Street Fighter 5 was one of Capcom’s many missteps in the previous generation that saw the infamous publisher at one of its historic lows. It was seemingly a hell of a learning experience since those hard times led to Resident Evil’s resurgence, one of the best Mega Man games, a bunch of well-made retro collections, and, now, Street Fighter…
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Interactive tutorials are thorough and walk players through each mechanic and character
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The Drive system is easy to understand, but full of depth and has multiple layers
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Distinct style full of neon and hip hop that evokes the "Street" part of its name
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The roster has a good mix of newcomers and familiar faces that all have unique playstyles
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World Tour is overly long, abysmally paced, grindy, ugly, poorly balanced, and a complete waste time
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Solo modes are weak and underdeveloped
