There are times in this business where you just don't give two shits about a game. Honestly, I just don't care about Twisted Metal. At all. But when I was scheduled to see the game at GDC, my interest spiked. Maybe I'd see something that would change my mind. Maybe I'd be able to play the game and really make a 180 in my opinion.
Unfortunately, that never happened. Twisted Metal's GDC showing was pulled from the schedule last Monday. Literally, Jaffe and company pulled their game from the conference at the last possible moment. Jaffe explained the move on his blog yesterday:
We were actually going to unveil some new stuff at last week's GDC (and the team busted ASS to get the build looking and playing AMAZING!)… but at the last minute we decided to pull it.
We all just felt that Twisted Metal is the kind of title that needs more attention and time than we would get by being sandwiched in between some of the MEGATON news announcements that dropped at last week's show.
There were a ton of awesome announcements and showings at GDC but would Twisted Metal benefit from coverage "away from the bombast of the epic story based games and announcements/displays of next-gen tech" that much? When I think about it, Twisted Metal's GDC showing was scheduled for 8 o'clock on Wednesday night. Here's a few tips to get Twisted Metal that much needed time and attention: Give journalists a good two hours with the game on Wednesday night. That's plenty of hands-on time and attention. Next: have no embargo. Nearly everything I saw at GDC had an embargo for Friday or Monday. With a ton of time playing the game and the ability to write and post something that night, Twisted Metal would have had plenty of space to itself.
For us, the next time we show off the game we want to really make it clear – to journalists and fans alike – that we feel we have something really fun and really special in today's market.
Showing off the game despite it being sandwiched in between all of those big announcements sure would have gone a long way towards showing how Twisted Metal is "really fun and really special in today's market."
This particular moment of enlightenment also really busted all the fun we were having about issues Jaffe and Sony could be having after Jaffe's comments about Twisted Metal flopping were taken out of context. Oh well! I guess we'll have to wait until Jaffe rolls up to the Game Revolution offices or E3 (where there will be ZERO big announcements or epic story based games, right?).