Spider-Man: The Movie Review

A sticky situation.

Any readers with acute arachnophobia should turn their browsers elsewhere.

GR is about to kick out more eight-legged goodness than Charlotte’s Web by checking

out Spider-Man: The Movie, an action game not unlike the movie in its

impressive effects and technology.

However, it’s obvious that this game was made relatively simple in order to

satisfy all audiences. True, Spider-Man has become a trans-demographic icon.

Still, I had hoped the gameplay wouldn’t be as repetitious and straightforward…and

oh, those painful load times.

The

game is loosely based on the movie’s story. You’ve been bitten, Uncle Ben is…well,

you know (if you’re a Spidey fan or have seen the movie), and you begin by searching

for the baddies who were mean to your uncle. This results in you realizing that

great power calls for great responsibility. You criss-cross a few threads of

red, blue and black fabric and voila! The famous Underoos are born.

In your new get-up, you’ll battle against several mainstay Spidey villains,

which incidentally were not in the movie. It’s another case of time versus authenticity.

You can’t very well have a game that parallels the movie’s two-hour running

time, not at $50 bucks a game. So Vulture, Shocker, Scorpion and others are

here to stretch things out and distract the Wall Crawler from his final confrontation

with the Green Goblin. The story is loose and kind of thrown together, but sufficient.

The basic gameplay is about the same as the previous PSX Spider-Man

games. You use your few punch and kick combos to lay waste to small groups of

like-modeled enemies. Find the gold spider icons to learn new combat techniques

(some of which are very Spidey & comical). Pick up keys and other items necessary

to advance to the next area, where you will do battle with the next small group

of assailants.

The blue and red Spidey icons make a return for replenishing your webbing

and health. This is interesting because in the movie, the Web-slinger has organic

webbing that doesn’t need to be artificially produced and seems to be unlimited.

Having to refill your web cartridges is something carried over from the last

games and the traditional comic book Spider-Man. Why this idea was retained

is beyond me.

The main character moves like you would expect. He sticks to all surfaces

and can spin many different types webbing (shields, web covered fists, webs

for pulling and swinging enemies, etc.). When you see him swinging through the

city, high above all the buildings and you’re wondering what the heck that webbing

is sticking to, just remember (if you’re old enough) that this is very much

like watching the old

Marvel cartoon show
. It’s also less cheesy than the old

live-action show
. You gotta appreciate that!

The

best feature of Spider-Man: The Movie is the terrific feel of the game’s

outdoor areas. It’s great fun swinging from building to building while fighting

enemies at staggering heights. Conversely, indoor levels are less spectacular.

It’s back to fighting small groups of unintelligent foot soldiers with your

various punches and kicks.

Controlling Spidey can be a little tricky at first, but easily learned. The

biggest problem has always been the camera. The camera moves independently of

the character; you still can’t lock it to your back, classic third-person style.

You have the ability to turn it 360 degrees via the right analog stick, but

it can be incredibly annoying in the heat of battle. To help with this they

offer a lock-on button, which keeps one enemy in your sights at all times. This

is definitely helpful, though it’s not very smart and seems to lock onto enemies

randomly and not just your closest attacker.

The lock-on does provide some very cinematic aerial battles, since the camera

pans to follow the enemy. You get a lot of really dynamic and dramatic angles

that are simply too cool.

While all the versions pretty much play identically, this PS2 version is the

least likely to be asked to the Prom. Compared to the others, Spidey’s PS2 world

is grainy with jagged edges. There is a lot of noticeable slowdown from numerous

onscreen NPCs. Spidey himself seems to be a bit anorexic, possessing fewer polygons

than the GC and

Xbox versions. The

PS2 version also has the longest load times of all the platforms. This incarnation

really shows the limitations of the PS2.

At least there are plenty of goodies to unlock (costumes, movies, comic covers,

etc.) to keep you coming back for more once the credits role.

Spider-Man: The Movie for the PS2 doesn’t hold up to its console brothers.

Its graphical flaws and long load times keep the superhero from escaping the

web of PS2 programming problems. Still, swinging around as Spider-Man has never

really been this cool before, and this version is still worth a rental.







  • Moves like The Amazing Spider-Man
  • Fun aerial battles
  • Grainy graphics
  • Long load times
  • Ubiquitous gameplay
  • Uninteresting opposition

5

Upcoming Releases
Moves like The Amazing Spider-Man Fun aerial battles Grainy graphics Long load times Ubiquitous gameplay Uninteresting opposition
Moves like The Amazing Spider-Man Fun aerial battles Grainy graphics Long load times Ubiquitous gameplay Uninteresting opposition
Moves like The Amazing Spider-Man Fun aerial battles Grainy graphics Long load times Ubiquitous gameplay Uninteresting opposition
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