Resident Evil 2 is finally out, and plenty of fans are wondering about the story length. If you want to know how long you’ll need to beat Resident Evil 2, you’ve come to the right place. Here’s more on the Resident Evil 2 remake story length, and how it compares to other games in the series.
How long does it take to beat Resident Evil 2 remake?
The campaign should take the average player around 20 hours to beat. That’s according to two key members of the development team, who revealed all during a recent interview in Dubai, which was translated by WFCCTech. Director Kazunori Kadoi and producer Yoshiaki Hirabayashi explained that each playable character’s arc consists of around 10 hours’ worth of gameplay.
However, our editors found that the Resident Evil 2 story length can be trimmed right down if you know what you’re doing. It took one of our team 11 hours in total, six hours for Leon and five for Claire to complete, while another managed to beat it in 12 and a half hours total.
Completionists may take longer, but it shouldn’t take you 20 hours to beat even on your first run.
How long is Resident Evil 2 remake compared to the original?
According to How Long to Beat, the original Resident Evil 2 took completionists about 15 hours to beat. For those who chose to only beat the story, however, the average time posted on How Long to Beat equates to five-and-a-half hours, which matches our playthrough of the game you can see above. You may wonder why the remake takes twice as long to beat. However, there’s plenty more exploring to do, secrets to uncover, and puzzles to solve, so you’ll be busy if you take your time.
Meanwhile, Resident Evil 7 Biohazard the last game to the series took players around 10 hours to beat. This only relates to the story again, so Resident Evil 2 shouldn’t take you much longer if you’re only concerned with the story too.
Capcom Games That Deserve A Revival
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Capcom Games That Deserve A Revival
Capcom's streak of franchise revivals is showing no signs of stopping. With Resident Evil 2 Remake and Onimusha Warlords hitting modern platforms this month, we thought it'd be appropriate to look at the publisher's catalog for what other franchises need this type of primo treatment. -
Armored Warriors
Whether you call it Armored Warriors or Cyberbots, Capcom's futuristic mech franchise deserves more than the two arcade releases it got in the mid-90s. Sure, series star Jin got to be in Marvel vs. Capcom, but we'd love to see the entire roster show up for more mech action. -
Bionic Commando
Despite what you might think about the last revival, Bionic Commando is a classic that deserves another shot. Grappling around an open city seems like a slam dunk, especially with today's technology. Or, you can just make a third Rearmed in the style of Mega Man 11. Whatever floats your boat. -
Dark Void
Born as part of Capcom's boom of new IPs last generation, Dark Void got a neat retro game and a full release that doesn't really hold up. Is that all we should get from this steampunk world? Considering Anthem's jetpacking heroes, it seems like Capcom is missing out by not giving it another shot. -
Darkstalkers
Capcom's classic horror fighting franchise has tons of potential in its roster of B-movie knockoffs. From giant yetis to bee people, there's a lot of diversity in designs. Whether a re-release of the excellent Resurrection collection or a new version entirely, it's time for non-Street Fighter fighters to get some love. -
Darkwatch
Darkwatch was a critically acclaimed western FPS from late in the days of the original Xbox. Originally planned as the start of a franchise, the second game in the series was canceled, which pulled the rug out of High Moon Studios' plans. Another case where the incredible designs deserve a second look. -
Ghost Trick
Someone needs to solve the mystery of why there are a lot of Ace Attorney games, but only one Ghost Trick. Sure, the two franchises are pretty similar, but the changeup in mechanics brought by the undead nature of the main character was a refreshing change of pace on the DS. -
Ghosts n Goblins
Capcom's ultra hard arcade game survived all the way into the PS2 era with the Maximo games. Nowadays, outside of a Marvel vs. Capcom cameo, we haven't heard too much from Arthur. Creating a faithful yet accessible take on this classic could be a real blast from the distant past. -
Lost Planet
The original Lost Planet had a distinct atmosphere, neat multiplayer, and giant mechs. It captured the freezing snow so well, and it had unique mechanics for a third-person shooter. Considering the two sequels jettisoned most of what made that game great, a true follow up to the original is long overdue. -
Power Stone
How has there not been a third Power Stone game? With Nintendo raking it in with Smash and indie developers creating the whole Platform Fighter genre and capitalizing on 90s nostalgia, it seems like Capcom is missing their golden opportunity to revive one of their most unique arcade fighters. -
Viewtiful Joe
For a brief window, it looked like Capcom had something with Viewtiful Joe. The original was a huge hit, but then a cavalcade of bad sequels and spinoffs drove it into the ground. The original concept is still wonderful, and it's been long enough that the world is ready for more. Henshin A Go Go Baby.