Wow, look at all ‘dem perdy colors
We all remember the game Descent…right? Well, for those who were living
in a cave during that period of time, here’s a little refresher course. The
game was similar to the ever-so-popular 3D shooters of the time, only it used
fuller, “360 degree” movements in all directions.
Well, Forsaken, Acclaim’s newest, is extremely similar to descent,
involving a bunch of spaceships in zero-gravity battling throughout small corridors.
The game does deliver breathtaking graphics as well as enjoyable split-screen
support.
Unlike Descent, one area where Forsaken seems to slack off is
in its sketchy story. Basically, you’re a bounty hunter, battling it out in
a post apocalyptic setting, trying to loot this destroyed world. Oh yeah, there’s
also government vehicles trying to kill you and the other looters. It almost
feels as if the story was written around the game, as opposed to the game being
developed around the story. It’s as if one developer said to another: “Hey,
we’ve got this sweet looking game all ready to go, I think we need a story or
something, right?” Then the other said, “Uhh, ok. How about if the world was
destroyed and a bunch of things are trying to kill you?” Basically, it’s hard
to tie in the story to actual game when playing.
While the story is nothing to get excited about, the graphics are. Forsaken
is the perfect game to prove to your parent/child/significant other that the
$200 you just spent on your N64 was worth it. They will be dazzled by highly
detailed objects (all vehicles are rendered extremely well, are well detailed
and have great textures), awesome lighting and other visual effects. Just take
it from me, Forsaken’s 3D graphics will catch the attention of anyone passing
by.
There are some lesser aspects of the game, visually speaking. All the levels
feel enclosed and most of the textures have a bland, blocky, square-ish feel.
In other words, the levels have simple designs and a low polygon count (there
are minimal curved surfaces). On the flip side, Forsaken runs at awesome
speeds and a great framerate. All in all, the visual effects should keep your
average gamer slack-jawed and drooling.
The actual playing and controlling of the game is more complex than what the
average 3D gamer is used to. The free movement in all directions ads an extra
element for dodging and evading. Rookie players might need a bit of time to
get used to the controls, which involve strafing horizontally, vertically, accelerating
forward and backward, and rotating along the x, y and z axis’s.
Those of you who find Quake 2 or Turok
a bit dizzying will be made perfectly nauseous by Forsaken. The constant,
fast paced, omni-directional motion can make you long for the simple, steady
comfort of a roller coaster ride. Even those of you with rock-steady inner ears
may want to avoid large meals before playing (at least until you get used to
it).
As mentioned before, the story does a poor job tying different levels of the
single player together. Even with this absence, single player is fun at first,
but some stages can grow tiring due to the fact that many levels have a similar
appearance. The ‘puzzles’, for the most part, are just very simple tasks such
as opening doors, pushing buttons, acquiring keys and opening portals.
The multiplayer game is great. The split screen is clear and there is no noticable
loss of framerate. Smooth as silk graphics are maintained while you blow away
your friends, or work with them cooperatively against the computer missions.
Forsaken is a solid 3D action game for your more-talented-than-average
gamer. While the story is a bit irrelevant, the impressive graphics and good
single and multiplayer support should help get your money’s worth.
-One last thing… The N64 version does not come with the gratuitous calendar
of the Forsaken girl 🙁