Miyamoto: “It Would Have Been Nice” If Pikmin 3 Released Closer To The Wii U’s Launch

The Wii U has been going through a bit of a rough patch since it first launched late last year. Thanks to a rather weak software lineup, there hasn't been a whole lot available to keep gamers hooked on the company's new tablet-centric machine. Mario mastermind, Shigeru Miyamoto, laments the fact that Pikmin 3 wasn't ready on day one, and I'm sure you feel the same way.

Miyamoto told TIME:

If you look back at the launch of Wii, we were able to prepare a game like Wii Sports, which at the time was clearly a new game, and launch that alongside a Zelda game. With the Wii U, we took a similar approach by launching Nintendo Land as well as a Mario game — though we’re working on Zelda for Wii U, that’s going to take us a little big [sic] longer.

From my perspective, I think ideally it would have been nice if we’d been able to release Pikmin 3 closer to launch, but the Wii U — though it shares the Wii name — is obviously a brand new system, with new chips and graphical capabilities. It can do a lot more, and in the process of developing a lot of the features and functionality, the resources required to best utilize those features drew on some of the same resources that might have been spent developing games, thus we weren’t able to bring quite as robust a lineup initially.

Bearing all that mind, do you think that an earlier release of Pikmin 3 would have been enough to tide gamers over long enough to keep them engaged with the system until more exciting first-party software (hopefully) arrives? Sound off with your thoughts in the comments below.

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