Patapon 2 Review

At World’s End, Chaka.



Some folks just shouldn’t be allowed anywhere near success. It’s only been a year since their quirky, funky, kinda-sorta-music-strategy whoosit debut, but the Patapon (Patapons? Patapi?) are already hip-eye-deep in rhythmic doodoo again—shaking their collective, spear-chucking, tribal groove-thang for the glory of God (well… you, anyway) and taking on enemies many, many times their own size.

  • Lots of mission types
  • Superb audiovisuals
  • Added depth from hero abilities
  • Massive replay
  • Multiplayer!
  • Pon creation assumes player familiarity
  • Occasional sound-layer hiccups
  • New branching/level scheme gets frizzy
  • Only one multiplayer mode

7

Upcoming Releases
Lots of mission types Superb audiovisuals Added depth from hero abilities Massive replay Multiplayer! Pon creation assumes player familiarity Occasional sound-layer hiccups New branching/level scheme gets frizzy Only one multiplayer mode
Lots of mission types Superb audiovisuals Added depth from hero abilities Massive replay Multiplayer! Pon creation assumes player familiarity Occasional sound-layer hiccups New branching/level scheme gets frizzy Only one multiplayer mode
Lots of mission types Superb audiovisuals Added depth from hero abilities Massive replay Multiplayer! Pon creation assumes player familiarity Occasional sound-layer hiccups New branching/level scheme gets frizzy Only one multiplayer mode
Lots of mission types Superb audiovisuals Added depth from hero abilities Massive replay Multiplayer! Pon creation assumes player familiarity Occasional sound-layer hiccups New branching/level scheme gets frizzy Only one multiplayer mode
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