It’s time for another Retro Ad Replay article! This is the series where we head backward in time to reminisce and celebrate the anniversary of some of the most significant moments in gaming. If you find yourself wanting more content like this, be sure to visit Mandatory.com.
In this December 7 edition of Retro Ad Replay, we’re traveling back three years in time to when Super Smash Bros. Ultimate first launched on Nintendo Switch. That’s December 7, 2018. Developed by Bandai Namco Studios and published by Nintendo, Super Smash Bros. Ultimate was a hotly-anticipated Switch exclusive.
GameRevolution awarded Super Smash Bros. Ultimate a 9/10 in our review, celebrating how it combines “awesome fighting” with having “a ton of things to do.” The addition of “Spirits” makes up for the missing trophies, by “having such variety and actual in-game applications.”
Super Smash Bros Ultimate rectifies the issues I had with the relatively content bare Super Smash Bros for Wii U and 3DS. I haven’t been a huge fan of the games since Melee, and Ultimate has definitely won me back by the combination of awesome fighting and having a ton of things to do. I miss the trophies, but the Spirits make up for it by having such variety and actual in-game applications.
The only things that mar the release of Smash Ultimate are the wholly inadequate network infrastructure Nintendo has provided for the game, which makes playing online an exercise in frustration, and the at times subpar AI. Fortunately, the fundamentals of the game are rock solid, so hopefully, Nintendo will rectify these issues in future patches. However, right now, I’d hold off if you planned on spending most of your time with the game online. It’s the best single-player Smash to date, and still retains the fantastic couch co-op the series is known for, but only time will tell if online functionality catches up to the rest of the game.
Check out the official Super Smash Bros. Ultimate “Everyone is here!” character trailer embedded below: