The Rocket League 1.94 update patch notes bring forth Season 3, the game’s newest season of new gear and cosmetics. This season starts soon, but its end date is still a bit away. This is quite a big update, too, as it is over 10 GB on PS4. Here’s what else is in the newest April Rocket League update.
Rocket League 1.94 Update Patch Notes: Season 3 start date and end date
The Rocket League update sets the groundwork for Season 3, which begins on April 7 at 8 AM PT, but Psyonix has not revealed what the end date quite yet. This season promises a whole new swath of cosmetics, including F1 and NASCAR vehicles. A lot of these items can be earned through the Rocket Pass, which is this game’s equivalent to a battle pass. There are free tiers, but almost all of the items are in the premium pass.
But everyone can play on the new DFH Stadium (Circuit), which has tracks around it like an actual race track. It will be in the casual and competitive playlists.
There are also three new Monstercat songs and big changes to the trading system. They’re now in their own section in the Garage and fall into three categories: Core Series, Tournament, and Blueprints. Not everyone can trade in this new system either as players need to have 50 minutes of online play and need to be at least level 30. There are tiers after that and players that have played more will be able to trade more frequently. Settings will also now sync across platforms.
Full Rocket League 1.94 update patch notes
CHANGES AND UPDATES
Trade In Update
- Trade Ins are now managed in their own section in the Garage
- All Trade In-eligible items fall into three categories:
- Core Series Items
- Tournament Items
- Blueprints
- The Trade In menu displays how many eligible Trade Ins you have, sorted by category and rarity
- Trade Ins still operate the same way as before:
- 5 Uncommon = 1 Rare
- 5 Rare Items = 1 Very Rare
- 5 Very Rare = 1 Import
- 5 Imports = 1 Exotic
- 5 Exotics = 1 Black Market
- Tournament Items and (revealed) Blueprints can now be traded in regardless of series. The Tournament Item or Blueprint you receive from a Trade In is directly tied to the series of the items you traded in.
- For example, if you trade in three Ignition Series Blueprints and two Ferocity Series Blueprints, you’ll have a 60% chance to receive an Ignition Series Blueprint and a 40% chance to receive an Ferocity Series Blueprint.
Player Trading Eligibility
- Before trading with other accounts is activated, new accounts must:
- Reach XP Level 30
- Have 50 or more minutes in Online Matches
- Accounts with XP Levels 30-99:
- Can trade three times per day
- Limit of 2,000 Credits per trade
- Accounts with XP Levels 100-249:
- Can trade ten times per day
- Limit of 10,000 Credits per trade
- Accounts with XP Level 250 or greater:
- Unlimited trades per day
- Limit of 100,000 Credits per trade
[PC] New Frame Rate Options
- In the Video Tab under Settings, the FPS slider on PC has been replaced with a ‘Frames Per Second’ dropdown menu
- This menu will give you a list of FPS options based on your GPU and display
- The ‘Uncapped’ option at the bottom of the list will ignore the framerate cap when Vertical Sync is disabled, but may cause screen tearing for some players depending on hardware configuration
General
- Settings will now sync to the EOS cloud and share across all linked accounts
- Nintendo Switch support for cloud syncs will come in a future update
- Each Playlist option under the Play Menu has a rad new image
- Added unlock countdown timer for Seasonal Challenge Stages
- Added link support to the in-game news panel
NEW CONTENT
Monstercat (Antenna)
- ‘Vindata’
- ‘Fransis Derelle’
- ‘Monstercat Silk’
BUG FIXES
- Corrected appearance of Team Liquid Decals when High Quality Shaders are enabled
- Fixed a bug causing the Music Playlist to appear off-screen when reducing the Interface Scale
- A player’s first trade will no longer hang for 20-30 seconds after enabling 2FA on your Epic Games Account
- Fixed a bug affecting the “Invite to party” option in Friends List if both players are playing through the Epic Games Store
- [Tournaments] Teams that have won two out of three matches should no longer see extra matches generated against the same opponent
- This bug fix is dependent on PsyNet updates related to tournament access and matches that are happening in the coming weeks
- Fixed a bug with the Season Free Challenges display counter
- Localization fixes for French, German, Japanese, and Polish