Salt and Sanctuary was a hit when it was released approximately six million years ago in 2016. It distilled the gritty atmosphere and challenge of Dark Souls into a leaner 2D package. It also shared that games’ predilection for subtextual storytelling and featured a world that was on its last leg and where little was as it seemed. When I set out to review…
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Decent multiplayer experience.
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Combat and upgrade systems are enjoyable.
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Mage Hunts are tedious.
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No fast travel or map slows down the game.
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Story isn't nearly as engaging as the original's.
