Doom Eternal 1.14 Update Patch Notes: The Ancient Gods Part 2 support, new HUD

Doom Eternal 1.14 Update Patch Notes: The Ancient Gods Part 2 support, new HUD

The Doom Eternal 1.14 update patch notes mark one of the bigger patch notes in the game’s one-year history. This update not only adds a new minimalist HUD, but it also bring support for The Ancient Gods Part 2 after the first installment’s release in October. Here’s what’s in the newest Doom Eternal update.

Doom Eternal 1.14 Update Patch Notes: The Ancient Gods Part 2

Doom Eternal 1.14 Update Patch Notes: The Ancient Gods Part 2 support, new HUD

The Ancient Gods Part 2 release date was leaked beforehand, but it is finally out for PC, PS4, and Xbox One players to try. This final episode is said to wrap up the storyline from the 2016 reboot. Players will get a new melee weapon, three new campaign levels, cosmetics, additional traversal options, and more enemies and enemy variants. Revealing these would be spoilery, so look into this with caution. But everything is listed below.

This will likely be a multi-hour affair as the well-received first episode was similarly three levels. There are no new modes.

Doom Eternal 1.14 Update Patch Notes: New HUD

Doom Eternal 1.14 Update Patch Notes: The Ancient Gods Part 2 support, new HUD

Called the “Racecar” HUD option, this new HUD puts all the important info in the center of the screen. Players can quickly see how their available chainsaw fuel, Blood Punches, Flame Belch, and melee charges they have left just by looking near the reticule. This can be applied in the options under UI. It is optional, but worth a try since id speaks highly of it.

Doom Eternal 1.14 Update Patch Notes: Battlemode balance changes

There were also a ton of balance changes to Battlemode, but no new characters. Slayers were reworked with some buffs and nerfs. Demons weren’t touched too much outside loot block, team heal, and noxious hazard changes.

Full Doom Eternal 1.14 update patch notes

 

New Features for The Ancient Gods – Part Two for ALL platforms

Three New DOOM Eternal Campaign Maps (requires purchase of The Ancient Gods – Part TwoDeluxe Edition, or the Year One Pass)

  • The World Spear

The Slayer must seek out the World Spear on his journey to face the Dark Lord, as only a mysterious artifact hidden within the crystalline monolith will open the way to Immora. The cosmic spire towers over Argent D’Nur, with only those deemed worthy allowed entrance inside…

  • Reclaimed Earth

Hell’s invasion of Earth has failed, and the ARC has led human resistance in the fight to reclaim the planet. The Slayer must locate the Gate of Divum, an ancient artifact of the Father’s design, within the ruins of an overgrown city. Once activated, the path to Immora will be opened…

  • Immora

The final battle has begun. Using the Gate of Divum to access the heart of Hell, the Slayer now stands before the gates of Immora ready to face the Dark Lord. Armies now gather as the dark realm prepares for war and the coming conflict will decide the fate of all…

  • Barbarian Slayer Master Collection

“True strength of steel is in the hand that wields it.” Gaze upon the Barbarian Slayer! This gallant barechested cosmetic is instantly unlocked upon purchase of The Ancient Gods – Part TwoDeluxe Edition, or the Year One Pass. Like all Master Collections, the Barbarian Slayer is loaded with progressibles like a slick podium, new podium animations, alternate skins, icons and player badges. For more info on how to progress through Master Collections click here.

  • New Weapon: Sentinel Hammer

A sacred weapon wielded by Commander Valen of the Sentinel armies. Powered by a massive infusion of Wraith energy, the Sentinel Hammer allows its wielder to stun and extract resources from demonic foes.

  • New World Traversal Option: Super Shotgun MeatHook Grapple Points

Use the Super Shotgun’s Meat Hook on Grapple Points to traverse the world. Push yourself in the opposite direction of the Grapple Point to generate the momentum needed to round corners. Combine Double Jump, Dash and additional Grapple Points in the air to complete traversal puzzles.


  • New Enemy Variant
  • Armored Baron

The Armored Barons are powerful foes grafted with the technology of Immora. Just outside the city gates, they patrol with morning star gauntlets cursed by the Dark Lord himself; one devastating strike obliterates both body and soul. Even the Maykrs fear these creations of demon and machine, for their carnage is unquenchable.

  • Cursed Prowler

A binding curse of necrotic poison drips from the claws of the Cursed Prowler. Known in Hell to be one of the most treacherous forms of blood magic, only a few have the teachings to conjure such sorcery. Yet, Prowlers from the deepest and darkest hellpits have evolved to naturally produce such power from their fingertips. One swipe curdles the blood of their victim and drains them of their essence with each heartbeat. The only way to cease the curse is to kill the caster.

  • Demonic Troopers

Immora’s warrior caste defends the ancient city, keeping watch over the walls since the betrayal of their creator millennia ago. The imperial guard of Davoth remains an honored position amongst the citizens of Immora, wielding armor and weapons forged in the fires of hate and suffering. Their loyalty and devotion to Davoth is unwavering, having waited eons for the return of their rightful leader.

  • Screecher

The Screechers were once human worshippers of the Ra’Itha Va’Tuum, an ancient Hell cult, but instead of being rewarded for their devotion they were tortured in the Citadel of Anguish for millennia. They became malformed by their frustrations over the life-long deceit. Their blood-curdling screams of anger had fermented into something far more potent, an intoxicating power desired by all demon-kind.

  • Stone Imp

Imps that lost their lives on the battlefield are cast into the volcanic pits of the Burning Abyss. Bathed in Argent-befouled basalt and slag, they emerge reborn with flesh of stone. The new hide of the Stone Imp is impenetrable to most known weapons; only rapid multi-vibrations or the crushing force of a Sentinel Hammer can damage their rock-like exterior. In addition to their retained agility, Stone Imps can channel the pits of their rebirth and self-immolate in Hellfire.

  • Riot Soldier

Like their fallen comrades in arms, the once-valiant heavy infantry for Earth’s defenses have now succumbed to the darkness. Now marching under the banner of the Dark Lord, they unleash a firestorm upon humanity, Sentinels, and any other thing in their warpath. Emboldened by blessed shields raided from Urdak, the riot soldiers firmly assert their dominance within combat.

  • New Boss Fight: The Dark Lord

Ancient gods bear witness as the Slayer and The Dark Lord enact the rite of combat before the throne room of Immora, a challenge to determine the fate of existence.

  • Escalation Encounters

Escalation Encounters are encounters with two waves of increasing difficulty. Only the second wave is optional.

Beating the first wave grants a Sentinel Hammer upgrade. Beating the second wave grants a cosmetic.

  • Exclusive Deluxe Slayer Skins in each level

Exploration has never been more rewarding! If you can complete the optional second Escalation Encounter in each level, you will unlock new Slayer skins.

Deluxe Slayer Skins include:

  • World Spear
  • Survivor
  • Hellforged

  • New Milestones means New Rewards

The Ancient Gods – Part Two has a whole new set of milestone challenges, which unlocks new gear when completed:

  • Skins
  • Podiums
  • Icons
  • Player Badges
  • Podium Animations
  • Weapons Skins
  • Menu Backgrounds
  • Gold Barbarian Slayer Skin for completing the new expansion in Extra Life mode with 5 Extra Lives in your inventory

Weapon Note: The Crucible is not available in The Ancient Gods – Part Two. This is by design.


Known Issues – ALL platforms

The Ancient Gods – Part Two – Campaign

  • Mancubus glory kills focused on their heads do not return a 1UP while using Take Back Support Rune
  • Manually reloading the checkpoint after the wall breach combat encounter in Immora may result in AI, environment hazards and effects not loading. The recommended workaround if encountered as of now is to restart the level.
  • In Earth Reclaimed the Cacodemon in front of the UAC Fortress entrance may respawn invisible and attack the Slayer

DOOM Eternal: Update 5 Patch Notes


General Updates – for ALL platforms

  • New “Racecar” HUD Options

A new, optional feature known as the Reticle Ability Indicator allows you to position icons for certain important mechanics near your reticle so you are able to track when they are ready to use and improve your effectiveness.


 

  • New Weapon Wheel Open Delay (in milliseconds)

Adjust switch weapon versus Weapon Wheel timing based on the button press/hold

 

New BATTLEMODE Updates for ALL platforms

SLAYER

BFG

  • Hitting a demon player with a Blood Punch guarantees BFG ammo to drop for the Slayer player
  • Glory killing AI will no longer have a chance to drop BFG ammo

UAC FIREPOWER

  • Added NEW Slayer Upgrade – UAC Firepower
  • Increases plasma gun damage by 25% and reduces Ballista damage by 50%
  • Removed Slayer’s Speed Demon round upgrade – replaced with UAC Firepower upgrade

ENDLESS RAGE

  • Increased Slayer boost duration w/ the Endless Rage power upgrade from 3 to 5 sec

MASTER CARVE

  • Removed Master Carve ammo buff – the ammo from that upgrade has been added to the Slayer’s base kit

FISTS OF FURY

  • Blood Punch charge is given on round start after acquiring Fists of Fury

BONUS BOOM

  • Cooldown reduction added to Bonus Boom upgrade

GENERAL

  • Slayer melee damage to player demons is now only 1 damage

DEMONS

LOOT BLOCK

  • Removed Loot Block cooldown reduction from Tactician upgrade for demon players (cooldown is now a consistent 40 sec)
  • Loot Block duration increased from 3 to 3.5 sec
  • BFG ammo is no longer affected by Loot Block

TEAM HEAL

  • Behavior has been changed to heal-over-time instead of instant heal
  • 8 sec duration – No change in heal percentages – still 30% on PC and 20% on Console

NOXIOUS HAZARD

  • Noxious Hazard ability damage no longer stacks when two are placed on top of a Slayer player

GENERAL

  • Demon respawn protection increased from 3 to 5 sec

BATTLEMODE Fixes for ALL platforms

  • Fixed an issue in which the Slayer could fire the Full Auto Mod and Sticky Bomb Mod at the same time
  • Fixed a bug where vacuumed health drops that were not picked up turned invisible but remained active
  • Fixed an issue that allowed the Archvile to place the Flame Wall on top of the Slayer
  • Fixed a bug where the Extinction Level Slayer Milestone did not track when demon players were killed with the BFG

Campaign Fixes for ALL platforms

  • Fixed a bug where reloading a checkpoint or exiting to the Main Menu shortly after unlocking Fast Travel for any level resulted in Fast Travel becoming unavailable.

Known Issues – ALL platforms

Campaign

  • ModBot – the Slayer animates for current equipped mod, not for what is acquired, then doesn’t switch to new mod. This issue will be fixed in an upcoming update. In the interim, manually equip the new mod as a workaround.

BATTLEMODE

  • VFX persist when killed while under the effects of Team Heal
  • The Slayer can burn a Chainsaw pip when attempting to use the Chainsaw on a ledge-grabbing demon
  • The Revenant’s lasers may persist in third person after firing a Rocket Barrage

Known Issues – PC Only

General

  • Skyboxes appear grainy on the AMD Vega 56 GPU
  • For best performance on the NVIDIA GTX 1650 GPU, use driver version 457.51 (you can download them from NVIDIA here)
  • Players using an NVIDIA GTX 1050i may experience a black flickering effect when playing with V-Sync set to “Triple Buffering” or “On”. If encountered, use a different V-Sync setting as a workaround.

BATTLEMODE

  • The Archvile’s Flame Wall upgrade may not consistently produce fireballs when taking fire from the Slayer

 

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