Mortal Kombat 11 1.03 Update Patch Notes | New Towers of Time upgrades, better payouts, and more

Mortal Kombat 11 1.03 Update Patch Notes | New Towers of Time upgrades, better payouts, and more

The Mortal Kombat 11 1.02 update patch notes bring some highly anticipated changes to the game even though it just came out. The game’s hard towers have been addressed as well as how much they currency they dish out. Also NetherRealm even gave players a special gift for sticking with the game. This update is currently out for PS4 and is coming to Xbox One, PC, and Switch soon.

Mortal Kombat 11 1.03 Update Patch Notes | A thank you gift from NetherRealm

As the studio stated on its stream, players will receive the following reward for playing the game:

  • 500,000 Koins
  • 500 Hearts
  • 1,000 Soul Fragments
  • 1,000 Time Krystals

Each of those can unlock cosmetic item in some shape or form. The first three can be used in the Krypt although Koins have a more broad usage. Time Krystals can purchase items in the revolving shop and can be bought with real money. These will we doled out sometime a bit after the patch if you haven’t gotten them already.

Mortal Kombat 11 1.03 Update Patch Notes | Tower fixes and more currency

The difficulty of the AI in the Towers of Time has been reduced. Players were complaining about how hard these fighters were in addition to how overbearing the modifiers were. This means the AI is less likely to be cheap to win and, combined with the lowered health, should make these challenges more manageable. NetherRealm did this in a variety of different ways from nerfing the damage and frequency of modifiers, making some of them blockable, and dumbing down the AI.

The game will also dish out more rewards. Koins and Hearts should see a sizable boost. This is to address the complaint that the Krypt was too expensive. Players now earn more Koins by playing ranked matches, AI battles, breakables in the Krypt, Dragon Challenges, and towers. The game also gives out more Hearts for brutalities, fatalities, and mercies. For example, fatalities earn three Hearts instead of one, brutalities give five Hearts instead of two, and Dragon Challenges yield 1,000 Koins instead of 100.

These Mortal Kombat 11 1.03 update patch notes have some bug fixes but they do not contain any balance updates. These were mainly emergency fixes to combat the issues people were having with the game’s economy. However, you can fully expect balance patches at some point in the future.

You can read the full list below:

Mortal Kombat 11 1.03 Update Patch Notes | General Gameplay Adjustments

• Fixed an exploit that allowed for more than one variation of a character to be set as default, which could then result in an online desync when trying to select that character

• Fixed a rare issue that occurred if the user lost internet connectivity while customizing their character, which would sometimes result in that variation being saved with some items being locked

• Fixed a rare issue that was affecting some user progression after using Kenshi’s blindfold in the Krypt to fully drain their Soul Fragments

• Move list and frame data corrections

• Integrated launch day gameplay server-side data

• Tweaks to online match-making

• AI adjustments

• Fixed a rare crash involving trying to use quick moves list in story mode

• Fixed a rare crash in the Totem Pole tower in The Gauntlet

• Fixed a crash related to pausing and unpausing the game

• Corrected some incorrect instruction text in tutorial mode

• Enabled Dev Slayer functionality

• Kitana’s Fans will no longer sometimes remain invisible if she is interrupted out of Edenian Fade with specific timing

• Hotfix server data will no longer sometimes become invalid when the game is booted up online

• Fixed a rare crash involving using a consumable near a chest in The Krypt

• Increased rewards for breakables in The Krypt

• Adjusted rewards from AI Battle mode

• Increased Koin rewards for winning Ranked Matches

Mortal Kombat 11 1.03 Update Patch Notes | Towers of Time Adjustments

• Adjusted AI difficulty curve

• Further opponent health reductions in higher level Towers

• Performing a Fatal Blow while standing in an active modifier will no longer sometimes cause unexpected behavior or a crash

• Ice based modifiers will no longer attempt to freeze players during invalid states

• Adjusted and removed modifiers from many Daily Towers

• Increased Koin Rewards for kompleting Towers and Tower Platforms

• Increased Dragon Challenge Koin rewards

• Increased post fight Koin rewards

• Increased amount of Hearts earned from Fatalities, Brutalities, and Mercies

• Lowered modifier damage for many modifiers

• Adjusted the lifespan of several modifiers

• Dramatically increased cooldowns on Tag Assist modifiers

• Fixed a missing Reduced Damage modifier in The Gauntlet

• Several Gift/Curse Modifiers are now considered projectiles allowing them to interact with moves that effect projectiles as intended

• Adjusted Gauntlet difficulty and progression requirements

• Disabler Konsumables now work with all intended modifiers

• Improved targeting for several Konsumables

• Sektor Hunter Killer Protocol Modifier is now disabled by the Rocket Disabler Konsumable

• Corrected some multipliers on Augments for some characters which were inconsistent with others

• Fixed incorrect Armor interactions with some Modifiers

• Decreased Konsumable cooldowns for players

Later this afternoon the Community Gift will be distributed via update for PS4 players that has 500,000 Koins, 1,000 Souls, 1,000 Time Crystals, 500 Hearts, as a thank you. Please make sure you log in and claim your Community Gift by May 6, 2019, at 8 AM CST/6 AM PST. Community Gifts will be sent out for Xbox, PC, and Switch players with their respective updates. We appreciate your patience!

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