Mortal Kombat 11 1.17 Update Patch Notes

Mortal Kombat 11 1.17 Update Patch Notes | Balance changes, new Brutalities, and Spawn

These Mortal Kombat 11 1.17 update patch notes come just after Final Kombat 2020, where SonicFox once again walked away victorious. Just the sheer timing of this update suggest balance updates and that’s exactly what they are. While not as huge as some might have wanted (sorry, Shao Kahn fans), there are still some good changes in here. Also keep in mind that these MK11 1.17 update patch notes are just for the PS4 and Xbox One versions for now. Here is the newest Aftermath Kollection patch you’re probably looking for.

Mortal Kombat 11 1.17 Update Patch Notes | Balance changes and more Brutalities

Aside from the hidden new Brutalities and Krypt Forge recipes, there are a ton of tweaks to many parts of the cast. Jacqui, Johnny Cage, and Geras got the biggest nerfs, which makes sense given how prevalent they were at the aforementioned tournament. Those three characters have been problems for quite some time so hopefully this will put them in a better place. Kitana also got some big buffs, too, but everyone else just got minor tweaks here and there. It’s maybe not the biggest patch that addresses some of the larger issues (like the litany of weak variations around the cast) but it is something.

ALSO: WATCH: Mortal Kombat 11 Spawn gameplay has finally spawned

There are also a few training mode changes where you can set when the opponent blocks, which will help advanced players.

Mortal Kombat 11 1.17 Update Patch Notes | Spawn

WATCH: Mortal Kombat 11 Spawn gameplay has finally spawned

While not in the patch notes, this update undoubtedly added Spawn to the game. He’s coming out next week so this update has the necessary data for the comic book character. Unless you luck out and find his augments, he won’t be in the game until March 17 for Kombat Pack owners and March 24 for everyone else.

Full Mortal Kombat 11 1.17 Update Patch Notes

General Gameplay Adjustments

• Move list corrections

• Improvements to AI logic

• Fixed issues with some augments not granting correct bonuses

• Increased the button input buffer when exiting a block hit reaction from 2 to 5 frames

• Practice Mode > AI Options > Kustom > Block Attack options now have more defined options Fast, Delay, Late which will perform the Block Attack on the first frame, randomly delayed or on the last frame

• Practice Mode > AI Options > Record now has a new Recording Slot to be used for Kustom Getup / Reversal

• Practice Mode > AI Options > Kustom > Reversal Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with Navigation

• Practice Mode > AI Options > Kustom > Getup Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with Navigation

• Added several new Brutalities for players to discover

• All Getup/Flawless Block Up+Front Kick attacks will no longer hit opponents from behind except for Kung Lao, Sonya, and Geras

• Fixed an issue with several Krushing Blow Requirements sometimes not working correctly while the opponent is still in a hit reaction animation

• Added new Nether Forge Recipes for players to discover

Character Specific Adjustments

• Cassie – Fixed a visual issue with holsters that could sometimes occur when performing Dual Wielding Amplified

• Geras – Reduced the travel distance of Dash Forward and Dash Backward

• Geras – Increased the recovery on miss of Sand Trap and Quick Sand by 4 frames

• Jacqui Briggs – Directing Bionic Bounce Towards or Away costs one bar of defensive meter

• Jacqui Briggs – The landing recovery frames of (Air) Shrapnel Blast, (Air) Grenade Launcher, and (Air) Prototype Rocket can no longer be circumvented when being 2in1 cancelled from a Jump Attack with specific timing

• Jade – Wiggle Stick (Away + Back Punch) can now still be 2in1 cancelled if the first or second attack hits the opponent but the last attack misses

• Jade – Blazing Nitro Kick Krushing Blow requirement no longer resets when it is missed

• Jax – Gur-Knee (Towards+Back Kick) no longer has different hit advantage when hitting standing and ducking opponents

• Jax – Ripped Amplified now recovers 4 frames faster on hit & 6 frames faster on miss and is now -8 on block (down from -4)

• Johnny Cage – Rising Star can no longer be Amplified when it is Flawless Blocked

• Johnny Cage – Rising Star Amplified now costs one bar of both offensive and defensive meter when Rising Star is blocked or misses

• Kotal Kahn – Heavy Blade (Back Kick) now starts up 1 frame faster, can now be 2in1 cancelled, and has a different hit reaction

• Kotal Kahn – Yeyecame Disk now causes 5 more frames of blockstun and has more pushback when normal blocked

• Kotal Kahn – Fixed a visual issue with Totem visual effects persisting during some fatalities

• Kitana – Fixed an issue with Dark Deception (Away + Front Punch, Back Kick, Back Punch) Krushing Blow not triggering if the third attack is a Kounter

• Kitana – Edenian Strike now has 1 more frame of hitpause

• Kitana – Fan Toss Amplify can now be delayed by up to 7 more frames

• Kitana – Reduced the combo damage scaling of Fan Lift & Fan-Nado and its reaction no longer allows the opponent to Breakaway

• Kitana – Royal Protection buff no longer gets removed after using certain attacks

• Kitana – Royal Protection buff now grants a stacking damage buff (up to 50%) for each successful projectile parry that lasts 10 seconds and the timer is reset with each successful parry

• Kitana – Edenian Twist Krushing Blow requirement “Triggers if FATAL BLOW is on cooldown” no longer will be possible after DEADLY GAME (Fatal Blow) has successfully hit

• Kitana – Edenian Twist Krushing Blow now has an alternate requirement of “Triggers if it KOUNTERS or PUNISHES a LOW or DUCKING attack”

• Kung Lao – The reaction to Vortex no longer allows the opponent to Breakaway

• Kung Lao – Fixed a rare issue with Omega Hat not working correctly if side switch occurs after performing Orbiting Hat

• Noob – Shadow Slide Amplified has a slightly increased hit region when opponent is in a combo

• Noob – Fixed issue with camera when (Air) Tele-Slam hits a cornered opponent

• Shao Kahn – Wrath Hammer has replaced Reverse Wrath Hammer when Shao Kahn is summoned with the Helm of Kahn Konsumable

• Shao Kahn – Wrath Hammer Krushing Blow requirement is now “Triggers if Hammer Throw hits TWICE in a row”

• Skarlet – Scythe Slam (Away+Back Punch) deals 20 more damage

• Sonya – Energy Discharge (Up+Front Kick) Getup/Flawless Block now starts up in 11 frames (was 13) and no longer has 2 frames of vulnerability before its active frames

• Sub-Zero – Correct audio now plays during Intros when using the Dimitri Vegas Skins against an opponent using Joker

• Shang Tsung – Fixed a rare issue that could cause Lift Amplified to miss the opponent while in the Lift hit reaction

• Terminator – Fixed an issue preventing several lines of in-game dialogue from being used when playing as Terminator

• Sindel – Come Forward (Front Punch, Front Punch, Back Punch) no longer hits opponents from behind outside of combos

• Joker – KAPOW Krushing Blow is now +5 on hit (up from -25)

• Joker – Toward Throw Krushing Blow requirement “Triggers if FATAL BLOW is on cooldown” will no longer occur after SMILE (Fatal Blow) has successfully hit

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