Fire Emblem Fates: Conquest Review

A Conquest Worth Undertaking.

I made two mistakes while playing Fire Emblem Fates: Conquest that cost me dearly. The first was to change the mysterious Songstress Azura's class to something else, robbing me of her "Sing" ability which gives any character she's standing next to a second turn, a real boon in a turn-based strategy title. The second and more costly error…

  • Strong strategic gameplay where choices matter, even in casual mode
  • The harder difficulty demands greater focus on systems and gameplay
  • As with Birthright, fantastic production value
  • A stronger story, but it still feels tacked on/like filler
  • Feels like a "bad ending" in a visual novel

8

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Strong strategic gameplay where choices matter, even in casual mode The harder difficulty demands greater focus on systems and gameplay As with Birthright, fantastic production value A stronger story, but it still feels tacked on/like filler Feels like a "bad ending" in a visual novel
Strong strategic gameplay where choices matter, even in casual mode The harder difficulty demands greater focus on systems and gameplay As with Birthright, fantastic production value A stronger story, but it still feels tacked on/like filler Feels like a "bad ending" in a visual novel
Strong strategic gameplay where choices matter, even in casual mode The harder difficulty demands greater focus on systems and gameplay As with Birthright, fantastic production value A stronger story, but it still feels tacked on/like filler Feels like a "bad ending" in a visual novel
Strong strategic gameplay where choices matter, even in casual mode The harder difficulty demands greater focus on systems and gameplay As with Birthright, fantastic production value A stronger story, but it still feels tacked on/like filler Feels like a "bad ending" in a visual novel
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