Players are wondering if Call of Duty: Black Ops 6 has skill-based damage after finding their weapon performance seems to be inconsistent. While Activision has admitted to adding skill-based matchmaking to the series, some believe a second system is also at work in the background. We’ll look at why players might believe skill-based damage is in Black Ops 6 and whether those beliefs are founded below.
Players wonder if Black Ops 6 has Skill-Based Damage despite lack of evidence
Some players believe that Black Ops 6 has skill-based damage. They believe this system causes your damage output to be lower or enemy damage to be higher the better you do. With skill-based matchmaking being as controversial as it is, a second system tuning difficulty would be a big turn-off for players.
However, there’s no indicator that skill-based damage is real. While many players speculate that Black Ops 6 includes the feature, it’s likely a mix of factors causing their issues. The most significant contributor is likely skill-based matchmaking, which continually measures a player’s skill based on kills, deaths, wins, losses, and more. This rating is updated after each match, which means you should be continually facing opponents in your skill range.
However, if you do poorly for a few rounds, you’ll get matched with lower-skilled players. Because of this, it might feel like your weapons are doing better or worse damage from match to match. Additionally, Black Ops 6’s weapons are still being tuned, and early network issues may cause desync which makes it seem like you’re landing more hits than the server is registering.
In a blog post describing SBMM, the devs directly refute that the feature affects hit registration, player visibility, damage, or aim assist strength. There’s also been no data to confirm that a skill-based damage system is active in the game.