EA has claimed that it has never used its FIFA Dynamic Difficulty patent in any of its FIFA titles. Despite the existence of the controversial Dynamic Difficulty gameplay system patent, it is claimed that it isn’t in use now in FIFA 19, or in any previous FIFA game, and presumably won’t be present in the upcoming
Atlas is an action-rpg with rogue-like elements where you use your ability to control the ground to fight the enemies and move through procedurally generated worlds.
