Console Commands
Code
Impulse 101
showtriggers_toggle
mat_normalmaps 1
mat_normals 1
notarget
npc_kill
vcollide_wireframe 1
cl_ragdoll_collide 1
impulse 200
ch_createjeep
impulse 83
ch_createairboat
god
noclip
mat_fastnobump 0
mat_fastnobump 1
physcannon_mega_enable 1
mat_wireframe1
Effect | ||||||||||||||||
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All guns, extra ammo. | ||||||||||||||||
Draw game triggers. | Draw normal maps. | Draw surface materials. | Enemies can’t see you. | Kills all npc’s in the area. | Only objects effected by physics are wireframe. | Ragdolls don’t clip through other ragdolls, note that doesn’t mean they can land on physics. | Removes the weapon model from the screen. | Spawn a scout car. | Spawn an airboat. | Spawn an airboat. | Toggle god mode on/off | Toggle moving through walls and flying on/off | Turn off bump mapping | Turn on bump mapping | Turns Gravity Gun into Super Gravity Gun. Weapons dropped by enemies vaporize regardless of how they are killed. | Wire frame models. |
Spawning NPCs
Access the console, type in “npc_create npc_<name>” and replace the name with one of these:
Code
barnacle
turret_ceiling
citizen
combinedropship
helicopter
metropolice
cscanner
combine_s
crabsynth
crow
headcrab_fast
fastzombie
turret_floor
launcher
headcrab
hunter
ichthyosaur
manhack
mortarsynth
pigeon
headcrab_poison
headcrab_black
poisonzombie
rollermine
seagull
stalker
strider
vortigaunt
zombie_torso
zombie
zombine
alyx
antlionguard
antlion
barney
breen
combinegunship
dog
eli
monk
gman
kleiner
mossman
Effect | |||||||||||||||||||||||||||||||||||||||||
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Spawns a barnacle. | |||||||||||||||||||||||||||||||||||||||||
Spawns a Ceiling Turret. | Spawns a City 17 Citizen. | Spawns a Combine Dropship | Spawns a Combine Helicopter | Spawns a Combine Metrocop | Spawns a Combine Scanner. | Spawns a Combine Soldier. | Spawns a Crab Synth | Spawns a Crow | Spawns a Fast Headcrab | Spawns a Fast Zombie. | Spawns a Floor Turret. | Spawns a Headcrab Launcher | Spawns a Headcrab. | Spawns a Hunter. | Spawns a Ichthyosaur. | Spawns a Manhack | Spawns a Mortar Synth | Spawns a Pigeon. | Spawns a Poison Headcrab | Spawns a Poison Headcrab | Spawns a Poison Zombie. | Spawns a Rollermine. | Spawns a Seagull | Spawns a Stalker. | Spawns a Strider. | Spawns a Vortigaunt. | Spawns a Zombie without legs. | Spawns a Zombie. | Spawns a Zombine (Combine Zombie) | Spawns Alyx. | Spawns an Antlion Guard. | Spawns an Antlion. | Spawns Barney. | Spawns Breen. | Spawns Combine Gunship | Spawns Dog. | Spawns Eli | Spawns Father Gregori | Spawns Gman | Spawns Kleiner | Spawns Mossman |
Achievements
How to Unlock
Kill an acid antlion worker.
Kill 30 enemies with thrown physics objects.
Find every radar cache in chapter Under the Radar.
Kill an enemy by planting a hopper mine.
Save the missile silo from the Combine offensive.
Squish every antlion grub in Episode Two.
Unlock the rocket launcher lambda cache in chapter Under the Radar.
Steal a Zombine’s grenade.
Destroy the Combine cannon in the junkyard.
Run over 20 enemies with the car in Episode Two.
Kill a Combine soldier with his own grenade.
Help Griggs and Sheckley hold off the antlion invasion inside the mine shaft.
Send the garden gnome into space.
Survive the Hunter ambush with Alyx.
Save all buildings outside the missile silo from destruction.
Kill a Hunter with its own flechettes.
Beat DOG in a race to the White Forest base.
Find and break every web cache in Episode Two.
Defeat the chopper in Episode Two without any misses.
Survive the ambush at White Forest Inn.
Secure the launch doors on missile silo 2.
Defeat both antlion guards outside the White Forest.
Unlockable | ||||||||||||||||||||
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Acid Reflex | ||||||||||||||||||||
Bone Breaker | Cache Checker | Deadly Harvest | Defense of the Armament | Get Some Grub | Gordon Propelled Rocket | Grave Robber | Gunishment! | Hit and Run | Hot Potat0wned | Into the Breach | Little Rocket Man | Meet the Hunters | Neighborhood Watch | Payback | Pedal to the Metal | Piñata Party | Puttin’ on a Clinic | Quiet Mountain Getaway | Secondary Silo Secured | Twofer |