Update: The Days Gone sound bug continues to plague players, mostly causing them not to hear any environmental sounds. The bug seems to especially affect the motorbike, causing it to be silent, instead of loud like you would expect a normal bike to sound. This is obviously a frustrating bug for players, since it takes away from the overall experience. Additionally, the Days Gone sound bug hadn’t been acknowledged by Bend Studio, so no one really knew if I fix was coming.
The bug is largely due to the Days Gone 1.05 update, which seems to have unintentionally caused the bug. The team at Bend Studio took to Twitter to say that “we are investigating the dropped audio issue and hope to have a resolution in the near future.” So hopefully the Days Gone 1.06 update can offer a fix for the sound bug.
In the meantime, it seems that issue can be temporarily fixed while players wait for an official update. It seems that the issue is happening when players have a custom exhaust installed on their bike. So, if you’re experiencing the sound bug in Days Gone, this could be why. Instead of using a custom exhaust, try swapping it back to the default exhaust and then reboot the game. While this isn’t an official fix, it seems to be working for players while Bend Studio comes up with a more long-lasting patch.
A Days Gone no sound bug, as you might expect, is frustrating those trying to play the game. Players have complained that they can’t hear certain noises or dialogue during cutscenes and missions. Find out if there’s a fix for the Days Gone no sound bug by reading on below.
Days Gone No Sound Bug | Why can’t I hear anything?
There isn’t any specific part of the game that causes the Days Gone no sound buy to appear. In fact, players have been mentioning that the issue is prevalent at random times during play sessions, and it’s a source of annoyance for many who just want to enjoy Bend Studio’s title.
Threads have been popping up on the game’s Reddit page as players seek an answer to this problem. One Reddit user, called wicket2961, revealed that the only sound they can hear in the game is when people talk to one another. Despite trying to load older saves to fix the issue, the problem keeps cropping up.
Another user, named BtrizzleOG, had a similar issue too. Instead of the only sound that they could hear being dialogue, however, their motorcycle was the only noise that was consistent during playthroughs.
Days Gone No Sound Bug | Is there a fix?
There isn’t an official Days Gone no sound bug that Bend Studio or Sony Interactive Entertainment have revealed. However, critics who have reviewed the game have mentioned that there is a solution that you can try.
According to a reply on wicket2961’s thread above, reviewers have mentioned that restarting your PS4 console can resolve the problem. Wicket2961 tried it themselves and confirmed that this fixed the sound issue for them, so give it a try yourself to see if it helps.
If it doesn’t, it’ll be best to lodge a complaint with Sony’s support team. You can contact them via their support page, and try to get help there.
E3 Dissapointments
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Days Gone and 10 Other HIgh Profile E3 Disappointments
Despite some Days Gone previews coming in better than expected, this zombie adventure isn't exactly setting the world on fire. Maybe that's because of E3 showings, which peaked early and got less impressive. It's out of the norm for Sony, and many other companies for that matter. With that in mind, let's dig into E3 history to find 10 more high profile E3 disappointments. -
Aliens: Colonial Marines
Perhaps one of the infamous bait and switch moments in gaming history, Colonial Marines' demo showed well with tense gameplay, detailed environments, and expressive lighting. The final version shifted off to a tertiary developer and failed to impress in the slightest. It wasn't a magic trick, just an underwhelming shooter. -
Halo 2
Halo 2 ended up coming out OK, but there was nothing in the final build that compared to its epic E3 gameplay demo. Warfare in the streets, Brutes falling from the sky, and that moment with a sticky grenade. It's one of the most famous Halo trailers, and that level just doesn't exist. -
Overstrike (AKA Fuse)
Not many people remember Fuse, the Insomniac third-person shooter that came and went last generation. Those same people are more likely to remember Overstrike, the Team Fortress-esque trailer that Fuse spawned from. The fun E3 trailer still looks promising, even with the knowledge that the game ended up less than exciting. -
Killzone 2
Played off as actual PlayStation 3 gameplay back in the day, Killzone 2's infamous E3 2005 trailer was actually just a target render. Featuring graphics that still look somewhat impressive in 2019, it's a constant reminder to always take any game's E3 showing with a pinch of salt. -
Agent
Rockstar's website still has a webpage for Agent, a would-be PlayStation 3 exclusive that only appeared as a logo at Sony's E3 2009 press conference. Several leaks of gameplay and images have come since then, but it's safe to say that Rockstar isn't going to be finishing this one after a decade. -
Deep Down
Capcom's Deep Down has a similar history to Rockstar's lost project. Shown during the PlayStation meeting at the birth of the PS4, this was going to be Capcom's attempt at a Soulsborne kind of game. Sadly, while Capcom is supposedly still working on it, whatever comes of the project will probably be much different than the initial reveal. -
Brothers in Arms: Furious 4
Gearbox's return to the Brothers in Arms franchise was supposed to inject it with that Borderlands style, but the fusion never came to pass. All we got was a stylish E3 trailer before the game transformed into Battleborn. Not exactly the greatest tradeoff in the world right there. -
Phantom Dust (2014)
One of many, many disappointments to erupt from Microsoft's doomed 2014 showing, Phantom Dust was supposed to be a remake of the cult classic Xbox card battler. Instead, we got a trailer that the developers didn't see until after it had already come out. The game was canceled later due to a lot of creative differences and the studio shuttered not long after. -
Scalebound
Right alongside Phantom Dust was Scalebound, a Platinum Games joint that combined character action and massive dragons. This game stuck around for several years, but Microsoft ended up canceling the project due to quality issues, which was highly disputed by the developer. At least Platinum has plenty of other enjoyable projects that did end up releasing. -
Star Wars 1313
Finally, the game that should have been. In an era where we're only just now getting a decent looking Star Wars adventure, we can look back at mourn at the canceled 1313. The Uncharted-like experience was only axed because Disney didn't want to make games themselves. Instead, we've gotten two Battlefront games and a pile of mobile stuff. A shame.