Unseen Aid is a perk in Sekiro that allows you to cheat some of the ill effects of death. It’s not something you can force to trigger, but you can up your chances of Unseen Aid appearing. Read on below for the benefits of Unseen Aid in Sekiro and what conditions you have to meet for it to trigger.
What does Unseen Aid do in Sekiro Shadows Die Twice?
When you die in Sekiro, you typically lose half of your money and half of the Skill EXP you’ve accrued towards your next Skill Point. However, there is a chance to avoid this adverse effect if Unseen Aid triggers.
Unseen Aid basically gives you one consequence-free death. You won’t lose any money or Skill EXP, and you can simply pick up the game at the nearest Sculptor’s Idol as if nothing happened. This is a massive deal because depending on how much money and EXP you have when you die, Unseen Aid can deflect a potentially devasting loss.
How do I trigger Unseen Aid in Sekiro and raise the chances of Unseen Aid occurring?
Unseen Aid isn’t something you can trigger on your own. Instead, there’s a random chance of it occurring upon death. You can see the current odds of Unseen Aid triggering on the Sculptor’s Idol screen.
The Unseen Aid odds top out at 30%. This means at maximum, around one in every three deaths should receive Unseen Aid. However, there’s a catch. Usually, at least one resurrection proceeds a death, and each time you revive yourself, you spread Dragonrot. For each Rot Essence you get, as a result, the chances of Unseen Aid occurring decrease.
The first time you get a Rot Essence the chances of Unseen Aid occurring decrease by half. For each additional Rot Essence, the odds decrease by 2%. The minimum chance of Unseen Aid after death is 5%. It’s somewhat of a double-edged sword as Unseen Aid is such a compelling benefit, you may choose to die instead of reviving if you want to keep your chances of it happening high.
You can raise the likelihood of Unseen Aid occurring in Sekiro by curing individuals of Dragonrot, but this takes a rare item of which there’s a very limited amount of in-game.
Sekiro Soulslikes
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Sekiro: Shadows Die Twice and the Best of the Soulslikes
It's always exciting to see a new genre emerge. You get that original hit game, the follow-ups and the attempts by other developers to recapture the magic. With the release of Sekiro, let's look back at the landscape of Souslikes so far. -
Demon's Souls
The original that kicked it all off (unless you count King's Field), Demon's Souls went under the radar on the PlayStation 3. Originally, gamers didn't know what to make of it, but anyone who stuck with it got an amazing experience that was unlike anything on the market. -
Dark Souls
By the time a new generation rolled around, From Software had moved from demons to darkness. The Dark Souls trilogy cemented the genre tropes, proving to achieve the popularity that their previous title had only hinted at. Far more than a cult success, these games proved to be influential even outside the genre. -
Bloodborne
Once things started taking off, original Demon's Souls publisher Sony had to get back in the action. Teaming with From, the result was Bloodborne. Taking things was from medieval castles and including firearms for the first time, this was the first hint that this formula was flexible. -
Lords of the Fallen
Developed by Deck13 Interactive and CI Games, Lords of the Fallen takes things in a more Norse direction. Using hammers and axes, you must fight towering gods and demons. After this game's success, the two developers split, with CI working on an upcoming sequel to this Viking Soulslike. -
Nioh
Team Ninja tried their hands at Souslikes with Nioh, a game where you control an Irish Samurai and fight yokai. The game was announced back in 2004 as Oni and changed hands multiple times before release. Originally another PlayStation 4 exclusive for the genre, the game has since come to PC with all its DLC bundled in. -
The Surge
Deck13 took what they learned from Lords of the Fallen and took the Soulslike genre into the future. The Surge has you stomping around in a mech suit fighting uncontrollable robots. Once you destroy an enemy, you can scrap their parts and convert them into weapons for you to use. A sequel is currently set to release in 2o19. -
Ashen
Developed by A44, Ashen puts players into a world without light. Each character is a muted faceless person, adding to the downtrodden vibe of the entire experience. While combat is inspired by Dark Souls, the game also features open-world exploration and novel passive multiplayer encounters. -
Immortal: Unchained
Going even more Norse than Lords of the Fallen, Immortal: Unchained finds you battling the monsters of Ragnarok. Instead of swords and spears, your character uses a mix of technologically advanced firearms to take down each and every mysterious foe. More fast-paced than other soulslikes, you'll need to duck and weave to stay alive. -
Death's Gambit
Pitched as a merger of Souslike and Castlevania, Death's Gambit is also one of the first games to take these concepts into the second dimension. You can choose from seven playable classes as you seek immortality in this labyrinth of death. -
Sinner: Sacrifice for Redemption
What if you didn't have to explore a Soulslike? What if you just fought a collection of out of control boss monsters? Then, you'd have Sinner: Sacrifice for Redemption. In this game, you start at your strongest and level down as you progress, adding to the challenge.