If you, like me, found a “safe” way to navigate around the world or Lordran in Dark Souls, then it was probably with a large shield held up to your chin, slowly moving through each room with a great deal of hesitation, ensuring each and every corner was clear before moving on. It’s a lot like how the military clears a room, only with panicking…
Atlas is an action-rpg with rogue-like elements where you use your ability to control the ground to fight the enemies and move through procedurally generated worlds.
