Dragon Ball Z: Attack of the Saiyans FAQ/Walkthrough


            Darkstar Ripclaw Presents...

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                             ATTACK OF THE SAIYANS


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    The most recent version of this FAQ may always be found at GameFAQs.com.



            1. The Basics......................................
            2. Walkthrough.....................................[WALK]
                  a. Prologue..................................[PROL]
                  b. Chapter One...............................[CHP1]
                  c. Chapter Two...............................[CHP2]
                  d. Chapter Three.............................[CHP3]
                  e. Chapter Four..............................[CHP4]
                  f. Chapter Five..............................[CHP5]
                  g. Chapter Six...............................[CHP6]
                  h. Chapter Seven.............................[CHP7]
                  i. Chapter Eight.............................[CHP8]
                  j. Chapter Nine..............................[CHP9]
                  k. Chapter Ten...............................[CH10]
                  l. Chapter Eleven............................[CH11]
                  m. Chapter Twelve............................[CH12]
                  n. Chapter Thirteen..........................[CH13]
                  o. Chapter Fourteen..........................[CH14]
                  p. Chapter Fifteen...........................[CH15]
                  q. Odds and Ends.............................[ODEN]
            3. Side-Quests.....................................
            4. Bestiary........................................[BEST]
            5. Special Attacks.................................
                  a. Specials..................................
                  b. S-Combos..................................
            6. Appendix........................................
                  a. Item List.................................
                  b. Equipment List............................
                  c. Capsule List..............................
            7. Shop List.......................................
            8. Frequently Asked Questions......................


        Use CTRL + F and copy and paste the code box for the section you
                                  wish to skip to

        Please keep in mind that this FAQ is, currently in an incomplete
          state, so many sections may be also incomplete or otherwise
                                 completely missing

                                 ~Darkstar Ripclaw


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                                  INTRODUCTION
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        Hello, and welcome to my tenth guide for a Nintendo DS game, this one
being for Dragon Ball Z/Kai: Attack of the Saiyans. 

        Attack of the Saiyans is an RPG developed by Monolith Soft, the 
braintrust developers behind the epic Xenosaga series and the quirky, innovative
Baten Kaitos games. The Dragon Ball franchise has not had a proper RPG in a
long time, but Monolith does both the franchise and the genre proud, taking
time to fill in the backstories of the adventures of Krillin, Yamcha, Tien
and Chiaotzu during the three year time skip between Goku's defeat of King
Piccolo and the 23rd World Tournament, and the year between Raditz and Vegeta's
visits to Earth.

        In this guide, I offer a detailed outline of where to go in any given
situation, a look at the game's few sidequests, a comprehensive bestiary of
every monster that you will want to find and capture for 100% completion, and
a basic summary of how to play the game. Thank you for reading!

                ~Darkstar Ripclaw

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        Although I do not wish to shill you, nor do I care to share my life's
story, I would ask for you to consider donating a dollar or two or more for the
usage of this guide and/or any other guides you may use by me in the future.

        Though it may not be much, every little bit helps me out a great deal, 
as I am currently a full-time university student. I tend to cover less popular
games that have previously had little to nothing in the way of guides, which
means that any donations will lead to assisting other gamers just as you have 
been with this FAQ. 

        I accept possible donations through two means; PayPal and AlertPay. You
can donate to me via either service at darkstar DOT ripclaw AT gmail DOT com
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        Thank you for your time.

                ~Darkstar Ripclaw


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 |[WALK]+                        2. Walkthrough                       +[WALK]|
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         Prologue: The Moment of Departure! Towards Greater Heights...
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 [PROL]



Kame House
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Items: Luck Fruit

        Scroll through some story expo with Launch. After she is done talking, I
recommend going into your Start screen, heading to Options and changing your
text scroll speed from Normal to Fast, otherwise the text will begin to drag
after a while. Once done that, go to the western corner of the upstairs room and
examine the drawers to get a LUCK FRUIT, then head downstairs to the ground
floor. Talk to Master Roshi, and you will end up with a lot more story
exposition. After it is done, your new mission should be clear; head south to a
cave on another island to retrieve a crystal ball. Head outside and listen to
Turtle, and examine the CC Point. CC Points allow you both to save AND they
restore your HP and Ki, so they are more useful than the standard save points in
games that do not offer healing. To leave the island, wade out into the water
and you will automatically be thrown onto the overworld map.

        Once out on the overworld, move your cursor slightly south to the
glowing outline of a cavern and press A to enter the Training Island.


Training Island
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Items: HP Capsule 50, Small Bean (x2), Phoenix Feather (First Screen)
       Medium Bean, Small Bean (Second Screen)


        From where you begin, walk right and you will be thrown into an
automated random battle. I recommend you use a Super Attack on the Giant Snakes,
which would be Krillin and Yamcha's Kamehameha and Tien's Tri-Beam - both your
HP and Ki will be filled completely after you level up, and until you level up a
few times the enemies in this cave will be a nuisance to beat with regular
attacks.

        The next time you encounter an enemy is when you most likely will level
up. There are six stats each character has besides HP and Ki, and you get bonus
points that you can assign to one or more of these six stats. Power is self-
explanatory; the more Power you have, the more damage you can cause to an enemy,
but it increases your regular damage moreso than your Super Attacks. Defense of
course reduces the amount of damage you take from an enemy. Recovery is a bit
different; at the end of every turn in battle, your characters will recover a
small amount of HP automatically. A higher Recovery stat allows you to
regenerate larger amounts. Tech increases the damage rate of your Super Attacks
and also increases your accuracy. Speed influences what position you go in a
battle turn and also decides your evasion rate. Luck increases your chain rate,
something explained a bit later, your critical attack chance, and also effects
your likelihood to cause status effects to an enemy and the drop rate for loot
from enemies. Luck is a stat that you should consistently try to increase from
time to time; enemies drop HP Drink 30s and 50s and Ki Drink 30s and 50s like
crazy if you do, even this early on in the game, which is a major cash-saver.

        After you finish wiping the floor with the serpents, head south down the
stone staircase, and loop around the path and up the hill to open a chest for an
HP CAPSULE 50. Go back to the overhand where you had the battle with the Giant
Snakes, then continue right and go up to open a chest with a SMALL BEAN inside
it. Go back down, then head right.

        You will get another small-cutscene once you reach the glowing rock.
Stand in front of it and hold the B button until your red Ki gauge glows, then
let loose on the rock. Hold the B Button for another punch to break the rock,
then claim the chest behind it for a PHOENIX FEATHER. Continue along the path,
and you will encounter another scripted battle. This battle will elaborate on
how to actively guard against attacks in battle. You should know to press the
button when you get a yellow flash appearing above the head of the character who
is being attacked, and it is a vital part of the game as it greatly reduces the
damage your characters may take from attacks.

        After the battle, ignore the right path leading onto the next screen for
now, and instead continue in a counter-clockwise motion to come to another
boulder. Break it open with your Ki punch to open another chest for a SMALL
BEAN. That done, head right onto the next screen.

        Coming in, take the path going up straight north immediately to come to
another boulder. Break it open and grab a MEDIUM BEAN from the chest, then head
back to the entrance. Head east this time, and take the loop downhill. Once you
go down the second loop, take the first path right to grab a SMALL BEAN from
another chest.

        Continue down on the main beat until you get a call from Bulma. After,
open the two chests for a GAS MASK and a DARKNESS CARD. Go into your Start Menu,
scroll around to the Capsules menu, and enter. Inside, equip the Gas Mask to one
slot and the Darkness Card to the other slot. Exit out. If your Gas Mask is in
the red slot on the lower screen, then you are good to go. If it is in the green
slot, press the R button for it to switch positions, then go through the poison
cloud. After you have made it through, switch your Darkness Card up to the top
slot, and for most of the fights from now on, your enemies will enter blinded,
lowering their accuracy rates greatly.

        Save at the CC Point. My recommendation right now actually is to level
grind a bit so your entire party is all at Level 6. It won't be specifically
important right at the moment, but it will make the next hour or so a lot easier
if you do. In any case, once you are ready, heal up and save at the CC Point
again, then head up, break open the rock, and examine the crystal ball. This
will set in motion some plot (as an FYI, just hold down the R + A buttons to
scroll through the text at a really quick pace), and then a boss battle.


-------------------------
BOSS BATTLE - JACKIE CHUN
-------------------------
Recommended Level: 5
1200HP
Drops: 1500EXP, 450AP, 300Z, Perception Charm

        Your first boss battle, which is fairly simple. Start off by hitting
Jackie Chun with as many Super Attacks as you have up your sleeve, but leave
everyone with at least 32 Ki remaining.

        Once he makes the comment about needing to be kinder to the elderly,
then you are about two thirds done the battle, with only one third of his HP
left. By about this time, you should have all three characters hopefully in
Sparking Mode, or at least two of them. If you have at least two of them in
Sparking Mode, start using Rengeki (Krillin), Wolf Fang Fist (Yamcha) and/or
Fierce Attack (Tien) and the two/three attacks will automatically combine,
creating a killer of a Super Combo, capable of causing 200+ damage.

        Jackie Chun's first attack is fairly simple; he starts off with a simple
'get-in-your-face' movement, so as soon as he moves in press the proper Guard
button to reduce damage. His second attack, however is a little stranger; he
will take short hobbles towards your character. As soon as he takes six quick
consecutive steps, press the Guard button to defend. Jackie Chun also can use a
technique to raise his Evasion.

        Chun also knows Kamehameha. While he only rarely uses it, pay attention
when he does; after the little splash-scene occurs, he will move to the back of
his end of the screen. As soon as he lands into position, hit the Guard button
to defend yourself. 'Max Kamehameha' is an even stronger version of the normal
Kamehameha, in which he takes off his shirt, his body buffs up, he gathers blue
energy then shoots it at you. The opportunity go Guard against this comes right
after he begins to gather his energy up.

His final technique is 'Turtle-Style Last Resort' where he will glide back a
bit, then bring up two electric balls, slamming them together to generate a
stream of lightning to hit your character, and is also capable of paralyzing the
target. Press the Guard button shortly after he begins to generate the two
electric balls.




        After the fight is over, you will get some more storyline and so forth,
and then you will be given the option to save after a lot of text. Once you do
so, you will enter a series of chapters where each character gets their own time
to shine in the storyline spotlight.


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        Chapter One: Take Back the Temple! Krillin's Tearful Homecoming!
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 [CHP1]


East City
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Items: Skill Fruit, Speed Fruit


        After Killin is done his reminiscing, examine the first stall to your
right to obtain a SKILL FRUIT, then head up the screen. Here, you can enter the
nearby building and grab some items from the shop if you so desire. After you
are done shopping, leave and back outside, go north and up the staircase.

        In this next section of East City, go to the upper-left and examine the
last door to obtain a SPEED FRUIT. With that done, head up the stairs. Watch the
whole long scene, save at the CC Point, then head out into the forest.


Bamboo Forest
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Items: Medium Bean, HP Fruit

        Just as a forenote, the single best thing you can do is toggle your
Darkness Card from last chapter up to the top slot if it is not there already,
and subsequently blind about three quarters of your foes from now on.

        Inside the thicket, move forward, but once you get out into the open,
head north, hugging the left end of the underbrush. You will come to a dark
green brush that should be glowing once you come in contact; break it open with
a single ki punch. Continue hugging the left end to come to another big bush.
Break this open and claim a MEDIUM BEAN from the chest behind it.

        Go back down to the entrance to the screen, then head all the way right,
and eventually you should be able to slide through a path hidden by some of the
thicket. You will be blocked by another big dark green glowing bush; break it
open and head right and north from there. Destroy one last piece of thicket,
then grab an HP FRUIT from the chest.

        When you feel that you have sufficiently leveled up (and a good item to
loot is a Defense Ring from the Dangerous Pandas), go back into the temple, save
and heal up, and then go back into the thicket. From the entrance, walk right a
bit, then north, and head out the northeastern corner into the next area.

        On the next screen, after the short little cutaway, walk right a bit for
another story scene, after which you will have your second boss fight of the
game.


--------------------
BOSS BATTLE - PAOPAO
--------------------
Recommended Level: 8
600HP
Drops: 1200EXP, 150AP, 400Z

        This is your first boss battle with only a single character. Since you
do not have any partners, you cannot perform any Super Combos, so the Rage Gauge
and Sparking Mode means nothing in here.

        That said, you should not have too difficult a time fighting Paopao.
Start off by hitting her with Kamehameha`s, and if you should run out of Ki,
then recover some Ki with a Ki Drink 30 (half the foes in this area and the last
drop it, so there should not be any problems with having any in stock) and
attack some more. Kamehameha is really just the big game-breaker here, being
able to cause as much damage as it does, and you should not have to replenish
yourself more than twice before beating her. Do remember to keep yourself healed
as well, however, should you ever fall low on HP.

        Paopao of course has the basic `up-front-quick-attack` move, which hits
twice for medium damage, and can easily be blocked by hitting your Active Guard
button as soon as she moves in front of you. Her second attack will see her just
barely move, take out a sword, take a short hop and then jump into the air, and
hit the ground, sending a tremor along it that damages Krillin. The Guard button
should be pressed once she takes the second jump into the air. Another attack of
hers is a yellow energy blast that she will quickly form in her hands and send
at you. This cannot be guarded against right away; you have to let her form
energy in her hand for about a quarter-second before getting the chance to
defend against it.

        Her last attack involves her throwing some sort of small object into the
air, then swiping her sword, and sending a red laser at you. This will be
somewhat hard to defend against; the opportunity to hit the Guard button comes
right as she begins to swing her sword, so you will need to be quick on the
uptake.




        After the battle is over, you will get some more storyline exposition in
which Krillin recovers the mantle for the Orin Temple and returns to Orin Temple
temporarily, then you have the option to save. Thereafter the next chapter shall
begin.



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        Chapter Two: Yamcha's Killer Spirit Ball! Who's in the Hideout?
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 [CHP2]


        The scenario begins with some plot development in which Puar suggests he
and Yamcha return to their old hideout. Cue a move to Mt. Paozu.


Mt. Paozu
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Items: Small Bean (First Screen)
       Energy Ring (Second Screen)
       Speed Fruit (Third Screen)

        If you obtained any equipment from last chapter, such as a Defense Ring,
it will have been automatically de-equipped from Krillin, so you can equip it
onto Yamcha instead as soon as you get the chance.

        After the short exposition, head to the left end of the screen, and go
up the path to the upper left corner and open the chest for a SMALL BEAN. After,
head back into the center of the screen and head north up the short stairs. Once
you encounter the carrot, you will get another story sequence. Head-up right
after you are done onto the next screen.

        In here, head up right some more, then move into the center of the
screen. From here, head left and through the arch to open a chest with an ENERGY
RING. Go back to the center of the screen. It may be a bit difficult to see, but
slightly to the left of the right-most entrance arch is another pathway going
underneath some more stone archs. Take that path down, then follow it around in
a clockwise loop over an overhang and up onto the next screen.

        On this screen, immediately go right, and save at the CC Point. Instead
of entering the building just yet, instead head around the screen
counterclockwise to the left end. Use a Ki Blast twice on the black boulder,
move around to recover your gauge, then try a third blast on the boulder; you
shall get a message from Master Roshi. For now, the two black boulders in this
area are unbreakable and one chest is unrecoverable; however, from the current
black boulder, head right over the small platform, and jump up the ladder to the
roof of the house. Open the chest at the top for a SPEED FRUIT. Make your way
back down, save at the CC Point again, then enter the house. After some talking,
you will enter a boss battle.


----------------------------
BOSS BATTLE - MONSTER CARROT
----------------------------
Recommended Level: 8
450HP
Drops: 1500EXP, 150AP, 300Z, Carrot Glove
       81EXP, 18AP, 70Z (Rabbit Elite Guards x2)


        Take out the two Rabbit Elite Guards in the beginning, who have the same
moveset as normal REGs. Once they have been cleared out, you should heal up if
you are running low on health. After, use the same general strategy as you did
against Paopao with Krillin; abuse the hell out of Kamehameha, then if you run
out of Ki, use a Ki Drink 30/50 and abuse the hell out of it some more until
Monster Carrot falls in battle.

        Monster Carrot like everybody else has his own close-range simple
attack, which doles out a couple of hits of damage. He will also move to the
center of the battlefield to throw some carrots after you, in which you should
guard as soon as he moves into position. He can also throw a carrot at you that
replicates the attack that the Rabbit Elite Guards use with their molotov
cocktails, which also needs to be guarded against instantly. His final attack
will be to jump in the air and throw a carrot at you that will transform you
into a carrot for a turn. To guard against this, you need to watch to see if
there's an unusually long pause before he does anything. If this is the case,
quickly tap the Guard button as soon as he begins to jump.



        After the battle is over, watch some plotline expo, and then the next
chapter begins, this time starring Tien.



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        Chapter Three: Tien the Almighty The Ultimate Form Attack
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 [CHP3]

        The third of the three character scenarios begins with Tien going to the
Divine Crossing, Chiaotzu in hand.


Divine Crossing
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Items: HP Capsule 50, Ki Drink 50 (First Screen)
       Fighter's Mark, Medium Bean (Second Screen)


        Once the story expo is over, do not forget to equip some items onto Tien
since whatever you had on Yamcha is automatically de-equipped. Of worthy mention
is the Carrot Glove that you got from defeating the Monster Carrot in the
previous sidequest; if you equip it, then every enemy you defeat will
automatically drop a carrot, but not any of the items it regularly drops (except
for bosses). However, collect enough carrots and later on you can trade them in
for a couple of nice rewards.

        From the entrance, take the right path and loop around shortly to open a
chest with an HP CAPSULE 50 in it. Head back to the entrance, then walk the road
going straight north. Jump up the stone ladder, then head right and jump up
another stone ladder. Continue along the overhang, then jump down at the next
ladder. Continue around and through the underpass until you come to the small
area at the northwest of the screen; take the lower path down a long stretch to
open a chest for a KI DRINK 50, then continue back up and head out onto the next
screen via the northwest corner.

        Start off the next area going down the linear path, and break open the
crystal with a well-placed Ki blast. Continue along breaking two more crystals,
and at the three-way split, head down to your left, shattering another pair of
crystals in the process to open a chest containing a FIGHTER'S MARK. Go back to
the short split, then head up some more and save at the CC Point. Walk right,
ignoring the stone statue for now, and break open the crystal at the end.
Proceed down and open the chest for a MEDIUM BEAN. Walk back up, save the game
again if you need to, then break open the stone with a pair of Ki punches.
Continue into the next room, then walk up the stairs. A bit of plot exposition
later, walk forward and hit the crystal twice with Ki punches, and then you will
have this scenario's boss battle.


----------------------------------
BOSS BATTLE - CHIAOTZU, EVIL FLAME
----------------------------------
Recommended Level: 8
850HP
Drops: 1200EXP, 150AP, 350Z, Rice Cooker

        The boss this time has a bit more tenacity than the last pair of bosses
you have fought, but you will be able to function well enough very soon. For the
time being in the beginning, howwever, you should mainly just Defend yourself
constantly, as you will be unable to hit the possessed Chiaotzu.

        Chiaotzu's first attack is to move forward slightly to the center of the
screen, where he will raise his hand, gathering a yellow orb of energy, before
redirecting it into a laser at Tien. Your opportunity to guard is right before
he sends out his laser, so wait about half a second to three quarters of a
second after he begins gathering his energy to Guard.

        After four turns, you will get a story sequence in which Tien learns the
Multi-Form Attack. Once you gain this, this is pretty much the only attack you
should need to use through the whole battle, dealing about 150 damage a hit,
replenishing Ki and HP as needed.

        Evil Flame's main attack is to go into the center, where he will gather
a large amount of flames around him, before launching a concentrated shot right
at Tien. The time to Guard is right before he sends the attack at you, so you
will need to wait for about a second after he begins gathering the flames before
you get the chance to Guard. His second attack will be to go to the back of the
screen, where he will suck in a bunch of air, then shoot out several lines of
fire at Tien. You need to Guard as soon as he gets into his position at the
back. His third attack will also be to go to the back, where he will raise his
finger, shooting several small flame projectiles at Tien in a straight line. The
Guarding on this is a bit more awkward; you do not Guard right as he moves into
position, but have to wait for him to raise his finger.




        After the battle, there is some more plot going on, in which Tien learns
the Evil Containment Wave. More on that later, but once the plot is done you get
the chance to save, and go onto the next chapter.



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        Chapter Four: A New Leap Forward! The Chaotic Tournament!
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 [CHP4]

        The plot skips forward three years, and we get a reunion of most of the
characters.


Martial Arts Temple
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Items: Speed Fruit, Ki Fruit

        Once you get the chance to move, if you need to go to a shop, go down
and to the left at the beginning. Above the metal plate in the floor is a small
hut with straw roof. Talk to the Merchant inside to buy whatever you need from
him.

        Go back to the entrance, then head up to the right. Save at the CC Point
if you want, the enter the nearby building. Head to the back and examine the
boxes for a SPEED FRUIT. Exit out, then go up a screen, and enter the building
at the end of the next screen. In the hospital, enter the medical room, and
examine the cabinet against the wall on the right side to obtain a KI FRUIT.
From the hospital, exit out left, and go into the fighter's lounge.

        To begin the preliminary fights, go and talk to the announcer, who is
the guy with the blond hair and sunglasses standing on the middle platform. Once
you do, you will get a bunch of storyline exposition; a lot of it will fly past
you unless you've actually read/watched Dragon Ball, though, as the game skims
very briefly through the tournament. Once it is done, you will be set up for a
Goku vs. Piccolo match.

        Before going to fight Piccolo, however, you should talk to the three
fighters standing on each of the platforms in the Fighter's Lounge to grab some
experience. I highly recommend you level up at least twice to be on the safe
side for fighting Piccolo, and going up to Level 7 is even better. Once you are
done levelling up, head out the right end to get a short scene between Goku and
all the other characters, then save at the CC Point near the beginning of the
temple. From the entrance to the Temple, head straight up into the main arena.
Talk to the announcer to start the fight with Piccolo.



---------------------
BOSS BATTLE - PICCOLO
---------------------
Recommended Level: 6
800HP (First Form), 650HP (Second Form)
Drops: 1200EXP, 150AP

        You will not be able to use any items in this fight, so you cannot
needlessly waste Ki; in practice, this means do not bother with the After-Image
Technique, and instead focus on using Kamehameha. This battle is split into two
portions, the latter portion in which Piccolo will be more aggressive, so I
recommend starting off with normal attacks, though you can get away with a
couple of uses of Kamehameha for the first section. In the meanwhile, be sure to
Active Guard as much as possible to minimize the amount of damage you take from
his attacks, since you cannot use a healing item. When the event happens that
separates the two halves of the battle, feel free to pound him merciless with
Kamehameha.

        Piccolo's first attack is to move forward slightly, where he will send a
bunch of low-damage electric bolts at Goku. This is fairly simply to defend
against, as your prompt to Guard will be as soon as he moves into position. His
second attack will be to move right in front of Goku, and hit him five times,
also Guardable as soon as he stops right in front of Goku. Piccolo also has a
variant on this attack where he rapid-punches and rapid-kicks for about a dozen
hits, each of which causes lower damage than before, and is again guardable as
soon as he swoops in to attack.

        His final attack is to move forward slightly, where he will gather
energy, and then send out a burst of ki right at Goku. To Guard, you have to
wait for him to gather energy, and the prompt to Guard comes right before ha
launches the attack.




        After, a fairly lengthy amount of storyline, then the next chapter
occurs.



 ______________________________________________________________________________
 ______________________________________________________________________________
        Chapter Five: Ox King in Trouble?! Wedding Dress in the Flames
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 [CHP5]


Ox-King's Castle
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        After some storyline expo, once you are given free reign over Goku, head
inside the castle via the gate entrance for a lot more text, after which we are
then given the next mission; retrieve the Bansho Fan. Once you are given
movement again, go left to exit out from the area.

        Once you are on the overworld map, scroll west to the barren part of the
map to find Baba's Palace inside a small lake.


Baba's Palace
¯¯¯¯¯¯¯¯¯¯¯¯¯
Items: 5000 Zeni, Power Fruit, Kamehameha S-Combo Memo

        Talk to the pink ghost on the first screen for the KAMEHAMEHA S-COMBO
MEMO, then head into the nearby hut. On the next screen, walk forward, skipping
the building in the middle for the moment, and if you talk to the green ghost at
the back, he will act as a shopkeeper here. Once you are done, make your way to
the hut on the central island, and talk to Fortuneteller Baba inside.

        After, head up and to the right, and jump up to the top of the hut. Talk
to the ghost here for 5000 Zeni. Jump back down, and examine the mask next to
the 'ladder' for a POWER FRUIT. Once done, leave Baba's hut, then leave the area
altogether. Once you are back out on the world map, go slightly northwest of
Baba's Palace to enter Mount Five Element.


Mount Five Element
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items: Ki Capsule 50, Tension Up (First Screen)
       Luck Fruit, HP Capsule 50 (Second Screen)
       Medium Bean, Evil Containment Stone, Full Ring (Third Screen)

        Enter the gate at the beginning. Follow the path along its linear route
for a short bit, but press along the left side of the road; about halfway up the
screen you should find some spikes that will glow. Shatter two sets of spikes
with a Ki blast, then open the chest for a KI CAPSULE 50. Make your way back
onto the main path, and continue around in a counterclockwise manner. When you
come to the split in the paths, head down south to open a chest for a TENSION
UP, then head back up and go north to the next screen.

        In the next screen, go right straight from the start, and at the end of
the short route, break open some spikes to open a chest that contains a LUCK
FRUIT. Go back to the beginning of this area, then take the left path up. Stop
for a short detour a short ways in and break the spikes to your left to grab an
HP CAPSULE 50 from a chest, then continue along the rest of the path and go
through the cavern maw.

        Immediately go far right from the entrance, and go under the overhead
arch to come to a chest that has a MEDIUM BEAN in it. Go back to the entrance,
and this time head far left to come to some breakable rocks. Destroy them to get
at a chest with an EVIL CONTAINMENT STONE inside, then head up to the left.
Ignore the slope going up for the moment, and instead go through the arch under
the hill to get a FULL RING. Now go back through the arch and go up the slope.

        Heal up and save at the CC Point, then continue down the path. Break
open the rock and continue on rightwards until you can exit out into the next
room. You will get a short cutscene, after which you will have your regular boss
battle.


-------------------
BOSS BATTLE - ANNIN
-------------------
Recommended Level: 9
1600HP
Drops: 1200EXP, 210AP, 450Z

        Annin has a boatload of HP, and at the same time a good amount of
endurance. Annin's attack pattern does not really change as she loses HP,
rotating at random between her three attacks, so you can just hit with
Kamehameha as often as needed, and not worry about some barrage of nasty-hitting
attacks that instantly cuts your HP in half. You should still watch out, though,
as she can easily cause 100 Damage per attack if you are not overlevelled.

        Her first attack is a simple slash attack, in which she will move
forward and hit Goku with a spear-like weapon, dealing two hits with moderate
damage. Do note that Annin does not stop right in front of Goku, but probably a
good sixth of the screen away, so when you Guard you need to be prepared for
that. Her second attack will be to slide to the back of the screen, raise her
hands in the air and send some sort of red threads (the antennas of her cap) at
Goku, causing several low-damage hits. This attack is also Guarded immediately
when she begins to move into her position at the back.

        Her third attack also involves the antennas of her cap, but she slides
back probably a couple of inches in game-scale, then hits Goku with her cap
antennas for a single high-damage hit. Because she BARELY moves, BE PREPARED to
Guard. This attack is also fairly dangerous, as it can blind you. If you get
blinded, use a Darkness Recovery.



        After the battle is some more storyline, and we find out that we will
need to retrieve some honey and an eggshell to progress. Afterwards, you will be
deposited out on the entrance to Mt. Five Element. Exit the volcano. On the
overmap again, go to the Kame House.


Kame House
¯¯¯¯¯¯¯¯¯¯
        Here, Roshi will reveal the location of the Honey. During the interlude,
the other party members finally man up and join the party, so for the first time
since the Prologue you will finally be able to fight with full three-man squad.
Save outside, then leave Kame House. On the overworld, head to Kiwi Volcano,
which is southwest of Ox-King's Castle, on the southern green island.


Kiwi Volcano
¯¯¯¯¯¯¯¯¯¯¯¯
Items: HP Capsule, Double Drink 50, Poison Card, Confrontation Brace (First
       Screen)
       Phoenix Feather, Cold Boots (Second Screen)

        Of special note is that Tien can now use his Evil Containment Wave
technique, which allows him to trap a monster in a rice cooker and 'capture' it,
adding a 'captured' symbol next to the monster's name in the bestiary. Catching
certain numbers of monsters will net you a few rewards in the futures, so it may
be a good idea to try getting started on your progress right away. The accuracy
of the Evil Containment Wave can be improved by equipping the Rice Cooker
Capsule that you got from the Evil Flame, upgrading the Evil Containment Wave
itself, and *supposedly* increasing Tien's luck stat will work. A monster has to
be weakened first for it to be successful; if you are unable to fight a monster
without killing it first, equip a Poison Card on your top slot (the Rice Cooker
will work even as the bottom capsule), and subtract the amount of damage it does
each turn to the monster from the total amount they have.

        Save at the beginning of Mt. Kiwi if you want, then enter the volcano.
Inside, go to the small island in the middle, and head down the first staircase
to the left, and loop around to the right end to open the chest which has an HP
CAPSULE 50 inside of it. Head back around and go up to the top of the island
again, then take the right path. Follow it down the stairs and in a clockwards
loop under the overhang, and continue up and right to open a chest with a DOUBLE
DRINK 50. Continue up onto the next screen.

        Coming in, head north up along the curvy path, and jump up the two stone
ledges. At the top, move left and use a Ki blast to punch the rock stalacite
hanging from the ceiling, which will cause it to drop down and stem the lava
flow. Jump back down twice and cross the now-accessible path. On the next
miniature island, repeat the same motions as before; jump up twice, bring the
stalacite down, jump back down, and cross over.

        Down here, save at the CC Point, then break open the rock blocking the
ladder. Jump down, then head right (ignore the path going down for the moment).
Open the chest on the far right for a PHOENIX FEATHER, then head down the
second-from-the-right path to go onto the previous screen. Here, open a chest
for COLD BOOTS.

        Head back onto the previous screen, and take the path going down next to
the stone ledge to return to the first area. Head down south to go to the
central island on the first screen. Head down the left path, then equip your
Cold Boots that you just obtained via the Capsule menu. Jump down the ledge onto
the lava, then walk left and up to open the chest on the small rock island here
for a POISON CARD.

        Get back onto the main island, and take the right path, yes the right
path. Continue along most of the path for the first screen until you get to the
big patch of floor at the northeast end. Go to the left of this patch of floor
and you should find a small slope that will let you move out onto the lava. Head
left and go through the arch, and open the chest on the small safe spot at the
end for a CONFRONTATION BRACE.

        With this in hand, there is nothing left to grab for chests in this
section dungeon, so make your way over to the northwest corner of the second
screen. Save at the C.C. Point, then head north into the third area.

        Go along the overpass here, then immediately go down the slope to your
right when you get the chance. Head south and break the first rock here. You
will not be able to break open the larger boulder for now, but you can still go
left and grab a PSYONIC BRACELET. That being all you can grab from the dungeon
for now, head back up the slope you came from, then go north. You should have
your Cool Boots equipped as your main Capsule for this. After you have done
that, go ahead and examine the eggshell. After some plotline you will end up
with the token boss battle.

-------------------------
BOSS BATTLE - SHU MACHINE
-------------------------
Recommended Level: 12
3500HP
Drops: 4500EXP, 360AP, 700Z, Scrap Iron


        If you went and did as I said by equipping the Cool Boots for this
battle, the fight gets significantly easier. Otherwise, you will have a bit more
of a difficult task ahead of you.

        That said, for the most part keep up with the Super Attacks; however,
when you have two characters with Sparking Mode, do NOT have them both do
anything that is described as a combo attack in the same turn, or else you will
set off a two-person S-Combo. Instead, wait up until all three of your
characters are in Sparking Mode to inflict the heaviest possible damage. If Tien
is the odd person out in this battle, then use Yamcha, Goku and Krillin's
Kamehameha to create the Kamehameha Fever. If Tien is in, then two of your
characters should use 'combo attacks' while the third character (preferably Goku
if he is in, otherwise who else has the most Skill/Tech) should use a Ki attack,
aka. Kamehameha to perform the (Yamcha must use Wolf Hurricane as Wolf Fang Fist
does not qualify for some odd reason as a combo attack) Hyper Blast. Either
attack is capable of dealing up to 1000 Damage, vital to this battle.

        That said, you MUST, I repeat, MUST keep an eye on your HP, particularly
if characters are getting stunned left and right. Phoenix Feathers are
expensive and hard to come by while exploring, so it is best not to have use
one.

        The Shu Machine's first attack is a long-range missile attack, in which
it will line up with one of your characters from a central position, then send
out a missile that will cause a large amount of damage solidified in one hit.
This can be Active Guarded against when the Shu Machine moves into position, but
be careful as it can stun its target for a turn. Its second attack is to move
up close to a target (but not right in front) and shoot said target with a
machine gun, causing multiple low-damage shots.

        Shu Machine's third attack is to slide into the back row, where it will
emit three lines of fire, one to hit each character on the screen, and is
capable of burning (which can be neutralized automatically if you have the Cold
Boots equipped). Be careful about multi-character attacks like this, as you will
need to hit the Active Guard buttons for all three characters to reduce damage,
so keep your fingers on all three buttons.



        After some storyline, you will obtain the Eggshell and be dropped on Mt.
Kiwi's doorsteps. Save up at the CC Point, then head out onto the overworld map.
Go north into the glacial mountain range and head off to Mt. Frappe.


Mt. Frappe
¯¯¯¯¯¯¯¯¯¯
Items: Attack Water, Silver Fur, Ki Capsule (First Screen)
       Freeze Capsule, Skill Fruit, Sleep Card (Second Screen)
       Recovery Fruit, HP Fruit (Third Screen)

        After a quick conversation with Hakakke, your goal of climbing Mt.
Frappe will be established. Save at the nearby CC Point, then head up into the
foot of Mt. Frappe.

        Start off by going north along the path slightly, then head down the
slope going down right, and destroy the nearby rock with a Ki blast. Head
through the hole in the wall and open the chest behind it for some ATTACK WATER.
Go back out, then go down south and break open the second rock. Take the sloped
hill that is behind it up the screen, then jump up the ladder. Head left and
jump up another ladder. Break the rock to your right to claim a SILVER FUR, then
jump down the left ledge and destroy the pile of ice. From your current
position, head down and to the left to come to a CC Point. Heal and save as
necessary.

        Jump down the nearby ledge, and grab a KI CAPSULE 50 from the chest.
Jump back up, then head north and destroy the ledge. Follow the path along and
then jump up another ledge. Destroy the piece of ice, then continue on right and
north onto the next screen.

        In here, head north, and ignore the ledge for now; instead continue
along northeast and open the chest for the FREEZE CAPSULE. Head back to the
ledge, and jump up. Save and heal up at the CC Point, then equip the Silver Fur
you obtained earlier as a capsule. Walk down to the south and left a bit across
the ice to open a chest for a SKILL FRUIT, then head right from that point for
another chest that contains a SLEEP CARD. Go back to the CC Point, then save.
Walk north a little ways to have a scene, then head inside the cavern.

        Walk a short bit until you get to the center of the area, then jump down
the ledge to the south and head right to open two chests for a RECOVERY FRUIT
and an HP FRUIT, then go back up the ledge. Break the snowball to your upper
left, then follow the trail along until you get to the top of the screen. After
a bunch of talking, you will get into another boss battle.


-------------------------
BOSS BATTLE - MAI MACHINE
-------------------------
Recommended Level: 13
4000HP
Drops: 5400EXP, 420AP, 800Z, Scrap Iron

        Mai Machine is fairly more powerful than the Shu Machine was, especially
with a much stronger attack that hits your entire party. Heal often and
necessary as its all-character attack, unguarded, could deal upwards of 200
damage depending on your levels and stats. Other than that, you should keep in
mind to follow through with Sparking Mode S-Combos whenever possible, so a quick
copy and paste from the last battle;

        That said, for the most part keep up with the Super Attacks; however,
when you have two characters with Sparking Mode, do NOT have them both do
anything that is described as a combo attack in the same turn, or else you will
set off a two-person S-Combo. Instead, wait up until all three of your
characters are in Sparking Mode to inflict the heaviest possible damage. If Tien
is the odd person out in this battle, then use Yamcha, Goku and Krillin's
Kamehameha to create the Kamehameha Fever. If Tien is in, then two of your
characters should use 'combo attacks' while the third character (preferably Goku
if he is in, otherwise who else has the most Skill/Tech) should use a Ki attack,
aka. Kamehameha to perform the (Yamcha must use Wolf Hurricane as Wolf Fang Fist
does not qualify for some odd reason as a combo attack) Hyper Blast. Either
attack is capable of dealing up to 1000 Damage, vital to this battle.

        Mai Machine's first attack is to go right up to its target, then hit
said target with its pincer hands, for a single high-damage hit that can cause
stun, which should be guarded against as soon as it moves into position.
The Main Machine's second attack involves it moving slightly forward, lining up
with whoever its target is, and swinging its arms around once to cause a single
hit worth heavy damage.

        Its final attack is one worth of notice, as it hits the entire party as
it swings its arms around, jumps up into the air, then lands on the ground in
front of your party. It does not move from its initial position before the Guard

prompt goes up when doing this, so be on the guard and hit all three Active
Guard buttons if necessary.



        After the battle, you will get your Honey, and be put back at the base
of Mt. Frappe. Save at the CC Point, then head out onto the overworld, and go
back to Mt. Five Element.



Mt. Five Element
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Follow along the path to Annin, saving along the way. Once you get to
where Annin is, some plot will go by. When you are given free reign, move left
on the 2D environment and hit the A button once the '!' mark comes up to
automatically enter the furnace. In the following area, there will be no random
encounters so you have no need to worry about them.

        Inside the furnace, head left from the start, and use the Bansho Fan to
sweep away the first two flames. Continue on left, then equip your Cold Boots to
walk south past the first fire floor. Use the Bansho Fan again on the next trio
of flames. Continue south to the next screen.

        Here, if you talk to the green flame, you can challenge one of the
game's few optional bosses, something which I recommend you do here for some
extra EXP and AP.


-------------------------
BOSS BATTLE - DEMON FLAME
-------------------------
Recommended Level: 15
4000HP
Drops: 7200EXP, 480AP, 1000Z, Finisher Bean

        Demon Flame will be significantly stronger than most bosses that you
have faced before, which should fit in with his status as a bonus boss. The
single best thing you can do is to have your Cold Boots equipped on your top
slot so that you can reduce significantly the amount of damage you take from the
Demon Flame's Fire attacks.

        The second thing that comes to mind is to use any ice attack items you
have. Unfortunately, you most likely only have one such item, which would be the
Freeze Capsule you got from awhile back. Still, it does do easily 500 damage,
which is more than you might be able to accomplish in a single round with your
characters altogether.

        Other than that, I cannot really suggest anything else, since none of
your characters will have ice-elemental attacks at this point, than to just
attack, heal up when necessary (once a character goes below 200HP) and use Hyper
Blast or Kamehameha Fever whenever your Sparking Modes align.

        Demon Flame's main attack is to go into the back row, where he will
gather a large amount of green flames around him, before launching a barrage of
three shots at your characters, followed by a second barrage of three shots (one
each). You will only be able to Active Guard against the attack right after he
finishes gathering up his fire. A customary close-range attack of his is to get
in close and slash his victim twice with his hands, which expectedly can only be
guarded against once he moves into position.

        A third attack of his is a one-person variation of his first attack; he
will go into the back row, aligned up with his intended victim, point out his
finger, then send four flame shots at the target. This can only be guarded right
after he points his finger out. Finally, Furnace Flame can also use a technique
that raises both his Attack and Defense in the same turn.



        After you win the battle, head back up the screen. Cross right across
the fire floor, use the Bansho Fan to get rid of some more rampant fires, then
head south again. Head down and left across the ridiculously linear path, then
sweep aside some more fire. Talk to the blue flame; unlike with the Demon Flame,
the Furnace Flame is not an optional fight.


---------------------------
BOSS BATTLE - FURNACE FLAME
---------------------------
Recommended Level: 14
3800HP
Drops: 6000EXP, 450AP, 600Z, Concentration Charm

        If you faced the Demon Flame before, then the Furnace Flame is basically
the exact same (except for his last attack, which only boosts Attack), but
somewhat easier. If you did not, then read the strategy from here on in: The
single best thing you can do is to have your Cold Boots equipped on your top
slot so that you can reduce significantly the amount of damage you take from the
Furnace Flame's Fire attacks.

        The second thing that comes to mind is to use any ice attack items you
have. Unfortunately, you most likely only have one such item, which would be the
Freeze Capsule you got from awhile back. Still, it does do easily 500 damage,
which is more than you might be able to accomplish in a single round with your
characters altogether.

        Other than that, I cannot really suggest anything else, since none of
your characters will have ice-elemental attacks at this point, than to just
attack, heal up when necessary (once a character goes below 200HP) and use Hyper
Blast or Kamehameha Fever whenever your Sparking Modes align.

        Furnace Flame's main attack is to go into the back row, where he will
gather a large amount of blue flames around him, before launching a barrage of
three shots at your characters, followed by a second barrage of three shots (one
each). You will only be able to Active Guard against the attack right after he
finishes gathering up his fire. A customary close-range attack of his is to get
in close and slash his victim twice with his hands, which expectedly can only be
guarded against once he moves into position.

        A third attack of his is a one-person variation of his first attack; he
will go into the back row, aligned up with his intended victim, point out his
finger, then send four flame shots at the target. This can only be guarded right
after he points his finger out. Finally, Furnace Flame can also use a technique
that raises his Attack.



        When the battle is over, swing your Bansho Fan again to get rid of the
last few flames, then continue on for a cutscene that shall end the chapter for
once and for all.


 ______________________________________________________________________________
 ______________________________________________________________________________
            Chapter Six: The Strongest Fighter Raditz Appears!
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 [CHP6]


        Watch the cutscene for awhile, after which you will be thrown into a
battle with Piccolo as your main and only character.

--------------------
BOSS BATTLE - RADITZ
--------------------
        Do whatever for the duration of this battle (well, do not waste any
items, but otherwise...). After a few turns, the battle will automatically end.



        After the battle ends, you will have a short cutscene. Once you gain
overworld control of Piccolo, head right to leave the area. On the overmap, go
to the Kame House.


Kame House
¯¯¯¯¯¯¯¯¯¯
        Once the introductions are over, talk to everybody (including Turtle
inside of the house) then come back out and talk to Bulma again for another
scene to start (ah, if only they kept track of a Krillin: Owned count like the
Abridged Series did).

        After a very long scene, talk to everyone again, and then Bulma for a
second time. Eventually, Piccolo will join the party, and you will be put out on
the overworld again. From there, head north and west a bit and click on the
flashing icon to enter the Spinach Wastes.


Spinach Wastes
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items: Large Bean (First Screen)
       Battle Sense, HP Capsule 50, Power Fruit (Second Screen)
       Detect Earring (Third Screen)
       Rattlesnake Scale (Fourth Screen)

        Do not forget to equip items back onto your characters as they were
deequipped at the end of the last chapter.

        Head right and save at the CC Point (you will be unable to break open
the rocks for now). After, go south and grab a LARGE BEAN from the chest hidden
in the small niche. Head back up and continue right onto the next screen.

        Start the next area off by going up the north-right path, and loop
around for a chest that contains a BATTLE SENSE. Shatter the nearby rock to your
left, jump down the ledge, then continue south. Break another boulder, then head
left, destroy another rock, and open the chest for an HP CAPSULE 50. Head right
from your present position, and jump up onto the ledge.

        Loop around left and jump up onto another high ledge, then cross over
the arch to open a chest which has a POWER FRUIT inside it. Hop back down the
previous ledge, then head up north and to the right, and onto the next screen.

        Use a ki blast to blast the rock back to the wall here, then head up.
From the left side of the rock, walk right, up over the rock, and onto the next
ground elevation. Continue on, and use a ki blast to push another rock back. Go
south from here onto the next area.

        Here, go south and jump down the ledge, then head left and move north
(equip your Gas Mask first) past the poisonous floor, onto the previous screen.
Open the chest for a DETECT EARRING, easily one of the more useful items so far
as it allows you to (possibly) dodge all damage if you Active Guard an attack.

        Go back south again, then go back down to the ledge at the center. Head
right and across another gaseous floor, then jump up the ledge. Head north back
onto the first screen. Here, use a ki blast to push the rock north, then head
right and south a screen to open a chest for a RATTLESNAKE SCALE. Go up north
again onto the earlier screen, then head north all the way and go up left up the
rock onto the next elevation.

        Save at the CC Point, then clear out the rock to your southwest. Head
north from here to watch a cutscene, in which everyone decides to be redundant,
before the boss fight begins.

--------------------
BOSS BATTLE - RADITZ
--------------------
Recommended Level: 17
9000HP
Drops: 7200EXP, 720AP

        Raditz is tough, and I mean like just plain sadistically tough. He can
easily deal upwards of 300 damage per attack, and some of his ultimate attacks
hit both characters at the same time with that sort of damage. He is not very
shy with using multi-target attacks, either, which means you can only Active
Guard one person at a time. The Detect Earring from earlier will be heavily
useful in avoiding some of the attacks if you equipped it onto either of your
characters.

        There is no question about it, just start out and pummel Raditz with
Kamehamehas and Destructo Beams right off the start to give him heavy damage. If
you have lots of spare AP lying around before the fight, be sure to upgrade your
techniques and/or stats. If both characters are in Sparking Mode, have one use a
combo technique and one use a ki attack to produce the Rush Blast S-Combo and
dole out a bit extra damage.

        Again, however, make sure to keep yourself healed up properly, or else
Raditz WILL kill off a character, and Phoenix Feathers, which allow you to
revive your characters in battle, are very expensive.

        In any case, once you take about 4500HP off of Raditz, you will get a
short in-battle scene where Piccolo will gain the ability to use his Special
Beam Cannon. This can only be activated when he is in Sparking Mode (and is
toggled in and out with the Special Attacks button), and it will take several
turns to charge up, in which Goku needs to be used to keep both of them up to
health. Usage of the Special Beam Cannon will instantly end the battle, however
it will NOT give you any EXP or AP.

        Should you choose to try to win the battle without use of the Special
Beam Cannon, then I recommend you have Piccolo be at least at Level 18 before
entering the battle, and Goku in turn at a minimum of Level 20. It will not be
more of the same as much, as you will also have to use some Ki restoring items
(hopefully, you should have gotten plenty of Ki Drink 30 drops from your
enemies) to launch some more attacks on Raditz. Overall, however, just make sure
to keep your health up and keep pummelling away at Raditz to win the battle.

        Raditz' first attack is a simple ki blast, where he will move into the
middle of whichever row his target is in, give off a flash of light and send out
a blast of energy. You will be expected to Active Guard against this attack just
after he moves into position, when he does his flash of light warmup before the
actual attack, so watch out.

        His second attack is a rapid attack, where he will instantly teleport in
front of his opponent and kick him twice for moderate-heavy damage for each hit.
His third attack involves the same teleportation, but instead of kicking, he
will do some rapidfire punches. Both attacks can be Guarded against as soon as
he teleports in, which is a very short time frame, so be wary and watch out for
it.

        Later on, Raditz will start getting even more vicious and uses Max
Energy Blast, which sends multiple blasts of ki at each of your characters. You
can only use Active Guard for one character for multi-character attacks, so be
careful and stick to the character with lower health if you have the reflexes
and foresight for it (this can only be guarded against after his cutscene for
the technique). Another favorite of his is Energy Blast, which will hit one
target four times for moderate damage each hit, which can again only be guarded
against after the cutscene. The ultimate culmination of his jacked-up difficult
is 2x Energy Blast, which does an Energy Blast to both characters, and has to be
Guarded against after the cutscene.



        Afterwards, watch another ridiculously long series of scenes before the
chapter finally ends.

 ______________________________________________________________________________
 ______________________________________________________________________________
            Chapter Seven: Don't Cry, Gohan! The First Battle
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 [CHP7]


        After some more cutscenes, you will be able to take over as Gohan.


Break Wasteland
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items: Ki-Blast Fruit, Double Drink 50

        Head out of the lake via the northeast piece of land, then go south and
save at the CC Point. Equip a couple of items onto Gohan, and then walk around
a bit until you can get into a battle. Active Guard like crazy to make sure you
do not lose all your HP and die. Once you level up even just once, you will
have overcome a significant hurdle in your stats. You may want to run away from
a Wolf for your first couple of levels, however.

        Afterwards, head all the way north and up to the right and open a chest
for a KI-BLAST FRUIT, something which you should quickly use (as it raises the
size of your Ki meter for using Ki blasts on obstacles). Head down and left onto
the next screen, where you will have another cutscene in between Piccolo and
Gohan. Follow north and right onto the next screen after to continue the plot.

        When the pair of cutscenes are over, head down and right into the next
area. On the three-way split, go down to the left to another screen to open a
chest for a DOUBLE DRINK 50. Return to the previous screen, then head right and
up through the linear path. Save at the CC Point, then continue on north and
watch another few scenes, whereafter the chapter will finally end.

 ______________________________________________________________________________
 ______________________________________________________________________________
            Chapter Eight: A New Leap Forward! Off to Kami
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 [CHP8]

        After a short scene, leave the Kame House. On the overworld map, take a
short detour from your stated mission, and cross the water and click on the
flashing icon to go to East Mt. Paozu.

East Mt. Paozu
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items: Crane Wolf Strike memo

        Head north from the start, and examine the sign at the end of the screen
to obtain the CRANE WOLF STRIKE memo. Continue on north for a lengthy scene.
After another series of cutscenes, you will be put out on the overworld again.
Head west to enter West City.


West City
¯¯¯¯¯¯¯¯¯
Items: Defense Fruit, Evasion Mark, Precision Circuit, Spirit Saucer S-Combo
       memo

        There is another shop you can access here by heading left and entering
the building that says Capsule over it. After you are done there, continue north
onto the next screen. Here, head up and to the left along the roads until you
spot the dome-shaped building that is labelled 'Capsule Corp.', then enter
inside.

        Go left from the entrance and examine the blue airplane on display for a
DEFENSE FRUIT, then head north into a fountain area. Head up to the left to open
a chest for an EVASION MARK, then head back to the previous room and go left
upstairs. On the second floor, go up to the eastern-most corner and examine the
table to obtain the PRECISION CIRCUIT. Head left and examine the bookcase for
the SPIRIT SAUCER memo. With your business done in West City, you can leave now
(once you go outside of the Capsule Corporation, just head left off the roads to
exit).

        Back on the overworld, head over to Kame House.


Kame House
¯¯¯¯¯¯¯¯¯¯
Items: Scouter

        During some more lengthy scenes, you will get the SCOUTER, a Capsule
which allows you to scan enemy data during a fight or boss battle by pressing L
and scanning them. After some more sequences involving Yajirobe, Chi-Chi and the
Ox-King, head out of Kame House.

        Now, due to a ridiculously retarded forced sequence, even though Yamcha
would only require like five minutes of effort to recruit, you cannot recruit
him until you get Tien, who takes considerably more effort. Keeping that in
mind, head to the northeastern corner of the continent on the glacial portion,
and enter Jingle Village.


Jingle Village
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items: Jingle Village Bomb, HP Fruit, Heavenly Sunlight S-Combo memo, Earthling
       Strike S-Combo memo

        Watch a story sequence, after which Tien will join up. Head to the hut
to your right, and inside go up to the north and enter the tent-like structure
to obtain a JINGLE VILLAGE BOMB. Head into the other room and examine the desk
for an HP FRUIT, then head back outside. Examine the snowman for the HEAVENLY
SUNLIGHT S-Combo memo, then go left and enter the only other hut (excluding the
shop) in the village.

        Inside this house, examine the TV to the right of the entrance for the
EARTHLING STRIKE S-Combo memo, then head outside. Buy whatever you need to at
the store, save at the CC Point, then head out onto the overworld map. Go south
ever so slightly to enter the Holly Plain.


Holly Plain
¯¯¯¯¯¯¯¯¯¯¯
Items: Hermit Medicine (First Screen)
       Ki Fruit, Tension Up (Second Screen)
       Large Bean, Freeze Knuckle, Defense Water (Third Screen)
       Absorb Bracelet (Fourth Screen)

        Before anything else, make sure to equip some accessories onto your
characters.

        Take the upper right path at the beginning and break open the rock to
claim a HERMIT MEDICINE from the chest. Go back down and then go down the lower
right path, and shatter the rock at the end. Continue on right to the next
screen.

        Break open the rock here, and head down and to the right to open a chest
for a KI FRUIT. Head back up, and continue north.  Head left at the split and up
to another split; take the right path and shatter the rock at the end to open a
chest containing a TENSION UP. Go back down and then head up to the left to the
next screen. Here, go down to the left, and break open the rock. Talk to Launch,
and you will get the Snowfield Key.

        Head back to the previous screen, and go to the first split. Break open
the rock, then head straight north onto the next screen. Here, head straight
north again and open the chest for a LARGE BEAN, then head back down south, and
go left. Open the door using the Snowfield Key, then loop around north and west.
Break the rock partways through your loop to grab a FREEZE KNUCKLE, then
continue on through the loop down west, south and then back east. Open the chest
in the niche for a DEFENSE WATER, then head south a screen.

        Shatter the rock at the beginning of this area and head right to open a
chest for an ABSORB BRACELET, then go down south and save and heal up at the CC
Point. Head down from here for a cutscene. Guess what? Surprise boss fight!


----------------------
BOSS BATTLE - DONGIRAS
----------------------
Recommended Level: 19
3600HP
Drops: 4800EXP, 400AP, 1200Z

        Dongiras is a tough boss, but it is not specifically because he has
ridiculously overpowered attacks. Rather, the main problem is that his attacks
can both stun and freeze a character. stun lasts a turn, and can
potentially cost you two attacks (if Dongiras attacks before the stunned
character in one turn, and then the turn after that), and Freeze status lasts
twice, costing up to three turns. Silver Fur will be a must to equip onto your
Capsule list, and if you have obtained any Freeze Rings from drops with fighting
Refugees, equip it before the battle.

        Other than that, Dongiras has a high amount of HP, and even a Rage Blast
will only make a dent in the amount of HP he has, so do not be surprised if you
need to replenish your Ki during the battle.

        Dongiras' first move is to move right in front of his target and send
out a blast of his breath, causing heavy damage in one hit, and is capable of
causing stun. This can be Active Guarded against once he moves into
position. Another physical attack of his is to move into the central position of
his target's row, and then whallop his foe with his tail twice. This can be
Guarded against as soon as he moves into the specific row.

        Moving into some more damaging attacks, here is the final and most
vicious one; Dongiras will move into the central position of his target's row,
then hover into the air. After he flaps his wing twice, he will send a bolt of
ice at his target, with the possibility of freezing in a single heavy-damage
attack. The time frame to Guard against this comes right after he finishes
flapping his wings, and you had better do so, because it can be absolutely
vicious if you get frozen.



        After you win the battle, you will get another scene in which you obtain
the Frozen Hyacinth. Head south and hit the block of ice with two ki blasts to
break it open, then head south. Go south and down to the right. Instead of
breaking the rock, go down to the left, then head left all the way to finally
leave the Holly Plains. Make your way back to Jingle Village.


Jingle Village
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Entering, you will automatically have a cutscene. Afterwards, leave
Jingle Village, then head to East Mt. Paozu.


East Mt. Paozu
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items: Recovery Fruit, Saiyan Attack S-Combo memo (Goku's House)
       Defense Fruit (First Screen)
       Poison Bracelet, Large Bean, Paozu Stone (Second Screen)
       Ki Drink Z, Amethyst (Fourth Screen)
       Sleep Knuckle (Fifth Screen)

        After the short scene, head north a screen, and then head into Goku's
house. Inside, examine the sheet of parchment hanging next to the opposite
doorframe for a RECOVERY FRUIT. Head into the next room, then go up and examine
the desk in the left room for a SAIYAN ATTACK S-Combo memo.

        Leave the household, save up at the CC Point, then go back south. Move
west across the bridge. Go north and break open the large boulder to reveal a
chest behind it that contains a DEFENSE FRUIT, then head left and up the slope
into the next area.

        Coming in, go left, and break the first stone boulder you see along the
way. Take the path uphill going left until you come to another big rock, and
shatter it to reveal a chest which contains a POISON BRACELET. Go back to where
you destroyed the first boulder, then head down the staircase. Proceed right for
a LARGE BEAN, then head back and shatter the rock to your left.

        Head left up the path, then up and right through the underhang and
continue on for a bit right. Shatter the rock blocking off the ledge, then break
open the rock to your right, and open the chest up for a PAOZU STONE. Continue
on north into the next area.

        Proceed up north here, and read the sign. Take the advice it gives to
heart, and go north around the spiralling slope and west. From the screen's
entrance, head up and open the chest for a KI DRINK Z, then go down south and
head west up the slope. Break open the rock and open the chest behind it for an
AMETHYST. Go back down the slope, then head northwest and onto the next screen.
This screen is technically the divider between East Mt. Paozu and Mt. Paozu, but
I will not bother with changing the location header.

        Break open the rock with your Level 2 Ki Blast, then save at the CC
Point. Do not go inside the house just yet; instead, head north, west and south
to come to a level 2 Ki Blast rock at the west end. You previously could not
have broken it, but now you can, so do so, and claim your SLEEP KNUCKLE. Head
back down now, and enter the house.

        After a short scene, you will recruit Yamcha, and then be thrust into a
boss fight. Just kidding about the latter part! For once the end of a lot of
running around a field full of monsters does not end in fighting. You can head
down the regular path down Mt. Paozu and break the rock blocking it off, then
head out onto the overworld map. From there, head to the Kame House.


Kame House
¯¯¯¯¯¯¯¯¯¯
        Watch a short scene, then head outside and leave onto the overworld map
by wading out into the water. That said, although you are told to head off to
Korin Tower, there is something you should do now that you have three party
members; go around claiming the chests that were behind boulders and other
obstacles that could only be broken by the Level 2 Ki Blast. Thankfully, there
are not that many, and this is a short cutaway on getting them. Your first stop
is to be Kiwi Volcano (on the southern island west of the Martial Arts Temple).


Kiwi Volcano
¯¯¯¯¯¯¯¯¯¯¯¯
Items: Rush Ring, Guard Earring

        Head straight north past the island onto the next screen. Jump up the
left ledge and enter into the next area. Follow along until the middle of the
road, then take the slope going down to you right. Break the small rock to your
south, then shatter the larger stone with two Ki blasts. Open the two chests for
a RUSH RING and GUARD EARRING. The other two chests in this cave are guarded by
a rock that requires the Level 3 Ki blast, so leave Kiwi Volcano for now. Your
next stop after this is Mt. Frappe.


Mt. Frappe
¯¯¯¯¯¯¯¯¯
Items: Double-Edged Seal, Recovery Emblem

        Head north, and jump up the first ledge, then go slightly left and jump
up the higher ledge, and continue north into the next area. Continue along in
the next section, jump up the ledge, and move inside the cavern. Inside, head
north a bit, then go right and up to some blue ice. Use two consecutive ki
blasts on it to melt the ice, then open the chests for a DOUBLE-EDGED SEAL and a
RECOVERY EMBLEM.

        That is all you can claim from here, so exit Mt. Frappe and head off to
the Spinach Wastes.


Spinach Wastes
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items: Tension Up, Bushido Spirit

        From the start, go right a bit and then up to spot the Level 2 stone,
one which happens to be blocking the entrance into a cave. Destroy the boulder
and head inside.

        Inside, head north and left until you come to a high ledge. Jump up to
the top of the cliff, then follow along right to go outside. In the sun again,
head left and open the two chests for a TENSION UP and a BUSHIDO SPIRIT, then
crack open the rock blocking you off from the ledge. Jump down, then head left
to leave the Spinach Wastes.

        On the overworld map, head all the way to the western end of the
continent, and enter the Sacred Land of Korin, just north of Mount Five Element.


Sacred Land of Korin
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items: Demon Cannon S-Combo memo, Earthling Strike S-Combo memo, CHA-LA, Ki
       Fruit

        Talk to the tribesman standing next to the tent to your right at the
entrance to receive the DEMON CANNON S-Combo memo. Go up a screen, and talk to
the first guy on the right for another EARTHLING STRIKE S-Combo memo. Enter the
tent on the right and open the chest for the CHA-LA. Exit out the tent, head up
a bit and enter the tent on the left. Examine the altar in here for a KI FRUIT,
then head back out. Continue on north a bit longer for an automatic cutscene.
After, go up to the tower and jump up.


Korin Tower
¯¯¯¯¯¯¯¯¯¯¯
Items: Earthling Strike S-Combo memo, Power Fruit, Crane Wolf S-Combo memo

        Examine the plants at the top of the first room for the last of the
Earthling Strike S-Combo memos, and the bathtub near the door to the west for a
POWER FRUIT. Exit out the door and head up the staircase, whereafter you will
get a cutscene. Afterwards, examine the altar in the middle for the CRANE WOLF
STRIKE S-Combo memo.

        Head back down the tower by going to the first room and exiting out the
middle of the screen.


Sacred Land of Korin
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Head right once you touch down on land again and blast the rock open
with a Ki blast. In the next area, go up the floor flights of stairs to enter
the Hermit Spring.


Hermit Spring
¯¯¯¯¯¯¯¯¯¯¯¯¯
Items: Hermit Spring Water (First Screen)
       Large Bean, Hermit Medicine (Second Screen)
       Rush Ring (Third Screen)
       Defense Fruit (Fourth Screen)

        Listen up, and listen good. The enemies in the Hermit Spring will punish
you, and punish you bad for awhile, at least up until Level 25 or so,
representing a deep spike in difficulty. Stay around the entrance to the cave
for awhile, leaving the area and going to another to heal up and save at the CC
Point every few battles. Only once all characters are at least Levels 24 and
preferably Level 25 should you risk going any further into the Spring.

        Head left and go north up until you come to the spring. Cross the water
along the upper edge of the pond to the opposite side, then continue walking
right into another pond. Walk up into the next screen from the northeast corner
along the water path.

        In the next area, open the chest for a LARGE BEAN, then retreat into the
previous screen. Go right onto the land portion and walk back up a screen again,
this time on the land section. Loop around to the left until you come north to
the lilypads. Walk north across the water, then go right and through the
underhang to get a HERMIT MEDICINE. Go back through the underhang, then go left
and up the staircase. Move east from there and jump up another ledge, then head
west on the third floor and into the next area.

        Here, head west up the stairs and then jump up the ledge. Proceed east
and across the lilypads and up the ledge. Go into the water via the stairs and
head left and out of the water through use of another set of stairs. Once you
get onto the small passageway, take the right path curving downwards to come to
a chest that contains a RUSH RING. Head back up and take the other path going
north onto the next room of the cave.

        Go right immediately and save at the CC Point here. Head up four ledges
for a cutscene and, of course, a boss fight.


-------------------------------------------
BOSS BATTLE - SPRING GUARDIAN, SPRING MAJIN
-------------------------------------------
Recommended Level: 26
3300HP (Spring Guardian), 3600HP (Spring Majin)
Drops: 10200EXP, 690AP, Korin's Canteen, Demon Bravery

        This is only the second boss battle in the game where you have two or
more enemies, and the first one with Monster Carrot does not really count. In
any case, you should probably have the Silver Fur equipped as a Capsule to
reduce the damage from various ice attacks.

        That said, in the actual battle, your primary target at the beginning
should be the Spring Guardian


        Spring Guardian's first attack is to move straight up to your character,
where he will do something with his book first, and then hit your character,
which has the potential to stun. You will have to wait for about a second after
he moves in front of your character before you can Active Guard. His second move
is to move to the center of his target's row, and set up a tripod, before
shooting out three missiles at his target. This can only be defended against
once he sets up his tripod. Of course, his third technique is being able to heal

        Spring Majin's first attack is to go into the back row of his target,
and summon some icicles, which he then throws at his target. You can only Active
Guard against this once he summons the icicles. His second attack, where he
stays in his position and his target's outline becomes colored (while your other
two characters have lower-hue outlines), is to gather some more flames in his
hand, hit the ground with his hands, causing his target to get hit by three
attacks worth of flames. This is a bit tricky to Guard against, but you need to
do it once he is in the PROCESS of hitting the ground.

        His third attack is where he will move to the center of his row's target
and throw three small flames at his target, causing three moderately-damaging
hits, and can put the target to sleep. This should be guarded as soon as he
moves into position. He can also use a technique to raise his defense.



        After the battle is over, get your stinkin' cutscene, and you will get
the Hermit Spring Water. You will be thrown out to the front of the cave.
However, if you are a perfectionist, there are two more items to grab, so head
back into the cave. To get the first one, retrace your steps all the way to
where the boss fight occurred at, and examine the flowers for a DEFENSE FRUIT.
Tread your way back until you get to the first screen. From where the first and
second screen connect, go into that pond, and go down the waterfall to slip down
a floor. Head left and open the chest for the HERMIT SPRING WATER. Jump down to
the first floor and then you can leave. Head back to the Sacred Land of Korin
and go up to Korin Tower.


Korin Tower
¯¯¯¯¯¯¯¯¯¯¯
        Head up the stairs and watch a cutscene, after which your perspective
will finally change and you will be taken to Gohan at the Break Wasteland.


Break Wasteland
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items: Medium Bean (First Screen)
       Ki Drink Z, Defense Fruit, Medium Bean (Second Screen)
       Giant Missile (Third Screen)

        Take note of the flower near you, as it will be important in a bit.
Start off by saving at the CC Point, then head up and break the rock open with a
single Ki blast. Open the chest for a MEDIUM BEAN, then head up to the right
onto the next screen.

        Here, equip your gas mask and head across the gaseous floor to break
open another rock. Open the chest behind it for a KI DRINK Z. From the gaseous
floor, head north to the two rocks blocking your way northeast. Break open the
both of them, and open the first chest for a DEFENSE FRUIT. Go back down and
make your way east and open another chest for a MEDIUM BEAN. Head east again
onto the next screen, and open the chest to your east for a GIANT MISSILE.

        Head down and then west a bit and down again until you come to a CC
Point. Save at the CC Point, then head down a bit further for a cutscene, after
which you will have a boss battle.


----------------------------
BOSS BATTLE - RIVAL DINOSAUR
----------------------------
Recommended Level: 6
500HP
Drops: 1800EXP, 180AP, 30Z

        Use Rush throughout the whole battle until you run out; if you upgraded
Gohan's Rush to Level 2 before the battle, you will deal at least 400 damage
easily out of that, possibly over 500 (and if you are at Level 7 or higher, you
should have enough Ki to finish the Rival Dinosaur off entirely with Rush
without ever refilling your Ki). I highly doubt you will lose much HP, but if
you fall too low, keep yourself healed with a couple of Small Beans. Overall a
pretty straightforward battle.

        Rival Dinosaur's first attack is to rear back his head and then bring it
down, hitting Gohan several times for moderate amount of damage. You can Guard
against this once he begins to bring his head up. His second technique is to
move forward slightly and chomp at Gohan twice, which is guarded against once he
moves forward into attacking position.



        After the battle is over, save up at the CC Point again, then take the
upper left path from your battle (the lower left path has nothing). Go up a bit
on the next screen for another cutscene. Piccolo will join up with you for a
short time. Backtrack to the last CC Point, save at it again, then backtrack a
few more screens until you come to the flower. After a bit you will be fighting
another boss.


----------------------
BOSS BATTLE - MIDGIRAS
----------------------
Recommended Level: 10 (Gohan)
2500HP
Drops: 4200EXP, 380AP, 900Z

        Quite obviously, Piccolo will be by far much stronger than Gohan, so he
should be your primary attacker while Gohan uses health or ki restorative items
whenever they come up as being needed. Interestingly, Midgiras has just about no
resistance to being blind, so equip a Darkness Card on as your Capsule before
the battle to make it much easier by decreasing his accuracy. After that, it is
just basic using your Ki attacks; when both characters are in Sparking Mode, use
Piccolo's Destructive Wave and Gohan's Rush to get a Rush Blast S-Combo.

        Midgiras' first attack is to move into the row of his target, hover into
the air, and flap his wings a few time, causing the winds to hit his target once
for heavy damage. You can Guard against this once he starts flapping his wings.
Another attack of his is to move right in front of his target, and hit him with
a burst of energy from his maw, which does not cause damage but does cause stun.
Guard as soon as he moves in front of your character. A third attack he uses is
to move into his target's row, then hit his target once with his hand, and once
with his tail. This is to be guarded against once he moves into his target's
row.



        After the battle is over, you will get another short cutscene, which
shall finally end the chapter.


 ______________________________________________________________________________
 ______________________________________________________________________________
           Chapter Nine: King Yemma Astounded! Fight in the Other World
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 [CHP9]


King Yemma's Mansion
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items: Attitude Belt, Meditation Belt, Meteor Impact S-Combo Memo

        After the guide is done his couple of lines, head up the path and watch
another scene. After you are done, save at the CC Point, then head up and open
the chest in the lower-right corner for an ATTITUDE BELT. Check the door on the
left hand wall for the METEOR IMPACT S-Combo memo, and open the chest in the
upper-left corner for a MEDITATION BELT. Head out the northern door now. Another
short scene later, you will be on Snake Way.


Snake Way
¯¯¯¯¯¯¯¯¯
        Walk along the path for a screen and a half until you get to another
scene. You will then end up in the Underworld.


Underworld
¯¯¯¯¯¯¯¯¯¯
        After another scene, head east down the slope and save up at the CC
Point. You will be unable to do anything more than shop at the store (via the
right-hand window), but I highly recommend you stock up on at least one of each
of the three elemental gloves, as they can be HIGHLY useful in the future.
After, I recommend you equip either the CHA-LA or the Detect Earring, and your
Fire Glove, as well as upgrading the After-Image Technique to at least Level 2
if you have not yet already and have the AP for it. Talk to Goz, and your 'sumo
match' will turn into a boss fight.


-----------------
BOSS BATTLE - GOZ
-----------------
Recommended Level: -
2200HP
Drops: 1500EXP, 180AP, 800Z

        Start off the battle by using your After-Image Technique to raise your
evasion, as Goz can deal out some pretty hefty damage, along with stunning Goku
for a turn. After, hit Goz with a bunch of Kamehameha's, and be sure to heal up
every time you fall below 400HP (since you have only one guy and it may take a
couple of turns before you actually get the CHANCE to heal).

        Goz' main and most annoying attack is to take his club and hit the
ground in front of Goku three times with it, doling out Stun along with it.
There will be no movement beforehand to prompt the Guard sequence; you have to
watch for the flash above Goku's head and Guard instantly. He also has a one-hit
variation of this in which he hits the ground once for a stronger hit. He will
also go straight up to Goku and hit him over his head with his hands three
times, which should be Guarded against once he moves into position. His last
attack is to move to the back of the row, and throw sand at you for a single
hit's worth of damage, which should be guarded against once he moves into
position.



        Save at the CC Point once you have won the battle, then talk to Mez and
accept. After the short scene, jump across the first few boats, then once on the
slide, slide down, jump onto the jungle gym, then onto a few more boats. Head
right from the fountain onto another boat, jump onto the cliff, head north onto
another boat, then get off at the dock onto the next screen.

        Head, head left and jump onto the back of the bus. Go to the front of
the bus to hop left to the second bus, then walk to the back and jump down. Go
and break the rock with two Ki blasts, then jump down the ledge and walk down.
After another scene, save at the CC Point and head left and talk to the two
Ogres again. Walk up an extremely long staircase to go back in King Yemma's
Mansion. Head to the lower right of the drawer to hop out, then go out north and
onto Snake Way again.


Snake Way
¯¯¯¯¯¯¯¯¯
        Head along a lengthy amount of road until you come to a purple road
leading off the main way, whereafter you will have a scene.


Princess Snake's Mansion
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items: Large Beam Ki Drink Z (First Screen)
       Bing Ring, Large Bean (Second Screen)
       Recovery Ring (Princess's Room)

        Head up to the center of the room, then go left to open a chest for a
LARGE BEAN. Head right from the center to grab a KI DRINK Z, then head on right
into the next area. Continue along the hallway, and go down the stairs at the
end. Head left and loop around to the top. Open the chest to battle with three
Mansion Snakes, after which you will receive a BIND RING. Continue on right and
up the stairs, then head left, opening a chest on the way for a LARGE BEAN, down
and left again into the previous screen area.

        In here, step on the depression in the ground to cause the snake to
snape in half, then proceed left and step on the other depression. Go back a bit
and head up the hallway, and take the left niche at the top to step on another
button. Go right and step on that depression to get rid of the last of the snake
body, then go up onto the next screen.

        Go around the looping room for awhile and up the various staircases
until you come to another depression. Step down on it and you will fall down a
floor. Go right for a cutscene to start. Save at the CC Point, then head through
the northern door for another scene to start. After, a boss fight.


----------------------------
BOSS BATTLE - PRINCESS SNAKE
----------------------------
Recommended Level: 24
2200HP
Drops: 1500EXP, 180AP, 1000Z

Princess's Guard (x2)

        This is another boss fight where the boss has a couple of guards, much
akin to the Monster Carrot fight much earlier in the game. This time, however,
Princess Snake is able to call for another Princess' Guard if one is defeated in
battle, so conventional wisdom is that you should just hit Princess Snake with a
bunch of Super attacks, occasionally stopping to use the After-Image Technique,
up until she finally falls in battle.

        Of course, if you are a couple of levels higher than the recommended
level, and you have decent Attack, Recovery and Defense stats, then you can also
use this battle to farm out some experience points by attacking a Princess'
Guard, killing her in one or two hits, attacking the other Princess' Guard,
killing her, then attacking any Princess' Guard that Princess Snake calls on.
This farming is best facilitated by equipping either the Detect Earring, the
Guard Earring or the Absorb Bracelet to keep your HP up high, and the CHA-LA, as
the Princess' Guards attacks can cause poison.

        Princess Snake's first attack is a really annoying one, in which she
will move in front of Goku, and punch him several times, kick him several times,
then punch him again several times. The sheer number of hits means that this
basically MUST be Guarded against to reduce damage, and you can Guard once she
moves right in front of Goku. She has a second variation of this, where she
condenses the damage done to three hits. Princess Snake can also raise the
Attack Power of all on-screen foes, and she can call upon a Princess' Guard
whenever one is dead.



        After the battle, go up and examine the chair for a RECOVERY FRUIT, then
head south into the previous room. Save at the CC Point, then head south. Down
in the cave below (technically the stomach of the snake), equip the Gas Mask to
cross the floors safely. Head left and loop around up and right, then loop
around up and left again and onto the next screen.

        In this area head straight north until you get another scene, and
another boss fight.


----------------------------
BOSS BATTLE - PRINCESS SNAKE
----------------------------
Recommended Level: 25
3500HP
Drops: 2400EXP, 240AP, 1600Z

        There is not much to this fight, just as before. Just pummel away at her
with your most powerful Supers (likely Kamehameha) and heal up as necessary and
she should fall down quickly.

        Princess Snake's first attack is to shake her snake body a bit in her
original position, before pouncing forward with her mouth to attack Goku. Guard
against this after she has shaken her body a few times. Princess' Snake second
attack is that her body will move backwards off the screen, before springing
forward, hitting Goku several times for moderate damage. Your prompt to Active
Guard comes as soon as she is completely off of the screen.

        Her third attack is where she will move back a bit, her body will
compress a bit, then spit out a ball of toxin that both damages Goku for heavy
damage and has the possibility of poisoning him. Guard against this once she
recoiled her body.

        Princess Snake also has two unrelated techniques wherein she can raise
her defense and lower Goku's speed.



        After the battle is over, you will be automatically deposited back on
Snake Way.


Snake Way
¯¯¯¯¯¯¯¯¯
        After you get back on the road, walk left from Princess Snake's Mansion,
and continue along the linear path until you finally make it to a cutscene and
onto King Kai's Planet.


King Kai's Planet
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items: Finisher Bean, Energy Bracelet, Double Drink Z, Shenron Scale, Platonic
       Energy S-Combo Memo

        Watch a fairly lengthy cutscene, then walk into the near hut. Talk to
the bee (Gregory) to buy some items if you need to, then examine the bookcase to
the lower left for a FINISHER BEAN and open the chest up for an ENERGY BRACELET.

        Outside, save at the CC Point, then head right to examine the well for a
PLATONIC ENERGY S-Combo memo. After, head down a screen to find Bubbles, and
open the chest on this screen for a DOUBLE DRINK Z. Head left to spot Bubbles
again, and open the chest here for the SHENRON SCALE. Go left another screen and
examine Bubbles to cause another cutscene. After the scene is over, save at the
CC Point, then head left a screen and enter the warp point to head off to Yemma
Forest.


Yemma Forest
¯¯¯¯¯¯¯¯¯¯¯¯
Items: Dragonbone Powder, HP Capsule Z (First Screen)
       Max Bean (Second Screen)
       Comfort Ring (Third Screen)
       Sleep Bracelet, Burn Capsule (Fourth Screen)

        Both Gregory and Bubbles will be computer-controlled allies for you in
all the battles. They DO have a limit they can take before they exit the battle,
but you will only really experience that during the expectable boss battle.
Bubbles has two attacks, one a plain attack and one that specifically stuns his
opponent (but does not stun them), and can heal himself. Gregory can hit the
entire party of foes, either dealing damage or blinding them, and can also hit a
single opponent specifically for three hits.

        In any case, walk right straight past the sparkling stump, and take the
lower path onto the next screen. Walk along a short bit and open the chest for a
DRAGONBONE POWDER. Head back a screen, then head up to the top wall, and go up
the slope onto the next area again.

        Take the upper right for a chest which contains an HP CAPSULE Z, then go
back down and take the lower right road. Head right to the next section of the
forest. Here, proceed right again, then drop down the ledge for a chest that
contains a MAX BEAN.

        Backtrack to the previous screen, then jump down the ledge at the
bottom, and head left to the next screen. Go left here and jump down a ledge,
then jump down three more ledges in succession. Head right and jump down from
there to find a chest with contains a COMFORT RING. Head up five ledges again
and make your way back to the previous screen.

        From here, head all the way right along the bottom of this part of the
forest to the next part. Head down from the entrance and open a chest for a
SLEEP BRACELET, then continue on right and save at the CC Point. Jump up the
nearby ledge to open a chest for a BURN CAPSULE, jump back down, then head right
into the next area. Head along the linear path for a bit longer and you will get
a cutscene followed by a boss fight.


---------------------------
BOSS BATTLE - RADITZ'S SOUL
---------------------------
Recommended Level: 26
7500HP
Drops: 3300EXP, 360AP

        Raditz's Soul has the exact same moveset as he did before, just beefed
up a lot, so the description of his attacks is also the same as before. You will
not be needing to worry about it half the time in any case, as you cannot Active
Guard Gregory or Bubbles. That said, Gregory and Bubbles should be treated as
non-factors in this battle except for the fact that they soak up a lot of damage
that would otherwise be directed at Goku. This only lasts for a few turns before
they flee from battle anyways.

        Goku should be fairly powered up by now, so be sure to get your hits in
with some Supers. Goku also begins to power up a lot once he hits Level 25 with
stat bonuses, so you should be in decent shape with Attack, Defense, and Tech
stats; start off with some Kamehamehas, and be sure to have the Comfort Ring
from earlier equipped to restore Ki every turn. Between the Comfort Ring and
your need to heal every so often you should be able to blast Raditz to pieces
before you run out of Ki.

        Raditz' first attack is a simple ki blast, where he will move into the
middle of whichever row his target is in, give off a flash of light and send out
a blast of energy. You will be expected to Active Guard against this attack just
after he moves into position, when he does his flash of light warmup before the
actual attack, so watch out.

        His second attack is a rapid attack, where he will instantly teleport in
front of his opponent and kick him twice for moderate-heavy damage for each hit.
His third attack involves the same teleportation, but instead of kicking, he
will do some rapidfire punches. Both attacks can be Guarded against as soon as
he teleports in, which is a very short time frame, so be wary and watch out for
it.

        Later on, Raditz will start getting even more vicious and uses Max
Energy Blast, which sends multiple blasts of ki at each of your characters. You
can only use Active Guard for one character for multi-character attacks, so be
careful and stick to the character with lower health if you have the reflexes
and foresight for it (this can only be guarded against after his cutscene for
the technique). Another favorite of his is Energy Blast, which will hit one
target four times for moderate damage each hit, which can again only be guarded
against after the cutscene. The ultimate culmination of his jacked-up difficult
is 2x Energy Blast, which does an Energy Blast to both characters, and has to be
Guarded against after the cutscene.



        After the battle, Raditz ditches up. What follows is that you will have
to manually backtrack to King Kai's Planet.


King Kai's Planet
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Head right a screen once you get in and talk to King Kai. After another
scene, save your game and the chapter will end.


 ______________________________________________________________________________
 ______________________________________________________________________________
           Chapter Ten: The Lost Dragon Balls! A Long Path to Victory
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 [CH10]

Kame House
¯¯¯¯¯¯¯¯¯¯
        After a couple of scenes, you will be given free control. Leave to the
overworld, and head off to Baba's Palace.


Baba's Palace
¯¯¯¯¯¯¯¯¯¯¯¯¯
        Head up the first hut, and then into the second hut, and talk to Baba
for another scene. You will get both Goku to fill out the party and the Dragon
Radar.

        Go out and off to the overworld map. Now, you have the four-star Dragon
Ball already that was on Gohan's hat, so you have six more to recover. Five of
them can currently be obtained in any order, from five new locations that are
all flashing and cursored on the map. Before you head anywhere, however, make
your way to Korin's Tower (via the Sacred Land or Korin).


Korin Tower
¯¯¯¯¯¯¯¯¯¯¯
Items: Korin's Staff

        Go up the stairs and talk to Korin, who will give you KORIN'S STAFF,
which is a HIGHLY USEFUL Capsule that replenishes your Ki as you walk around.
Head over right to the pod thing and jump up from there to Kami's Temple.


Kami's Temple
¯¯¯¯¯¯¯¯¯¯¯¯¯
Items: Demon-Wolf-Crane S-Combo Memo, Demon Cannon S-Combo Memo,
       Y-Yajirobe (Skill)

        Head over and talk to Yajirobe, who will teach Krillin the Ultimate
Skill 'Y-Yajirobe?', which summons Yajirobe to heal all allies and disable
enemies from fighting. Head inside the actual temple, and go down the ladder on
the left side of the front area. Downstairs, examine the door for a DEMON-WOLF-
CRANE S-Combo memo.

        Go back up to the main hallway, then jump up the ladder in the center.
Up here, examine the beds for the DEMON CANNON S-Combo memo. Talk to Kami as
well; if you have caught enough monsters using Tien's Evil Containment Wave, he
will give you a reward.

        After, head out to the overworld map. My recommendation is that you make
your first stop be the Pirate Cave, which is a fairly easy area with an easy
boss. However, you should also buy the Rubber Boots Capsule from West City if
you have not already, as there will be some electric fields around the place.

        Try to enter the underwater cave northeast of the Kame House, and you
will be prompted to go to Dr. Briefs' house. Head off to West City.


West City
¯¯¯¯¯¯¯¯¯
        Head over to Dr. Brief's Capsule Corp. dome and enter. Inside, go up the
left staircase and talk to Dr. Briefs to prompt a cutscene. You will obtain a
Submarine. Head back out onto the overworld map and enter the cave, now labelled
the Pirate Cave.


Pirate Cave
¯¯¯¯¯¯¯¯¯¯
Items: Recovery Fruit, Satellite Laser, Striker's Crest (First Screen)
       Dragon Stone, Swift Boots, Fighter's Crest (Basement from First Screen)

        Start off by heading north (the stairs offer nothing). Ignore the button
and most definitely do not walk into the electricity; instead, head down to the
left, go through the door of the broken down inner room, and open the chest for
a RECOVERY FRUIT. Go out the doorframe and continue on taking the lower left
path. Go up the stairs and continue down and right and open the chest for a
SATELLITE LASER. Go back to the doorframe of the wrecked room, and proceed left,
this time taking the upper left path. Go up and examine the green robot
mechanism as soon as the '!' symbol appears above your head (get too close and
it will hurt you with its electric field if you do not have the Rubber Boots on)
and you will start up a fight.

------------------------------
MINIBOSS BATTLE - PIRATE ROBOT
------------------------------
Recommended Level: 29
4000HP
Drops: 5400EXP, 240AP, 750Z, Scrap Iron, Satellite Laser
Resistant to Ice

        Technically this is not really a boss battle, as the Pirate Robot is a
regular enemy, but the Pirate Robot is stronger enough than a normal enemy that
it can qualify as a mini-boss battle. In any case, the Pirate Robot has a
massive amount of HP, enough to qualify using entirely Super attacks throughout
the whole battle, so go for it.

        The Pirate Robot only has two attacks; most of the time it will use its
close combat attack, where it moves in, and clubs its foe with its sword for a
single heavily-damaging hit, around 200-300ish damage. Its second attack that it
very rarely uses, but doles out a lot more damage, is where it will go into the
center of its targets row, take out its machine gun arm, and shoot your
character about a dozen times, dealing moderate damage with each shot. That is
it. No super hit everyone shot.



        After the battle, go down and head west through the red door. In the
next area, go south and west again until you fall down a trap hole. Down below,
equip the Rubber Boots if you do not yet have them on, then head down the
hallway. Go right a bit, then up and examine the Pirate Robot to fight yet
another one.

        Head down and right after the battle is over. Open the door and head
upstairs. Up on the ground floor, continue north to the end, then go left and
open a hatch door. Downstairs, head south and save at the CC Point. Continue on
down and right and head upstairs.


---------------------------
BOSS BATTLE - GIANT OCTOPUS
---------------------------
Recommended Level: 29
10000HP
Drops: 12600EXP, 780AP

        Giant Octopus is actually fairly on the easy side, as he as only one
physical attack, which hits a single character for upwards of 250 damage, and
lower than that when guarded. However, it is in his other two attacks that he
can become annoying; he can use a technique that sprays ink across your entire
party, blinding those who are unable to resist, and his third technique sucks
out Ki from your party members.

        As such, here is how your likely party set-up will end up: Tien (who has
a naturally high Tech stat) and Goku (the same), along with a character who has
high defense. This third character should have his defense bolstered with a
Defense Ring or Protective Emblem, and will be the main guy to use Ki Drink
30s/50s on the other two characters whenever they run out of Ki, as well as any
health restorative items on the off chance you ever ened it (honestly, Giant
Octopus really does not deal that much damage). Meanwhile, Goku and Tien should
blast away at the Giant Octopus with their most powerful attacks.

        Giant Octopus will usually start out with an ink attack that causes
blindness to all your characters (but thankfully does not cause actual damage).
Another attack he will use often is to go straight up to his target and hit him
with his tentacles about seven or eight times for moderate damage each time. His
third, final, and most annoying attack actually costs you your Ki; Giant Octopus
will move to the back row, and suck in the Ki of all three of your characters.
Annoyingly enough, you can only Active Guard for one character, so choose the
character who is most vital (probably Tien or Goku) for keeping his Ki levels
up.



        Afterwards, you will be given the Five-Star Dragon Ball, and be put out
next to your submarine. However, do not leave just yet, instead, head north and
go above the hatch and head left between the upper wall and the wall of the
burned out room (there is a small invisible hole there) and open the chest for a
STRIKER'S CREST. Backtrack east a bit and open the hatch door, then head
downstairs. Down in the basement, head all the way left, then up to come to four
tombstones. Break the tombstones down and open the chest behind the last
tombstone for a DRAGON'S STONE. Highly useful, as it can be used in battle to
restore a little bit of HP of all party members and has infinite uses (but can
be used only in battle).

        Backtrack down the hall a bit to the flashing wall. You do not need a
Level 3 Ki Blast to break the wall open; however, you will need to hit it five
times to break a single section of wall, so do not freak out if two hits does
not finish it off. Head up all the way and go right and down to open a chest for
the SWIFT BOOTS, which is a Capsule. Equip the Rubber Boots (you basically need
them here) and go down the first stretch of the electric field to open a chest
for a FIGHTER'S CREST. Continue on down and leave the dungeon.

        Outside on the overworld map, head to the desert area slightly southwest
of East City and northwest of Kame House for your next dungeon. Bring along a
couple of Bind Recoveries.


Desert
¯¯¯¯¯¯
Items: Skill Fruit (First Screen)
       Agility Necklace (Second Screen)
       Phoenix Tail Feather (Third Screen)
       Evasion Crest (Fifth Screen)
       Ninja Boots (Sixth Screen)
       Empty Capsule (Seventh Screen)


        Walk north along the shallow pond of water at the beginning, and go to
the upper-left corner for a chest with a SKILL FRUIT. Move right and down onto
the next screen. Here, head up and loop around right and down until you get to
the bone at the end. Drop down, then head left and north to the giant skull.
Smash it open with a pair of Ki blasts, then go through the belly of the skull
and to the back. Go onto the next screen.

        Continue along the path until you get stopped by a piece of bone in the
skeleton, and shatter it open. Proceed onwards again down to the right. When you
come to the stone, ignore it for now, and instead head down to the left and to
the previous screen. Here, open the chest for an AGILITY NECKLACE. Retreat back
to the last screen, then go up and break the boulder. Head up to the left, and
jump up the ledge near where the skull is. Go down to the right and grab a
PHOENIX TAIL FEATHER from a chest. Go back down the ledge and break the skull
open, then head inside a cave.

        Move up to the rock in this area and break it open. Continue along
north, and at the split, go left and break the giant boulder blocking the way.
Head left and outside to open a chest for an EVASION CREST. Go back inside, then
take the opposite end of the split.

        Save at the CC Point in here, then loop around counterclockwise. Head
over the spine until you the head end of the skeleton, then go south and right.
Break open a rock and then some bones to get into the belly of the skeleton, and
head right to open a chest with NINJA SANDALS in it. Head back down left, then
continue left onto the next screen. In here, head up and break open an egg with
a Ki blast to trigger a cutscene and a boss battle.


------------------------
BOSS BATTLE - SAND EAGLE
------------------------
Recommended Level: 30
8800HP
Drops: 10800EXP, 720AP, 2200Z

        Much like the Giant Octopus before him, Sand Eagle is not that much of a
threat. This time around the boss actually has an attack that hits the entire
party and causing damage, but even that is only on the moderate amount of damage
side. However, the Sand Eagle likes to do heavy one-character hits that are
capable of inflicting a status effect, so you may wish to have your main
attacker with the CHA-LA equipped to reduce the likelihood of being affected by
negative status effects. It is also fairly easy to rack up damage, so if all
three of your characters are in sparking mode, go for an S-Combo that will
probably cause over 2000 damage.

        Sand Eagle's first attack is to move in front of a character and hit him
once for heavy damage, with the possibility of inflicting Darkness. This is
guarded against once he moves in. His second attack will be to move to the back
of his target's row, charge up a ball of yellow energy around his eyes, then
send it at his target, causing heavy damage with the possibility of causing
paralysis, which you should quickly use a Bind Recovery for. This is fairly
trick to Active Guard against; you get the prompt after hs finishes charging his
attack, but the timespan in which you can Guard it is very small.

        His final attack involves flying up slightly, wherein he will then flap
his wings, sending several bursts of air at his opponents, causing moderate
amount of damage per hit.



        After the battle, you will get the Six-Star Dragon Ball automatically.
Head left and open the chest for an EMPTY CAPSULE, which allows you to have
three Capsules equipped at all times. With this and Korin's Staff equipped at
all times, you can pretty much enter every single enemy encounter with full
Ki and blast away with Super Attacks all the time. That said, head down to the
left. Break open the rock and head into the next area, which is the first
screen, and you can exit out onto the overworld map.

        My recommendation is that you make your next stop Muscle Tower, in the
northeast glaciers, east of Holly Plains. Be sure to buy a couple of Bind
Recoveries beforehand if you have not got any left on hand. Rubber Boots are
also not quite a must but should be had for this area.


Muscle Tower
¯¯¯¯¯¯¯¯¯¯¯¯
Items: Senzu Bean (Second Floor)
       Double Capsule 50 (Third Floor)
       Energy Necklace (Fourth Floor)
       Thunder Capsule (Fifth Floor)

        Watch a scene, whereafter you will be thrust into a battle with a Red
Ribbon Survivor and an RR Northern Soldier. This is pretty basic cut and dry
beat your opponents up with a lot of power, so go for it. After, you will have
free reign to move again, and Suno will join you. Inside, head straight north up
and head up the staircase.

        On the second floor, smash open the wooden box to your south, then head
down and left. Break open some bricks with another Ki blast, then head left out
the door. Outside, circle around right and up the staircase, and enter back
inside. If you bought the Rubber Boots Capsule from the West City shop, good for
you, otherwise crossing the electric field will be a pain (if you have not yet
received the hint, equip the Rubber Boots if you have them).

        If you do not have the Rubber Boots, immediately heal your party once
you cross the first electric field, then head down and north the staircase. down
here, go south again and open the chest for a SENZU BEAN. Go back upstairs, then
head down to the left and open the chest here for a DOUBLE CAPSULE 50. Break
open the pile of bricks to your right and cross the gap in the floor.

        Head up through another electric field, break open the box, then go
through one more field. Heal up if necessary, then go up the two flights of
stairs to the fourth floor. Proceed down and smash open the crate, then go left
and break the door on the small shrine. Go inside and open the chest for an
ENERGY NECKLACE. Exit the shrine and continue left and up to the fifth floor.

        Move south here and break open the box, and claim a THUNDER CAPSULE from
the chest. Smash the right rock open with a single Ki blast and head outside
again. Loop around on the outer balcony to your left and head back inside. Here,
smash open a rock and head up, then save at the CC Point. Go and break a second
rock. Loop around to the left and then continue going counterclockwise in the
next hallway until you make it onto the sixth screen.

        After a cutscene, you will get another boss battle.


------------------------------------
BOSS BATTLE - GENERAL WHITE, EIGHTER
------------------------------------
Recommended Level: 30
4200HP (General White), 5000HP (Eighter)
Drops: 11400EXP, 780Z, 2700Z
Weak to Fire, Resistant to Ice (Eighter)

        General White is generally the weaker of your two enemies in that he has
lower HP, and he cannot use a move to raise his Defense. Add to that the fact
that he has a technique that can cause paralysis (which basically lasts at least
three turns if you do not use a Bind Recovery) and he can raise the Attack of
either one of them, he should be your target. Spare no expense in taking him
down; however, if he is down to 1200HP or less when all three of your mains have
Sparking Mode, do NOT use an S-Combo on him. Instead, continue attacking with
your Supers, taking care to not inadvertently start an S-Combo, until he falls.

        Once he is down, you can turn to Eighter and take him out with ease. A
Flame Glove equipped to a physical attacker such as Yamcha or Goku can help
here, but really now Supers are heavily abusable. That said, if you have an item
that causes heavy Fire damage, feel free to use it.

        General White's first attack is to move right in front of one of your
characters, hold his middle finger up for a few seconds, and then hit that
character with a single high-powered punch, which also has the possibility of
stunning. This cannot be guarded against right away, but instead must be waited
for for a couple of seconds while he is holding his finger up. His second
technique is to move forward slight, take out his gun and shoot a single high-
powered bullet at his target, causing high damage with the possibility of
paralysis. This is guarded against once he moves forward, but may be tricky
spotting for the center character. He can also raise one of the duo's attack.
Finally, he also has a 'normal' close-range attack, where he will close in on
his target and simply rapid-punch the character for several hits.

        Eighter's first attack is to move in close to his target, and pummel
your character with two high-moderate damage hits. Use the Active Guard as soon
as he moves into position. His second attack is even more vicious, where he will
slide into the back, and hit the ground with his arms, sending a spire of rock
to each of your party members, dealing a single heavy damage hit each, and can
only be Active Guarded while he is in the process of hitting the ground. Eighter
also will go to the center of his target's row, then fly into the air, belly-
flopping onto his opponent, with the possibility of confusing and dealing a
single heavy hit. Guard against once he begins to jump. Finally, Eighter can
also raise his own Defense.



        After, watch a scene, in which you will then be given the Three-Star
Ball, and be deposited on Muscle Tower's footsteps. Leave out onto the overworld
map. Your next stop should be the Yunzabit Heights, which is on the northwestern
most island on the map.


Yunzabit Heights
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items: Power Fruit, EXP Boost (First Screen)
       Double-Edged Seal (Second Screen)
       Max Bean, Bushido, Double Capsule 50 (Northeast Area of First Screen)
       Demon Fusion S-Combo Memo (Spaceship)
       Yunzabit Bomb, Selflessness Belt, Popo's Turban, (Ice Caves)

        Start by heading up and to the left. At the split, go down onto the ice
field (be sure to have your Silver Fur equipped in your red slot) and open the
chest for a POWER FRUIT, then head up the northern part of the split onto the
next screen. Continue along the straightforward path past another ice floor and
open the chest for a DOUBLE-EDGED SEAL. Retreat to the previous screen, and from
the split, go right past where you came in from.

        From the ice floor, go down for a chest that contains an EXP BOOST (this
should be used in a boss battle), then head north up the sloped curving hill and
take the upper right path onto the next screen.

        Here, head north and take the upper left path onto the next area, where
you should open a chest for a MAX BEAN. Retreat to the previous screen and head
east, then go north at the end across another icy field for a chest with
contains a BUSHIDO SPIRIT. Head straight south onto another field to grab the
final item of this section, a DOUBLE CAPSULE 50. After, backtrack to the former
screen.

        Back here, head left from the split, and up the hill and down the hill
onto some more ice, then go north to the next part of the Heights. Continue
along the path in the next section, and examine the alien spaceship from the
front to obtain the DEMON FUSION WAVE S-Combo memo. Head out the right side to
the next section, and then proceed right and north to yet another area.

        Save at the CC Point here, then head north for a scene. After, leave the
area, and go to Mt. Five Element. Head up to where Annin is, and talk to her to
watch another scene. After you get the Furnace Flame, head back to Yunzabit
Heights, go back to the ice, and examine it to melt it. Save, and then head into
the cave.

        Inside, go around the top and jump down the ledge to the floor below
into the Yunzabit Ice Caves.

        Start by going left and looping around. Go through the door to get to a
CC Point. Save, then head back out and continue on right up the slope. Go right
again at the split to get a chest with a YUNZABIT BOMB. Head back down a bit and
then continue left, and go through the door partially hidden by the overhead
slide.

        Inside, go right and up and open a chest for a SELFLESSNESS BELT, then
south out the second exit. Out here, pound away at the ice block twice for it to
fall down. Go back two doors onto the main section, and continue on left. Go
down at the left end for POPO'S TURBAN, then go up north. Hit the icicle twice
for it to fall down and give you a path across the gap. Go down the slide again,
then head right where the block should have filled in a gap earlier.

        Continue north and watch a cutscene, and then a battle.


----------------------------
BOSS BATTLE - RR POWER ROBOT
----------------------------
Recommended Level: 34
11800HP
Drops: 13800EXP, 840AP, 2800Z, Scrap Iron
Weak to Electricity

        Basically do not bother bringing in any character who has a low defense,
as the RR Power Robot is tough and will wreck you. That said, technically RR
Power Robot has a weakness to Electricity, but at this point in the game you
should not bother trying to use items on bosses just because they are weak to an
element. Instead, equip a Thunder Glove on one or more of your characters, and
have them use physical Super Attacks as opposed to Ki-based Super Attacks
(Goku's Meteor Combo can be particularly lethal in this battle), and be sure to
heal up often as RR Power Robot can easily wipe out a character in one attack if
you are not careful.

        RR Power Robot shares somewhat the same attack set as the RR Tundra
Robot, but not quite. Its first attack will be to move into the back its targets
row, draw back its fist and shoot its fist out, which will hit your character
and attack several times for VERY high damage. Its second attack is a variation
on this, with the same set-up of moving into the back row and drawing its fist
back, but the fist only hits you a couple of times, and for lighter damage. The
third attack it does the exact same set-up, but it then sends out both fists,
which hit four times, also for relatively moderate damage (in comparison to the
first hit). All three attacks are guarded against once the RR Power Robot draws
its fist back, and all three hit one character.



        After the battle is over, you shall obtain the One-Star Ball. Once the
scene is over, you will be deposited at the foot of the Heights. Exit out onto
the overworld, then go to the Devil's Toilet, shortly south of Baba's Palace.


Devil's Toilet
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items: Ki Necklace (Front Entrance)
       Shenron Scale, Large Bean, Ki Drink Z (Lobby Room)
       Evasion Secrets, Protective Crest, Double Capsule Z, Targeting Ring,
       Defense Necklace (Left Basement)
       Shenron's Nail, Freezing Card, Senzu Bean, Full Bracelet (Right Basement)

        At the beginning, head up the first staircase, then go right for a chest
which has a KI NECKLACE. Head up the second flight of stairs and into the mouth
of the devil statue. After a scene, open the three chests on the three platforms
from left to right for a SHENRON SCALE, LARGE BEAN, and KI DRINK Z. Head up a
bit, then save at the CC Point, then go down the left staircase.

        Down on the lower level, go down the short hallway, ignoring the right
path for a moment. You will hit a dead end that has an EVASION SECRETS. Go back
up slightly and head right into the next area. Walk up and down the stairs, grab
a PROTECTIVE CREST from the north, then head south and go left across more
stairs and back to the previous screen. Continue along left and north up until
you proceed into the next section of hallways.

        Head down right and south to another room, one that has a pain in the
rear end puzzle. Basically, you have several teleporter symbols, which I will
draw a small ASCII text map to represent. Teleporters of the same letter
correspond to each other. You just came in through Entrance 1. Chest numbers are
represented by numbers.


   Entrance 1       Entrance 2
      | |               | |
    o-- --o           o-- --o
    |     |           |     |       Chest 1 = Double Capsule Z
    |     |           |     |       Chest 2 = Targeting Ring
    |A   B|           |G   F|
    o-----o           o-----o          So basically, go from B -> C, open the
                                    chest that has the DOUBLE CAPSULE Z in it,
    o-----o           o-----o       then go from C -> B -> A -> D -> E -> F -> G
    |C    |           |     |       and open the chest on that platform for the
    |     |           |    E|       TARGETING RING, go back on teleporter G,
    |    1|           |D    |       then head back up through entrance 2.
    o-----o           o-----o
                                       Loop around counterclockwise in the next
    o-----o           o-----o       room to come to another big room of
    |     |           |C    |       hallways. Take the right path right at the
    |2    |           |     |       start here and follow along a short walkway
    |    G|           |    B|       in the next area for a chest that holds a
    o-----o           o-----o       DEFENSE NECKLACE inside. Go back to the last
                                    screen and head down and west and along the
    o-----o           o-----o       linear path until you get to the next area.
    |    E|           |D    |
    |     |           |     |          Start this room off by going right and
    |F    |           |    A|       down, and proceed west across the stairs at
    o-----o           o-----o       the threeway. Save at the CC Point in the
                                    next area, then go left and up for a scene
                                    and a boss fight by punching the statue.


-----------------------
BOSS BATTLE - GENTLEMEN
-----------------------
Recommended Level: 35
12800HP
Drops: 14700EXP, 660AP, 1200Z

        Besides having an odd name, the Gentlemen can be on the tough side,
dealing out heavy damage. However, he is also pretty weak on the defense side if
you have been upgrading your Skills - for example, my Goku was dealing 1500
damage per use of the LV3 Meteor Combination here at Level 37, and Tien was
similarly dealing about 1200 damage with Multi-Form Attack. Still, Gentlemen has
a nasty full-party attack that can paralyse, so you may want to have somebody
equipped with the CHA-LA or a Bind Bracelet.

        Gentlemen's first attack is to lash his tongue into the ground, where it
will come out of the ground and hit one of your party members, dealing heavy
damage. There is no forewarning to Active Guarding here; you have to watch out
for the flash over your character's head and Active Guard right away. Another
attack where you WILL get forewarning is where Gentlemen will move into his
target's row, then hover off the ground, fly over to his target, then smash down
on his target and rotate in a circle a few times to add more hits, causing heavy
damage for the overall attack, and is capable of causing Darkness. You will get
the prompt to Guard shortly after he rises into the sky.

        Gentlemen also has an evil evil attack, where he will move to the front
of the center row, then move his hands up, before summoning two electric orbs
and calling lightning down on all of your characters, causing multiple hits to
each with the possibility of paralysis. You have the opportunity to Active Guard
once he raises his hands and starts generating electricity, and you should
probably restore the status of anyone who is caught paralysed.



        After the battle, you will obtain a Dragon Ball Shard. Head up into the
blue teleporter to go back to the lobby room. Save at the CC Point, then head
down the right staircase. Go down south down the very linear hallway until you
hit the end, then go left to the next screen area. Continue on left and then
north after hitting the corner, then east across the stairs back to the previous
screen.

        Proceed right and north until you come to a split. Go right and south a
long stretch to a chest that contains a SHENRON'S NAIL, then head back north and
take the northern route. Loop around counterclockwise to come to another short
puzzle room. This one is different from the last; instead of having teleporters,
you have floating pods that take you from one platform to another platform, but
the concept of moving in between platforms is really the same. Entrance 1 is
where you come in from, and Entrance 2 is where you want to exit to.


   Entrance 2       Entrance 1
      | |               | |
    o-- --o           o-- --o
    |2    |           |     |       Chest 1 = Freezing Card
    |     |           |     |       Chest 2 = Senzu Bean
    |  G  |           |  A  |
    o-----o           o-----o          So go from A -> B -> C -> D and then open
                                    the chest there for a FREEZING CARD. From
    o-----o           o-----o       there on, go D -> C -> E -> F - > G, and
    |  B  |           |  G  |       open the chest at the end for a SENZU BEAN
    |C   E|           |     |       before continuing on out the exit.
    |     |           |  F  |
    o-----o           o-----o          Loop around clockwise through the next
                                    room, and then south and around clockwise
    o-----o           o-----o       through the hallways to head into yet
    |  D  |           |     |       another area. Continue along the linear
    |     |           |B    |       hallways in the next area of hallways until
    |  1  |           |  A  |       you come to a split; head south to get a
    o-----o           o-----o       chest which contains a FULL BRACELET.

    o-----o           o-----o          Go back up to the split, then continue on
    |  D  |           |     |       heading right to the next area. Go south
    |    C|           |F   E|       and save at the CC Point, then head right
    |     |           |     |       and up to the statue. Hit it with a Ki blast
    o-----o           o-----o       for a scene followed by a boss battle.


--------------------
BOSS BATTLE - LADIES
--------------------
Recommended Level: 37
12300HP
Drops: 13200EXP, 720AP, 2800Z

        If you found that Gentlemen was easy, then you probably will not find
the same for Ladies, who dials the notch up big time for difficulty. While she
keeps some of the same attacks as Gentlemen does, what she does change she
changes for the worse, and becomes far more lethal. That said, Krillin can be a
big boon in this battle if you have him levelled up decently and his Ultimate
Skill 'Y-Yajirobe?' is at least Level 3. While Yajirobe will not be able to
finish off Ladies at all, he will restore your party big time. Other than
Krillin and of course Goku, you should pick whoever else has the highest Defense
stat in your group, and of course orient your accessories towards defense with
items such as the Protective Emblem or Defence Bracelet.

        Ladies' first two attacks are just like Gentlemen. Ladies' first attack
is to lash her tongue into the ground, where it will come out of the ground and
hit one of your party members, dealing heavy damage. There is no forewarning to
Active Guarding here; you have to watch out for the flash over your character's
head and Active Guard right away. Another attack where you WILL get forewarning
is where Ladies will move into his target's row, then hover off the ground, fly
over to his target, then smash down on his target and rotate in a circle a few
times to add more hits, causing heavy damage for the overall attack, and is
capable of causing Darkness. You will get the prompt to Guard shortly after he
rises into the sky.

        It is her multi-character attacks, of which she has three, where Ladies
gets really lethal. Her first attack from this category has her moving to the
back of the screen, before she breathes out a toxic breath that hits each of
your party members, dealing around 300-400 damage each and having a good chance
of poisoning. You Guard against this once she moves into the back row. Her
second multi-target attack invovles her hovering above the ground, much like her
second individual attack, before coming back down, while rain hits all of your
characters, dealing multiple hits for heavy damage altogether, all while
lowering their Defense. This is guarded against once she finishes rising in
altitude.

        Ladies final attack involves her moving forward to the center of the
screen, and shooting lasers out of her eyes at all party members, causing
multiple hits. This is guarded against once she moves into the center of the
screen.



        After the battle, you will get the second Dragon Ball Shard. With both
of the shards in hand, go back to the lobby via the red teleporter, leave the
Devil's Toilet, then head to Kami's Temple (go to Korin Tower and jump off the
right side on the top floor if you have not yet been there already for
reference).


Kami's Temple
¯¯¯¯¯¯¯¯¯¯¯¯¯
        Here, talk to Mr. Popo to initiate a cutscene with him and Kami. After,
you will gain the Two-Star Ball. Leave out onto the overworld map, where you
will then have a series of cutscenes. Afterwards, head out onto the overmap
again from Kame House, and go to Pilaf's Castle, which is direct north of Baba's
Palace.


Pilaf Castle
¯¯¯¯¯¯¯¯¯¯¯¯
Items: Seismic Energy Ray S-Combo memo, Kamehameha Fever S-Combo memo, Recover
       Capsule (First floor)
       Luck Necklace, Double Drink Z, Ki Capsule Z (Second Floor)
       Max Bean, Luck Fruit (Pinball Room)
       Skill Fruit, Range Belt, Perfume, Binding Card, Speed Crest (Upper Level)

        After a short scene, head into the 'castle'. Reequip your accessories as
Goku has left, then examine the portrait of Pilaf to get the SEISMIC ENERGY RAY
S-Combo memo. Head left up the staircase and north into the next area. Go in the
path of the arrows, and save at the CC Point before moving right. Examine the
mirror for a KAMEHAME FEVER S-Combo memo, and go north for a chest with a
RECOVER CAPSULE (ignore the chest next to the mirror).

        Head south from here, and go left at the end and press the switch on the
wall to cause a bridge to extend across the gap south of you. Go and save at the
CC Point again, then head down and across the bridge and off into the next area.

        Upstairs, save at the CC Point, then head right. Go down to head
outside, and jump up the ladder. Grab a LUCK NECKLACE, then go back inside.
Equip the Rubber Boots, then go up the north hallway through three electric
fields, then go up to the right for a DOUBLE DRINK Z. Go left and down and open
another chest for a KI CAPSULE Z, then press the panel on the wall to extend a
bridge across the gap. Save at the CC Point again, then head back up north and
go through the door in the northwest corner.

        In this bizarre room, go up to the right and open the chest alongside
the right wall for a MAX BEAN, then go up to the left to open another chest in
the northwest corner for a LUCK FRUIT. Head up through the door at the end to
activate a scene, with a boss battle to follow.


----------------------------
BOSS BATTLE - BRONZE PINBALL
----------------------------
Recommended Level: 35
6000HP
Drops: 5100EXP, 450AP, 1300Z, Scrap Iron

        This guy is impervious to all status effects, so if you are one of those
people who have been going through trying to blind bosses at the beginning of a
battle with a Darkness Card or whatever, it will not work here. That said,
however, Bronze Pinball is basically a pushover, with no special attacks; just
one single-character attack that barely hurts, and a full-party attack that just
inflicts damage, and which it rarely uses, so go wild with your Super attacks to
take it out.

        Pinball's first attack deals moderate-heavy damage, and you will simply
have to react to the prompt as it comes before the Bronze Pinball makes any real
motions; after the prompt, the Bronze Pinball will roll around a bit, jump into
the air, then land on your characters, inflicting several hits of damage to each
party member. Thankfully, his other attack is less vicious, as he will roll to
the center of his target's row, then rush forward and ram his target, with the
Active Guard coming once he moves into the specific row. This also actually
deals less damage to one character than any one character from his all-party
attack, so is much easier to recover from.



        After the battle, you will automatically be thrust into another battle.



----------------------------
BOSS BATTLE - SILVER PINBALL
----------------------------
Recommended Level: 35
7000HP
Drops: 6600EXP, 480AP, 2000Z, Scrap Iron

        Much like Bronze Pinball before it, Silver Pinball is impervious to
status effects, so do not bother trying to do anything. Moreover, Silver Pinball
actually seems to be weaker than Bronze Pinball, as in my experience it dealt
out less damage in its attacks than Bronze Pinball did. It changes its moveset
up, but it still has only two attacks, one hitting a single character and one
hitting the full party.

        Silver Pinball's first attack and its only one-character attack involves
him moving to the back of its target's row, where it will jump a couple of
times; you must Active Guard while it is in its second jump. It will follow up
by throwing three mini-pinballs at your character that each cause light damage.
Silver Pinball's second attack will start off with a cue stick coming up from
behind it; when it does this is when you should Active Guard. After the cue
stick hits the Silver Pinball, it will move forward and hit all three characters
for moderate damage.



        Of course, where there is bronze and silver, gold must follow...


--------------------------
BOSS BATTLE - GOLD PINBALL
--------------------------
Recommended Level: 35
8500HP
Drops: 7800EXP, 540AP, 5000Z, Scrap Iron

        Gold Pinball is slightly tougher than the last two bosses, but not by
much, with its main saving grace being that it will probably take you an extra
turn to take it out due to its padded amount of HP. Other than that, same rules
apply as before, except that you may also want to heal up sometimes if you have
not been getting level ups (that restore your HP and Ki in the process) from the
last pair of battles. Use S-Combos or Ultimate Skills whenever you get into
Sparking Mode.

        For Gold Pinball's single character attack, it will roll right in front
of its target. The top of the Pinball will open up, and a hammer will come out,
before hitting your character twice, with the possibility of giving him Stun
status. You get the chance to Active Guard when the hammer comes out of the Gold
Pinball's top. Gold Pinball's party attack has somewhat the same movements; it
will stay in its position, but the top will open, and a crane will come out,
throwing grenades at all of your characters multiple times. You can Active Guard
with your chosen character once the crane and throwing hand comes out.



        Continue on through the door after you are done battling. Head left
along the castle hallways, saving at the CC Point, and onto the next screen
south at the end. In this room, examine the monitor on the right side for a
SKILL FRUIT, then press the button on the north machine for the crane to
operate. Go and open the chest on the platform for a RANGE BELT, then head south
to the next area.

        Break open the block next to the ladder, and save at the CC Point here,
before going up the staircase and south along the left wall. After you get
outside, head up to the left and open the chest for a PERFUME accessory. This is
a useful as hell accessory for Yamcha that lowers his defense but drastically
raises all his other stats, and although the item description does not mention
it, also gives him heavily increased accuracy, eliminating his single biggest
flaw.

        In any case, head up the nearby ladder, then enter the first small
building. Inside, open the two chests for a BINDING CARD and a SPEED CREST, then
go outside and continue along north. Save at the CC Point, drop down the nearby
ledge, then enter the hut.


-------------------------------
BOSS BATTLE - PILAF FUSION MECH
-------------------------------
Recommended Level: 38
15000HP
Drops: 18000EXP, 1200AP, 2500Z, Scrap Iron

        So here it comes, the final boss of Chapter 10. Thankfully, if you
managed to make it through the three Pinballs relatively unscathed, you should
have no problem with Pilaf Fusion Mech, who does not have any attacks that deal
an extraordinary amount of damage, and only has one all-character attack. If you
have Yamcha as one of your main three, equipping him with the Perfume accessory
you got earlier should make a big difference. You may want to stick to Ultimate
Skills here as opposed to S-Combos, and clear out Pilaf Fusion Mech's HP as
quickly as possible.

        Pilaf Fusion Mech's first attack is to move to the center of its
target's row, then hit him with its fist for moderate damage. This is Guarded
against once PFM moves into your character's row. Somewhat more powerful is
where Pilaf Fusion Mech will move right on front of your character, then zap him
with lasers for two moderately damaging hits. This is also Guarded against right
as soon as its moves into attacking position. Pilaf Fusion Mech's final attack
is to take its top head off, then throw it at your party members, where it will
ricochet and hit each party member for heavy damage. Aside from that, Pilot
Fusion Mech can also heal itself to the tune of 1500HP (of course, not enough to
overcome whatever damage you do in the same turn most likely).



 ______________________________________________________________________________
 ______________________________________________________________________________
          Chapter Eleven: Hang in there, Gohan! Piccolo's Harsh Training
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 [CH11]


Break Wasteland
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items: Foe Charm, Kami's Judgement, Blindfold Knuckle, Large Bean (Desert Area)

        Start off by breaking the dirty wall to your right with three Ki Blasts,
then head down to the right into a desert portion of the Break Wasteland.

        In here, head right and go up the ledge at the end and go left up top
for a chest which holds a FOE CHARM. Go back down the ledge, then head down a
bit and break open the three boulders. The chest behind it contains KAMI'S
JUDGEMENT. Head left from here and go south to the next section of Nemuria
Ruins.

        Go down and to the left to grab a BLINDFOLD KNUCKLE, then up to the
right into another little niche for a LARGE BEAN. Go down and then start east
for a scene, after which you will have a scene in which Piccolo shall leave the
party. Save at the CC Point, then head on north. In the next section you will
get another cutscene, in which Gohan enters the Nemuria Ruins.

Nemuria Ruins
¯¯¯¯¯¯¯¯¯¯¯¯¯
Items: Max Bean, Spirit Light, Comfort Bracelet, Giant Missile, Large Bean,
       Ki Drink Z, Recovery Crest (Gohan's Side)
       Large Bean, Ki Drink Z, HP Capsule 50, Energy Necklace (Piccolo's Side)
       Phoenix Tail Feather, Skill Necklace, Invigoration Ring, Recover
       Capsule

        Head north and go right a bit, and open a chest for a MAX BEAN. Go left
from here and up the staircase. Head right, and at the split go up (the right
path is a dead end with no times). At the top, with another split go left and
down the stairs to grab a SPIRIT LIGHT. Head back up the stairs, then continue
on right to the second area of the ruins. Here, go up and right for a chest with
a COMFORT BRACELET.

        Go back to the first screen, then backtrack all the way to the first
staircase that you used to get onto the ramparts. Head underneath the top
platforms to go behind it, then head up the left side. Go behind the staircase
at the end for a chest which holds inside a GIANT MISSILE, then cross the gap
via the two staircases. Head north into the next screen.

        Walk up the staircase to your left in here, then go right and open the
chest for a LARGE BEAN. Walk back left and then proceed to go north. Loop around
clockwise down the stairs and watch a scene. Afterwards, head right and save at
the CC Point, then head right some more and out into the next area.

        Here, go underneath the overhead walkway and open the chest for a KI
DRINK Z, then go north a screen. Walk up the left staircase, then loop around
the walkway to the end. Open the chest at the bottom for a RECOVERY CREST, then
go over and examine the object on the floor to obtain the Battery. Backtrack to
where the CC Point was, save there, then head left. Examine the robot to start
up a scene, after which you will have a perspective change to Piccolo.

        As Piccolo, head up north into the next area of the Break Wastelands and
watch a scene. Once you make it into the Nemuria Ruins, then head up to the
right. Open the chest for a LARGE BEAN, then go up the staircase and loop around
the walkway until you get to the ground floor again. Head left to open up a
chest which contains an HP CAPSULE 50, then go north. Grab a KI DRINK Z from the
northwest corner, then head off to the next area.

        Head up the staircase on the far left side of the bottom section. At the
split, open a chest up from the north side for an ENERGY NECKLACE, then head
left and downstairs. Hit the rock with your Ki blast to push the rock into the
gap, then go up a slight bit for a scene.

        Save at the CC Point, then head right along the top portion of the
screen. Go right a screen, then north a screen. Go up the right staircase and
hit the rock with a ki blast to push it into the gap. With that done, you will
need to do some backtracking; go to the screen just one area north of where
Piccolo entered the Nemuria Ruins from, and go to the southern entrance to that
room.

        Go right from the start here to another screen. In this section, ignore
the first staircase and take the second; once you get to the split on the
walkway, go north and loop around, then on the ground floor head up and open a
chest for a PHOENIX TAIL FEATHER. Go back to the split on the walkway, then go
down to the right. Walk around counterclockwise to the left side of the SKILL
NECKLACE, then go up north another room. Go up to the right side and open the
chest for an INVIGORATE RING, then go to the left end for a RECOVER CAPSULE. Go
north (where a gap earlier was filled in by a rock) and loop around to a CC
Point, where you should save your game at. Continue along for a cutscene and a
boss battle.

--------------------------------
BOSS BATTLE - EXCAVATED ROBOT V2
--------------------------------
Recommended Level: 37
11000HP
Drops: 10200EXP, 680AP, 650Z, Diamond

        Hopefully you have been levelling Gohan up a bit, because once he hits
Level 35, he begins to get god-mode stat bonuses, with +3 in Attack and +2 in
everything else except for Recovery per level. Adding a couple of levels onto
him after that should give you sufficient preparation for this battle, as well
as levelling up his Masenko and Piccolo's Evil Assault to MAX Level to create a
Demon Cannon S-Combo when both are in Sparking Mode. Other than that, however,
the Excavated Robot v2 is nothing special; if you used Piccolo during most of
your fights in Chapter 10 and he managed to survive through that gruelling
marathon, then ERv2 is nothing in comparison.

        V2's first attack involves it going into the row of its target, where it
will generate some energy from its head and rush forward, ramming your character
with its screw hands for a single attack that does a moderate amount of damage.
This is guarded against as soon as it moves into its position. Another one-
character attack V2 uses involves it going into its target's row, where it will
pick up a grenade from the ground, then throw it at your character. The Active
Guard prompt is a bit more tricky for this one; watch for the object on the
ground, then once it begins to get picked up is when you need to Guard.

        V2's third attack is a variation on the first one, but it will move in
close to its target, then ram your target several times with its screws for
moderate damage. This is also a bit tricky to Guard against, as you need to do
it right while it is in front of you, but the timing may be a bit hard to adjust
to. V2's final attack involves it shooting missiles out from its head. There is
no motion before it does this, so you need to watch and hit the button for your
character to Guard as soon as the flash comes up.



        After the battle, you will obtain the Devil's Bracelet. A pair of
cutscenes later you will go into the next chapter.

 ______________________________________________________________________________
 ______________________________________________________________________________
         Chapter Twelve: Show Us What You Got! The Fighters' Pulse
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 [CH12]


Kami's Palace
¯¯¯¯¯¯¯¯¯¯¯¯¯
        Watch a pair of scenes. Once you are done, head down to Korin Tower and
then the Sacred Land of Korin and onto the overworld map. From there, go to
Baba's Palace.


Baba's Palace
¯¯¯¯¯¯¯¯¯¯¯¯¯
        Go and talk to Baba in her palace. After a short scene, leave out onto
the overworld map, and go to Mutaito's Grounds, which is northeast of West City.


Mutaito's Grounds
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items: Ki-Blast Fruit (Inside Cave)
       Quad Siege S-Combo memo, Power Necklace (Bridge Area)
       Senzu Bean (Third Outside Area)
       Item Rush, Healing Bracelet (Second Cave)

        From the entrance, going right leads you to a dead end, so head into the
cave first thing. Inside, go north along the lengthy winding pathway for a while
up until you come to a split, and continue going along right, then down along
the looping road, ignoring the niche in the wall. Once you get outside, head up
the nearby staircase, and push the rock to your left into the gap via a Ki
Blast. Cross over the gap after and open the chest for a KI-BLAST FRUIT,
something which you may wish to use immediately.

        Head right from there and go past the staircase along the bottom cliff
as opposed to the top. Down here, walk along and break the stone, then head
along until you hit the gap in the bridge. Examine the gap here for the QUAD
SIEGE S-Combo memo, then go back to the previous screen. Go up the stairs, then
head right. Continue along east, then go down the stairs at the end. Head left,
and open the chest for a POWER NECKLACE. Head right from here onto the next
screen.

        Walk to the far right of this screen, and head up the stairs. Break open
the giant boulder and open the chest for a SENZU BEAN. Proceed back west a bit
and go up the staircase on the way. Save at the CC Point, then head right and
enter the cave. Inside, go north and do a U-Turn, then head left until you come
to a stone blocking your way. Break open the rock with a Ki Blast, then continue
on north again to the next area. Proceed north some more, then loop around and
head east (the hidden part in here is a three-way split) to yet another screen.
Go up the staircases here and then north to finally get an ITEM RUSH.

        Now, go back to the previous screen, and go back to the section before
the staircases where you have the roof hiding your character. This is a split
that you cannot see, go go up northeast for a HEALING BRACELET, then northwest
to proceed to the next screen. Head south from there, then west. Save at the CC
Point, and head north underneath the ceiling, where you will finally come in to
a scene and a boss battle.


--------------------
BOSS BATTLE - TPP-EX
--------------------
Recommended Level: 40
14000HP
Drops: 17400EXP, 900AP, 1800Z

Earthling Strike, Tien Fierce Attack, Krillin Rengeki, Yamcha Wolf Combination

        First and foremost; do NOT use any Ki-based attacks against the TPP-EX,
as it will merely absorb it and heal itself with it. Instead, you will have to
stick to physical combos, attacks, S-Combos and Ultimate Skills. That said, TPP
is fairly easy to defeat, so for the most part just smack away at him, but you
should level up all three guys' combo skills before the battle (Tien's Fierce
Attack, Krillin's Rengeki, and Yamcha's Wolf Combination). Combined they will
form the S-Combo Earthling Strike. You could also try to use Yamcha's Neo Wolf
Fist Combination if it's powered up fairly strongly.

        TPP's first attack involves where it will jump right in front of its
target, then aim its left hand at your character, charging a ball of energy,
before jumping to the back of the screen and firing a laser at its target. This
does a moderate-high amount of damage, and is guarded against while it is in the
process of jumping to the back of the screen. TPP's second attack involves it
going straight up to its target, then turning around and hitting your character
with its tail for a single heavily-damaging hit. This can be Guarded against as
soon as it moves in front of your character. A variation of this attack, which
involves the same set-up of moving right in front of your character and hitting
him with its tail, involves TPP shocking its target several times for moderate-
high damage, with the possibility of paralysis.

        TPP will also move close to but not in front of your character and hit
him with its fist once for high damage, with the possibility of Stunning. This
can be defended against once it moves into the attacking position. Another such
attack involves it moving in close again, but it hits its target a couple of
times for moderate damage, this time without the possibility of Stunning.



 ______________________________________________________________________________
 ______________________________________________________________________________
     Chapter Thirteen: The Ultimate Technique! The Power of the Spirit Bomb
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 [CH13]

        Watch a scene on King Kai's planet, in which you will get Bubbles Thing
and automatically learn the Kaioken. Head left a screen and go to Yemma Forest.


Yemma Forest
¯¯¯¯¯¯¯¯¯¯¯¯
Items: Demon Seal,  Super Sacred Water, Guard Sense

        On the last playthrough, you should have noticed some tree stumps that
were sparkling that you could not do anything. This time around, however, they
are the major focus of Goku's excursion here. Head right from the start to find
your first tree stump, and examine it to fix it. Go up to the northern wall and
head east up the hill to the next area.

        Here, head down the lower right path, then jump off the ledge at the
end. Go left a screen, and head down three ledges until you hit the second last
row; go down the left side, and examine the stump to repair it. Head back up,
and return to the previous screen. From the left end, go straight up and you
should see the door carved into the wall. Break it with two Lv3 Ki Blasts, then
head on forward. Continue right and open the chest for a DEMON SEAL before
destroying the last rock door, then go and examine stump #3 to repair it into a
tree.

        Move back south to the bottom of the screen, then go up the ledge and
head east to the next area. Go along the path until you come to a large stone
block, then hit it with your Lv3 Ki Blast to push it forward. Go back to the
previous screen, drop down the ledge to the bottom of the screen, then head
right.

        Back in this area, head right until you hit the CC Point. Save at the CC
Point, then go up the nearby ledge. Head left across the rock you pushed down
earlier, then go down a short jump and head right for a chest which contains a
SUPER SACRED WATER. Go up the this nearby rock and hit it to push it back, then
go left and jump back up. Head up northeast and open the chest for a GUARD
SENSE, then fix stump #4.

        Go back to the CC Point and save, then head right to the next screen.
Head north and fix the last stump, at which point a cutscene will activate. Go
back two screens. Jump up the ledge and head right to the next screen, then
examine the warp. Move around a bit in the next area to watch a scene.



---------------------------
BOSS BATTLE - RADITZ'S SOUL
---------------------------
Recommended Level: 38
12000HP
Drops: 6000EXP, 600AP

        Raditz's Soul is once again the exact same as before, so I will cheat
and repaste some of the stuff. In any case, Goku should be supremely powered up
by now with lots of stats bonuses accumulated over the last few chapters, so it
should be an easy thing. If you get to the Sparking Mode, use your Kaioken, an
Ultimate Skill, and you should dominate the next few turns.

        Raditz' first attack is a simple ki blast, where he will move into the
middle of whichever row his target is in, give off a flash of light and send out
a blast of energy. You will be expected to Active Guard against this attack just
after he moves into position, when he does his flash of light warmup before the
actual attack, so watch out.

        His second attack is a rapid attack, where he will instantly teleport in
front of his opponent and kick him twice for moderate-heavy damage for each hit.
His third attack involves the same teleportation, but instead of kicking, he
will do some rapidfire punches. Both attacks can be Guarded against as soon as
he teleports in, which is a very short time frame, so be wary and watch out for
it.

        Later on, Raditz will start getting even more vicious and uses Max
Energy Blast, which sends multiple blasts of ki at each of your characters. You
can only use Active Guard for one character for multi-character attacks, so be
careful and stick to the character with lower health if you have the reflexes
and foresight for it (this can only be guarded against after his cutscene for
the technique). Another favorite of his is Energy Blast, which will hit one
target four times for moderate damage each hit, which can again only be guarded
against after the cutscene. The ultimate culmination of his jacked-up difficult
is 2x Energy Blast, which does an Energy Blast to both characters, and has to be
Guarded against after the cutscene.



        Afterwards, you shall obtain the Spirit Crystal. Backtrack to King Kai's
Planet and talk to King Kai, where you will learn the Spirit Bomb in a cutscene.
A few scenes later, the chapter will end.


 ______________________________________________________________________________
 ______________________________________________________________________________
      Chapter Fourteen: The Saiyans Arrive! An All-Powerful Confrontation
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 [CH14]

        You will have a series of cutscenes, after which you can take control of
Gohan and Piccolo, in the Paprika Wasteland.

Paprika Wasteland
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items: Super Senzu Bean, Master's Scheme, Model Full Moon

        Head north from the start for a scene in which Krillin joins up. Go to
the next screen, where you should save at the CC Point, then continue on north.
Hit the large rock with three Ki blasts, then jump up the ledge and head right
to a small destructable rock covered by grass. Head south down into a hidden
path inside the cliff, jump down the ledge and open the chest for a SUPER SENZU
BEAN.

        Go back north, and head west, but not off the screen; instead, near the
exit, head south and shatter open another one of the small rocks, then go down
and open two chests for a MASTER'S SCHEME and a MODEL FULL MOON. Head back north
and onto the next screen. Walk left into the open area for a long scene, after
which you will have three battles in a row. The same strategy given below
applies to all three battles.


----------------------
BOSS BATTLE - SAIBAMAN
----------------------
Recommended Level: 40
1200HP
Drops: 1500EXP, 72AP, 120Z

        All things considering, you really should have no problem with fighting
the Saibaman in either your battle with Tien or with Yamcha, unless you are
really, really, severely underleveled. A single hit from a mastered or Level 4
skill should at the very least nearly kill the Saibaman, if not outright kill
him.

        During your third fight against the four Saibamen, the same thing
applies in that they are fairly weak overall and so not a big issue, though you
should focus on two enemies at a time to get some of them out of the way first.

        That said, the Saibaman shares the same three attacks as the C. Sai
enemy that is an encounter in the Paprika Wasteland. The first attack involves
it going straight up to your character and hitting him once for moderate damage,
and is guarded as soon as the Saibaman moves in front of your character. The
second involves it going to the center of its target's row, and spitting out
some sort of weird goop for moderate damage, and is Active Guarded against once
it moves into attacking position. Finally, on the rare occasion it may go up to
your character, latch onto him and expldoe, which is Active Guarded against once
it moves up to you.



        After the three battles and their scenes, head up northwest and go left
onto the next screen. Save at the CC Point here, equip some items onto Tien,
Krillin and Piccolo, then go north for some more scenes followed by a boss
battle. This boss battle will basically be repeated twice.


-------------------
BOSS BATTLE - NAPPA
-------------------
Recommended Level: 40
8000HP

        For this first battle, Nappa is fairly easy, as he only uses a single
attack to my knowledge, and has a fairly small pool of HP. Hit heavy and hard
with your Skills, and do not hesitate to use Ultimates. Once he loses all his
HP, he will use an attack called "Move It" the first time around, and after a
scene, the battle repeats itself, but he will add a second and third attack to
his arsenal. Through both battles, he only ever attacks one person at a time, so
you should have no problem with keeping characters healed.

        Nappa's first attack sees him moving slightly back and to the row of his
target, where upon he will gather a ball of his energy in his hands, then
quickly throw it forward at his target for a single moderate-heavy damaging hit.
This is guarded against once he begins to raise his hand, but the timing for
using Active Guard needs to be quick, as he is quite prompt about throwing his
energy ball.

        His second attack, which only shows up in battle number two, involves
the same start-up process; he will move slightly back into the row of his
target, and gather up a ball of energy, which is the timeframe in which you can
Active Guard in. Instead of throwing it, however, he will rush straight forward
and ram your character with it for a single heavily damaging hit. Another direct
attack involves him rushing straight forward and attacking his target several
times for moderate-high damage, of which can be guarded against once he moves
in.



        After the first two battles, you will have YET another scene, and can
then take free control of Piccolo and party again. Equip whatever equipment you
need to, and then go north off to another scene and another battle.


-------------------
BOSS BATTLE - NAPPA
-------------------
Recommended Level: 44
14000HP (First Battle), 8000HP (Second Battle)

        This battle gets changed up a bit as you will no longer have Tien
around, and Gohan will take his place. Nappa also gets an HP boost, and he gets
some more vicious attacks, including one that hits the entire party. You should
have one character that is dedicated to healing the party. Since this is the
fourth-last battle with multiple party members (five, if you count a certain
other battle) then do not be afraid to use an HP Capsule 50 to heal 50% of
everyone's HP. Other than, hit Nappa with all you have, and use the Demon Cannon
S-Combo (Piccolo's Evil Attack + Gohan's Masenko) when the opportunity comes up,
as their individual Ultimates either are not that strong or take time to charge
up.

        For the second battle, concentrate on the same strategy of having one
person heal every turn or every other turn. Since Nappa only has 8000HP this
time around, he should fall quite a bit more easily than previous.

        Nappa's first attack sees him moving slightly back and to the row of his
target, where upon he will gather a ball of his energy in his hands, then
quickly throw it forward at his target for a single moderate-heavy damaging hit.
This is guarded against once he begins to raise his hand, but the timing for
using Active Guard needs to be quick, as he is quite prompt about throwing his
energy ball.

        His second attack, which only shows up in battle number two, involves
the same start-up process; he will move slightly back into the row of his
target, and gather up a ball of energy, which is the timeframe in which you can
Active Guard in. Instead of throwing it, however, he will rush straight forward
and ram your character with it for a single heavily damaging hit. Another direct
attack involves him rushing straight forward and attacking his target several
times for moderate-high damage, of which can be guarded against once he moves
in.

        His fourth attack involves him moving into the center of his target's
row, wherein he charges up a ball of ki around his mouth and then fires it at
his target, dealing upwards of 1000 damage. Obviously this is vital to Active
Guard against, and can be done when he is in the back and begins to charge up.
His final Attack is 'Move It', which hits the entire party, heavily damaging
them with Ki blasts. You Guard against it right after the portrait of Nappa goes
across the screen and off.



        After the second battle, another scene takes place. Once it is over,
save at the CC Point, equip whatever accessories it is that you need, then head
up for another scene and another battle. If you need to level up, Pilaf's Castle
or the desert portion of Break Wasteland are both excellent training spots.


-------------------
BOSS BATTLE - NAPPA
-------------------
Recommended Level: 47
N/A (First Battle), 16000HP (Second Battle)

        For the first battle, do not bother with anything except for healing
whenever you fall below 600HP. Hit Nappa twice, then hit him four more times
with regular attacks so Goku can go through his "This one is for ___" spiel.

        In any case, even with Goku, Nappa's attacks still does a large amount
of damage, especially his mouth laser attack, which still easily does upwards of
1000 damage (though he thankfully very rarely uses it). The best way to act
against this is to further decrease the amount of damage that is already
decreased by performing Active Guards against Nappa's attack; I highly recommend
you equip Goku with the Detect Earring and Guard Earring. The first will allow
Goku to totally dodge some attacks that he successfully Guards against, and what
he does not dodge, the Guard Earring will reduce the damage on.

        Besides that, in your second battle with Nappa, hit him a couple of
times, then heal up totally once you hit Sparking Mode before going into
Kaioken. An upgraded Kaioken skill will not increase the number of turns you
have it active, but it WILL increase your stats to more than 'double' the amount
Level 1 Kaiken gives you, so I highly recommend you increase the skill to at
least Level 2, preferably Level 3 Kaioken before entering the battle. To give
you an idea of just how good it can be, I was dealing 7000 damage per turn with
a Maxed out Meteor Combination and Level 3 Kaioken activated. Just remember that
you MUST heal yourself up before using Kaioken, as once it deactives, you have
two turns in which Goku is left stunned, so you do not want to leave off with
almost no HP left.

        Nappa's first attack sees him moving slightly back and to the row of his
target, where upon he will gather a ball of his energy in his hands, then
quickly throw it forward at his target for a single moderate-heavy damaging hit.
This is guarded against once he begins to raise his hand, but the timing for
using Active Guard needs to be quick, as he is quite prompt about throwing his
energy ball.

        His second attack, which only shows up in battle number two, involves
the same start-up process; he will move slightly back into the row of his
target, and gather up a ball of energy, which is the timeframe in which you can
Active Guard in. Instead of throwing it, however, he will rush straight forward
and ram your character with it for a single heavily damaging hit. Another direct
attack involves him rushing straight forward and attacking his target several
times for moderate-high damage, of which can be guarded against once he moves
in.

        His fourth attack involves him moving into the center of his target's
row, wherein he charges up a ball of ki around his mouth and then fires it at
his target, dealing upwards of 1000 damage. Obviously this is vital to Active
Guard against, and can be done when he is in the back and begins to charge up.
His final Attack is 'Move It', which hits the entire party, heavily damaging
them with Ki blasts. You Guard against it right after the portrait of Nappa goes
across the screen and off.



        After you finally win the battle, another scene will occur, after which
you will get to go on to the final chapter.



 ______________________________________________________________________________
 ______________________________________________________________________________
      Chapter Fifteen: Battles Beyond Infinite! Explosive Power Unleashed!
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 [CH15]

        Now, technically there is only a couple of boss fights left in this
game, and that is that. However, there are still a bunch of items you can
collect from around the world, as well as a couple of odds-and-ends you can do,
as well as...wait for it...reviving your three dead characters, but I do not
wish to clutter up this chapter section up with it. However, it still works as
good levelling up and collecting some powerful items, and because after the
final boss fight there is no 'save' and 'after-game', you can do it now if you
want. If you choose to do, skip to the next and final walkthrough section.


Gizard Wasteland
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items: MAX Bean, Shenron Scale, Finisher Bean, Ki Drink Z (x2), Recover Capsule,
       Dragonbone Powder, Senzu Bean, Super Sacred Water (Inside Cave)

        After you are done, if you left, go back to Gizard Wasteland (northeast
slightly of Paprika Wasteland). Equip some good battle accessories on Krillin
and Gohan, then go north. Try to head inside and watch a scene.

        Inside the cave, as Goku, and head up and around. Equip either the Gas
Mask or Shenron's Blessing, then cross the gaseous floor and punch the fault in
the wall until it breaks. Open the chest behind it for a MAX BEAN, then head
down two ledges. Go left and open the chest for a SHENRON SCALE, then head right
into the poison field and destroy another section of wall. Grab a FINISHER BEAN
from the treasure chest from behind it, then go south and past another gaseous
floor.

        Jump up to the top floor, then head right and back down to open the two
chests here for a pair of KI DRINK Z (x2). Go back up and head north. Open the
chest for a RECOVER CAPSULE, then jump up the ledge and head to the next room.
Go right for a chest with a DRAGONBONE POWDER, then up and right for a SENZU
BEAN, and directly left from there for a SUPER SACRED WATER. Continue on up, and
take the right ladder and then another up to the top floor. Before you go
outside, equip the COMBO Up Capsule if you ever got it, then go out. Walk north
a bit for a scene, followed by a boss battle.


--------------------
BOSS BATTLE - VEGETA
--------------------
Recommended Level: 55
24000HP
Drops: 18000EXP, 3000AP

        Vegeta's battle theme is rocking good, so you should get into the mood
for the battle. I recommend you keep the battle strategy from with Nappa of
equipping a Detect Earring and Guard Earring on Goku, but if you went on the
various detours and picked up the Shenron's Rage accessory from Dragon Rock, you
may wish to replace the Detect Earring with that instead.

        That said, a lot of the same advice from Nappa's battle applies to
fighting Vegeta; keep yourself healed up above 1000HP, and heal yourself fully
before you use Kaioken. If you decide to level up a bit, you may want to add
some stat points into Recovery, as it can be a big life-saver for after you
finish using Kaioken. Use AP to level up Goku's HP a bit as well; the first
level only increases his HP by 50, but the next will increase it by 100, then by
150, and finally by 200 for a total of 500. This is vital because usually you
will deal enough damage while in Kaioken that Vegeta will bust out an "I am
Vegeta" move, which will increase all his stats for a short while.

        Vegeta's first move starts off with him moving close to but not in front
of Goku, and then ramming himself via teleportation into Goku's body and then
hitting twice more for moderate damage. This is guarded against once he is about
halfway between his standing position and Goku, right before he begins to
teleport himself. He also copies a move from Nappa; moving forward slightly,
Vegeta holds up his hand and summons a ball of ki, then throws it right at Goku.
This is of course guarded against shortly after he begins to hold his hand up.

        A third technique of his involves him moving forward slightly, then
jumps back and into the air, gathering energy around him before sending several
bursts of energy against Goku. The prompt for Active Guarding against this is
reasonably easy, as it happens once Vegeta begins to gather energy around him.
Just be sure not to fall for a false start when he moves forward towards Goku.
Vegeta also gets a few portrait stills attacks, the first of which he starts off
with "Zraaah" or something like that. When he does this, he gathers energy
towards himself then shoots it out again. Guard shortly after the portrait still
is over but not right after. There is also the "I am Vegeta" technique that he
uses after he loses about 50% of his HP, wherein he will raise all his stats.

        His biggest move, Galick Gun, also gets a quick portrait still, then he
puts his hands together and jumps into the sky before hitting Goku thrice with
his ki attack. You can Guard against this shortly but not right after the
portrait still rolls out.


------------------------------
BOSS BATTLE - GREAT APE VEGETA
------------------------------
Recommended Level: -, 50 (Gohan and Krillin battle)
12000HP

        The first battle you do not actually have to win, but it is still easily
in the realm of winnability, so for the sake of pride I will list a general
strategy here. Great Ape Vegeta does not really become any stronger. In fact, he
becomes a lot weaker, as he only has two moderately-damaging physical attacks a
moderate-high damaging ki attack that he rarely uses. Just go all out with
Kaioken and Meteor Combination to take him down. Or you could use Spirit Bomb
when you get into Sparking Mode (be sure you have about 1000HP before that so
you can survive two turns) to copy canon, plus it can deal upwards of 10000
damage, and even higher if you are leveled up more than the recommended level.

        For the second battle, Gohan and Krillin's first, just defend against
him the whole time until you get another scene, except to heal when necessary if
he focuses too much on one character.

        Great Ape's first move is to move forward slightly, then jump into the
air and land on jos. This is Active Guarded against once he moves forward
slightly, before jumping up. A variation on this is where he moves forward and
punches his with his fist. This again is Active Guarded as soon as he moves
forward. His final attack is his Super Breath Cannon, in which he will jump off
the screen, fire a giant beam cannon from his mouth on a separate screen, which
will then come forward and hit Goku/Gohan and Krillin. Timing for this is very
slim; once the screen change rolls back to your party member(s) is when you need
to Guard against it.



        After the two battles, another scene will play and you will fight
regular Vegeta again.


--------------------
BOSS BATTLE - VEGETA
--------------------
Recommended Level: 50
6000HP (First battle), 12,000HP (Second Battle)
Drops: 18000EXP, 3000AP

        These two battles here are why I recommended you both equip Gohan and
Krillin earlier with some accessories, as well as toggle the COMBO Up on the
Capsule list if you got it previously. Heal up quickly if you were low on HP at
the end of the last battle before starting to attack him. From now on, if both
party members fall low on HP, you can use either Gohan's Icarus or any of the
healing items you have on stock (considering this is close to the final battle
so later on it will not matter anyways).

        Hit Vegeta with the skills you have leveled up over the course of the
game, but when both characters are in Sparking Mode, use Gohan's Energy Blast
Barrage and Krillin's Scatter Energy Wave to create the Seismic Energy Ray
combo. With COMBO Up, you can deal one and a half damage to make a truly
devastating attack of around 3000-4000 damage.

        Vegeta's first move starts off with him moving close to but not in front
of Goku, and then ramming himself via teleportation into Goku's body and then
hitting twice more for moderate damage. This is guarded against once he is about
halfway between his standing position and Goku, right before he begins to
teleport himself. He also copies a move from Nappa; moving forward slightly,
Vegeta holds up his hand and summons a ball of ki, then throws it right at Goku.
This is of course guarded against shortly after he begins to hold his hand up.

        A third technique of his involves him moving forward slightly, then
jumps back and into the air, gathering energy around him before sending several
bursts of energy against Goku. The prompt for Active Guarding against this is
reasonably easy, as it happens once Vegeta begins to gather energy around him.
Just be sure not to fall for a false start when he moves forward towards Goku.
Vegeta also gets a few portrait stills attacks, the first of which he starts off
with "Zraaah" or something like that. When he does this, he gathers energy
towards himself then shoots it out again. Guard shortly after the portrait still
is over but not right after. There is also the "I am Vegeta" technique that he
uses after he loses about 50% of his HP, wherein he will raise all his stats.

        His biggest move, Galick Gun, also gets a quick portrait still, then he
puts his hands together and jumps into the sky before hitting Goku thrice with
his ki attack. You can Guard against this shortly but not right after the
portrait still rolls out.



        After you finally win, watch a number of scenes and the credit roll
before the game resets itself

 ______________________________________________________________________________
 ______________________________________________________________________________
                                Odds-and-Ends
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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 [ODEN]


Kami's Palace
¯¯¯¯¯¯¯¯¯¯¯¯¯
        After Chapter 15 starts, head out to the overworld map, where you will
automatically get called to Kami's Palace. Here, Mr. Popo will tell you about
his duplicate Dragon Balls. Unfortunately, they are in randomized locations, so
I cannot give you exact locations of where to find them. Before that, however,
head to Baba's Palace.


Baba's Palace
¯¯¯¯¯¯¯¯¯¯¯¯¯
        Go and talk to Baba, and she will offer to resurrect all three of the
dead Z-Fighters individually. Recruit all three into your party to once again
form your six-man party. Afterwards, head to East City.





        Equip the Dragon Radar Capsule, and on the overworld map, the locations
that have the Dragon Balls will be flashing, with cursors point towards them. In
each dungeon or area, use the Dragon Radar to find the exact location it is in
the area.

        Once you get to the point that it indicates in a dungeon, you will have
to examine around as it either will be on an examinable object already on on the
ground (which will also be examinable). It usually also tends to be at the end
of an area, ie. where you fought the boss of that place, but not always (if the
boss battle happens to connect close to the entrance then you better believe it
will be the furthest point away from the entrance), so get ready for a lot of
traveling around.

        In any case, you also recently acquired the Level 3 Ki Blast, and there
are a lot of obstacles around that need Lv3 to be broken, which contain some
goodies behind them, so check ahead to see if an area you need to visit for a
Dragon Ball also has something else you can get. Sometimes you will need to have
broken open some other boulders to get to an item; reference Chapter 8 for all
the Level 2 Ki items you could have gotten up to that point.

        As soon as you get the seventh Dragon Ball, you will automatically
summon Shenron, who gives you the following wishes.

Lots of experience points - Gives each party member 30,000EXP
Tons of AP - Gives each party member 5,000AP
Make me filthy rich - Gives you 100,000 zeni
To Go Somewhere New - Gives you an East City pass, which lets you go to the
                      screen west of East City's second screen
A really awesome item - Gives you Heavy Karate Outfit
To fight the ultimate enemy - Unlocks the secret boss of the game


        Your first wish around, you may wish to wish for 'A really awesome item'
as the Heavy Karate Outfit is a Capsule that slowly gives you EXP as you walk
around dungeon areas (not towns, though, as that would just be broken). If you
combine it with the Ninja Sandals, which reduce encounter rates (and they work
far, FAR better in dungeons with low-level enemies like the Training Ground)
then you can effectively replace monster fights with the HKO. Your second wish
should be "To Go Somewhere New", but you must first talk to the guy at the left
end of the second screen of East City after it has been destroyed for this wish
to show up. Finally, your last wish should be to "To fight the ultimate enemy"
to unlock the secret boss of the game. After, you can gather the Dragon Balls
and do any of the first three wishes as often as you want.




Kiwi Volcano
¯¯¯¯¯¯¯¯¯¯¯¯
Items: Adrenaline, Sacred Jewel

        Go north two screens from the entrance, and walk to the central area of
the third screen, then head right down the slope. Proceed left on the lower
floor to come to a Level 3 block. Break it and grab from the chests an
ADRENALINE and a SACRED JEWEL.


Mt. Frappe
¯¯¯¯¯¯¯¯¯¯
Items: Finisher Bean, COMBO Up

        Head north up the ledges at the beginning and into the next screen.
Continue going north in the next area and enter the caves. Inside, drop down the
bottom ledge, then head up left and melt the purple ice with two Ki blasts. Open
the chests for a FINISHER BEAN and a COMBO UP, the latter of which could ideally
be the most important Capsule in the game as it raises the attack power of S-
Combos.


Spinach Wastes
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items: Healing Bracelet, Finisher Bean, Agitator

        Head straight north up the ledge (you should have broken it earlier,
reference Chapter 8 for all the Level 2 Ki Blast items you can get from previous
sections), and break open the black rock with two Ki punches. Go inside, and
open a chest on the ledge for a HEALING BRACELET. Go back outside, go down to
the ground, then head right a screen, and continue right along the top end.
Break open the two grey boulders, and open the chest behind the second for a
FINISHER BEAN. Head right another screen, then go and jump up the ledge to where
the CC Point is. Go left from there to another black boulder. Shatter it to
pieces to get an AGITATOR.


Break Wasteland
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items: Shenron's Blessing, HP Capsule Z, Fortune Belt, HEAD-CHA-LA,
       Multi-Missile

        From the first screen, go up a bit and down to the right into the desert
portion. Here, go down a screen to the southern part, then head right until you
come to the black rock blocking off a cliff. Break it open, then jump up and
open the two chests for a SHENRON'S BLESSING and an HP CAPSULE Z.

        Go back to the entrance to Bleak Wasteland, then head to the northwest
section of the screen to find a black rock. Break it open for a FORTUNE BELT,
then go down south and head up northeast to the next area. Here, continue east
and loop around along the path and go to the northern exit to find your last
black rock in this area. Shatter it, then open the chests for a HEAD-CHA-LA and
a MULTI-MISSILE.



        Once you have finished getting all the Level 3 items, you should try to
wish for the 'To go somewhere new' wish with Shenron, which will give you a pass
to go to the west section of East City that you have been blocked off from for
most of the game. Note that to have this wish when summoning Shenron that you
must first go to East City after it has been destroyed and talk to the western-
most investigator, who will block you from going there. Once you make your wish
to the Dragon, you will get a pass that will allow you to head into the East
City Ruins. Head off to East City.


East City
¯¯¯¯¯¯¯¯¯
Items: Quad-Siege S-Combo memo, Platonic Energy S-Combo memo

        Obviously, the city is wrecked a bit, but there is still some stuff to
do here. First thing, talk to the center man in the first small area to get the
QUAD-SIEGE S-Combo memo, then head north to the next area. Talk to the man
wandering around the beginning part here in the decontamination suit for a
PLATONIC ENERGY S-Combo memo, then go left and talk to the man at the far left
to be allowed access into the Ruins.


East City Ruins
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items: Invigorate Ring, Blessing Belt, Ki Necklace, Senzu Bean, Saiyan Spirit,
       Oolong's Wallet

        Go up into the small fenced-off area at the start and open the chest
inside for an INVIGORATE RING. Go out of the fenced area and head up along the
left side, then break open the black rock wall at the northern corner and open
the cehst for a BLESSING BELT. Head down east now into the second screen of the
area.

        Here, go up the nearby stairs, and open the chest on the rooftop to
obtain a KI NECKLACE. Drop down the ledge to your right back to the ground floor
again, then go right and up to destroy another black wall that blocks a chest
with a SENZU BEAN. Go inside the building via the nearby door next to the
ladder.

        Inside, head up the left end behind a wall and open the chest for a
SAIYAN SPIRIT. Go and break open another black wall, then save at the CC Point.
Head out left, and open the chest for OOLONG'S WALLET, which gives you Zeni as
you walk around (though this comes a little bit late in the game to really be
useful...). That is everything else you can get in East City Ruins, so you can
feel free to leave right now.


East Mt. Paozu
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items: Full Necklace, Energy Seed, Popo's Turban, Dragon's Rage, Fortune Belt

        There is in fact a reason this is last, and in fact the items do not
even require Level 3 Ki Blast. Instead, the enemies specifically are on the
tough side, and given whatever levelling up you may have previously gotten while
touring for Level 3 items, it is better to be safe than sorry. There is also a
ridiculously high enemy encounter rate. Go west across the bridge and up a
screen, then head north a screen to the area with the sign. Here, head east to
the place called Dragon Rock.

        Go along the short path and obtain a FULL NECKLACE from underneath the
Dragon's Head, then go up to the left for two short paths; the right will take
you to a chest which contains an ENERGY SEED, while the left side has a POPO'S
TURBAN, which gives you a very useful 20% EXP boost in battle.

        Go back down to the statue of the dragon, then head up its left stone
foot and go up to the top of the ramp to get the DRAGON'S RAGE. Go back down the
paw, then head right and go around the small spiral and onto the dragon statue's
right paw. Head along to the end to get the FORTUNE BELT.

        Once you have wished for 'the ultimate enemy' from Shenron, a black orb
will appear in front of the dragon statue here. Enter it to fight the ultimate
boss of the game.




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 |[BEST]+                          4. Bestiary                        +[BEST]|
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Number: 1
Name: Saibaman (1200HP)
Locations: Paprika Wasteland, Gizard Wasteland
Drops: 1500EXP, 72AP, 120Z

Attacks
=======
1. Saibaman goes straight up to its opponent and hits him over the head once 
   with its arm, dealing moderate damage.

        GUARD: As soon as it moves right in front of your character.

2. Saibaman goes in to the center of its opponents row and spurts out some sort
   of strange liquid at its opponent, damaging him once for moderate damage.

        GUARD: As soon as it moves into the center row of your character.

3. Saibaman goes up to its opponent, then latches onto him, and explodes,
   killing itself and causing heavy damage to its opponent.

        GUARD: As soon as it moves right in front of your character.



Number: 2
Name: J. Sai (1500HP)
Locations: East City Ruins
Drops: 1800EXP, 84AP, 400Z, HP Drink 50, HP Drink Z

Attacks
=======
1. J. Sai teleports up to its opponent and hits him over the head once with
   its arm, dealing moderate damage.

        GUARD: As soon as it moves right in front of your character.

2. J. Sai teleports to the center of its opponents row and spurts out some sort
   of strange liquid at its opponent, damaging him once for moderate damage,
   and with the possibility of causing blindness.

        GUARD: As soon as it moves into the center row of your character.

3. J. Sai teleports up to its opponent, then latches onto him, and explodes,
   killing itself and causing heavy damage to its opponent.

        GUARD: As soon as it moves right in front of your character.



Number: 3
Name: C. Sai (1100HP)
Locations: Paprika Wasteland, Gizard Wasteland
Drops: 960EXP, 60AP, 150Z

Attacks
=======
1. C. Sai goes straight up to its opponent and hits him over the head once with
   its arm, dealing moderate damage.

        GUARD: As soon as it moves right in front of your character.

2. C. Sai goes in to the center of its opponents row and spurts out some sort
   of strange liquid at its opponent, damaging him once for moderate damage.

        GUARD: As soon as it moves into the center row of your character.

3. C. Sai goes up to its opponent, then latches onto him, and explodes,
   killing itself and causing heavy damage to its opponent.

        GUARD: As soon as it moves right in front of your character.



Number: 4
Name: K. Sai (1650HP)
Locations: East City Ruins
Drops: 1500EXP, 72AP, 180Z, Large Bean, HP Capsule 50

Attacks
=======
1. K. Sai goes straight up to its opponent and hits him over the head once with
   its arm, dealing moderate damage.

        GUARD: As soon as it moves right in front of your character.

2. K. Sai goes in to the center of its opponents row and spurts out some sort
   of strange liquid at its opponent, damaging him once for moderate damage,
   and with the possibility of causing blindness.

        GUARD: As soon as it moves into the center row of your character.

3. K. Sai goes up to its opponent, then latches onto him, and explodes,
   killing itself and causing heavy damage to its opponent.

        GUARD: As soon as it moves right in front of your character.



Number: 5
Name: T. Sai (1550HP)
Locations: East City Ruins
Drops: 1590EXP, 60AP, 230Z, Large Beam HP Capsule

Attacks
=======
1. T. Sai goes straight up to its opponent and hits him over the head once with
   its arm, dealing moderate damage.

        GUARD: As soon as it moves right in front of your character.

2. T. Sai goes in to the center of its opponents row and spurts out some sort
   of strange liquid at its opponent, damaging him once for moderate damage,
   and with the possibility of causing blindness.

        GUARD: As soon as it moves into the center row of your character.

3. T. Sai goes up to its opponent, then latches onto him, and explodes,
   killing itself and causing heavy damage to its opponent.

        GUARD: As soon as it moves right in front of your character.



Number: 6
Name: Pirate Robot
Locations: Pirate Cave
Drops: 5400EXP, 240AP, 750Z, Scrap Iron, Satellite Laser
Resistant to Ice 

Attacks
=======
1. Pirate Robot moves right in front of your character and hits him once with
   his rapier for heavy damage.

        GUARD: As soon as it moves into position in front of your character.

2. Pirate Robot moves into the center of its targets row and takes out a
   machine gun and shoots your character about a dozen times for moderate damage
   each hit.

        GUARD: As soon as it moves into the central position of your character's
               row.



Number: 7
Name: Skull Robot (2600HP)
Locations: Pirate Cave
Drops: 1950EXP, 120AP, 450Z, Scrap Iron, Multi-Missile

Attacks
=======
1. Skull Robot moves right in front of your character and hits him once with
   his rapier for heavy damage.

        GUARD: As soon as it moves into position in front of your character.

2. Skull Robot moves into the center of its targets row and takes out a
   machine gun and shoots your character about a dozen times for moderate damage
   each hit.

        GUARD: As soon as it moves into the central position of your character's
               row.

3. Skull Robot moves in front of his target, and stabs his target with his
   mechanical tail, inflicting numerous moderately-damaging hits that has the
   possibility of inflicting Paralysis.

        GUARD: As soon as it moves into the central position of your character's
               row.



Number: 9
Name: Red Ribbon Spy (2000HP)
Locations: Muscle Tower
Drops: 1800EXP, 120AP, 450Z, Scrap Iron, Jingle Village Bomb

Attacks
=======
1. Red Ribbon Spy moves up to its target's row, then shoots out two laser beams
   at its target that deals out several hits of damage.

        GUARD: As soon as it moves up or down a row (or turns to face completely
               horizontal for the center row).

2. Red Ribbon Spy moves up to its target's row, then rushes forward and hits its
   target once with a heavy hit that deals confusion.

        GUARD: As soon as it moves up or down a row (or turns to face completely
               horizontal for the center row).

3. Red Ribbon Spy moves up to its target's row, then shoots out a bunch of
   bullets that cause moderate damage per hit.

        GUARD: As soon as it moves up or down a row (or turns to face completely
               horizontal for the center row).



Number: 10
Name: Hired Rider (2900HP)
Locations: Pilaf's Castle
Drops: 2700EXP, 138AP, 580Z, Scrap Iron, Satellite Laser

Attacks
=======
1. Hired Rider moves up to its target's row, then shoots out two laser beams
   at its target that deals out several hits of damage.

        GUARD: As soon as it moves up or down a row (or turns to face completely
               horizontal for the center row).

2. Hired Rider moves up to its target's row, then rushes forward and hits its
   target once with a heavy hit that deals confusion.

        GUARD: As soon as it moves up or down a row (or turns to face completely
               horizontal for the center row).

3. Hired Rider moves up to its target's row, then shoots out a bunch of
   bullets that cause moderate damage per hit.



Number: 11
Name: RR Tundra Robot (2300HP)
Locations: Yunzabit Heights
Drops: 2100EXP, 120AP, 550Z, Scrap Iron, Yunzabit Bomb
Weak to Ki, Electricity, Resistant to Physical, Ice

Attacks
=======
1. RR Tundra Robot points his machine gun at his target and fires about a
   dozen shots for low damage each.

        GUARD: As soon as RR Tundra Robot points his gun.

2. RR Tundra Robot goes into the back of his opponents row, pulls his hand
   back, then shoots his hand out at his target, which jabs your character
   about five times for moderate damage.

        GUARD: As soon as RR Tundra Robot pulls back his fist.

3. RR Tundra Robot goes into the back of his opponents row, pulls his hand
   back, then shoots both fists out at his opponent, which fly by and hit
   your character four times.

        GUARD: As soon as RR Tundra Robot pulls back his fist.



Number: 12
Name: RR Deserter
Locations: Training Cave
Drops: 72EXP, 12AP, 40Z, HP Drink 30, Bind Recovery

Attacks
=======
1. RR Deserter moves in alignment with the character and shoots with a machine
   gun, causing several low-damage shots.

        GUARD: Right after it moves into position.

2. RR Deserter takes out a first aid kit and heals one of its allies for 25HP.



Number: 13
Name: Red Ribbon Survivor (650HP)
Locations: Muscle Tower
Drops: 678EXP, 54AP, 220Z, HP Drink 50, Ki Drink 30, HP Capsule 50

Attacks
=======
1. Red Ribbon Survivor goes to the center of his target's row, and throws a
   projectile at his target, which deals a single hit for heavy damage.

        GUARD: As soon as it moves into the center of its target's row.

2. Red Ribbon Survivor moves in alignment with your character and shoots with a 
   machine gun, causing several low-damage shots.

        GUARD: Right after it moves into position.

3. Red Ribbon Survivor takes out a first aid kit and heals one of its allies
   or himself.



Number: 14
Name: Red Ribbon Medic (650HP)
Locations: Yunzabit Heights
Drops: 720EXP, 60AP, 230Z, HP Drink 50, Ki Drink 30, HP Capsule 50

Attacks
=======
1. Red Ribbon Medic goes to the center of his target's row, and throws a
   projectile at his target, which deals a single hit for heavy damage.

        GUARD: As soon as it moves into the center of its target's row.

2. Red Ribbon Medic moves in alignment with your character and shoots with a 
   machine gun, causing several low-damage shots.

        GUARD: Right after it moves into position.

3. Red Ribbon Medic takes out a first aid kit and heals one of its allies
   or himself.

4. Red Ribbon Medic goes to the center of his opponent's row and throws a
   grenade at the target.

        GUARD: Right after he moves into the center of your character's row.



Number: 15
Name: RR High Soldier (730HP)
Locations: Yunzabit Heights
Drops: 780EXP, 60AP, 220Z, HP Drink 50, Ice Capsule

Attacks
=======
1. RR High Soldier goes straight up to one of your characters and hits,
   jabs, and kicks over a dozen times for low amounts of damage per hit.

        GUARD: As soon as the RR High Soldier moves in front of his target.

2. RR High Soldier goes straight up to one of your characters and punches
   him about a half dozen times.

        GUARD: As soon as the RR High Soldier moves in front of his target.

3. RR High Soldier goes straight up to one of your characters and hits
   him once with a fire punch for very strong damage.

        GUARD: As soon as the RR High Soldier moves in front of his target.



Number: 16
Name: RR Northern Soldier (700HP)
Locations: Muscle Tower
Drops: 720EXP, 54AP, 180Z, HP Drink 50, Battle Sense
Weak to Fire, Resistant to Ice

Attacks
=======
1. RR Northern Soldier goes straight up to one of your characters and hits,
   jabs, and kicks over a dozen times for low amounts of damage per hit.

        GUARD: As soon as the RR Northern soldier moves in front of his target.

2. RR Northern Soldier goes straight up to one of your characters and punches
   him about a half dozen times.

        GUARD: As soon as the RR Northern soldier moves in front of his target.

3. RR Northern Soldier goes straight up to one of your characters and hits
   him once with a fire punch for very strong damage.

        GUARD: As soon as the RR Northern soldier moves in front of his target.



Number: 17
Name: RR Ex-Sergeant
Locations: Training Cave
Drops: 120EXP, 18AP, 80Z, HP Drink 30

Attacks
=======
1. RR Ex-Sergeant moves in closely, twirls his wrench and attacks your
   character.

        GUARD: Right after he finishes twirling his wrench in a 360 motion once.

2. RR-Ex Sergeant moves in alignment with the character and shoots with a pistol
   like weapon causing multiple low-damage shots.

        GUARD: Right after he moves into position.



Number: 18
Name: RR Ex-Staff Sergeant (800HP)
Locations: Yunzabit Heights
Drops: 840EXP, 66AP, 280Z, HP Drink 50, Freeze Capsule

Attacks
=======
1. RR Ex-Staff Sergeant moves in closely, twirls his wrench and attacks your
   character.

        GUARD: Right after he finishes twirling his wrench in a 360 motion once.

2. RR-Ex Staff Sergeant moves in alignment with the character and shoots with a 
   pistol like weapon causing multiple low-damage shots.

        GUARD: Right after he moves into position.

3. RR-Ex Staff Sergeant goes to the center of his opponent's row and throws his
   wrench at the target.

        GUARD: Right after he moves into the center of your character's row.



Number: 19
Name: Female Bandit (440HP)
Locations: East Mt. Paozu
Drops: 480EXP, 42AP, 220Z

Attacks
=======
1. The Female Bandit will align up along a central position, then throw her
   chain weapon at her target for a single high damage hit.

        GUARD: As soon as she moves into her position for attacking.

2. The Female Bandit will move in close to her target, sending out a bunch of
   hearts at her target for several moderate-damage hits, causing Panic.

        GUARD: As soon as she moves in front of her target.

3. Female Bandit sends her ball and chain into the ground, then propels herself
   forward from the momentum and kicks her target for a single high-damage
   attack.

        GUARD: As soon as her ball and chain hits the ground, before she
                launches herself into the air.



Number: 20
Name: Snow Bandit Girl
Locations: Mt. Frappe, Holly Plains
Drops: 330XP, 30AP, 120Z, Freeze Recovery, Small Bean

Attacks
=======
1. The Snow Bandit Girl will align up along a central position, then throw her
   chain weapon at her target for a single high damage hit.

        GUARD: As soon as she moves into her position for attacking.

2. The Snow Bandit Girl will move in close to her target, sending out a bunch of
   hearts at her target for several moderate-damage hits, causing Panic.

        GUARD: As soon as she moves in front of her target.

3. Snow Bandit sends her ball and chain into the ground, then propels herself
   forward from the momentum and kicks her target for a single high-damage
   attack.

        GUARD: As soon as her ball and chain hits the ground, before she
                launches herself into the air.



Number: 21
Name: Bandit Queen (1400HP)
Locations: Mt. Paozu Dragon Rock, Paprika Wasteland, Gizard Wasteland
Drops: 1200EXP, 60AP, 440Z, Large Bean, HP Drink 30, Emerald

Attacks
=======
1. The Bandit Queen will align up along a central position, then throw her
   chain weapon at her target for a single high damage hit.

        GUARD: As soon as she moves into her position for attacking.

2. The Bandit Queen will move in close to her target, sending out a bunch of
   hearts at her target for several moderate-damage hits, causing Panic.

        GUARD: As soon as she moves in front of her target.

3. Bandit Queen sends her ball and chain into the ground, then propels herself
   forward from the momentum and kicks her target for a single high-damage
   attack.

        GUARD: As soon as her ball and chain hits the ground, before she
                launches herself into the air.

4. Bandit Queen moves to the center of the screen, then swings her ball and
   chain around once, hitting all party members once, dealing moderate damage.

        GUARD: Once she moves into the center of the screen.



Number: 22
Name: Bandit
Locations: Mt. Paozu
Drops: 156EXP, 18AP, 100Z

Attacks
=======
1. Bandit will move forward in front of your character (but not right in front)
   and slash at your character with his sword.

        GUARD: As soon as he moves into position hit the Guard button.

2. Bandit will move forward to try to attack your character, but the top half
   of his sword will break off and twirl to the left and offscreen, before he
   bashes the remaining half of the sword over your character. This attack is
   also capable of confusing its target.

        GUARD: Your prompt to guard against the attack will be shortly right
               after the top half of his sword breaks off and flies offscreen.

3. Bandit will move to the back of the screen and jump in the air, slashing the
   ground with his sword, sending a tremor through the earth and hitting your
   character.

        GUARD: As soon as he jumps into the air is when you should hit the
               respective Active Guard button.

4. Bandit can raise its Attack stat.



Number: 23
Name: Snow Bandit
Locations: Mt. Frappe, Holly Plains
Drops: 420EXP, 36AP, 120Z, Freeze Recovery, Small Bean

Attacks
=======
1. Bandit will move forward to try to attack your character, but the top half
   of his sword will break off and twirl to the left and offscreen, before he
   bashes the remaining half of the sword over your character. This attack is
   also capable of confusing its target.

        GUARD: Your prompt to guard against the attack will be shortly right
               after the top half of his sword breaks off and flies offscreen.

2. Snow Bandit moves to the back of the screen, then jumps into the air, with
   his sword slamming into the ground and sending a line of ice at each person
   in your party, causing a single high-damage hit of ice damage.

        GUARD: As soon as the Snow Bandit jumps into the air.

3. Snow Bandit moves forward and slashes his opponent once with his rapier for
   a very high damage hit.

        GUARD: As soon as he moves in front of his target.

4. Snow Bandit can raise his attack.



Number: 24
Name: Bandit King (1600HP)
Locations: Mt. Paozu Dragon Rock, Paprika Wasteland, Gizard Wasteland
Drops: 1440EXP, 60AP, 380Z, Medium Bean, Large Bean, Hermit Medicine

Attacks
=======
1. Bandit King will move forward to try to attack his target, but the top half
   of his sword will break off and twirl to the left and offscreen, before he
   bashes the remaining half of the sword over your character. This attack is
   also capable of confusing its target.

        GUARD: Your prompt to guard against the attack will be shortly right
               after the top half of his sword breaks off and flies offscreen.

2. Bandit King moves to the back of the screen, then jumps into the air, with
   his sword slamming into the ground and sending a line of rocks at each person
   in your party, causing a single high-damage hit of ice damage.

        GUARD: As soon as the Snow Bandit jumps into the air.

3. Bandit King moves forward and slashes his opponent once with his rapier for
   a very high damage hit.

        GUARD: As soon as he moves in front of his target.

4. Bandit King can raise his attack.



Number: 25
Name: Thief Fox
Locations: Mt. Paozu
Drops: 78EXP, 12AP, 95Z, Small Bean, Smoke Bomb, Zeni Boost

Attacks
=======
1. Thief Fox moves to the center of the screen between your character and the
   back end and shoots your character with a single high-damage hit.

        GUARD: As soon as he comes into position in front of you.

2. Thief Fox moves right in front of your character and hits him with a single
   high-damage hit.

        GUARD: As soon as he comes into position in front of you.



Number: 26
Name: Veteran Fox (890HP)
Locations: Devil's Toilet, Pilaf's Castle
Drops: 840EXP, 54AP, 350Z, HP Drink 50, Smoke Bomb, Opal

Attacks
=======
1. Veteran Fox moves right in front of your character and hits him with a 
   single high-damage hit.

        GUARD: As soon as he comes into position in front of you.

2. Veteran Fox moves in close and throws his knives at his target for a
   single high-damage hit.

        GUARD: As soon as he comes into position in front of you.

3. Veteran Fox moves in close, then dashes right past his target, causing
   a single high-damage hit in the process.

       GUARD: As soon as he comes into position in front of you.

4. Veteran Fox will flee, raising its targets Rage Gauge up a little bit.



Number: 27
Name: Racketeer Fox (630HP)
Locations: Muscle Tower
Drops:  600EXP, 42AP, 220Z, HP Drink 50, Smoke Bomb, Zeni Boost

Attacks
=======
1. Racketeer Fox moves right in front of your character and hits him with a 
   single high-damage hit.

        GUARD: As soon as he comes into position in front of you.

2. Racketeer Fox moves in close and throws his knives at his target for a
   single high-damage hit.

        GUARD: As soon as he comes into position in front of you.

3. Rackeeter Fox moves in close, then dashes right past his target, causing
   a single high-damage hit in the process.

       GUARD: As soon as he comes into position in front of you.

4. Racketeer Fox will flee, raising its targets Rage Gauge up a little bit.



Number: 28
Name: Sniper (1340HP)
Locations: Pilaf's Castle
Drops: 1800EXP, 84AP, 650Z, HP Drink 50, Double Drink 50, Recover Capsule

Attacks
=======
1. Sniper goes back and off the screen, and snipes a character, instantly
   killing him, with no chance to guard.



Number: 29
Name: Refugee (452HP)
Locations: Holly Plains
Drops: 540EXP, 48AP, 250Z, Ki Drink 30, Freeze Recovery, Freeze Ring

Attacks
=======
1. Refugee moves close to but not right in front of his target, and stabs his
   target with his knife four times.

        GUARD: As soon as he moves into an attacking position.

2. Refugee moves into the back area of the row of his target, takes out and sets
   up a tripod, and sends a missile at his target causing a single vicious
   high-damage attack.

        GUARD: Once he is finished setting up his tripod.

3. Refugee moves into the middle of the row of his target, then hurls himself
   forward and hits his target with a single high-powered punch.

        GUARD: As soon as he moves into the middle of his attacking row.

4. Refugee can also steal a random item.

        GUARD: Instantly, there is basically no prompting for this beforehand.



Number: 31
Name: Fugitive
Locations: Holly Plains
Drops: 450EXP, 42AP, 400Z, Ki Drink 30, Missile, Zeni Boost

Attacks
=======
1. Fugitive moves in front of his target, does a weird jiggle three times,
   then punches his target thrice.

        GUARD: Right after he does his weird jiggle thrice.

2. Fugitive can call on a Helper Robot.



Number: 32
Name: Piratess (700HP)
Locations: Pirate Cave
Drops: 780EXP, 54AP, 350Z, Medium Bean, Smoke Bomb, Amethyst

Attacks
=======
1. Piratess moves close to but not right in front of her target, stabs your
   character with a single hit, then rapid stabs him some more for several
   hits worth moderate damage each.

        GUARD: Right as soon as the Piratess moves in close to your character.

2. Piratess moves into the back of her target's row and hits him with a sort of
   projectile that deals a single hit and is able to inflict poison.

        GUARD: Right as soon as she moves into the back row of her target.



Number: 33
Name: Female Desert Bandit (640HP)
Locations: Desert
Drops: 660EXP, 54AP, 300Z, Small Bean, Dragonbone Powder, Opal

Attacks
=======
1. Female Desert Bandit moves close to but not right on front of your character
   and hits him several times with her rapier for moderate damage.

        GUARD: As soon as she gets close to your character.

2. Female Desert Bandit goes into the back of her target's row, and throws a
   dagger at her target that can poison (but does NOT do damage).

        GUARD: As soon as she goes into her attacking position in the back.



Number: 34
Name: Pirate (780HP)
Locations: Pirate Cave
Drops: 810EXP, 54AP, 300Z, Medium Bean, Attack Water

Attacks
=======
1. Pirate moves close to but not right in front of his target, then stabs your
   character once with a single heavy-damage attack.

        GUARD: Right as soon as the Pirate moves in close to your character.

2. Pirate moves into the center of his foe's row, lifts a barrel up, then 
   throws it at your character to cause a single hit dealing heavy damage.

        GUARD: Once he lifts his barrel up.

3. Pirate can raise his attack strength.




Number: 35
Name: Desert Bandit (680HP)
Locations: Desert
Drops: 690EXP, 54AP, 220Z, Medium Bean, Dragonbone Powder

Attacks
=======
1. Desert Bandit goes to the center of the screen, then hits all of your party
   members several times for moderate damage.

        GUARD: Once he moves into the center of the screen.

2. Desert Bandit moves right in front of his target and hits him once with his
   sword.

        GUARD: As soon as he gets close to your character.

3. Desert Bandit moves into the center of his foe's row, lifts a barrel up, 
   then throws it at your character to cause a single hit dealing heavy damage.

        GUARD: Once he lifts his barrel up.



Number: 36
Name: Rabbit Private 1
Locations:
Drops: 60EXP, 12AP, 60Z

Attacks
=======
1. The Rabbit Private moves right in front of your character and rapid-punches
   the character multiple times for low damage with each character.

        GUARD: As soon as he moves into position.

2. The Rabbit Private moves forward slightly in long-range alignment with
   its target, takes out a Molotov cocktail and throws it at the character to
   cause an explosion.

        GUARD: As soon as he moves into position.

3. The Rabbit Private moves right in front of your character and hits him once
   for a high-damage attack.

        GUARD: As soon as he moves into position.

4. The Rabbit Private moves right in front of your character and hits him once
   for a high-damage attack. In lead-up to his attack he will swing his rifle
   once.

        GUARD: As soon as he moves into position.



Number: 37
Name: Rabbit Elite Guard 1
Locations:
Drops: 72EXP, 18AP, 80Z, HP Drink 30, Ki Drink 30

Attacks
=======
1. The Rabbit Elite Guard moves right in front of your character and rapid-
   punches the character multiple times for low damage with each character.

        GUARD: As soon as he moves into position.

2. The Rabbit Elite Guard moves forward slightly in long-range alignment with
   its target, takes out a machine gun and shoots a high barrage of ammunition
   for low damage each shot.

        GUARD: As soon as he moves into position.

3. The Rabbit Elite Guard moves forward slightly in long-range alignment with
   its target, takes out a machine gun and shoots a single high-powered shot.

        GUARD: As soon as he moves into position.

4. The Rabbit Elite Guard moves forward slightly in long-range alignment with
   its target, takes out a Molotov cocktail and throws it at the character to
   cause an explosion.

        GUARD: As soon as he moves into position.



Number: 38
Name: Rabit Survivor 1 (450HP)
Locations: East Mt. Paozu
Drops: 510EXP, 42AP, 250Z, HP Drink 30, Ki Drink 30

Attacks
=======
1. The Rabbit Survivor moves right in front of your character and rapid-
   kicks the character multiple times for low damage with each character.

        GUARD: As soon as he moves into position.



Number: 39
Name: Rabbit Private 2
Locations:
Drops: 72EXP, 12AP, 40Z

Attacks
=======
1. The Rabbit Private moves right in front of your character and rapid-punches
   the character multiple times for low damage with each character.

        GUARD: As soon as he moves into position.

2. The Rabbit Private moves forward slightly in long-range alignment with
   its target, takes out a Molotov cocktail and throws it at the character to
   cause an explosion.

        GUARD: As soon as he moves into position.

3. The Rabbit Private moves right in front of your character and hits him once
   for a high-damage attack.

        GUARD: As soon as he moves into position.

4. The Rabbit Private moves right in front of your character and hits him once
   for a high-damage attack. In lead-up to his attack he will swing his rifle
   once.

        GUARD: As soon as he moves into position.



Number: 40
Name: Rabbit Elite Guard 2
Locations:
Drops: 90EXP, 18AP, 60Z, HP Drink 30, Ki Drink 30

Attacks
=======
1. The Rabbit Elite Guard moves right in front of your character and rapid-
   punches the character multiple times for low damage with each character.

        GUARD: As soon as he moves into position.

2. The Rabbit Elite Guard moves forward slightly in long-range alignment with
   its target, takes out a machine gun and shoots a high barrage of ammunition
   for low damage each shot.

        GUARD: As soon as he moves into position.

3. The Rabbit Elite Guard moves forward slightly in long-range alignment with
   its target, takes out a machine gun and shoots a single high-powered shot.

        GUARD: As soon as he moves into position.

4. The Rabbit Elite Guard moves forward slightly in long-range alignment with
   its target, takes out a Molotov cocktail and throws it at the character to
   cause an explosion.

        GUARD: As soon as he moves into position.



Number: 41
Name: Rabbit Survivor 2 (520HP)
Locations: East Mt. Paozu
Drops: 540EXP, 32AP, 200Z, HP Drink 30, Ki Drink 30

Attacks
=======
1. The Rabbit Survivor moves right in front of your character and kicks him
   once for high damage.

        GUARD: As soon as he moves into position

2. The Rabbit Survivor moves right in front of your character, swings his
   bayonet around, and hits your character with it, causing possible stunning.

        GUARD: As soon as he moves into position.



Number: 42
Name: Female Pupil (840HP)
Locations: Mutaito's Grounds
Drops: 900EXP, 60AP, 360Z, Medium Bean, Large Bean

Attacks
=======
1. Female Pupil moves to the front of her targets row and shoots a ball of
   energy at her target.

        GUARD: As soon as she moves into attacking position.

2. Female Pupil moves right in front of your character and hits him with her
   sword several times for mdoerate damage.

        GUARD: As soon as she moves in front of your character.



Number: 43
Name: Master (990HP)
Locations: Mutaito's Grounds
Drops: 1020EXP, 60AP, 550Z, Medium Bean, Hermit Spring Water, Hermit Milk

Attacks
=======
1. Master jumps into the back of her opponents row, then jumps again and slashes
   her sword, sending a shockwave of energy at her target for a single high
   damage hit.

        GUARD: Once she jumps while in the back.

2. Master moves to the front of her targets row and shoots a ball of
   energy at her target.

        GUARD: As soon as she moves into attacking position.



Number: 44
Name: Betrayer
Locations: Bamboo Forest
Drops: 60EXP, 12AP, 40Z

Attacks
=======
1. The Betrayer will come straight up to you, and hit you a couple of times for
   a medium amount of damage.

        GUARD: As soon as he comes into position in front of you.

2. The Betrayer will move to align with your character from a long-distance
   range, and shoot you multiple times with a gun.

        GUARD: As soon as he moves forward into his shooting position.



Number: 45
Name: Expelled Pupil (890HP)
Locations: Mutaito's Grounds
Drops: 870EXP, 60AP, 300Z, Medium Bean, Darkness Recovery

Attacks
=======
1. Expelled Pupil goes straight up to your character and attacks him with 
   several chops and kicks.

        GUARD: Right as soon as the Pupil moves in front of your character.

2. Expelled Pupil will go right in front of your character and use a solar 
   flare, which can blind (but does no damage).

        GUARD: Right as soon as the Pupil moves in front of your character.



Number: 46
Name: Pupil
Locations: Divine Crossing, Martial Arts Temple
Drops: 90EXP, 12AP, Small Bean, Darkness Recovery

Attacks
=======
1. Pupil goes straight up to your character and attacks him with several
   chops and kicks.

        GUARD: Right as soon as the Pupil moves in front of your character.

2. Pupil will go right in front of your character and use a solar flare, which
   can blind (but does no damage).

        GUARD: Right as soon as the Pupil moves in front of your character.



Number: 47
Name: Would-be Fighter
Locations: Divine Crossing
Drops: 156EXP, 18AP, 80Z

Attacks
=======
1. Would-be Fighter moves forward slightly in long-range alignment with his
   target, rapidly gathers a yellow orb of energy and sends it at your
   character.

        GUARD: Just a short fraction of a second after he begins to gather
               energy.



Number: 48
Name: Rowdy Fighter (1050HP)
Locations: Mutaito's Grounds
Drops: 1200EXP, 60AP, 500Z, Medium Bean, Dragonbone Powder, Hermit Medicine

Attacks
=======
1. Rowdy Fighter goes straight up to your character and attacks him with several
   chops and kicks.

        GUARD: Right as soon as the Instructor moves in front of your character.

1. Rowdy Fighter goes straight up to your character and attacks him with a 
   single short blast of an energy wave.

        GUARD: Right as soon as the Rowdy Fighter moves in front of your 
               character.

3. Rowdy Fighter moves forward slightly, generates a yellow beam of energy and
   shoots it at your character.

        GUARD: Very shortly after he begins to generate his ki attack.



Number: 49
Name: Instructor
Locations: Bamboo Forest, Martial Arts Temple
Drops: 120EXP, 18AP, Small Bean, Medium Bean

Attacks
=======
1. Instructor goes straight up to your character and attacks him with several
   chops and kicks.

        GUARD: Right as soon as the Instructor moves in front of your character.

1. Instructor goes straight up to your character and attacks him with a single
   short blast of an energy wave.

        GUARD: Right as soon as the Instructor moves in front of your character.

3. Instructor moves forward slightly, generates a yellow beam of energy and
   shoots it at your character.

        GUARD: Very shortly after he begins to generate his ki attack.



Number: 50
Name: Princess' Servant (300HP)
Locations: Princess Snake's Mansion
Drops: 210EXP, 24AP, 160Z, Medium Bean, Poison Recovery

Attacks
=======
1. Princess' Servant will move right in front of your character and hit him once
   with her hands, with the possibility of dealing damage.

        GUARD: As soon as she moves into her attacking position.

2. Princess' Servent moves into the back row of the central row, and shoots a
   wave of fire at all targets, hitting thrice.

        GUARD: As soon as she moves into her attacking position and begins
               gathering the fire in her hands.

3. Princess' Servant will move right in front of your character and hit him once
   with her hands, with the possibility of dealing poison.

        GUARD: As soon as she moves into her attacking position.



Number: 51
Name: Princess' Guard (320HP)
Locations: Princess Snake's Mansion
Drops: 240EXP, 12AP, 180Z

Attacks
=======
1. Princess' Guard will move right in front of your character and hit him once
   with her hands, with the possibility of dealing damage.

        GUARD: As soon as she moves into her attacking position.

2. Princess' Guard moves into the back row of her target's row, and shoots a
   beam of energy at him, hitting thrice.

        GUARD: As soon as she moves into her attacking position and begins
               gathering the blue beam of energy.

3. Princess' Guard will move right in front of your character and hit him once
   with her hands, with the possibility of dealing poison.

        GUARD: As soon as she moves into her attacking position.



Number: 53
Name: Raider
Locations: Training Cave
Drops: 120EXP, 18AP, 180Z, Ki Drink 30, HP Drink 30

Attacks
=======
1. Raider moves slightly to be aligned with a character, and shoots him from
   long-distance with a gun for a single highly-damaging shot.

        GUARD: Right after she moves into position.

2. Raider moves right in front of your character and hits him with a single
   high-powered attack, which can cause stunning.

        GUARD: Right as soon as she moves in front of you.



Number: 54
Name: Thug (500HP)
Locations: East Mt. Paozu
Drops: 660EXP, 48AP, 350Z, Small Bean, Evasion Secrets

Attacks
=======
1. Thug moves right in front of her target and shoots a single bullet at her
   target.

        GUARD: As soon as she moves in to shoot.

2. Thug moves right in front of her target and shoots a barrage of bullets at
   her target.

        GUARD: As soon as she moves in to shoot.

3. Thug moves right in front of your character and hits him with a single
   high-powered attack, which can cause stunning.

        GUARD: Right as soon as she moves in front of you.



Number: 55
Name: Grave Robber (980HP)
Locations: Devil's Toilet
Drops: 960EXP, 60AP, 390Z, HP Drink 50, Battle Sense, Amethyst

Attacks
=======
1. Grave Robber moves right in front of her target and shoots a single bullet 
   at her target.

        GUARD: As soon as she moves in to shoot.

2. Grave Robber moves right in front of her target and shoots a barrage of 
   bullets at her target.

        GUARD: As soon as she moves in to shoot.

3. Grave Robber moves right in front of your character and hits him with a 
   single high-powered attack, which can cause stunning.

        GUARD: Right as soon as she moves in front of you.



Number: 56
Name: Meadow Wizard
Locations: Spinach Wastes
Drops: 360EXP, 30AP, 130Z

Attacks
=======
1. Meadow Wizard raises his staff and sends out some energy waves, causing low
   damage with the possibility of sending his target to sleep.

        GUARD: Once he raises his staff.

2. Meadow Wizard will move to the center of the screen, then raise his staff
   and send out a burst of flame at each of your on-screen characters, causing
   a single high-damage attack.

        GUARD: Once he raises his staff.



Number: 57
Name: Spring Guard (620HP)
Locations: Hermit Spring
Drops: 690EXP, 54AP, 250Z, Defocus Card, Hermit Elixir
Weak to Ki

Attacks
=======
1. Spring Guard moves into the center of his target's row, raises his staff,
   and sends out supersonic waves with the ability to put its target to sleep, 
   causing a single hit of damage.

        GUARD: As soon as he raises his staff.

2. Spring Guard moves into the center of the screen, raises his staff, then
   sends out streams of fire at all of his targets, causing several moderately
   damaging hits.

        GUARD: As soon as he raises his staff.

3. Spring Guard moves into the center of his target's row, then throws his
   staff in front of his target. The staff comes to life and attacks the target
   several times.

        GUARD: As soon as Spring Guard throws his staff.

4. Spring Guard can revive any ally of his own that has already been felled in
   battle.



Number: 58
Name: Red Shaman (980HP)
Locations: Devil's Toilet
Drops: 960EXP, 60AP, 510Z, Medium Bean, Phoenix Feather
Weak to Ki

Attacks
=======
1. Red Shaman raises his staff and sends out some energy waves, causing low
   damage with the possibility of sending his target to sleep.

        GUARD: Once he raises his staff.

2. Red Shaman will move to the center of the screen, then raise his staff
   and send out a burst of flame at each of your on-screen characters, causing
   a single high-damage attack.

        GUARD: Once he raises his staff.

3. Red Shaman moves into the center of his target's row, then throws his
   staff in front of his target. The staff comes to life and attacks the target
   several times.

        GUARD: As soon as Spring Guard throws his staff.

4. Red Shaman can revive any ally of his own that has already been felled in
   battle.



Number: 59
Name: Distrustful Man
Locations: Spinach Wastes
Drops: 660EXP, 36AP, 140Z

Attacks
=======
1. The Distrustful Man moves in front of his target, and hits him twice with
   his spear.

        GUARD: As soon as the Distrustful Man moves into position.

2. The Distrustful Man moves into central alignment with his target, then
   throws his spear at the target, causing the victim a single hit with heavy
   damage.

        GUARD: As soon as the Distrustful Man moves into position.

3. Distrustful Man can raise his Attack strength.



Number: 60
Name: Violent Tribesman
Locations: East Mt. Paozu
Drops: 780EXP, 54AP, 290Z, Anger Jewel, Paozu Stone, Counter Bracelet

Attacks
=======
1. Violent Tribesman will move towards the back of the row of his target, then
   heft his spear and throw it at his target, causing a single hit of high
   damage.

        GUARD: Once he picks up his spear.

2. Violent Tribesman moves right in front of his target, hitting your
   character twice with his spear.

        GUARD: As soon as Violent Tribesman moves in front of your character.

3. Violent Tribesman can raise his attack.



Number: 61
Name: Ruin Guard (1300HP)
Locations: Nemuria Ruins
Drops: 1440EXP, 78AP, 460Z, Medium Bean, Defense Water, Defense Bracelet

Attacks
=======
1. Ruin Guard will move towards the back of the row of his target, then
   heft his spear and throw it at his target, causing a single hit of high
   damage.

        GUARD: Once he picks up his spear.

2. Ruin Guard moves right in front of his target, hitting your
   character twice with his spear.

        GUARD: As soon as Violent Tribesman moves in front of your character.

3. Ruin Guard can raise his attack.



Number: 62
Name: Winged Dragon (1800HP)
Locations: Desert
Drops: 1740EXP, 114AP, 450Z, Medium Bean, Paozu Stone, Phoenix Feather

Attacks
=======
1. Winged Dragon will hover for a bit, then move forward and kick his feet
   at his target several times for heavy damage.

        GUARD: As soon as he starts to hover around a bit (it is difficult to
               tell though).

2. Winged Dragon moves forward a bit, flaps his wings, rises high into the air,
   then comes back down to slam into the ground, causing heavy damage to all
   party members.

        GUARD: As soon as he is completely off the screen while rising up.



Number: 63
Name: Violent Dragon (2300HP)
Locations: Break Wastelands Desert Portion
Drops: 1860EXP, 138AP, 550Z, Medium Bean, Large Bean, Speed Emblem

Attacks
=======
1. Violent Dragon will hover for a bit, then move forward and kick his feet
   at his target several times for heavy damage.

        GUARD: As soon as he starts to hover around a bit (it is difficult to
               tell though).

2. Violent Dragon moves forward a bit, flaps his wings, rises high into the air,
   then comes back down to slam into the ground, causing heavy damage to all
   party members.

        GUARD: As soon as he is completely off the screen while rising up.

1. Violent Dragon will hover for a bit, then move forward and latch onto his
   target with his feet, absorbing some HP away from your character into
   himself.

        GUARD: As soon as he starts to hover around a bit (it is difficult to
               tell though).



Number: 64
Name: Snow Dragon (960HP)
Locations: Holly Plains
Drops: 870EXP, 60AP, 320Z, Medium Bean, Jingle Village Bomb

Attacks
=======
1. Snow Dragon swoops in front of its target, then hits its target with its
   lower claws, causing several hits for low-moderate damage that it then
   reabsorbs.

2. Snow Dragon backs up a bit, kicks up some dust, then flies straight at your
   party, injuring every character twice for moderate-high damage.

        GUARD: Right after he kicks up the dust.

3. Snow Dragon can also raise his Defense



Number: 65
Name: Dinosaur (2500HP)
Locations: Break Wasteland/Desert Portion
Drops: 2040EXP, 138AP, 600Z, Large Bean, MAX Bean

Attacks
=======
1. Dinosaur will rear its head back, then snap its head forward, letting
   out a breath that hits each character thrice.

        GUARD: While he is rearing his head back.

2. Dinosaur will back up to the back of the screen, then dash forward,
   hitting all of your party members at once with a single hit each.

        GUARD: After he has finished backing up.

3. Dinosaur moves right in front of his target and bites twice for moderate
   damage each hit.

        GUARD: Right after he moves in front of your character.



Number: 66
Name: Ice Dinosaur (2600HP)
Locations: Yunzabit Heights
Drops: 2400EXP, 120AP, 450Z, Medium Bean, Large Bean, Ice Glove
Weak to Fire, Resistant to Ice

Attacks
=======
1. Ice Dinosaur will rear its head back, then snap its head forward, letting
   out an icy breath that hits each character thrice, and has the possibility
   too freeze.

        GUARD: While he is rearing his head back.

2. Ice Dinosaur will back up to the back of the screen, then dash forward,
   hitting all of your party members at once with a single hit each.

        GUARD: After he has finished backing up.

3. Ice Dinosaur moves right in front of his target and bites twice for moderate
   damage each hit.

        GUARD: Right after he moves in front of your character.



Number: 67
Name: Fire Dinosaur (3300HP)
Locations: Mt. Paozu Dragon Rock
Drops: 2700EXP, 150AP, 500Z, Large Bean, MAX Bean, Protective Crest
Resistant to Fire, Weak to Ice

Attacks
=======
1. Fire Dinosaur will rear its head back, then snap its head forward, letting
   out a fiery breath that hits each character thrice.

        GUARD: While he is rearing his head back.

2. Fire Dinosaur will back up to the back of the screen, then dash forward,
   hitting all of your party members at once with a single hit each.

        GUARD: After he has finished backing up.

3. Fire Dinosaur moves right in front of his target and bites twice for moderate
   damage each hit.

        GUARD: Right after he moves in front of your character.



Number: 68
Name: Giant Snake
Locations: Training Cave, Break Wasteland
Drops: 72EXP, 12AP, 40Z, Poison Recovery, Darkness Recovery

Attacks
=======
1. The Giant Snake moves right in front of your character and lashes out with
   its head, with the possibility of causing POISON.

        GUARD: Right as soon as it moves in.



Number: 69
Name: Mansion Snake (300HP)
Locations: Princess Snake's Mansion
Drops: 180EXP, 24AP, 180Z, Poison Recovery, Darkness Recovery
Weak to Ice

Attacks
=======
1. The Mansion Snake moves right in front of your character and lashes out with
   its head, with the possibility of causing its targets Defense to fall.

        GUARD: Right as soon as it moves in.

2. The Mansion Snake moves right in front of your character and lashes out with
   its head, with the possibility of causing Poison.

        GUARD: Right as soon as it moves in.

3. The Mansion Snake will burrow underground, causing a giant spire of rock to
   hit its target right below, possibly causing Stun.

        GUARD: As soon as the Mansion Snake burrows underground.



Number: 70
Name: Poisonous Snake (820HP)
Locations: Pilaf's Castle
Drops: 810EXP, 60AP, 250Z, Rattlesnake Scale, Poison Recovery
Weak to Ice

Attacks
=======
1. The Poisonous Snake moves right in front of your character and lashes out 
   with its head, with the possibility of causing its targets Defense to fall.

        GUARD: Right as soon as it moves in.

2. The Poisonous Snake moves right in front of your character and lashes out 
   with its head, with the possibility of causing Panic.

        GUARD: Right as soon as it moves in.

2. The Poisonous Snake moves to the center of the screen, then spits out poison
   at all tyour characters, dealing low damage with the possibility of causing
   poison.

        GUARD: Right as soon as it goes to the center.



Number: 71
Name: Lantern Ghost
Locations: Training Cave, Bamboo Forest, Mt. Five Element
Drops: 90EXP, 18AP, 60Z, Ki Drink 30

Attacks
=======
1. Lantern Ghost will move right in front of your character, then swing his
   lantern upright, and gather a bunch of flames, before swinging his lantern
   back downwards, causing a single high-powered hit.

        GUARD: Right after he moves in front of your character.

2. Lantern Ghost will move right in front of your character, then swing his
   lantern upright, and gather a bunch of flames, before swinging his lantern
   back downwards, causing several medium-damage hits.

        GUARD: Right after he moves in front of your character.



Number: 72
Name: Ship Ghost (450HP)
Locations: Pirate Cave
Drops: 840EXP, 60AP, 320Z, Ki Drink 50, Burn Capsule
Resistant to Physical, Very Weak to Ki, Weak to Fire, Ice, Electricity

Attacks
=======
1. Ship Ghost will move right in front of your character, then swing his
   lantern upright, and gather a bunch of flames, before swinging his lantern
   back downwards, causing a single high-powered hit.

        GUARD: Right after he moves in front of your character.

2. Ship Ghost will move right in front of your character, then swing his
   lantern upright, and gather a bunch of flames, before swinging his lantern
   back downwards, causing several medium-damage hits.

        GUARD: Right after he moves in front of your character.



Number: 73
Name: Patrol Ghost (160HP)
Locations: Princess Snake's Mansion
Drops: 300EXP, 24AP, 220Z, Ki Drink 50, Bravado Card
Resistant to Physical, Very weak to Ki, Weak to Fire, Ice, Electricity

Attacks
=======
1. Patrol Ghost will move right in front of your character, then swing his
   lantern upright, and gather a bunch of flames, before swinging his lantern
   back downwards, causing a single high-powered hit.

        GUARD: Right after he moves in front of your character.

2. Patrol Ghost will move right in front of your character, then swing his
   lantern upright, and gather a bunch of flames, before swinging his lantern
   back downwards, causing several medium-damage hits.

        GUARD: Right after he moves in front of your character.



Number: 74
Name: Ghost Pot
Locations: Bamboo Forest, Divine Crossing, Mt. Five Element
Drops: 114EXP, 12AP, 70Z, Ki Drink 30, Ki Drink 50

Attacks
=======
1. The Ghost Pot will come straight up to your character, and twirl his scythe
   several times, hitting you with every rotation.

        GUARD: As soon as the Ghost Pot comes up to your character.

2. The Ghost Pot will come straight up to your character, and twirl his scythe
   once for a single powerful strike.

        GUARD: As soon as the Ghost Pot comes up to your character.



Number: 75
Name: Head Ghoul
Locations: Mt. Five Element
Drops: 144EXP, 18AP, 100Z, Ki Drink 30

Attacks
=======
1. The Head Ghoul will come straight up to your character, and twirl his scythe
   several times, hitting you with every rotation.

        GUARD: As soon as the Head Ghoul comes up to your character.

2. The Head Ghoul will come straight up to your character, and twirl his scythe
   once for a single powerful strike.

        GUARD: As soon as the Head Ghoul comes up to your character.



Number: 76
Name: Death Sentence (180HP)
Locations: Yemma Forest
Drops: 480EXP, 48AP, 300Z, Ki Drink 50, Defocus Card, Evil Containment Jewel
Strong to Physical, Very Weak to Ki, Weak to Fire, Ice, Electricity

Attacks
=======
1. The Death Sentence will come straight up to your character, and twirl his 
   scythe several times, hitting you with every rotation.

        GUARD: As soon as the Death Sentence comes up to your character.

2. The Death Sentence will come straight up to your character, and twirl his 
   scythe once for a single powerful strike.

        GUARD: As soon as the Death Sentence comes up to your character.



Number: 77
Name: Demon Denizen
Locations: Divine Crossing, Mt. Five Element
Drops: 84EXP, 12AP, 90Z, Small Bean

Attacks
=======
1. Demon Denizen moves forward slightly into a long-range alignment position
   with your character, then begins to gather an orb of purple energy, before
   shooting out a laser at your character.

        GUARD: A few seconds after it begins gathering its energy orb.



Number: 78
Name: Demon Noble (900HP)
Locations: Nemuria Ruins
Drops: 840EXP, 60AP, 320Z, Medium Bean, Evasion Secrets, Phoenix Tail Feather
Resistant to Fire, Ice, Electricity

Attacks
=======
1. Demon Noble moves to the center of his target's row, gathers a ball of blue
   energy around himself, then shoots it as a beam at his enemy.

        GUARD: Right after he has finished gathering his ball of energy.

2. Demon Noble gathers some blue flames around his hand for about three
   seconds, then sends it at his opponent for a single damaging hit, causing
   some sort of status effect (unsure).

        GUARD: After he has finished gathering the flames in his hand.

3. Demon Noble can raise his Evasion.



Number: 79
Name: Demon Mystic (560HP)
Locations: Yemma Forest
Drops: 270EXP, 42AP, 200Z, Evasion Secrets, Attract Water
Resistant to Fire, Ice, Electricity

Attacks
=======
1. Demon Mystic moves to the center of his target's row, gathers a ball of blue
   energy around himself, then shoots it as a beam at his enemy.

        GUARD: Right after he has finished gathering his ball of energy.

2. Demon Mystic gathers some blue flames around his hand for about three
   seconds, then sends it at his opponent for a single damaging hit, causing
   some sort of status effect (unsure).

        GUARD: After he has finished gathering the flames in his hand.

3. Demon Mystic can raise his Evasion.

4. Demon Mystic can revive a fellow foe.



Number: 80
Name: Gogyo Majin
Locations: Mt. Five Element
Drops: 168XP, 18AP, 120Z, Phoenix Feather

Attacks
=======
1. Gogyo Majin aligns himself with his target in a long-range position, puts
   his hands together, forms several swords out of the air, and sends them at
   his target.

        GUARD: Right after he forms his swords in the air.

2. Gogyo Majin stays right where he is, puts his hands together and hovers
   up and back a bit, before hitting the ground with his hands, sending a stream
   of fire at his target.

        GUARD: Right as soon as he hits the ground from his hovering position.


3. Gogyo Majin can raise his Defense.



Number: 81
Name: Ensei Majin (1250HP)
Locations: Yemma Forest
Drops: 960EXP, 84AP, 450Z, Medium Bean, Defense Water, Demon Bravery
Weak to Ki, Resistant to Fire, Ice, Electricity

Attacks
=======
1. Ensei Majin aligns himself with his target in a long-range position, puts
   his hands together, forms several swords out of the air, and sends them at
   his target.

        GUARD: Right after he forms his swords in the air.

2. Ensei Majin stays right where he is, puts his hands together and hovers
   up and back a bit, before hitting the ground with his hands, sending a stream
   of fire at his target.

        GUARD: Right as soon as he hits the ground from his hovering position.

3. Ensei Majin goes in front of his target and throws a bunch of small
   projectiles that hit your character a couple of times for moderate damage
   with the possibility of poisoning.



Number: 82
Name: Ostrich Chicken
Locations: Spinach Wastes, Break Wasteland
Drops: 360EXP, 24AP, 120Z, Small Bean

Attacks
=======
1. The Ostrich Chicken will move in front of your character, shake its head
   around several times, then peck your character, which can cause paralysis.

        GUARD: Once it has finished shaking its head (about six times).

2. The Ostrich Chicken will move in front of your character, shake its head
   around several times, then peck your character, oddly enough which can heal
   your character.

        GUARD: Once it has finished shaking its head (about six times).

3. The Ostrich Chiken will scatter food pellets on the ground, then eats it
   up, recovering its HP.



Number: 83
Name: Sand Dodo
Locations: Break Wastelands Desert Portion
Drops: 

Attacks
=======
1. The Sand Dodo will move in front of your character, shake its head
   around several times, then peck your character, which can cause paralysis.

        GUARD: Once it has finished shaking its head (about six times).

2. The Sand Dodo will move in front of your character, shake its head
   around several times, then peck your character, oddly enough which can heal
   your character.

        GUARD: Once it has finished shaking its head (about six times).

3. The Sand Dodo will scatter food pellets on the ground, then eats it
   up, recovering its HP.



Number: 84
Name: Dododo (66HP)
Locations: Break Wastelands Desert Portion, Break Wasteland, Mt. Paozu Dragon
           Rock
Drops: 12300HP, 1230AP, 1Z, Hermit Spring Water, Hermit Milk, HEAD-CHA-LA
Resistant to Physical, Ki, Fire, Ice, Electricity

Attacks
=======
1. Dododo will flee the battle, causing very low damage to one enemy as he goes
   by.

        GUARD: As soon as he moves into his target's row.



Number: 85
Name: Firebird (3050HP)
Locations: Mt. Paozu Dragon Rock
Drops: 3600EXP, 150AP, 720Z, Large Bean, Max Bean, Phoenix Tail Feather
Resistant to Fire, Weak to Ice

Attacks
=======
1. Firebird flies up into the air, flaps its wings, and sends daggers of energy
   at all of your party members for a single hit each.

        GUARD: As soon as it flies into the air.

2. Firebird moves forward, and stabs his target with his talons for a single
   hit.

        GUARD: As soon as it moves forward.

3. Firebird gathers a bit of yellow energy and shoots it at one target.

        GUARD: As soon as it rears up.



Number: 86
Name: Blue Hawk (1280HP)
Locations: Hermit Spring
Drops: 1440EXP, 108AP, 350Z, Medium Bean, Large Bean
Weak to Fire, Resistant Ice

Attacks
=======
1. Blue Hawk flies up into the air, flaps its wings, and sends daggers of ice
   at all of your party members for a single hit each.

        GUARD: As soon as it flies into the air.

2. Blue Hawk moves forward, and stabs his target with his talons for a single
   hit.

        GUARD: As soon as it moves forward.

3. Blue Hawk gathers a bit of yellow energy and shoots it at one target, with
   the potential to freeze.

        GUARD: As soon as it rears up.



Number: 88
Name: Tiger
Locations: Bamboo Forest
Drops: 150EXP, 18AP, 90Z, Small Bean, Medium Bean

Attacks
=======
1. The Tiger will move back very slightly, then lash out at your character with
   its paws and attack twice.

        GUARD: As soon as it moves into its position.

2. The Tiger will move forward and hit your character with a single swipe of its
   paws.

        GUARD: As soon as it moves into its position.

3. The Tiger will move forward very slightly, then hit your character with its
   hind legs several times for medium damage.

        GUARD: As soon as it moves into its position.



Number: 89
Name: Snow Tiger
Locations: Mt. Frappe
Drops: 660EXP, 42AP, 160Z

Attacks
=======
1. The Snow Tiger will move in front of your character, dash past him in a ring
   of fire visual effect, then dash back into position, causing two medium
   damage hits.

        GUARD: Right as soon as the Snow Tiger moves in front of your character.



Number: 90
Name: Dimensional Tiger (1580HP)
Locations: Yemma Forest
Drops: 1040EXP, 60AP, 550Z, Medium Bean, Large Bean

Attacks
=======
1. The Dimensional Tiger will move back very slightly, then lash out at your 
   character with its paws and attack twice.

        GUARD: As soon as it moves into its position.

2. The Dimensional Tiger will move forward and hit your character with a single 
   swipe of its paws.

        GUARD: As soon as it moves into its position.

3. The Dimensional  Tiger will move forward very slightly, then hit your 
   character with its hind legs several times for medium damage.

        GUARD: As soon as it moves into its position.



Number: 91
Name: Wolf
Locations: Mt. Paozu, Break Wasteland, East Mt. Paozu
Drops: 96EXP, 18AP, 60Z, Small Bean

Attacks
=======
1. The Wolf uses a Howl to call on another Wolf.

2. The Wolf moves forward slightly, and throws the chain around its neck at the
   target.

        GUARD: As soon as he moves into position.



Number: 92
Name: White Wolf
Locations: Mt. Frappe, Holly Plains
Drops: 330EXP, 30AP, 90Z, Small Bean, Wolf's Roar

Attacks
=======
1. The Wolf moves forward slightly, and throws the chain around its neck at the
   target.

        GUARD: As soon as he moves into position.

2. The Wolf moves forward slightly and aligns with its target, then dashes
   forth and swipes its paws several times in rapid fire for low damage each
   hit.

        GUARD: As soon as he moves into position.

3. The White Wolf uses a Howl to call on another Wolf.



Number: 93
Name: Red Wolf (1200HP)
Locations: Paprika Wasteland, Mt. Paozu Dragon Rock
Drops: 960EXP, 60AP, 450Z, Medium Bean, Wolf's Roar, Hero's Scheme

Attacks
=======
1. The Red Wolf moves forward slightly, and throws the chain around its neck at 
   the target.

        GUARD: As soon as he moves into position.

2. The Red Wolf moves forward slightly and aligns with its target, then dashes
   forth and swipes its paws several times in rapid fire for low damage each
   hit.

        GUARD: As soon as he moves into position.

3. The Red Wolf moves forward slightly and aligns with its target, then dashes
   back and forth hitting its target several times for moderate-high damage.

        GUARD: As soon as he moves into position.



Number: 94
Name: Stray Dog
Locations: Spinach Wastes, Break Wasteland
Drops: 330EXP, 24AP, 90Z, Attract Water

Attacks
=======
1. The Stray Dog will move up to a center position aligned with its target,
   then throw the meat in its mouth at its target.

        GUARD: As soon as it moves into position.

2. The Stray Dog will move right in front of its target, turn around, and
   kick sand into your character's face with the possibility of causing
   blindness (does not do damage).

        GUARD: As soon as it moves into position.

3. The Stray Dog will force one of your character's Rage Gauge to increase.



Number: 95
Name: Red Ribbon Spy Dog (600HP)
Locations: Muscle Tower, Yunzabit Heights
Drops: 570EXP, 52AP, 220Z, HP Drink 50, Ki Drink 30

Attacks
=======
1. The Red Ribbon Spy Dog will move up to a center position aligned with its 
   target, then throw the meat in its mouth at its target.

        GUARD: As soon as it moves into position.

2. The Red Ribbon Spy Dog will move right in front of its target, turn around, 
   and kick sand into your character's face with the possibility of causing
   blindness (does not do damage).

        GUARD: As soon as it moves into position.

3. The Red Ribbon Spy Dog will force one of your character's Rage Gauge to 
   increase.



Number: 96
Name: Super Watchdog (890HP)
Locations: Pilaf's Castle
Drops: 900EXP, 60AP, 650Z, Medium Bean, Attract Water

Attacks
=======
1. The Super Watchdog will move up to a center position aligned with its 
   target, then throw the meat in its mouth at its target.

        GUARD: As soon as it moves into position.

2. The Super Watchdog will move right in front of its target, turn around, 
   and kick sand into your character's face with the possibility of causing
   blindness (does not do damage).

        GUARD: As soon as it moves into position.

3. The Super Watchdog will force one of your character's Rage Gauge to 
   increase.



Number: 99
Name: Snow Boar (2100HP)
Locations: Yunzabit Heights
Drops: 1950EXP, 120AP, 440Z, Large Bean, Anger Jewel, Rush Bracelet
Weak to Fire, Resistant to Ice

Attacks
=======
1. Snow Boar will move into the center of his target's row, then dash right
   at your character and ram into him for a single heavy hit, with the ability
   to stun the target.

        GUARD: As soon as he moves into your character's row.

2. Snow Boar backs up to the back of the screen, and stands up on his hind
   legs, before smashing his front legs down into the earth, hitting all of your
   party members for moderate-high damage.

        GUARD: Shortly after he raises his front legs.

3. Snow Boar backs up to the back of the screen, then breathes in, before
   letting out his breath as an attack that hits all your party members twice,
   with the possibility of blinding.

        GUARD: Shortly after he breathes in.



Number: 99
Name: Champion Boar (3200HP)
Locations: Mutaito's Grounds
Drops: 3300EXP, 144AP, 650Z, Medium Bean, Large Bean, Rush Bracelet

Attacks
=======
1. Champion Boar will move into the center of his target's row, then dash right
   at your character and ram into him for a single heavy hit, with the ability
   to stun the target.

        GUARD: As soon as he moves into your character's row.

2. Champion Boar backs up to the back of the screen, and stands up on his hind
   legs, before smashing his front legs down into the earth, hitting all of your
   party members for moderate-high damage.

        GUARD: Shortly after he raises his front legs.

3. Champion Boar backs up to the back of the screen, then breathes in, before
   letting out his breath as an attack that hits all your party members twice,
   with the possibility of paralyzing.



Number: 100
Name: Hungry Bear
Locations: Spinach Wastes
Drops: 910EXP, 60AP,, 240Z, Anger Jewel

Attacks
=======
1. Hungry Bear will move into alignment with his target, then throw an apple
   into the air, before throwing it at his target for a single high-damage hit.

        GUARD: As soon as he finishes catching his apple.



Number: 101
Name: Snow Bear
Locations: Mt. Frappe
Drops: 780EXP, 60AP, 160Z, Medium Bean, Rush Ring

Attacks
=======
1. Snow Bear will move in long-range alignment with his target, pick up a
   snowball, throw it in the air, catch it in his paw, then throw it at his
   opponent for a single high-damage hit.

        GUARD: As soon as he catches his snowball.



Number: 102
Name: Strong Bear (3050HP)
Locations: Mutaito's Grounds, Mt. Paozu Dragon Rock
Drops: 3600EXP, 156AP, 820Z, Medium Bean, Anger Jewel

Attacks
=======
1. Strong Bear moves right in front of his target, then hits him three times
   with his claws for moderate-heavy damage.

        GUARD: As soon as he moves right in front of your character.

2. Strong Bear moves to his target's row and moves close to his target, then
   dashes forward and hits his target with several swipes of his paws for
   heavy damage.

        GUARD: Once he moves into his position close to your character.



Number: 103
Name: Dangerous Panda
Locations: Bamboo Forest
Drops: 156EXP, 18AP, 140Z, Defense Ring

Attacks
=======
1. The Dangerous Panda will shoot you with a rifle multiple times.

        GUARD: There isn`t any actual movement from the Dangerous Panda before
               the danger flash pops up. The best way that you can guard against
               this attack is to recognize his LACK of movement and immediately
               respond with your respective guard button.

2. The Dangerous Panda will move forward and swipe at you twice with its paws
   for medium damage each.

        GUARD: As soon as the Dangerous Panda begins to move forward hit your
               Guard button.



Number: 104
Name: Snow Panda (920HP)
Locations: Holly Plains
Drops: 840EXP, 72AP, 320Z, Medium Bean, Ice Capsule, Energy Bracelet

Attacks
=======
1. Snow Panda moves slightly forward, picks up a giant rock, and throws it at
   his target, causing a high-damage hit and possible stunning.

        GUARD: As soon as he moves into position.

2. Snow Panda moves in front of a character, then hits him twice with his
   paws.

        GUARD: As soon as he moves in front of your character.



Number: 105
Name: Ultimate Pandaman (3000HP)
Locations: Pilaf's Castle
Drops: 2700EXP, 150AP, 520Z, Large Bean, Double Drink Z, Emerald

Attacks
=======
1. Ultimate Pandaman moves in front of his target, picks up a giant rock, and 
   rams your character with it, causing a high-damage hit and possible stunning.

        GUARD: As soon as he moves into position.

2. Ultimate Pandaman moves in front of a character, then hits him twice with his
   paws.

        GUARD: As soon as he moves in front of your character.



Number: 106
Name: Giant Fish (1480HP)
Locations: Hermit Spring
Drops: 1590EXP, 120AP, 440Z, Medium Bean, Large Bean, Protective Emblem
Weak to Electricity

Attacks
=======
1. Giant Fish moves up to its opponent and hits its opponent with its tail for
   a single heavily-damaging attack.

        GUARD: As soon as it moves in front of your character.

2. Giant Fish moves into the back of its targets row, then swoops forward and
   hits its target with a single damaging hit.

        GUARD: As soon as it moves into the back.

3. Giant Fish moves into the back of the central row, then sends out its icy
   breath, causing several hits to each character with the possibility of
   freezing a character.

        GUARD: As soon as it moves into the back row.

4. Giant Fish moves off-screen, then comes back on, spitting out several chunks
   of ice at each character, causing several hits of damage.

        GUARD: As soon as it moves on screen.

5. Giant Fish moves into central alignment with its target, then sends a bunch
   of bubbles at its target for several damaging hits.

        GUARD: As soon as it moves into position.



Number: 107
Name: Wild Fish (1950HP)
Locations: Pirate Cave
Drops: 1680EXP, 120AP, 400Z, Medium Bean, Absolute Zero, Freeze Bracelet
Weak to Electricity

Attacks
=======
1. Wild Fish moves up to its opponent and hits its opponent with its tail for
   a single heavily-damaging attack.

        GUARD: As soon as it moves in front of your character.

2. Wild Fish moves into the back of its targets row, then swoops forward and
   hits its target with a single damaging hit.

        GUARD: As soon as it moves into the back.

3. Wild Fish moves into the back of the central row, then sends out its icy
   breath, causing several hits to each character with the possibility of
   freezing a character.

        GUARD: As soon as it moves into the back row.

4. Wild Fish moves off-screen, then comes back on, spitting out several smaller
   fish at each character, causing several hits of damage, and can confuse.

        GUARD: As soon as it moves on screen.

5. Wild Fish moves off-screen, then comes back on, sending a bunch of waves at
   all characters for several damaging hits.

        GUARD: As soon as it moves onto the screen again.



Number: 108
Name: Sand Fish (2000HP)
Locations: Desert
Drops: 1800EXP, 114AP, 550Z, Medium Bean, Large Bean

Attacks
=======
1. Sand Fish moves up to its opponent and hits its opponent with its tail for
   a single heavily-damaging attack.

        GUARD: As soon as it moves in front of your character.


2. Sand Fish moves into the back of the central row, then sends out its sandy
   breath, causing several hits to each character with the possibility of
   blinding a character.

        GUARD: As soon as it moves into the back row.

3. Sand Fish moves off-screen, then comes back on, spitting out several smaller
   fish at each character, causing several hits of damage, and can confuse.

        GUARD: As soon as it moves on screen.



Number: 109
Name: Wolfman
Locations: Mt. Paozu, Martial Arts Temple
Drops: 150EXP, 18AP, Small Bean, Medium Bean

Attacks
=======
1. The Wolfman will move forward right in front of your character, and slash
   your character thrice with its claws.

        GUARD: As soon as he comes into position in front of you.

2. The Wolfman will move forward slightly, start rotating his arms to gather
   energy, and then sends it as a projectile at your character.

        GUARD: Shortly after he begins to gather his energy.

3. Wolfman can raise its evasion rate.



Number: 110
Name: Werewolf (1060HP)
Locations: Devil's Toilet
Drops: 1110EXP, 60AP, 420Z, Medium Bean, Hermit Spring Water

Attacks
=======
1. The Werewolf will move forward right in front of your character, and slash
   your character thrice with its claws.

        GUARD: As soon as he comes into position in front of you.

2. The Werewolf will move forward slightly, start rotating his arms to gather
   energy, and then sends it as a projectile at your character.

        GUARD: Shortly after he begins to gather his energy.

3. Werewolf can raise its evasion rate.

4. The Werewolf shall move in front of your central character, then attack
   all three of your characters at once for several hits.

GUARD: As soon as he moves to be in front of your central character.



Number: 111
Name: Golden Wolf (1250HP)
Locations: Nemuria Ruins
Drops: 1500EXP, 72AP, 900Z, Medium Bean, Battle Sense, Perception Charm

Attacks
=======
1. Golden Wolf will move forward right in front of your character, and slash
   your character thrice with its claws.

        GUARD: As soon as he comes into position in front of you.

2. Golden Wolf will move forward slightly, start rotating his arms to gather
   energy, and then sends it as a projectile at your character.

        GUARD: Shortly after he begins to gather his energy.

3. Golden Wolf can raise its evasion rate.

4. Golden Wolf shall move in front of your central character, then attack
   all three of your characters at once for several hits.

GUARD: As soon as he moves to be in front of your central character.




Number: 112
Name: Bloodsucker (1030HP)
Locations: Devil's Toilet
Drops: 1180EXP, 66AP, 410Z, Medium Bean, Attack Water

Attacks
=======
1. Bloodsucker moves to the center of his target's row, then punches his
   opponent several times from long-distance range.

        GUARD: As soon as he moves into the center of any row.

2. Bloodsucker moves in front of his target, does a sort of squat, then
   punches and kicks his opponent several times for moderate damage.

        GUARD: As soon as he does his squat.

3. Bloodsucker moves in front of his target, then jumps on top of him and sucks
   some of his HP away, absorbing it for himself.

        GUARD: As soon as he moves in front of your character.



Number: 113
Name: Vampire (980HP)
Locations: Nemuria Ruins
Drops: 990Z, 66AP, 430Z, Medium Bean, Attack Water, Concentration Charm

Attacks
=======
1. Vampire moves to the center of his target's row, then punches his
   opponent several times from long-distance range.

        GUARD: As soon as he moves into the center of any row.

2. Vampire moves in front of his target, does a sort of squat, then
   punches and kicks his opponent several times for moderate damage.

        GUARD: As soon as he does his squat.

3. Vampire moves in front of his target, then jumps on top of him and sucks
   some of his HP away, absorbing it for himself, and raise his Attack in the
   process.

        GUARD: As soon as he moves in front of your character.



Number: 115
Name: Mummy Man (1080HP)
Locations: Devil's Toilet, Break Wasteland Desert Portion
Drops: 960EXP, 60AP, 420Z, Medium Bean, Phoenix Feather
Weak to Fire

Attacks
=======
1. The Mummy Man will move in long-distance range alignment with his
   intended target, then snap his bandages at his target, causing roughly a
   half-dozen low-damage hits.

        GUARD: As soon as he moves into his position.

2. The Mummy Man will move in front of one of your characters, then take
   out his shovel, hit the ground, and dig his way past your character, hitting
   him with one high-damage hit and lowering your character's Speed in the
   process.

        GUARD: As soon as he moves into his position.

3. The Mummy Man will move in close to his target and spit out a ball of poison
   that can damage your character and poison him.

        GUARD: As soon as he moves into his attacking position.



Number: 116
Name: Mummy (1000HP)
Locations: Nemuria Ruins
Drops: 930EXP, 66AP, 450Z
Weak to Fire

Attacks
=======
1. The Mummy will move in long-distance range alignment with his
   intended target, then snap his bandages at his target, causing roughly a
   half-dozen low-damage hits.

        GUARD: As soon as he moves into his position.

2. The Mummy will move in front of one of your characters, then take
   out his shovel, hit the ground, and dig his way past your character, hitting
   him with one high-damage hit and lowering your character's Speed in the
   process.

        GUARD: As soon as he moves into his position.

3. The Mummy will move in close to his target and spit out a ball of poison
   that can damage your character and poison him.

        GUARD: As soon as he moves into his attacking position.

1. The Mummy will move in long-distance range alignment with his
   intended target, then snap his bandages to the back of the screen, and throw
   a box at his target, causing a single moderately-damaging hit with the
   possibility of inflicting Stun status.

        GUARD: As soon as he moves into his position.



Number: 117
Name: Burning Mummy
Locations: Mt. Kiwi
Drops: 300EXP, 30AP, 110Z, Small Bean, Hot Capsule

Attacks
=======
1. The Burning Mummy will move in long-distance range alignment with his
   intended target, then snap his bandages at his target, causing roughly a
   half-dozen low-damage hits.

        GUARD: As soon as he moves into his position.

2. The Burning Mummy will move in front of one of your characters, then take
   out his shovel, hit the ground, and dig his way past your character, hitting
   him with one high-damage hit and lowering your character's Speed in the
   process.

        GUARD: As soon as he moves into his position.



Number: 118
Name: Giant Bat
Locations: Divine Crossing, Mt. Five Element
Drops: 72 EXP, 12AP, 60Z, Medium Bean

Attacks
=======
1. Giant Bat will move forward slightly to be in long-distance alignment with
   your character, then send out a supersonic wave to injure your character,
   causing a couple of medium-damage hits.

        GUARD: As soon as it moves into attacking position.

2. Giant Bat will move forward slightly to be in long-distance alignment with
   your character, then summons a swarm of regular bats at your character,
   causing several low-damage hits.

        GUARD: As soon as it moves into attacking position.

3. Giant Bat will go straight up in front of your character, latch onto him and
   absorb some HP from him, healing itself in the process.

        GUARD: As soon as it moves in front of your character.



Number: 119
Name: Vampire Bat (420HP)
Locations: East Mt. Paozu, Hermit Spring
Drops: 450EXP, 42AP, 220Z, Small Bean, Panic Rcovery

Attacks
=======
1. Vampire Bat will move forward slightly to be in long-distance alignment with
   your character, then send out a supersonic wave to injure your character,
   causing a couple of medium-damage hits.

        GUARD: As soon as it moves into attacking position.

2.Vampire Bat will move forward slightly to be in long-distance alignment with
   your character, then summons a swarm of regular bats at your character,
   causing several low-damage hits.

        GUARD: As soon as it moves into attacking position.

3. Vampire Bat will go straight up in front of your character, latch onto him
   and absorb some HP from him, healing itself in the process.

        GUARD: As soon as it moves in front of your character.

4. Vampire Bat into the center of the screen, then summons a swarm of regular
   bats at all of your characters, causing several low-damage hits.

        GUARD: As soon as it moves into attacking position.



Number: 120
Name: King Bat (890HP)
Locations: Devil's Toilet, Pilaf's Castle
Drops: 840EXP, 54AP, 360Z, Medium Bean, Panic Recovery

Attacks
=======
1. King Bat will move forward slightly to be in long-distance alignment with
   your character, then send out a supersonic wave to injure your character,
   causing a couple of medium-damage hits, able to cause your character to
   become confused in the process.

        GUARD: As soon as it moves into attacking position.

2. King Bat will move forward slightly to be in long-distance alignment with
   your character, then summons a swarm of regular bats at your character,
   causing several low-damage hits.

        GUARD: As soon as it moves into attacking position.

3. King Bat will go straight up in front of your character, latch onto him
   and absorb some HP from him, healing itself in the process.

        GUARD: As soon as it moves in front of your character.

4. King Bat into the center of the screen, then summons a swarm of regular
   bats at all of your characters, causing several low-damage hits.

        GUARD: As soon as it moves into attacking position.



Number: 121
Name: Big Crab (800HP)
Locations: Pirate Cave
Drops: 780EXP, 54AP, 320Z, Medium Bean, Defense Water
Weak to Electricity

Attacks
=======
1. Big Crab goes up straight to its opponent, retreats into its shell, then
   hits him with his pincers, causing a single high-damage hit to its target.

        GUARD: As soon as it moves in front of your character.

2. The Big Crab swipes its claw, causing several small crabs to fall on its
   target, each causing damage.

        GUARD: As soon as the Big Crab swipes its claws.

3. Big Crab moves into the center of its targets row, then shoots out a stream 
   of bubbles at your party member, causing a single heavy hit to your
   character.

        GUARD: As soon as it moves into position.



Number: 122
Name: Giant Crab (650HP)
Locations: Hermit Spring
Drops: 750EXP, 54AP, 240Z, Medium Bean, Absolute Zero
Weak to Electricity

Attacks
=======
1. Giant Crab goes up straight to its opponent, retreats into its shell, then
   hits him with his pincers, causing a single high-damage hit to its target.

        GUARD: As soon as it moves in front of your character.

2. Giant Crab moves into the center of the screen, then shoots out a stream of
   bubble at each of your party members, causing a single heavy hit to each
   character.

        GUARD: As soon as it moves into position.

3. The Giant Crab swipes its claw, causing several small crabs to fall on its
   target, each causing damage.

        GUARD: As soon as the Giant Crab swipes its claws.



Number: 124
Name: Fishman (600HP)
Locations: Hermit Spring
Drops: 660EXP, 54AP, 210Z, Small Bean, Freeze Recovery
Resistant to Ice, Weak to Electricity

Attacks
=======
1. Fishman moves into central alignment with his target, jumps into the air,
   and sends a quick wave of water at his target for a single-damaging hit.

        GUARD: As soon as he moves into position.

2. Fishman moves into central alignment with his target, then sends a blast of
   water vapor at his target for a single-damaging hit with the potential to
   freeze.

        GUARD: As soon as he moves into position.

3. Fishman moves into central alignment with his target, jumps into the air,
   and kicks at his target for a single-damaging hit.

        GUARD: As soon as he moves into position.



Number: 125
Name: Man-Fish (680HP)
Locations: Pirate Cave
Drops: 720EXP, 54AP, 420Z, Medium Bean, Absolute Zero
Resistant to Ice, Weak to Electricity

Attacks
=======
1. Man-Fish moves into central alignment with his target, jumps into the air,
   and sends a quick wave of water at his target for a single-damaging hit.

        GUARD: As soon as he moves into position.

2. Man-Fish moves into central alignment with his target, then sends a blast of
   water vapor at his target for a single-damaging hit with the potential to
   freeze.

        GUARD: As soon as he moves into position.

3. Man-Fish moves into central alignment with his target, jumps into the air,
   and kicks at his target for a single-damaging hit.

        GUARD: As soon as he moves into position.



Number: 126
Name: Magman
Locations: Mt. Kiwi
Drops: 270XP, 30AP, 90Z

Attacks
=======
1. The Magman will move forward into long-distance range alignment with his
   intended target, then hit the ground and send a burst of flame at his target.

        GUARD: As soon as he moves into his position.

2. The Magman will move forward into long-distance range alignment with his
   intended target, then dash straight forward into his opponent.

        GUARD: As soon as he moves into his position.



Number: 128
Name: Experiment #7 (1620HP)
Locations: East City Ruins
Drops: 1660EXP, 60AP, 490Z, HP Drink 50, Recover Capsule
Resistant to Fire, Ice, Electricity

Attacks
=======
1. Experiment #7 goes in to the center of its opponents row and spurts out some 
   sort of strange liquid at its opponent, damaging him once for moderate 
   damage, and the possibility of dealing panic.

        GUARD: As soon as it moves into the center row of your character.

2. Experiment #7 disappears for a half a second, teleporting, before teleporting
   right back in front of its target and hitting him over the head once.

        GUARD: As soon as it teleports right in front of your character.

3. Experiment #7 moves in front of your character and shocks him for several
   hits of moderate damage, with the possibility of dealing paralysis.

        GUARD: As soon as it moves right in front of your character.



Number: 129
Name: Experiment #9 (1880HP)
Locations: East City Ruins
Drops: 2100EXP, 72AP, 380Z, Ki Drink 50, Recover Capsule
Resistant to Fire, Ice, Electricity

Attacks
=======
1. Experiment #9 disappears for a half a second, teleporting, before teleporting
   right back in front of its target and hitting him over the head once.

        GUARD: As soon as it teleports right in front of your character.

2. Experiment #9 goes in to the center of its opponents row and spurts out some 
   sort of strange liquid at its opponent, damaging him once for moderate 
   damage, and the possibility of dealing panic.

        GUARD: As soon as it moves into the center row of your character.

3. Experiment #7 moves in front of your character and shocks him for several
   hits of moderate damage, with the possibility of dealing paralysis.

        GUARD: As soon as it moves right in front of your character.



Number: 130
Name: Sandman (700HP)
Locations: Desert, Break Wastelands Desert Portion
Drops: 780EXP, 54AP, 220Z, Medium Bean, Large Bean

Attacks
=======
1. Sandman moves in front of his target and hits him twice with his claws for 
   moderate damage.

        GUARD: As soon as he moves in front of your character.

2. Sandman moves in front of his target, then stabs him with his tail, absorbing
   some HP and replenishing it to himself.

        GUARD: As soon as he moves in front of your character.

3. Sandman moves forward to the center of his target's row, and spits out three
   balls of toxin that damage along with the possibility of dealing poison.

        GUARD: As soon as he moves into the center of his target's row.



Number: 131
Name: Yorgan
Locations: Mt. Kiwi
Drops: 330XP, 36AP, 110Z, Hot Capsule

Attacks
=======
1. Yorgan will move forward slightly and align with his intended target, then
   raise his hand and shoot three flames at his enemy for medium damage.

        GUARD: As soon as he moves into attacking position.

2. Yorgan will move right in front of his foe, then slash twice.

        GUARD: As soon as he moves right in front of your character.

2. Yorgan will move right in front of his foe, then stab your character with
   his tail for four separate damages, draining his HP and reabsorbing it into
   himself.

        GUARD: As soon as he moves right in front of your character.



Number: 132
Name: Failed Experiment (2890HP)
Locations: East Town Ruins
Drops: 2700EXP, 99AP, 560Z, HP Drink 50, HP Capsule Z
Resistant to Fire, Ice, Electricity

Attacks
=======
1. Failed Experiment moves slightly back and into the row of his target, then
   spits out three moderately-damaging balls of toxin at his target that can
   poison and paralyze both.

        GUARD: As soon as he moves into his position.

2. Failed Experiment moves up in front of his target, and stabs him with his
   tail, causing three hits of moderate damage which he absorbs to heal himself.



Number: 133
Name: Forest Guard (520HP)
Locations: Yemma Forest
Drops: 270EXP, 36AP, 180Z, Mystery Jewel, Sleep Recovery

Attacks
=======
1. Forest Guard moves into the back of his target's row, takes out a blue and
   red vial, shakes them around a bit, then throws them at his target for,
   oddly enough, a single hit of heavy damage.

        GUARD: As soon as he finishes shaking his vials.

2. Forest Guard goes up to his opponent and stabs his target with a needle,
   causing two hits, absorbing back some of the damage dealt.

        GUARD: As soon as he moves in front of your character.



Number: 134
Name: Ancient Descendant (800HP)
Locations: Nemuria Ruins
Drops: 900EXP, 66AP, 320Z, Medium Bean, Recover Capsule

Attacks
=======
1. Ancient Descendant moves into the back of his target's row, takes out a blue 
   and red vial, shakes them around a bit, then throws them at his target for,
   oddly enough, a single hit of heavy damage.

        GUARD: As soon as he finishes shaking his vials.

2. Ancient Descendant goes up to his opponent and stabs his target with a 
   needle, causing two hits, with the possibility of adding blindness.

        GUARD: As soon as he moves in front of your character.

3. Ancient Descendant goes up to his opponent and hits his target with his
   book, with the possibility of causing stun.

        GUARD: As soon as he moves in front of your character.



Number: 135
Name: Mad Scientist (1400HP)
Locations: East City Ruins
Drops: 1650EXP, 60AP, 380Z, HP Drink 50, All Recovery, Recovery Crest

Attacks
=======
1. Mad Scientist moves into the back of his target's row, takes out a blue 
   and red vial, shakes them around a bit, then throws them at his target for,
   oddly enough, a single hit of heavy damage.

        GUARD: As soon as he finishes shaking his vials.

2. Mad Scientist goes up to his opponent and stabs his target with a 
   needle, causing two hits, with the possibility of adding blindness.

        GUARD: As soon as he moves in front of your character.

3. Mad Scientist goes up to his opponent and hits his target with his
   book, with the possibility of causing stun.

        GUARD: As soon as he moves in front of your character.



Number: 136
Name: Tumble Bug
Locations: Break Wasteland
Drops: 96EXP, 12AP, 50Z, Small Bean

Attacks
=======
1. The Tumblebug will move into the center of his target's row, fall to the
   ground, then rush forward at his opponent, hitting him several times for
   low damage each hit.

        GUARD: Once he lands on the ground.

2. The Tumblebug can raise his Defense.

3. The Tumblebug will move forward slightly in the same row as his target,
   then send out a bunch of silk at his opponent, lowering the target's Speed
   and Evasion stats.

        GUARD: As soon as it moves into position.



Number: 137
Name: Fire Caterpillar
Locations: Mt. Kiwi
Drops: 420EXP, 30AP, 140Z

Attacks
=======
1. Fire Caterpillar moves slightly forward in the center lane, buries its head
   in the ground, and sends several attacks at each onscreen character for
   a small amount of damage each hit.

        GUARD: Right as soon as the Fire Caterpillar buries its head.

2. Fire Caterpillar can raise its Defense stat.



Number: 138
Name: Caterpillar (650HP)
Locations: Yemma Forest
Drops: 300EXP, 42AP, 250Z, Small Bean, Defense Water, Protective Emblem

Attacks
=======
1. The Caterpillar will move into the center of the middle row row, fall to the
   ground, then rush forward at the party, hitting all members several times.

        GUARD: Once he lands on the ground.

2. The Caterpillar will raise his own Defense.

3. The Caterpillar will move forward to in front of his target and spray him
   with silk, lowering your character's Speed and Evasion stats.

4. The Caterpillar will move into the center of his target's row, fall to the
   ground, then rush forward at his opponent, hitting him several times for
   low damage each hit.

        GUARD: Once he lands on the ground.



Number: 139
Name: Dark Giras (2800HP)
Locations: Mt. Paozu Dragon Rock
Drops: 3300EXP, 150AP, 650Z, Medium Bean, Large Bean

Attacks
=======
1. Dark Giras moves up to the center of his target's row, then hits his target
   with a one-two punch with his tail, dealing moderate damage.

        GUARD: Once he moves into the center of a row.

2. Dark Giras goes right up to his target, draws in his breath, then sends it
   back out as a concentrated ball of air at his target that Stuns the target
   (but does not deal damage).

        GUARD: Shortly after he begins to draw in his breath.

3. Dark Giras moves up to the center of his target's row, flaps his wings and
   hovers, then sends out a burst of wind that forms into a tornado, sending
   it at his target, which deals moderate-high damage and can blind.

        GUARD: Once he begins to hover off the ground.



Number: 140
Name: Magmaras
Locations: Mt. Kiwi
Drops: 720EXP, 60AP, 180Z, Medium Bean, Hot Capsule, Burn Capsule

Attacks
=======
1. Magmaras goes right up to his target and punches him, with the possibility
   of causing stunning.

        GUARD: Right as soon as Magmaras moves into attacking position.

2. Magmaras aligns up with his target at a long distance aways, then hovers in
   the air. He will then flap his wings, and send a single burst of flame at his
   target.

        GUARD: As soon as he begins to hover up.



Number: 141
Name: Dengiras (2250HP)
Locations: Yemma Forest
Drops: 1200EXP, 90AP, 920Z, Medium Bean, Thunder Capsule
Resistant to Electricity

Attacks
=======
1. Dengiras moves up to the center of his target's row, then hits his target
   with a one-two punch with his tail, dealing moderate damage.

        GUARD: Once he moves into the center of a row.

2. Dengiras goes right up to his target, draws in his breath, then sends it
   back out as a concentrated ball of air at his target that Stuns the target
   (but does not deal damage).

        GUARD: Shortly after he begins to draw in his breath.

3. Dengiras moves up to the center of his target's row, flaps his wings and
   hovers, then sends out a burst of wind that forms into a tornado, sending
   it at his target, which deals moderate-high damage and can stun.

        GUARD: Once he begins to hover off the ground.



Number: 143
Name: Dark Firefly (1800HP)
Locations: Mutaito's Ground
Drops: 2400EXP, 66AP, 420Z, Medium Bean, Mystery Jewel

Attacks
=======
1. Dark Firefly will move to the center of his opponent's row and spit out
   a moderate-damaging ball of toxin that can poison his opponent.

        GUARD: As soon as it moves into the center of your character's row.

1. Dark Firefly will move to the center of his opponent's row and spit out
   a moderate-damaging ball of toxin that can paralyze his opponent.

        GUARD: As soon as it moves into the center of your character's row.



Number: 144
Name: Poison Sandbug (1400HP)
Locations: Desert
Drops: 1320EXP, 66AP, 220Z, Medium Bean, Large Bean, Poison Knuckle

Attacks
=======
1. Poison Sandbug will summon a Sandbug Larva.



Number: 147
Name: Sandbug Larva (450HP)
Locations: Desert
Drops: 180EXP, 6AP, 35Z
SPECIAL NOTES: Can only be encountered by Poison Sandbug summoning it.

Attacks
=======
1. Sandbug Larva will move to the center of its targets row and spit out a 
   couple of balls of toxin that deal very low amounts of damage, but have
   the capability to poison.

        GUARD: As soon as it moves into the center of its targets row.

2. Sandbug Larva will move to the center of its targets row and spit out a 
   couple of balls of toxin that deal very low amounts of damage, but have
   the capability to lower its targets Attack.

        GUARD: As soon as it moves into the center of its targets row.

3. Sandbug Larva will jump onto his opponent and suck away some of his Ki.

4. Sandbug Larva will move in front of your central character, bloat up a bit,
   then explode, causing heavy damage to all three characters.

        GUARD: Once the Sandbug Larva begins to bloat up.



Number: 148
Name: Helper Robot
Locations: Holly Plains
           SPECIAL NOTES: Only found by being summoned by Fugitives
Drops: 180EXP, 12AP, 55Z

Attacks
=======
1. Helper Robot goes straight up to a character, and hits him with its prods,
   zapping its target several times for low damage, with the possibility of
   causing paralysis.

        GUARD: As soon as it moves in front of your character.

2. Helper Robot moves close to (but not quite on front of) its target, and
   hits him with its prods twice for jabbing damage.

        GUARD: As soon as it moves into attacking position.



Number: 149
Name: Someone's Robot (3600HP)
Locations: East City Ruins
Drops: 3906EXP, 156AP, 506Z, HP Capsule 50, Satellite Laser, Diamond
Weak to Ki, Electricity, Resistant to Physical, Fire, Ice

Attacks
=======
1. Spy Robot moves straight up to his target and hits the target with his prods
   for several hits worth of damage, with the possibility of causing paralysis.

        GUARD: As soon as he moves forward into attacking position.

2. Spy Robot moves straight up to his target and hits the target twice with his
   prods before shooting him a couple of times for moderate damage per hit.

        GUARD: As soon as he moves forward into attacking position.

3. Spy Robot moves straight up to his target and hits the target twice with his
   prods for mdoerate damage each hit.

        GUARD: As soon as he moves forward into attacking position.



Number: 150
Name: Spy Robot (980HP)
Locations: Muscle Tower
Drops: 1350EXP, 66AP, 180Z, Scrap Iron, HP Drink 50
Weak to Ki, Electricity, Resistant to Physical, Fire, Ice

Attacks
=======
1. Spy Robot moves straight up to his target and hits the target with his prods
   for several hits worth of damage, with the possibility of causing paralysis.

        GUARD: As soon as he moves forward into attacking position.

2. Spy Robot moves straight up to his target and hits the target twice with his
   prods before shooting him a couple of times for moderate damage per hit.

        GUARD: As soon as he moves forward into attacking position.



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                                Version History
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 V1.1     12/02/09
 -Walkthrough Finished, Sans Secret Boss
 -Bestiary 94% done

 V0.6     11/29/09
 -Walkthrough up through Chapter 10
 -Expanded Bestiary

 V0.4     11/26/09
 -Walkthrough up through Chapter 8
 -Expanded Bestiary

 V0.3     11/22/09
 -Start of walkthrough up through Chapter 5
 -Start of Bestiary

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Please keep in mind that this project is CURRENTLY INCOMPLETE, so do not be
harassing me with questions on stuff that has not yet been documented and
posted. If you have a question with what is already available, or have something
to contribute, such as a missing attack or item dropped by a foe, however, feel
free to drop me a line at darkstar.ripclaw@gmail.com

If you are reading this document from a site that is NOT GameFAQs.com, please
go and examine the version on GameFAQs.com and see if it is the same version
as the one you are reading. If it is not, then you may yet be able to find the
answer you are looking for in the GameFAQs.com version.

If you wish to ask whether or not you can host this on your site, go right ahead
in hosting it. The only thing that I ask you to do is to keep the 'The most 
recent version of this FAQ may always be found at GameFAQs.com' line at the top
completely intact as well as the paragraph right above this one, as that is the
main site that I always update to. If your site's version gets even one version
out of date, I would like for people to be aware of a more up-to-date version.

If you wish to donate, you can do so using PayPal and sending to the same email
listed above. If you are donating, preferably please donate at least a couple
of dollars (as PayPal will take out a very sizeable chunk of anything lower
than that). Thanks if you do ;). I also accept AlertPay.






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                         A Darkstar Ripclaw Production

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©2009 Darkstar Ripclaw
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