The Resident Evil 2 remake is now here, and it’s an excellent game with many great moments and secrets to find. Some of the best-hidden secrets in the game are the combination locks for the safes, which always have extremely useful goodies hidden inside. We’ve already shown you how to get the West Office safe code, which appeared in the one-shot demo, and now we’ve got the Resident Evil 2 remake Waiting Room safe code for you. What’s the combination for this safe? We’ve got it below.
Where is the Waiting Room safe in Resident Evil 2?
The Waiting Room is on the second floor of the Raccoon City police station, just off the Main Hall. While the door beyond it is locked with one of the game’s card suit keys, the Waiting Room should open up very quick. The safe is just under the reception desk. Now let’s get to opening it.
What’s the Resident Evil 2 remake Waiting Room safe code?
In the normal course of events you’ll find the Waiting Room safe combination a little later in the game, after you meet the Tyrant (a.k.a. Mr. X) for the first time. It’ll be in the Interrogation Room, just a little north and down the stairs from the Waiting Room, but you’ll need the tool to open the shutters to get there. You’ll find the safe combination on a piece of paper labelled “Confiscation Report” just on the side, with the code pinned to it. If you can’t be bothered to do all that, however, here’s the Waiting Room safe code:
- 6 Left
- 2 Right
- 11 Left
As usual, don’t press Confirm until you’ve hit all the numbers, and remember that left and right are literally the directions you’re pushing with the control stick. Inside the safe you’ll find a new part for your gun (depending on whether you play Claire or Leon), which for Leon is a Muzzle Brake for Matilda, his custom handgun, while Claire gets a High-Capacity Mag for the JMB Hp3. Very useful.
For more safe codes check here:
Capcom Games That Deserve A Revival
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Capcom Games That Deserve A Revival
Capcom's streak of franchise revivals is showing no signs of stopping. With Resident Evil 2 Remake and Onimusha Warlords hitting modern platforms this month, we thought it'd be appropriate to look at the publisher's catalog for what other franchises need this type of primo treatment. -
Armored Warriors
Whether you call it Armored Warriors or Cyberbots, Capcom's futuristic mech franchise deserves more than the two arcade releases it got in the mid-90s. Sure, series star Jin got to be in Marvel vs. Capcom, but we'd love to see the entire roster show up for more mech action. -
Bionic Commando
Despite what you might think about the last revival, Bionic Commando is a classic that deserves another shot. Grappling around an open city seems like a slam dunk, especially with today's technology. Or, you can just make a third Rearmed in the style of Mega Man 11. Whatever floats your boat. -
Dark Void
Born as part of Capcom's boom of new IPs last generation, Dark Void got a neat retro game and a full release that doesn't really hold up. Is that all we should get from this steampunk world? Considering Anthem's jetpacking heroes, it seems like Capcom is missing out by not giving it another shot. -
Darkstalkers
Capcom's classic horror fighting franchise has tons of potential in its roster of B-movie knockoffs. From giant yetis to bee people, there's a lot of diversity in designs. Whether a re-release of the excellent Resurrection collection or a new version entirely, it's time for non-Street Fighter fighters to get some love. -
Darkwatch
Darkwatch was a critically acclaimed western FPS from late in the days of the original Xbox. Originally planned as the start of a franchise, the second game in the series was canceled, which pulled the rug out of High Moon Studios' plans. Another case where the incredible designs deserve a second look. -
Ghost Trick
Someone needs to solve the mystery of why there are a lot of Ace Attorney games, but only one Ghost Trick. Sure, the two franchises are pretty similar, but the changeup in mechanics brought by the undead nature of the main character was a refreshing change of pace on the DS. -
Ghosts n Goblins
Capcom's ultra hard arcade game survived all the way into the PS2 era with the Maximo games. Nowadays, outside of a Marvel vs. Capcom cameo, we haven't heard too much from Arthur. Creating a faithful yet accessible take on this classic could be a real blast from the distant past. -
Lost Planet
The original Lost Planet had a distinct atmosphere, neat multiplayer, and giant mechs. It captured the freezing snow so well, and it had unique mechanics for a third-person shooter. Considering the two sequels jettisoned most of what made that game great, a true follow up to the original is long overdue. -
Power Stone
How has there not been a third Power Stone game? With Nintendo raking it in with Smash and indie developers creating the whole Platform Fighter genre and capitalizing on 90s nostalgia, it seems like Capcom is missing their golden opportunity to revive one of their most unique arcade fighters. -
Viewtiful Joe
For a brief window, it looked like Capcom had something with Viewtiful Joe. The original was a huge hit, but then a cavalcade of bad sequels and spinoffs drove it into the ground. The original concept is still wonderful, and it's been long enough that the world is ready for more. Henshin A Go Go Baby.