No Man's Sky 3.70 update

No Man’s Sky update adds giant sandworms a day before Dune

The No Man’s Sky 3.70 update is here and it adds giant sandworms to the popular space sim, appropriately enough given the release of the Dune movie in theaters tomorrow after many delays mostly due to the pandemic. The No Man’s Sky Emergence update also adds the latest Expedition to the game, not too long after the release of Expedition 3: Cartographers just last month — but it’ll be the sandworms that get the most attention.

No Man’s Sky 3.70 update adds sandworms alongside the Dune movie release

No Man's Sky 3.70 update

The latest No Man’s Sky update adds the special tale Expedition 4: Emergence, which is the first expansion to feature a proper narrative and runs over the course of Halloween. It sees players stranded on the barren world Wasan and forced to take on the colossal Titan Worms and the dark cult that worships them.

It’s presumably no coincidence that these No Man’s Sky sandworms were added in the same week as the Dune movie, in which giant sandworms feature prominently, with Dune characters even being added to Fortnite. The worms are added throughout the universe, and there’s even one variety with a three-pronged mouth that looks identical to the sandworms of the original Dune movie and games such as Emperor: Battle For Dune. And yes, players can ride the sandworms too.

Expedition 4: Emergence also comes with update 3.70, featuring numerous fixes to No Man’s Sky — such as a possible savegame corruption issue if the game crashes while loading, or various memory-related crashes on Xbox Series X and S. The full patch notes can be found below.

Full No Man’s Sky 3.70 patch notes

“Expedition Four: Emergence begins today, 20th October. Discover the secrets of the dread wormcult and earn terrifying rewards: new titles, decals, a colossal buildable skull, horrific new fireworks and jetpack trails, a parasitic headworm, and a sandworm companion of your very own…”

  • Significantly improved sandworm geometry and textures.
  • Significantly improved sandworm particle effects.
  • Improved a number of particle effects, including: combat frigate weapon flashes, freighter explosions, distant laser impacts, creature digging effects, Sentinel Walker landing effects, meteors, and meteor impacts.
  • Fixed a rare crash that could occur when retrieving friend details.
  • Introduced a significant memory optimization.
  • Fixed a number of memory-related crashes on Xbox Series X.
  • Fixed a memory-related crash on Xbox Series S.
  • Fixed an issue that could cause some settlement buildings to lose their construction terminals.
  • Fixed an issue that could prevent advancement when constructing small settlement buildings.
  • Fixed an issue that could cause the Multi-Tool to lose upgrades when switching Multi-Tools, if the selected next tool was already active.
  • Fixed an issue that caused movement and combat behavior problems with the patrol drones aboard derelict freighters.
  • Fixed an issue that could cause Expedition saves to download incorrect data and become corrupt if reloading from the pause menu.
  • Fixed an issue where some saves would be incorrectly listed as ‘Incompatible’ if they became corrupted. Corrupted saves such as these are now recovered to the alternative manual/auto slot.
  • Fixed an issue that could cause savegame loss on PC if the game crashed during a save.
  • Fixed an issue that could cause the game to crash on the frontend if save data had been corrupted.
  • Fixed a number of snapping issues with sloping roof parts.
  • Fixed a number of snapping issues that could occur in complex scenes.
  • Fixed a number of snapping issues related to roof cap and gable parts.
  • Fixed a visual glitch with the shadows on timber roofs.
  • Fixed a number of snapping issues with vertical glass tunnels.
  • Improved snapping for utility parts, including refiners and solar panels.
  • Fixed an issue that could cause ramps to remove their attached doorways when deleted.
  • Fixed a collision issue with the shelf panel base parts.
  • Fixed a number of snapping issues with freighter corridor and room base parts.
  • Fixed a number of snapping issues with decorative saloon parts.
  • The hexagonal table is now correctly grouped with other tables in the build menu.
  • Improved text descriptions for a number of base parts.
  • Fixed an issue that could cause particular species of exotic butterfly to fly into the ground.
  • Fixed a number of control bindings issues for Vive controllers.
  • Fixed a number of control binding issues when using a DS4 pad to drive Exocraft on Steam.
  • Fixed an issue where pinned repair instructions could ask for half the necessary requirements to craft products that would be used in the repair.
  • Fixed an issue that could prevent reward titles that have already been claimed from showing as owned.
  • Fixed an issue that could prevent the mission to guide players to a settlement from working correctly if they declined several settlements.
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