Battlefield 5 1.35 PS4 Update Patch Notes Al Marj Encampment

Battlefield 5 1.35 PS4 Update Patch Notes

The Battlefield 5 1.35 PS4 Update Patch Notes have arrived and they detail some exciting new content that’s making its way into EA DICE’s premier first-person shooter. If you’ve been anxious to see the next update for Battlefield 5, the wait is over — and there’s a lot of interesting new content coming in this upcoming patch.

Battlefield 5 1.35 PS4 Update Patch Notes | Patch Highlights

 

Battlefield 5 1.35 PS4 Update Patch Notes Provence

One of the most interesting new additions noted in the Battlefield 5 1.35 PS4 Update Patch Notes is the inclusion of two new maps. Al Marj Encampment (seen in our header image) is a desert-themed map set in Libya that provides an infantry-only experience for the Conquest, Breakthrough, TDM, and Squad Conquest game modes. The other map is a completely redesigned and expanded Provence for the same game modes as Al Marj Encampment. Provence’s new features include an extended area including the nearby farmland and the addition of tanks.

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Nine new weapons are being added to the game, some of which are restricted to certain classes and some of which are available to all classes. The Battlefield 5 1.35 PS4 Update Patch Notes does mention one particularly interesting new addition: the Welrod. This silenced pistol is a fan favorite weapon from the Sniper Elite games and it will be pretty cool to see how it plays out in Battlefield 5.

Three new grenades are also listed in the Battlefield 5 1.35 PS4 Update Patch Notes: the Firecracker Grenade, the Demolition Grenade, and the Type 99 Mine. These throwable weapons will give players even more options for causing havoc on the battlefield.

The Battlefield 5 1.35 PS4 Update Patch Notes don’t just have buffs and additions, though; there are a few nerfs in the mix as well. One of the more notable reductions in power is a reduction in blast damage for 500lb bombs, although these airborne death dealers are also getting increased irreparable damage. In effect, this makes using these bombs a “two-pass kill” for pilots; there won’t be any more easy one-shots with these babies.

These are just some of the changes that are coming to the game in this update — read on for the full Battlefield 5 1.35 PS4 Update Patch Notes!

Battlefield 5 1.35 PS4 Update Patch Notes | Full List

Battlefield 5 1.35 PS4 Update Patch Notes bazooka

Weapons & Gadgets

New Weapons:

  • Sjögren Shotgun (Support)
  • Chauchat (Support)
  • M3 Infrared (Recon)
  • K31/43 (Recon)
  • Welgun (Medic)
  • M1941 Johnson (Assault)
  • PPK/PPK Suppressed (all classes)
  • M1911 Suppressed (all classes)
  • Welrod (all classes)

New Gadgets:

  • Doppel-Schuss (Recon)
  • RMN 50 Grenade Launcher (Recon)
  • Pistol Flamethrower (Assault)
  • Shaped Charge (Support)
  • Kampfpistole (Support)

New Grenades:

  • Firecracker Grenade (all classes)
  • Demolition Grenade (all classes)
  • Type 99 Mine (all classes)
Additional Changes:
  • Add-on Grenade Launchers for the Tromboncino and M1 Garand now try to switch to the main ammo type instead of the pistol when the player runs out of ammo. If no primary weapon ammo is available, a switch will be made to the pistol as normal. We think that this will lead to a better combat flow when the player ends up in these scenarios.
  • The Breda M1935 PG’s fire switching sound can now be heard.
  • Fixed a bug where smoke grenades would sometimes detonate in different positions for different clients, or not detonate at all.
  • Unified the impact grenade’s trajectory with the other frag grenades for improved consistency of grenade throws.
  • Slightly increased the time an impact grenade must travel, the amount it bounces off a surface, and detonation delay after bouncing. This won’t substantially change the gameplay of the grenade, but will improve the pucker factor of having one of these thrown at you.
  • Fixed a bug with the Lunge Mine which would cause another knockback, when it had been selected again after a previous use.

Vehicles

New Vehicles:

  • A-20 bomber (U.S. Faction)
  • P-70 Night Fighter (U.S. Faction)
  • P-51D fighter plane (U.S. Faction)
  • P-51K fighter plane (U.S. Faction)
  • M8 Greyhound (U.S. Faction)
  • Puma Armored Car (German Faction)
Additional Changes:
  • Improved the transition to ragdoll when players die in a vehicle and made it so the vehicle/wreck is followed for the victim to make it a more interesting experience.
  • Fixed an issue with the Hachi that was causing it not to steer as well as intended when moving at higher speeds.
  • Smoke screen weapons on tanks and airplanes now properly block spots, and name tags.
  • Fixed a bug that would cause the vehicle UI to show an incorrect position of the cannon, if the player had used it, and then switched seats.
  • AA guns now suppress on the same level as other vehicle MGs.
Planes
  • 500lb bombs now have lowered blast damage, and increased irreparable damage to make it a two-pass kill.
BF-109 G2
  • Specialization tree changes to compete with P51K.
  • Start loadout includes spotting flares and 2x50kg bombs.
  • Engine or gun upgrade at tier 1.
  • Defensive options or finned barrels at tier 2.
  • Ground attack options or leading edge for tier 3.
  • Finally some less critical upgrades for tier 4.
BF-109 G6
  • Specialization tree changes to compete with P51D.
  • Start loadout includes nitrous, smoke, and 2x rockets.
  • Explosion protection or gun upgrade at tier 1.
  • Defensive options or finned barrels at tier 2.
  • Ground attack options or leading edge for tier 3.
  • Nitrous now functions in the same way as the super charger for the Pacific planes.
  • Finally some less critical upgrades for tier 4.

Soldier

New Soldier Characters:

  • 14 New U.S. Faction Soldiers.
  • 2 New Japan Faction Soldiers.
Additional Changes:
  • Additional fixes to prevent players from getting stuck in a bleeding out state. If this does not fix the problem, we hope that it will decrease the rarity from uncommon to rare.
  • Fixed a bug that would in some cases play the wrong voice over when a soldier spots a bomber.

UI & Other

  • Fixed an issue that would cause spotted enemies to not show on the mini-map if the player walked into their own smoke.
  • Added the missing descriptions for the Calliope and Hachi in the statistics tab.
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