Dimensional Analysis.
Oh, relax. No, it’s not that kind of dimensional analysis – although Sega’s strange and moody puzzler Crush does, in fact, revolve around complex physical situations that can be tested by experimentation. It’s also among the oddest of the odd: A “puzzle game” that actually has characters, a story, a mood, fresh mechanics…and even a slightly-eerie style…
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Unique dimension-swapping scheme
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Stylish, eerie presentation
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Formidable puzzle design
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Camera has some “issues” of its own
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Some hair-tearing difficulty
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Will mess with your own dreams
