Perk Guide
Basic perks
- Neutralizer: Reduces damage taken from Poison damage types by 20%
- Incalescent: Reduces damage taken from Fire and Blast damage types by 20%
- Powered Armor: Reduces damage taken from Energy damage type by 20%
- Kinetic Absorption: Reduces damage taken from Bullet and Kinetic damage types by 20%
- Sprinter: Increases sprint speed by an additional 5%
- Prototype Pistons: Increases base movement speed by +0.5 meters per second
- Fast Hands: Increases reload speed by 10%
Unlockable Perks
Passive Perks
Nanite Absorption
- Class: Accord Assault
- Description: Assault Exclusive Perk: gain additional healing (10% of max health) when picking up or using health packs
Siphoning Unit
- Class: Accord Biotech
- Description: Biotech Exclusive Perk: Siphoning Unit heals the user for 10% of any damage or healing they inflict
Resilient Plating
- Class: Accord Dreadnaught
- Description: When below 35% health, the Dreadnaught automatically regenerates 1% of their max health per second
Repairing Nanites
- Class: Accord Engineer
- Description: Your deployables are equipped with self-repair nanites (regenerating 1% per second)
Regenerative Plating
- Class: Accord Recon
- Description: Grants a short burst of health (10% of max health) after a kill or assist
Incinerator
- Class: Firecat
- Description: Targets that are hit by the Firecat's abilities are briefly set on fire, dealing damage over time (50hp/sec at Lvl 1)
Auxillary Tanks
- Class: Tigerclaw
- Description: Grants the Tigerclaw bonus energy regeneration (40 energy/sec) whenever an ability is used
Rally
- Class: Dragonfly
- Description: Dealing damage increases the Dragonfly's healing output (+10%), and healing increases the Dragonfly's damage output (+5%)
Necrotic Poison
- Class: Recluse
- Description: Dealing poison damage applies a necrotic poison that reduces the target's damage output by 10%
Munitions
- Class: Arsenal
- Description: Each ability use provides the Arsenal with additional ammo (10% of Ammo Capacity)
Imminent Threat
- Class: Mammoth
- Description: Nearby enemies become vulnerable, increasing the damage they take by 10%
Personal Shield
- Class: Rhino
- Description: When activating an ability, the Rhino briefly becomes shielded, absorbing a small amount of damage (10% of max health)
Overseer
- Class: Bastion
- Description: All repairable deployables near the Bastion become shielded, reducing damage taken by 30%
Dynamic Relay
- Class: Electron
- Description: Dealing damage increases the strength of the Electron's shields (+10%), and applying shields increases the Electron's rate of fire (+10%)
Ambush
- Class: Nighthawk
- Description: While not acquired by enemy SIN, the Nighthawk's next shot inflicts +30% additional damage. Ambush has a 30 second internal cooldown
Conduit
- Class: Raptor
- Description: Each hit of the Charge Rifle grants a stack of Conduit. Upon reaching three stacks, the next shot fired or the next ability activated becomes Empowered, gaining additional effects and consuming all stacks
Basic Perks (Level 10)
Quick-Flexing Servos
- Class: Accord Assault
- Description: Increases jump height by 3m
Persistence
- Class: Accord Biotech
- Description: Increases base health regeneration by 30%
Get a Move On
- Class: Accord Dreadnaught
- Description: Increases run speed by 10% when weapon is holstered
Fuel Injectors
- Class: Accord Engineer
- Description: Increases energy recharge rate by 20%
Head Hunter
- Class: Accord Recon
- Description: Increases headshot damage by 10%
Collateral Analytics
- Class: Firecat
- Description: Reduces damage done to yourself by 40%
Quick Hands
- Class: Tigerclaw
- Description: Reduces weapon switching time by 30%
Bio Reserves
- Class: Dragonfly
- Description: Reduces the cooldown of all Healing abilities by 3 seconds
Virus
- Class: Recluse
- Description: You inflict 5% additional damage with poison weapons and abilities
Combat Veteran
- Class: Arsenal
- Description: Increases reload and weapon switch speed by 15%
Harden
- Class: Mammoth
- Description: After taking damage, armor hardens to reduce your next source of damage taken by 25%. Harden has a 7 second internal cooldown
Back in Action
- Class: Rhino
- Description: Reduces respawn timer by 20%
Hardware Genius
- Class: Bastion
- Description: Increases damage dealt to deployables, machinery and vehicles by 20%
Combustion Boost
- Class: Electron
- Description: Adds an additional +40 Jet Energy
Ballistics Expert
- Class: Nighthawk
- Description: Increases your bullet damage by 5%
Grenadier
- Class: Raptor
- Description: Reduces the cooldown on grenade abilities by 2 seconds
Intermediate Perks (Level 20)
Plasma Enthusiast
- Class: Accord Assault
- Description: Energy and Plasma Weapons deal 10% additional damage
Bio Blending
- Class: Accord Biotech
- Description: Increases damage dealt while at full health by 10%
Knockout
- Class: Accord Dreadnaught
- Description: Increases damage of melee attack by 20%, and adds a chance to stun the target
Resonating Shields
- Class: Accord Engineer
- Description: Increases the duration of all shield effects by 2 seconds
SIN Precision
- Class: Accord Recon
- Description: Targets placed into SIN are visible behind walls
Epicenter
- Class: Firecat
- Description: Increases the damage dealt of PBAE abilities by 15%
Quick-Pivot Servos
- Class: Tigerclaw
- Description: Increases run speed by 0.5m/s a second and sprint speed by 5%
Frequent Patient
- Class: Dragonfly
- Description: Increases healing received by 10%
Necrotic Bite
- Class: Recluse
- Description: Increases damage done to Humanoid targets by 10%
Stopping Power
- Class: Arsenal
- Description: Increases the damage of the Shotgun and Grenade Launcher secondary weapons by 20% and adds a knockback effect
Shields Up
- Class: Mammoth
- Description: Increases the Health of all shields by 20%
Stampede
- Class: Rhino
- Description: Sprinting snares nearby enemies. Targets within 4m have -50% move speed
Resilient Alloys
- Class: Bastion
- Description: Increases health of your non-shield deployables by 15%
Augmented Shield Generators
- Class: Electron
- Description: Reduces the cooldown of shield abilities by 2.5 seconds
Spec. Ops
- Class: Nighthawk
- Description: Increases the duration of stealth abilities and reduces cooldown of teleport abilities by 3 seconds
Physicist
- Class: Raptor
- Description: Increases weapon charging speed by 10%
Advanced Perks (Level 30)
Invigorate
- Class: Accord Assault
- Description: Activating an ability invigorates the user and their nearby allies; increasing movement and attack speed by 15%
Catalytic Poisons
- Class: Accord Biotech
- Description: Targets hit with poison abilities have additional damage dealt as a delayed poison burst (250 hp damage at level 1) several seconds after being infected
Deflection Plating
- Class: Accord Dreadnaught
- Description: Enemy bullets that hit you have a 33% chance to ricochet and also damage a nearby enemy
Mounted Firepower
- Class: Accord Engineer
- Description: Increases the damage of your deployables by 25%
Tactician
- Class: Accord Recon
- Description: Grants a 20% chance to reset your ability cooldowns when you inflict a headshot. This effect can trigger once per minute
Corpse Combustion
- Class: Firecat
- Description: When an enemy is killed, there is a 25% chance that their corpse bursts into flames, damaging nearby enemies
Eye of the Tiger
- Class: Tigerclaw
- Description: Reduces the cooldown of movement abilities by 2.5 seconds
Combat Medic
- Class: Dragonfly
- Description: Reviving incapacitated players will restore them to full health. Additionally, increases the base health regeneration of nearby allies by +20%
Potent Toxins
- Class: Recluse
- Description: Weapons and Abilities that deal Poison Damage snare targets, slowing them by 30%. This movement slowing lasts 3 seconds
Fully Loaded
- Class: Arsenal
- Description: Increases magazine and total ammo capacities by 20%
Thick Hide
- Class: Mammoth
- Description: Increases health by 25%
Kill Stealer
- Class: Rhino
- Description: Increases damage against critical targets (Below 50% health) by 30%
Sentient Armor
- Class: Bastion
- Description: When hit, automatically adjusts battleframe armor to reduce damage from that damage type by 20% for 10 seconds. Adapts to Kinetic, Fire, Cryo, and Poison damage types. Sentient armor has an internal cooldown of 30 seconds
High Yield Capacitors
- Class: Electron
- Description: Activating your HKM instantly refreshes your cooldowns
Sure Shot
- Class: Nighthawk
- Description: Damaging target has a 10% chance to trigger an +50% rate of fire boost for 3 seconds. Effect can only occur once every 7 seconds
Energy Shaping
- Class: Raptor
- Description: Changes your melee attack to a SIN blade. SIN blade extends your melee range, increases melee damage by +50%, and changes the melee type to Energy damage
Master Perks (Level 40)
Second Wind
- Class: Accord Assault
- Description: Rapidly killing 5 or more enemies when health is critical (Below 30% health) heals the user for 60% of their max health
Toxic Finale
- Class: Accord Biotech
- Description: Detonate a powerful poison bomb when incapacitated. The Poison cloud inflicts 200hp/sec (at Lvl 1) in a 4m radius
Hellbent
- Class: Accord Dreadnaught
- Description: Suffering damage causes your Battleframe offensive systems to go into overdrive, stacking up to +25% bonus damage
Hyper Kinesis Surge
- Class: Accord Engineer
- Description: When HKM is activated, the user gains a 130% speed boost and a 50% defensive bonus
Energy Spikes
- Class: Accord Recon
- Description: Activating an ability will deploy an energy spike trap at the users location. Enemies in the trap are snared (-60% movement speed) and take damage over time (100 hp/sec at level 1)
Flame Buffer
- Class: Firecat
- Description: Activating abilities creates a fire shield that burns nearby enemies (50hp/sec at Lvl 1). After several seconds, the buffer explodes, dealing damage to nearby enemies (200hp at Lvl 1). Uses Immolate's radius if it is equipped
Hunter
- Class: Tigerclaw
- Description: Repeatedly striking the same target increases damage +10% per hit. (Maximum of +40% increase)
Auto-Repair
- Class: Dragonfly
- Description: Doubles health regeneration when out of combat. Additionally, when greater than 40% life is dealt to the player in one instance of damage, applies the same regeneration bonus
Anatomy Lessons
- Class: Recluse
- Description: After dealing damage with your weapon, gain a 10% chance to get a critical shot on your next shot which does 150% weapon damage
Explosive Expert
- Class: Arsenal
- Description: Increases all explosive damage dealt from abilities by 25%
Health Surge
- Class: Mammoth
- Description: Activating an ability heals you for 15% of your max health over 10 seconds
Hero
- Class: Rhino
- Description: When health reaches zero, user becomes immune to damage for 5 seconds. Hero has a 15 minute internal cooldown
Deployable Repulsor
- Class: Bastion
- Description: Applies a repulsor unit to all of your owned deployables. The repulsor unit will detect enemies in close proximity and knock them back
Rapid Kinesis Assemblage
- Class: Electron
- Description: Increases the charge rate of HKM modules by 30%
Concussion Shells
- Class: Nighthawk
- Description: Headshots reduce enemy movement speed and attack speed to 25% of normal. Additionally, headshots have a 25% chance to stun targets
Arcing Bolts
- Class: Raptor
- Description: Energy weapons chain weapon damage to nearby enemies - Each arc inflicts 10% of weapon damage