Myst III: Exile Walkthrough v0.7 ----------------------------------------- Greetings all. Welcome to my Myst III: Exile walkthrough. If you're reading this, you've probably gotten stuck on one of the many puzzles that this game features. Just so you know, I've written this walkthrough from my own experience with the game. I didn't use any strategy guides or any outside help, so if something is blaring incorrect, it's my fault... ;) This walkthrough will be presented in a Q/A type scenario, with increasing levels of spoiler. That is, if you get stuck on a puzzle and only want a hint, this will provide it for you. If you are still stuck on a puzzle, and want the solution, you will just need to read further down. The questions and answers will be labeled according to the level of spoiler. There will be a *HINT* section to each question, which can be read without giving too much of the puzzle away. It will not contain any direct solutions, just try to give some insight into what you should do to solve the puzzle. There will be a *SPOILER* section to each question, which will tell you how the puzzle works. It explains what you need to do in order to go about solving the puzzle, without actually telling you where to go and what exactly to do. Read this if you just want to get by the puzzle but want to figure out exactly what to do on your own. There will be a *SOLUTION* section to each question, which will basically be the solution to the puzzle. It tells you exactly what you need to do, click by click in order to solve the puzzle. Only read this if you are absolutely stumped. If there are any omissions or incorrect material, please feel free to e-mail corrections to hitmanNO@SPAManivcd.tv. (Obviously remove the NO SPAM to e-mail me). That all being said, let's get on with the walkthrough! Tomahna ======= This is where our game begins. Nothing much to do here except walk inside and find the book of Raleeshahn. Snoop around to trigger the cut scene until you are transported to J'Nanin. First World (J'Nanin) ===================== This world serves as the linking world to the 4 other worlds that you are going to visit. You enter this world chasing a guy with long hair and a high voice (Saavedro) who stole Atrus' linking book to Raleeshahn. Q) Where do I start? Q) What is the deal with all the multi-colored "telescope" type dealies all over the island? Q) I've found a ladder I can climb down, but there is a big metal ball blocking the way to the door. What do I need to do? Q) How do I solve the metal ball puzzle? Q) I've found another door in a "horn" that I can't quite reach (there is no walkway). How do I get to this door? Q) I'm in the building at the bottom of the gorge, but there are gates blocking my way. Help? Q) I've gone up the elevator in the building, confronted Saavedro, but am stuck. I can't figure out how to get into the room beyond the elevator! Q) I can't figure out how to rig the elevator. There are 4 controls, but I don't know what to do. Q) Saavedro gave me his shpiel about finding the three symbols. What are the three symbols he is talking about and what do I do when I've found them? Q) What do I do with the symbols once I've found them? *************************************************************************** HINTS *************************************************************************** Q) Where do I start? A) As with any Myst game, always start by exploring whatever world you are dropped into. Walk around, look at the scenery, play with things that you can click on (because they will probably open up something later on, or be a part of a puzzle), and basically get the feel of the lay of the land. Keep in mind, with the 360 degree rotation, sometimes things will be lying at your feet or up above your head. This is especially the case for finding ladders, which I found extremely difficult at times. --------------------------------------------------------------------------- Q) What is the deal with all the multi-colored "telescope" type dealies all over the island? A) These telecopes, when properly configured, will unlock one of the big white "horns" you see on the island. Take a look through each one of them from each side to see where they are pointed, and try turning them to see where you can aim them. --------------------------------------------------------------------------- Q) I've found a ladder I can climb down, but there is a big metal ball blocking the way to the door. What do I need to do? A) You need to find a way to move the ball! Try looking around the area that you found the ladder. Don't forget to search up AND down using the 360 degree rotation! --------------------------------------------------------------------------- Q) How do I solve the metal ball puzzle? A) You need to operate the two levers in front of you, which cause the walkway to change shape and therefore the ball to roll around. --------------------------------------------------------------------------- Q) I've found another door in a "horn" that I can't quite reach (there is no walkway). How do I get to this door? A) Try looking around (below) the area here. You might want to try to play around with the plant and notice what kind of things you hear when you aim it at different locations. You also might want to note what kind of things you can look at through the "eyes" of the plant. Might be worth looking into. --------------------------------------------------------------------------- Q) I'm in the building at the bottom of the gorge, but there are gates blocking my way. Help? A) Um, look around. --------------------------------------------------------------------------- Q) I've gone up the elevator in the building, confronted Saavedro, but am stuck. I can't figure out how to get into the room beyond the elevator! A) Try looking around Saavedro's study, including the area where the elevator is. Leave no stone unturned. --------------------------------------------------------------------------- Q) I can't figure out how to rig the elevator. There are 4 controls, but I don't know what to do. A) If you didn't search Saavedro's study, I'd recommend doing so now. You might find a hint or two around. --------------------------------------------------------------------------- Q) Saavedro gave me his shpiel about finding the three symbols. What are the three symbols he is talking about and what do I do when I've found them? A) Search around the room where the Narayan book is trapped. You'll see three camera-devices. You should fiddle around with these and see what things you can see through them. --------------------------------------------------------------------------- Q) What do I do with the symbols once I've found them? A) Try mimicing what Saavedro did with his symbol. *************************************************************************** SPOILERS *************************************************************************** Q) Where do I start? A) This is the linking world, where all the other worlds are linked from. You will be solving puzzles on this world in order to unlock the linking books to get you to the other worlds. There are three worlds (Voltaic, Amateria, and Edanna) you must traverse before you can link to the final showdown in Narayan. --------------------------------------------------------------------------- Q) What is the deal with all the multi-colored "telescope" type dealies all over the island? A) There are 7 of these telescopes situated throughout the island (and one post where the telescope was broken off - not important). You must travel to the far side of the island (down to and over the beach from where you start) until you get to the area with a 4 handle wheel, an orb sitting in the ocean, and a red disc. This is where you should start aligning the telescopes. After you are through aligning them, make a note what order the light hits the telescopes in (by color). --------------------------------------------------------------------------- Q) How do I solve the metal ball puzzle? A) You must first manipulate the controls so the ball moves to the right of the ladder. Leave the puzzle, climb down the ladder, and open the door. You must then go back to the controls, and manipulate them so that the ball rolls into the room beyond. --------------------------------------------------------------------------- Q) I've found another door in a "horn" that I can't quite reach (there is no walkway). How do I get to this door? A) The plant serves as a sound amplifier for whatever you have it aimed at. Note the little animal burrow to the right of the building that you can see at the bottom of the gorge. --------------------------------------------------------------------------- Q) I'm in the building at the bottom of the gorge, but there are gates blocking my way. Help? A) Um, look around. --------------------------------------------------------------------------- Q) I can't figure out how to rig the elevator. There are 4 controls, but I don't know what to do. A) Make sure you grab Saavedro's journal off his hammock, and be sure to read the entire way through it. The solution is inside. --------------------------------------------------------------------------- Q) Saavedro gave me his shpiel about finding the three symbols. What are the three symbols he is talking about and what do I do when I've found them? A) The three cameras point in the general direction of the three "horns" that you see around the island. Each of these horns has a symbol on it (not the symbol you are looking for). You need to focus on the symbols with the controls, and make note of the camera settings used. *************************************************************************** SOLUTIONS *************************************************************************** Q) What is the deal with all the multi-colored "telescope" type dealies all over the island? A) Go to the end of the island as said above. Turn the wheel until the sunlight is mirrored off the orb, into the red disc. Now go to the yellow telescope to the left. Turn it once. Travel to the beach, and back up the ladder to the blue telescope. Turn the telescope once, to point to the green telescope. Go back to the beach, and to the right of the ladder to where you start. You will walk across a few rocks (in water). Navigate your way down into the gorge, an across two bridges, then up some stairs until you see the green telescope. Turn it once to point to the red telescope. Go directly across to the red telescope, and turn it twice to point to the yellow one. Now head back across the bridges to the yellow telescope. Turn it twice to point to the purple one. Now go to the purple one. Turn the purple one once to point to the red telescope (note: this is a different red one). Lastly, head to the red one. Turn it once and it will direct the light to the white horn. Head back down to the beach and up to where you started the whole process. Head past the broken telescope, and up to the white horn where the light SHOULD be hitting now (causing a kaleidiscope of colors). You must now punch in the colors in the order of the telescopes. This order is: Yellow, Blue, Green, Red, Yellow, Purple, Red. This will open the door. --------------------------------------------------------------------------- Q) I've found a ladder I can climb down, but there is a big metal ball blocking the way to the door. What do I need to do? A) To the right of the ladder, a few steps back there is a ladder going down the side of the rock. Climb down this ladder to visit the metal ball puzzle. --------------------------------------------------------------------------- Q) How do I solve the metal ball puzzle? A) Go to the controls (on the far end of the stone, down the ladder). Push the left lever, then the right lever. This will cause the ball to move under the ladder. Push the left lever, then the right lever again. Now you must go to the ladder, climb down, and open the door. Go back to the controls. Push the left lever twice, then the right lever. This will cause the ball to roll into the room, plugging the hole in the floor. Push the right lever again to straighten up the floor. --------------------------------------------------------------------------- Q) I've found another door in a "horn" that I can't quite reach (there is no walkway). How do I get to this door? A) Climb down into the gorge, and to the right of the building, where you see the small animal burrow. Click on the plant to the right of the burrow to cause it to flatten out. Now click on the top of the burrow, causing a small animal to come out and feed on the red spores to the right. Climb back up to the plant you can aim. Aim it at the area where the animal is feeding on the spores (it is behind the V shaped rocks.. you can't quite see it). If you have it correctly aimed, you will hear the animal making noises. The spores to your left now grow out, and you can walk across them to access the door now. --------------------------------------------------------------------------- Q) I'm in the building at the bottom of the gorge, but there are gates blocking my way. Help? A) Can't get any easier than this. Click on the lever in front of you to open the gates, walk through them, turn around and push the button, and it will open the gates behind you. Are you sure you should be playing this game? ;-) --------------------------------------------------------------------------- Q) I've gone up the elevator in the building, confronted Saavedro, but am stuck. I can't figure out how to get into the room beyond the elevator! A) Leave the elevator, and turn around. You can pull the lever from outside, causing the elevator to go back up, and allowing you to look into the area below it. --------------------------------------------------------------------------- Q) I can't figure out how to rig the elevator. There are 4 controls, but I don't know what to do. A) The diagrams to how you are to set the controls are in Saavedro's journal. On the gears, you must rotate them around until the "notch" in the top gear is pointing directly at one of the sprockets of the bottom gear. On the weights, you must move the left weight to the bottom position, and the middle and right weights to the middle position. On the flywheel, you must turn two of the weights so that the side with the 3 lines on it are facing outwards, then spin the thing around until the one that you didn't touch (with the 3 lines on it are facing inwards) is facing you. On the fourth and final machine, you must simply click it so that the lever is engaged on the gears at the bottom, not the top. Now climb out and call the elevator back, jump in, and ride it up. Saavedro has fled to Narayan and the book is now locked away. --------------------------------------------------------------------------- Q) Saavedro gave me his shpiel about finding the three symbols. What are the three symbols he is talking about and what do I do when I've found them? A) Each of the cameras points to a seperate symbol. You must align the symbol on the camera with the symbol you see on the horn. The left lever controls zoom, the right controls focus. It is a trial-and-error type thing, but you want to get as close to size and location (and then focus in) to get the right settings. You then make note of these settings (the bead locations) and then travel to the location you were looking at, dial them into the pedestal inside, and push the center button to unlock the linking book to the next world. The diagram below represents the approximate location the beads should be placed. The number represents which bead. (1 is the innermost, 4 is the outermost). Note that I am placing them as far out on the diagram as possible so you can see the relative location. - "Edanna": Door above the red spores (Eagle Symbol) 4 | / | / | / | / | / |/ -------X------- 1: Halfway between the left and bottom left marks /| 2: A little right of halfway between the bottom left and bottom marks 1 / | 3: Halfway between the left and bottom left marks 3 / | 4: Halfway between the upper left and upper marks / | / | / 2 | - "Amateria": Door where you had to move the metal ball (O symbol) 4 | / | / | / | / | / |/ 1: Slightly below the left horizontal mark -------X------- 2: Slightly left of the bottom mark 1 /| 3: Halfway between the bottom right and right marks / | 4: Halfway between the upper left and upper marks / | 3 / | / | / 2 | - "Voltaic": Door which the telescopes unlocked (Wing/Bird Symbol) | / | / | / | / | / |/ 1 1: Slightly above the right horizontal mark 3------X------- 2: Slightly right of halfway between the bottom left and /| bottom marks / | 3: Directly on the left horizontal mark / | 4: Halfway between the bottom left and bottom marks / | / | / 42 | NOTE: You may have to tinker around a bit before finding the "perfect" settings, but these worked for me. Once you have them set, hit the center button which will unlock the linking book. --------------------------------------------------------------------------- Q) What do I do with the symbols once I've found them? A) Place the symbols on the table as you find them. This will bring up a cut scene for each one. After you have put all three on the table, you will be able to access the book of Narayan and give chase to Saavedro. *************************************************************************** Voltaic ======= Voltaic is a dusty world of sand and sky, water and wind; a place where strange obviously manmade constructions poke out of an otherwise dry and desolate landscape. Q) I've arrived on Voltaic, but nothing at all seems to work! The place is dead. How do I restore power? Q) There is a red door I can't open. How do I open it? Q) OK, I've started the turbine, opened the airlock near the generator, and have come to a big room with a big cylinder in the center. What do I need to do here? Q) I've found what looks like an airship, but the controls nearby won't respond. All I hear are some muted hissing noises. Where do I need to go? Q) I am in a room with some controls, a ladder leading down, and a door below that, but there is liquid hot magma all over the place and I can't open the hatch! Q) I'm not sure what to do when I get into the room where the lava was. Q) The steam is turned on. What in the !*@*%* do I do with these stupid steam vent controls?? Q) I've filled the balloon, but he contraption gets trapped at the dome. What do I need to do to open it? Q) How do I finish the level? *************************************************************************** HINTS *************************************************************************** Q) I've arrived on Voltaic, but nothing at all seems to work! The place is dead. How do I restore power? A) Look around where you first start. Notice anything there seems to be a lot of? Water. So maybe you should use this to your advantage. --------------------------------------------------------------------------- Q) OK, I've started the turbine, opened the airlock near the generator, and have come to a big room with a big cylinder in the center. What do I need to do here? A) This is where the power is distributed to the island. Right now, it is disabled. You need to fix the circuits so that power gets to every location. --------------------------------------------------------------------------- Q) I've found what looks like an airship, but the controls nearby won't respond. All I hear are some muted hissing noises. Where do I need to go? A) Try looking around the airship and the controls. Don't forget to look UP! --------------------------------------------------------------------------- Q) I am in a room with some controls, a ladder leading down, and a door below that, but there is liquid hot magma all over the place and I can't open the hatch! A) Try manipulating the controls, see what they do. --------------------------------------------------------------------------- Q) I'm not sure what to do when I get into the room where the lava was. A) Try manipulating the controls, see what they do. --------------------------------------------------------------------------- Q) The steam is turned on. What in the !*@*%* do I do with these stupid steam vent controls?? A) You need to manipulate the steam vents so that the dial reaches "optimum" temperature, shown by the red line. Be sure to note the handle to your left which controls the level of your controls. --------------------------------------------------------------------------- Q) I've filled the balloon, but he contraption gets trapped at the dome. What do I need to do to open it? A) Try searching around a bit... --------------------------------------------------------------------------- Q) How do I finish the level? A) It's pretty simple.. just keep looking around for levers to pull and doors to enter... *************************************************************************** SPOILERS *************************************************************************** Q) I've arrived on Voltaic, but nothing at all seems to work! The place is dead. How do I restore power? A) The entire island is powered by hydroelectric power. You need to restore this. Some of the tunnels that you walk through are actually water turbines. Make sure to check the walls, windows, and everything for clues. --------------------------------------------------------------------------- Q) OK, I've started the turbine, opened the airlock near the generator, and have come to a big room with a big cylinder in the center. What do I need to do here? A) You need to examine each of the five sides of the cylinder to see the "circuit board". There are 3 rows of circuits. You must align them in such a way that every row is touching (on all five sides of the cylinder). If you change the setting on one side, it changes it on all sides. Try aligning the top and the bottom first, then go for the middle. --------------------------------------------------------------------------- Q) I'm not sure what to do when I get into the room where the lava was. A) The controls move the platform up and down, as well as move the gears to the other side of the platform so you can move even further up and down. Don't forget to check the end fo the platform when you reach certain heights. --------------------------------------------------------------------------- Q) The steam is turned on. What in the !*@*%* do I do with these stupid steam vent controls?? A) There are 3 levels of controls (height) that you can manipulate. In order to reach the different levels, enough pressure must be built up. If the needle is in the red zone, you can visit all 3 levels. If it is in the yellow, you can only visit the bottom 2. If it is in the blue, you can only visit the bottom level. You must adjust the different levels so that the needle hits right on the red line. The valves on the top level change the pressure by 1 mark. The valves on the second level change the pressure by 4 marks, while the valves on the bottom change the pressure by 10 marks. *************************************************************************** SOLUTIONS *************************************************************************** Q) I've arrived on Voltaic, but nothing at all seems to work! The place is dead. How do I restore power? A) From where you start, walk toward the canyon. Hang a right into the caverns. Follow this path all the way until you get to a ladder on your left and a display on your right. (Be sure to pick up some of Saavedro's notes on the ground on your way in - gives you some insight into the mind of this loonie). Climb the ladder and turn the red wheel at the top. Climb back down and continue down the passage to the big airlock door (you can't enter it yet). Climb down the ladder, hit the red button, move forward and turn the crank to engage the rotor. Go back up the ladder and back to the tunnel where the display and ladder is. Notice on the right side, you see portals. Go to the last portal on your right, look at it. You can flip the fins out, which then starts the turbine moving. Congratulations, you've halfway solved the power problem. The airlock can now be unlocked and opened. --------------------------------------------------------------------------- Q) There is a red door I can't open. How do I open it? A) You don't. You come out it later on. --------------------------------------------------------------------------- Q) OK, I've started the turbine, opened the airlock near the generator, and have come to a big room with a big cylinder in the center. What do I need to do here? A) The solution is actually very easy once you figure out what the puzzle is. Go up to any of the circuit boards and click in the following order: Move the upper row twice to the right. Move the middle row once to the right. Move the bottom row five times to the right. Power has been restored everywhere. Also make sure to search the room for more of Saavedro's notes on the ground. --------------------------------------------------------------------------- Q) I've found what looks like an airship, but the controls nearby won't respond. All I hear are some muted hissing noises. Where do I need to go? A) There is a ladder to the left of the controls, climb up it to the top and head on through across the steam tube. Be sure to pick up more of Saavedro's notes on the ground. You will need to then climb into another tube, and drop down into a room with some controls. --------------------------------------------------------------------------- Q) I am in a room with some controls, a ladder leading down, and a door below that, but there is liquid hot magma all over the place and I can't open the hatch! A) Move the control rod up, and release. It will drop the platform down as well as the magma. You can then enter the room through the hatch below. --------------------------------------------------------------------------- Q) I'm not sure what to do when I get into the room where the lava was. A) Move the lever down once, then directly over to the left, relocating the gears. Move the lever down again. Go to the end of the platform and hit the switch, turning on the steam venting system. Go back to the controls. Move the lever up, to the right, then up again. Exit the room and go back to the controls, moving the lever so that the lava rises again. You have successfully turned on the steam generation system. --------------------------------------------------------------------------- Q) The steam is turned on. What in the !*@*%* do I do with these stupid steam vent controls?? A) Pull the lever to your left forward, so you go up a level. Turn three of the vents so the needle gets in the red zone. Now pull the lever forward again, taking you to the top level. Turn one of the wheels, then pull the lever backward, taking you to the second level. Turn one of the wheels you previously turned, bringing the needle to point directly between the red and yellow sections. Pull the lever backward to take you to the first level. Turn the far left three wheels (you cant turn the right one, and don't need to), which should bring the needle right onto the red line. Go to where the ladder on the left is, and turn the red wheel there which will fill the balloon. --------------------------------------------------------------------------- Q) I've filled the balloon, but he contraption gets trapped at the dome. What do I need to do to open it? A) Go back toward the start of the level (climbing up the ladder). When you get a chance, go left on the path which curves around the tower. Enter the elevator and pull the handle. Go to the end of the path and pull the handle at the end, which will open the dome and free the vehicle. Enter the vehicle, pull the lever, and prepare for a ride! --------------------------------------------------------------------------- Q) How do I finish the level? A) After the balloon ride, pull the lever on the platform, which causes the building to levitate. Go back into the balloon, pull the lever again, then go to the door and open it. All you need to do is climb down the hole, open the airlock at the bottom (which causes you to get the symbol for this world), then look up and open the drawer in front of you, which exposes the J'Nanin book. Congratulations, you've conquered Voltaic. *************************************************************************** Edanna ====== Possibly inspired by dreams of paradise lost, Edanna is best described as an inward-growing tree whose massive, hollow trunk creates the perfect growing environment for a variety of exotic plant and animal ecosystems. Q) Right off the bat, I'm already stuck. Where do I go? Q) There is another one of those "staircase" plants, but it doesn't look too happy (it's wilted and doesn't work). How do I make it flourish? Q) What is the deal with the electrical manta-ray? Q) I am standing on the extended leaf, but I can't reach anywhere. What do I need to do? Q) I am at the "animal trap" contraption, and can trap the animal, but what good does it do me? (Or, I can't figure the *!@* thing out) Q) What is the deal with the electrical manta-ray? (continued) Q) I've found some white lily-looking flowers. What are their importance? Q) I've reached another one of those rolling out bridge leaves, but this time there is no light nearby to make it extend. What do I need to do? Q) How do I free the bird? Q) I found another one of the "sun blaster" plants, and another lily white reflector flower. What do I need to do with these? Q) I've found some BIG bloomin' onion looking plant with "feelers" on top, and another one surrounded by insects but I have *NO* idea what to do now! Q) Okay, the bird came and got me. What now? *************************************************************************** HINTS *************************************************************************** Q) Right off the bat, I'm already stuck. Where do I go? A) Try playing with the plantlife on this level. Each of them has its own specific purpose. I found the paths VERY hard to find on this level as they are often on vines and trees and are not very distinct. Try clicking all over the place if you are stupmed and don't know where to go next. Chances are you just missed a walkway somewhere to the next part of a puzzle. --------------------------------------------------------------------------- Q) There is another one of those "staircase" plants, but it doesn't look too happy (it's wilted and doesn't work). How do I make it flourish? A) Try looking around. The plants in this world are often used together in order to function properly. --------------------------------------------------------------------------- Q) What is the deal with the electrical manta-ray? A) Electricity.... The manta ray's power could be used somewhere else perhaps? --------------------------------------------------------------------------- Q) I am standing on the extended leaf, but I can't reach anywhere. What do I need to do? A) Try looking up. --------------------------------------------------------------------------- Q) I am at the "animal trap" contraption, and can trap the animal, but what good does it do me? (Or, I can't figure the *!@* thing out) A) Maybe the objective isn't to trap the animal... --------------------------------------------------------------------------- Q) What is the deal with the electrical manta-ray? (continued) A) Read above for hints... --------------------------------------------------------------------------- Q) I've found some white lily-looking flowers. What are their importance? A) You can try looking through them to see what you can aim them at. Some of them might be of use. --------------------------------------------------------------------------- Q) I've reached another one of those rolling out bridge leaves, but this time there is no light nearby to make it extend. What do I need to do? A) Try another source for light... --------------------------------------------------------------------------- Q) How do I free the bird? A) You need to somehow get that plant to open up and release your pal, the bird. Maybe it needs something that would be a SHOCK to its system... --------------------------------------------------------------------------- Q) I found another one of the "sun blaster" plants, and another lily white reflector flower. What do I need to do with these? A) Again, these things don't work without sunlight. You've already found a source of sunlight already... Why not try to use that? --------------------------------------------------------------------------- Q) I've found some BIG bloomin' onion looking plant with "feelers" on top, and another one surrounded by insects but I have *NO* idea what to do now! A) This is the big puzzle for the map. It ties a bunch of different seemingly unrelated things together. Keep your head on straight and just explore. --------------------------------------------------------------------------- Q) Okay, the bird came and got me. What now? A) How did you GET this far?! Go back to playing DOOM. *************************************************************************** SPOILERS *************************************************************************** Q) There is another one of those "staircase" plants, but it doesn't look too happy (it's wilted and doesn't work). How do I make it flourish? A) The flower above concentrates sun into a searing hot ray, shooting it at a designated target. You just need to provide the sunlight. Aim the sunlight beam at the big bulbous plant in order to feed the "staircase" plant. --------------------------------------------------------------------------- Q) What is the deal with the electrical manta-ray? A) You need to move the manta ray further down into the tree. You can accomplish this by using the plants along the way to syphon the manta ray inside them at different locations. --------------------------------------------------------------------------- Q) I am at the "animal trap" contraption, and can trap the animal, but what good does it do me? (Or, I can't figure the *!@* thing out) A) Try moving the fruit before you spring the trap... --------------------------------------------------------------------------- Q) I've found some white lily-looking flowers. What are their importance? A) These flowers act kind of like the telescopes from the first world. You use them to reflect light to various places. Try playing around with where you can aim them. --------------------------------------------------------------------------- Q) I've reached another one of those rolling out bridge leaves, but this time there is no light nearby to make it extend. What do I need to do? A) Use the lily flowers to reflect light onto the bridge leaf to activate it. --------------------------------------------------------------------------- Q) How do I free the bird? A) You need to electrocute the plant using the manta ray. --------------------------------------------------------------------------- Q) I found another one of the "sun blaster" plants, and another lily white reflector flower. What do I need to do with these? A) You need to aim the flowers in such a way that you can direct the original ray of sunlight (from above) into the sunblaster plant. Notice where the sunblaster is aimed. --------------------------------------------------------------------------- Q) I've found some BIG bloomin' onion looking plant with "feelers" on top, and another one surrounded by insects but I have *NO* idea what to do now! A) There are several parts to this puzzle. Start off by finding the plant that has the insects buzzing around it. You need to scare off those insects first. After that, you need to cause the other large onion-looking-plant to open up and sprout. Once you have done that, you need to go back to the old plant, climb into the blue stamen (grab the notes inside), and up to the top. Release some spores and you are home free. *************************************************************************** SOLUTIONS *************************************************************************** Q) Right off the bat, I'm already stuck. Where do I go? A) Go to the plant at the end of the path that looks like a circular staircase. If you click on it, it will throw you up higher into the tree. --------------------------------------------------------------------------- Q) There is another one of those "staircase" plants, but it doesn't look too happy (it's wilted and doesn't work). How do I make it flourish? A) Go to the top where there is a flower and a vine plant. Click on the center of the plant to move the vines out of the way of the sunlight. Go to the flower, look through it, and concentrate the ray of sun on the big bulbous vine to the left of the leaf basin. It will explode, filling the basin with water and causing the "staircase" plant to grow (and function). --------------------------------------------------------------------------- Q) What is the deal with the electrical manta-ray? A) Go down to the left of the manta ray, to the plant with the "claws" on the front and the red bulb. Click on the bulb, which will suck the manta ray down inside it. Continue further down (More of Saavedro's notes along the way) until you cross over a bridge. Pull the bottom of the plant (like a light bulb) causing it to turn on and the leaf to roll out. This puzzle is continued later on. --------------------------------------------------------------------------- Q) I am standing on the extended leaf, but I can't reach anywhere. What do I need to do? A) Look up at the end of the leaf, and grab onto the vine. You can then swing over to the white dome looking contraption. --------------------------------------------------------------------------- Q) I am at the "animal trap" contraption, and can trap the animal, but what good does it do me? (Or, I can't figure the *!@* thing out) A) Click on the lever to roll the cage up. Go over to the cage and shake the fruit plant to drop a piece of fruit. Click the piece of fruit on the ground to move it out of the way of the trap. Now go to the right of the lever, and slide down. Go back to where the leaf extended with the light, and look to your right. The animal will get the fruit outside of the trap. Pull the handle to trigger the trap, which will miss the animal who will run to the bridge. The noise the animal makes causes the spores to grow (deja vu?) and the bridge to drop. Now go grab the vine again and swing over to the platform beyond where the bridge used to be. --------------------------------------------------------------------------- Q) What is the deal with the electrical manta-ray? (continued) A) After swinging down the vine, travel down further into the tree and you will see another one of the manta-holder plants by a nice painting. Activate it. Now go further down below past the painting into the green area, and you will find another manta-holder. Activate this, the final one. --------------------------------------------------------------------------- Q) I've found some white lily-looking flowers. What are their importance? A) Go to the far flower (from the painting) by going down, past 2 of the flowers (one of them you cannot aim) and then up to the sunlight flower. Use this to reflect the sun to the other flowers. --------------------------------------------------------------------------- Q) I've reached another one of those rolling out bridge leaves, but this time there is no light nearby to make it extend. What do I need to do? A) Climb to the "sunlight" flower at the top (see above) and aim it at the white lily to the left. Climb down to that white lily, and aim it at the bridge leaf. You can now climb down (near the painting) and cross the leaf. --------------------------------------------------------------------------- Q) How do I free the bird? A) If you have gotten the manta ray as far as it can go (into the manta-holder plant below the painting in the green area) read the solution directly below. --------------------------------------------------------------------------- Q) I found another one of the "sun blaster" plants, and another lily white reflector flower. What do I need to do with these? A) Go to the lily flower above the sunblaster flower. Aim the lily flower at the sunblaster flower. Go ALL the way back to the first flower that is catching the sunlight. (Oh, by the way, there are more of Saavedro's notes inside the tree trunk on your way down, but of course you picked them up on the way up, right??) Aim this flower at the one to the upper right of the one its currently aimed at (the one you cannot move). If you have everything lined up properly, and the manta ray is in the final manta-holder plant, it should explode, releasing the manta ray into the pool below. The manta ray will electrocute the plant, causing it to open and release the bird. Make sure you re-aim the flower back to the other one, so the bridge plant will be extended. --------------------------------------------------------------------------- Q) I've found some BIG bloomin' onion looking plant with "feelers" on top, and another one surrounded by insects but I have *NO* idea what to do now! A) First things first. Go to the plant with the insects buzzing around it. Climb on the path around the plant (there are a couple of white-flowered vines on the way) to where there is another one of the plants that looks like the one that was blocking the sunlight earlier. Click on the center of it, and it will block the sunlight from the top of the plant. Go back down to the bottom of the plant. Click on the spore at the base of the plant to spit out some seeds which repel the insects from this plant. You now need to cause the other plant (the one that the insects now surround) to sprout. Go up the path from the other plant, until you are on the main path again. Go the opposite direction from where you swung down on the vine, and you will come to another lily sunlight-reflector flower. Aim this at the big onion to cause it to open. Now head back down to the other plant (that you drove the insects away from earlier). Go to the blue stamen (vine) with a hole in it. Enter the hole and climb up the plant. Be sure to grab more of Saavedro's notes. Once you get to the top, give the ol' plant a tickle and you are off! (Assuming you freed the bird). --------------------------------------------------------------------------- Q) Okay, the bird came and got me. What now? A) Click on the outside of the plant, and slide down. Congratulations, you found your next symbol, and at the end of the path is the book back to J'Nanin. *************************************************************************** Amateria ======== A sweeping mechanical wonderland in the middle of an endless black sea, Amateria's terrain combines basalt columns and geyser-formed mud pots with some of Atrus' most sophisticated inventions. Q) I am at a machine that looks like a big balance. What do I need to do? Q) I'm at a machine with two rotating hex shapes, and controls that have three red pegs and holes to put the pegs in. I don't get it! Q) I've reached a part where there are five weird force fields at different points on a track, with controls by each of them. How do I get past this part? Q) There are three platforms missing in front of me, and a hexagonal control panel. What do I need to do? Q) I've watched Saavedro's rant about his wife after sitting down in the chair inside the globe. What now? Q) Ok, I'm at a puzzle with a 3x3 arrangement of circles for the controls. I can rotate the pieces, but what good does it do me? What do I need to do? *************************************************************************** HINTS *************************************************************************** Q) I am at a machine that looks like a big balance. What do I need to do? A) You should explore around to maybe try to get a better bird's eye view of the situation. After that, you should look around to see if you can find something to counterbalance with. --------------------------------------------------------------------------- Q) I'm at a machine with two rotating hex shapes, and controls that have three red pegs and holes to put the pegs in. I don't get it! A) Take a look at how the machine is built. There are holes that the ball can fall through, and holes that the ball will be "launched from". You need to figure out a way to get the ball launched back onto the track to the right. --------------------------------------------------------------------------- Q) I've reached a part where there are five weird force fields at different points on a track, with controls by each of them. How do I get past this part? A) Try getting a birds eye view of the situation. Look around near the painting in the building for a way to get a little higher up on the situation. The controls for this puzzle aren't immediately apparent. --------------------------------------------------------------------------- Q) There are three platforms missing in front of me, and a hexagonal control panel. What do I need to do? A) You need to solve the other three puzzles located around the island to get the keys to this puzzle. --------------------------------------------------------------------------- Q) I've watched Saavedro's rant about his wife after sitting down in the chair inside the globe. What now? A) Try looking around. --------------------------------------------------------------------------- Q) Ok, I'm at a puzzle with a 3x3 arrangement of circles for the controls. I can rotate the pieces, but what good does it do me? What do I need to do? A) Again, try looking around after you've messed with the controls. This puzzle ties together all the other ones you have solved. You will find the trigger for this puzzle if you search hard enough. *************************************************************************** SPOILERS *************************************************************************** Q) I am at a machine that looks like a big balance. What do I need to do? A) This is a weights problem. You have two weights involved, the red ball that is triggered, and the counter weight (the one you put together in the building). The solution is that you need to find the correct configuration of pivot position, and counter-balance weight so that when the red ball weighs the balance down, the counter-balance correctly counters the red ball so that the balance is even for the crystal ball to move across it. --------------------------------------------------------------------------- Q) I'm at a machine with two rotating hex shapes, and controls that have three red pegs and holes to put the pegs in. I don't get it! A) The controls represent the position of the machine. You need to place red pegs in the holes on the controls to cause the machine to stop rotating and attempt to shoot the ball to the other side (where hopefully another bin is, or the hole leading to the track on the right). The machine stops rotating when a red peg is in the bottom position on the controls. --------------------------------------------------------------------------- Q) I've reached a part where there are five weird force fields at different points on a track, with controls by each of them. How do I get past this part? A) You need to set the controls on each of the force fields to turn off as the ball approaches it. To do so, you need to find the controls above the painting room (look for a stone ladder in the left wall down the hall). Once you find this, you can get a birds eye view of the puzzle. If you click on the blue dot on the controls, you can see how the force fields turn off. You can either match the puzzle pieces up with the shapes on the force field, or trial-and-error it until you get the ball all the way through (I found the latter much easier to do). --------------------------------------------------------------------------- Q) Ok, I'm at a puzzle with a 3x3 arrangement of circles for the controls. I can rotate the pieces, but what good does it do me? What do I need to do? A) You need to route the ball throughout the other 3 puzzles you've already beaten (Green, Yellow, and Blue) so that the platforms will raise at the Red side. To do so, you need to figure out a way of rotating the puzzle pieces so they fit together and let the ball travel between the different puzzles. If you look on the outside of the controls, you see the four colors. The "Symbol" part of each of the sides is where the ball can travel in, and it will travel out the tail end (where the arrow is pointing out). You need to route through the Green, Yellow and Blue symbols and end up at the Red one. If you hit the green button above you, it will start the ball at the green arrow, and so on. *************************************************************************** SOLUTIONS *************************************************************************** Q) I am at a machine that looks like a big balance. What do I need to do? A) First, go to the hut where the counter weights are stored. You need to put two brown weights (wood) and one black weight (obsidian?) onto the counter balance. Now go out to the machine controls and pull the lever. You want the pivot position to be on the far left, so hit the top lever. Then pull the lever on the right and watch the ball roll across the balance unscathed. --------------------------------------------------------------------------- Q) I'm at a machine with two rotating hex shapes, and controls that have three red pegs and holes to put the pegs in. I don't get it! A) You need all three red pegs. Pull the lever to move the controls in the air. Place the pegs in the following position (X represents a peg): _______ _______ / / / / / X / / / / / X / X / |-----------| |-----------| / / / / / / / / /_____/ /_____/ Then pull the lever and away the machine goes. --------------------------------------------------------------------------- Q) I've reached a part where there are five weird force fields at different points on a track, with controls by each of them. How do I get past this part? A) This one is difficult to explain since they all look the same. Go up to the control deck and pull the handle to raise the platform. It will give you a birds eye view of the situation. I will refer to the force fields in this fashion: 3 4 2 5 X 1 X is the center of the whole mess (the hut you can walk through to get to all the force fields. If you look at one of the force field control panels, it basically is set up like this: B A C * D E Where * is the empty location. What you need to do, is change the settings on each of the force fields so that it matches the following layout: 3A 4C 2D 5E X 1B So that means, you would go to force field "1" (see above) and change the dial so that it points to the topmost puzzle piece "B". Once you have done this, go up to the controls, hit the lever to raise the platform, then pull the lever to see if everything is set right. If the ball explodes, go fix the field it exploded at. --------------------------------------------------------------------------- Q) There are three platforms missing in front of me, and a hexagonal control panel. What do I need to do? A) Below are the hex solutions to this puzzle. I will reference the following diagram: 1 2 3 4 5 6 7 8 9 A B C D which somewhat resembles the controls you need to push. Below are the combinations you need to enter. IE: if it says 123, you need to make sure 1, 2, and 3 are pushed down, and none other. Puzzle 1: 1, 6, 7, 8, 9, C, D Puzzle 2: 1, 3, 4, 7, 9, C, D Puzzle 3: 3, 4, 6, 9, B, C, D You can now cross and enter the final puzzle. --------------------------------------------------------------------------- Q) I've watched Saavedro's rant about his wife after sitting down in the chair inside the globe. What now? A) Look directly up. Pull the handle. --------------------------------------------------------------------------- Q) Ok, I'm at a puzzle with a 3x3 arrangement of circles for the controls. I can rotate the pieces, but what good does it do me? What do I need to do? A) I will break down the controls into the following arrangement: 1 2 3 4 5 6 7 8 9 To solve this puzzle, you must click on the pieces in the following order: 2, 3, 5, 5, 7, 8, 9. Then back away from the controls, and look behind you and hit the blue button. Prepare for a great animation. Congratulations, you've found your final symbol. *************************************************************************** Narayan ======= The final world, home to Saavedro, proves to be your final confrontation with this man. Is he truly evil, or was he driven to madness at the hands of Atrus' evil sons? Q) Okay, I'm here but I'm already stumped. What is the deal with the symbols and the machine I'm supposed to enter them into? Q) I got outside the shield, found the book back to Narayan, but every time I go back there, Saavedro just kills me. What should I do? Q) Saavedro comes down and tries to bargain with me: He'll give you the Raleeshahn book if you move the lever, but I move the lever and he throws the book over the edge! Help? Q) Should I let the bastard rot on this island for all he's put me through? Q) Which endings are there? [SPOILER] *************************************************************************** HINTS *************************************************************************** Q) Okay, I'm here but I'm already stumped. What is the deal with the symbols and the machine I'm supposed to enter them into? A) Don't feel bad. This was the first puzzle that gave me any trouble on this game. It took me forever to figure it out. What you need to do is look back to what you've found throughout the whole game. Atrus' journal, the symbols, everything. Put them all together, along with the translation symbols on the banners, and see what you can come up with. --------------------------------------------------------------------------- Q) I got outside the shield, found the book back to Narayan, but every time I go back there, Saavedro just kills me. What should I do? A) Don't go back to Narayan quite yet. Look around the room you found the book in. see anything that is of interest? --------------------------------------------------------------------------- Q) Saavedro comes down and tries to bargain with me: He'll give you the Raleeshahn book if you move the lever, but I move the lever and he throws the book over the edge! Help? A) Haven't you learned anything from the Myst series? Never trust the bad guy. Look around for another means of "bargaining" with Saavedro. *************************************************************************** SPOILERS *************************************************************************** Q) Okay, I'm here but I'm already stumped. What is the deal with the symbols and the machine I'm supposed to enter them into? A) You need to read through Atrus' journal. There are four four-word statements that are in "bold". You need to translate these into the correct symbols, and put them in the puzzle. The catch is, one of the sentences contains words you don't know the symbols for yet. Throw this one out for now. You'll note that the three symbols you found in the other ages are actually two word statements that are subsets of the four word statements in Atrus' journal. They show you the correct way to place the symbols on the machine (which order the words go in). --------------------------------------------------------------------------- Q) I got outside the shield, found the book back to Narayan, but every time I go back there, Saavedro just kills me. What should I do? A) Notice the banners with new translations of symbols in the new room. You should be able to finish up translating that 4th phrase you haven't used yet, right? *************************************************************************** SOLUTIONS *************************************************************************** Q) Okay, I'm here but I'm already stumped. What is the deal with the symbols and the machine I'm supposed to enter them into? A) This one is a tuffy to graph out, so I will instead post a screen shot. Visit http://ggc.dyndns.org/~hitman/symbols1.jpg for the completed puzzle layout. If you want to try to solve it on your own, these are the sentences and the order you need to put them in: "Energy Powers Future Motion" goes in the top. "Nature Encourages Mutual Dependance" goes in the bottom left. "Dynamic Forces Spur Change" goes in the bottom right. You need to go to the banners, and look up what symbols stand for the words in these phrases. Write them down, and head toward the input machine. When you are inputting the symbols, the first word goes on the top circle, and then proceeds clockwise around. When you get all four symbols of one phrase right, it will light up bright white. When you get all three phrases done, the shield will drop. --------------------------------------------------------------------------- Q) I got outside the shield, found the book back to Narayan, but every time I go back there, Saavedro just kills me. What should I do? A) Same as the puzzle above. You need to move the lever to face the other control mechanism. This time there is only one phrase you need to translate: "Balanced Systems Stimulate Civilizations" Using the banners below and above, translate into the correct symbols and put them in the control mechanism like you did before. Viola. You've opened the outer sphere. Visit http://ggc.dyndns.org/~hitman/symbols2.jpg for the completed puzzle layout. --------------------------------------------------------------------------- Q) Saavedro comes down and tries to bargain with me: He'll give you the Raleeshahn book if you move the lever, but I move the lever and he throws the book over the edge! Help? A) Go up to the top where you turned the "power" on when you initially met Saavedro. Turn the power off, trapping Saavedro. He's a little more cooperative now when you go back downstairs and look outside at him cowering at you. --------------------------------------------------------------------------- Q) Should I let the bastard rot on this island for all he's put me through? A) Two different endings if you decide to free him or not. If you do, make sure you point the lever downstairs to point to the outer sphere opening mechanism, then go up and turn the power on. If you don't, just leave back to Narayan. Congratulations, you've won the game. --------------------------------------------------------------------------- Q) Which endings are there? [SPOILER] A) There are 6 endings that I've found. 3 "bad" endings and 2 regular endings. BAD ENDINGS: 1) Go back to Tomahna before opening the outer sphere. Saavedro will follow you and knock you about the head (and probably the same fate goes to Atrus and his wife). 2) Walk outside after Saavedro says he will trade the book if you move the shield. After a little while, he will become infuriated and drop the book over the side and knock you over the head. 3) Go ahead and agree to Saavedro's demands. He will chuck the book down the gorge after you open the outer sphere, and you will be forced to return to Tomahna emptyhanded. 4) If you open the inner sphere instead of the outer one (to free Saavedro), he will come up and crunch your skull. Nice guy. REGULAR ENDINGS: Depending on wether or not you decided to free Saavadro before returning to Tomahna, you will get two different endings. *************************************************************************** This walkthrough is relatively complete, but if there are any blaring omissions or corrections, please feel free to e-mail me at robokiller20@hotmail.com. Do *NOT* ask me for hints through e-mail please, they will be ignored. Also, if this guide helped you, feel free to send an e-mail also... It makes it all seem worthwhile then. ;) Extra special thanks to Revolution reader robokiller20!
Kindred Fates is an open world monster battling RPG, and a love letter to the monster battle genre. Our goal is to evolve the genre, and finally bring fans what they've been asking for.