The Mortal Kombat 11 1.28 update patch notes bring some balance changes to the title after Ultimate’s release last year. This doesn’t radically rebalance the game, but it does have some good solid changes in here. These are also the MK11 1.000.004 update patch notes on PS5. And keep in mind that this update is only on PS4, PS5, Xbox One, and Xbox Series X/S for the time being.
Mortal Kombat 11 1.28 Update Patch Notes | Balance tweaks
This patch touches some of the cast in small ways. There are some health changes, which are quite important. Kotal Kahn now has 1,050 health instead of 1,100. Shao Kahn now has 1,100 instead of 1,050. And RoboCop now has 1,050 health instead of 1,000. Sheeva’s oft-maligned Dragon Drop is now off screen for two more frames and her Dragon Stance is two frames slower on startup.
The other changes are quite small. Kotal’s Chicahtoc and Eztli Totems no longer conflict in competitive modes. Kano’s Snake Bite launcher now has one more active frame and the second hit has one less startup frame. D’Vorah, Kung Lao, Mileena, and Rambo all had small changes to their animations or moves. It’s nothing huge but is still worth reading through.
Full Mortal Kombat 11 1.28 update patch notes
General Gameplay Adjustments
- Move list corrections
- Fixed minor issues with several augments
- Fixed minor visual & audio issues with several Brutalities
Character Specific Adjustments
- D’Vorah – Number of Wasps currently affecting an opponent will no longer sometimes be reset if Strepsiptera connects while opponent is in the hit reaction to Swarm
- Kano – The first hit of Snake Bite now has 1 more active frame and the second hit has 1 less startup frame
- Kano – The hit reaction to Figjam Amplified (Back Punch, Back Punch, Front Kick, Amplify) will no longer sometimes use the incorrect blood color against some opponents
- Kotal Kahn – Now has 1050 health (down from 1100)
- Kotal Kahn – Fixed issue with Eztli Totem providing higher then intended healing when stacked with other Totem types
- Kotal Kahn – Chicahtoc & Eztli Totems no longer have Kustom Variation restrictions in Kompetitive modes
- Kotal Kahn – The first hit of Yeyecame Disk Amplify now has slightly farther reach and the projectile now has 10 less frames of hit advantage
- Kung Lao – Sweeping Razor (Away + Back kick) while having no Hat now properly triggers Krushing Blow reset conditions
- Shao Kahn – Now has 1100 health (up from 1050)
- RoboCop – Now has 1050 health (up from 1000)
- RoboCop – Adjusted the hit region of Getup/Flawless Block Attack (Up + Back Punch)
- Sheeva – Dragon Drop is now off-screen for 2 more frames before her drop attack begins
- Sheeva – Dragon Stance now has 2 more startup frames
- Mileena – Poisonous Butterfly (Towards + Back Kick) now has airborne frames when Mileena is off the ground
- Mileena – The hit reactions to Kahnum Dash Amplify, Kahnum Dash Further Amplify, & Ridin’ Dirty (Front Punch, Front Punch, Front Punch + Front Kick) now have airborne frames when Mileena is off the ground
- Mileena – Fixed a rare issue where Play Time (Towards + Front Punch, Back Punch, Back Kick) could leave a lingering visual effect on certain costumes
- Rambo – Slightly adjusted the hit regions & repel regions of Basic Training (Away + Front Punch)
- Rambo – Lieutenant Drop (Towards + Back Kick) now has airborne frames when Rambo is off the ground
- Rambo – Hidden M60 & Hidden M60 Amplify will no longer sometimes use an incorrect animation when Rambo is hit by Kronika’s Reverse Time