PPPPPPPPPPPPPPPPP PPPPPPPPPPPPPPPPPPPP PPPPPP * PPPPPPP PPPPP *** PPPPPP PPPPP * PPPPPP PPPPP PPPPPP PPPPP PPPPP PPPPP I NN N PPPPP RRRRRRRR II NNN NN CCCCC EEEEEEE PPPPP RRRRRRRRRR III NNN NNNN CCCCCCCC EEEEEEEEE PPPPP RRR RRRR IIIII NNNN NNN CCCC CCCC EEEE PPPPP RRRRRRRRRR IIII NNNNN NNN CCCC CC EEEEEEEEE PPPPP RRR RRRR IIII NNNNNNNNNNN CCCC EEEEEEEEE PPPP RRR RRR IIII NNNNNNNNNNN CCCC EEEE PPP RRR RRRR III NNN NNNNNN CCCCC EEEEEEEEE RR RRRRR II NNN NNNN CCCCCCC EEEEEEEE R I NN NN CCCCCCC OOOO FFFFFFFF ***************************************** OOOOOOO FFFFFFFF * Game: Prince of Persia ( 2008 ) * OO OOOO FFF * Type: FAQ/Walkthrough * OO OOO FFFFFFF * For: PS3, Xbox 360, PC * OOO OOO FFFFFF * Author: Brad Russell "TheGum" * OOOOOO FFF * Email: lunatic_252000@yahoo.com * OOOO FFF * Web: www.thechaosuniverse.com * FF ***************************************** PPPPPPPPPPPPPPP PPPPPPPPPPPPPPPPP PPPPPP * PPPP PPPPP *** PPPP PPPPP * PPPPP PPPPPPPPPPPPP PPPPPPPPPPP PPPPPPP I AAA PPPPP EEEEEEE RRRRRRRR SSSSSSSS II AAAAAA PPPPP EEEEEEEEE RRRRRRRRRR SSSSSSSSSSSS III AAAAAAAAA PPPPP EEEE RRR RRRR SSSSS SS IIIII AAAA AAA PPPPP EEEEEEEEE RRRRRRRRR SSSSSSS IIII AAA AAA PPPPP EEEEEEEEEE RRR RRRR SSSSSS IIII AAAAAA AAA PPPP EEEE RRR RRR SSSSS IIII AAAA AAA PPPP EEEEEEEE RRR RRR SS SSSS III AAA AAA PP EEEEEEEE RR RRR SSSSSSSSSSS II AA AA P RR SSSSSSSS I A ----- Version 1.0 - the whole game, doubt I'll cover every seed, like I did for those dam flags in Assassin's Creed, but I'll need a lot of help I'll bet. ***************** Table Of Contents ***************** Use quick find (Ctrl + F) and type in the code or level. Section: Code: 1. A Brief Foreword 2. Controls ( CON2222 ) 3. Starter Tips ( TIPS333 ) 4. Walkthrough ( FAQ4444 ) Into the Storm: The Temple Ruined Citadel: King's Gate The Vale: The Cauldron Royal Palace: The Cavern The Temple: Step of Ormazd City of Light: City Gate Ruined Citadel: The Sun Temple Ruined Citadel: The Windmills The Vale: Machinery Ground The Temple: Wings of Ormazd Ruined Citadel: Marshalling Ground Ruined Citadel: Martyr's Tower Ruined Citadel: Hunter's Lair The Vale: Reservoir Royal Palace: Royal Gardens Royal Palace: Coronation Hall The Temple: Breath of Ormazd The Vale: Construction Yard The Vale: Heaven's Stair The Vale: The Observatory City of Light: Tower of Ormazd City of Light: Queen's Tower The Temple: Hand of Ormazd Royal Palace: Spire of Dreams Royal Palace: Royal Spire Royal Palace: The Palace Rooms City of Light: Tower of Ahriman City of Light: City of Light City of Light: Warrior's Fortress The Temple: Darkness to Light 5. FAQ / Author Info / Copyright ***************************************************************************** * 1. A Brief Foreword * ***************************************************************************** Well, I've played all of the last generation PoP games, and I must say this one is both weaker and stronger. I also played Okami, and I've played Assassin's Creed. For one, the element of Okami, the beautiful graphics, are worth the play all on their own. The contrast between pure and corrupted highlights the cel- shaded graphics that were beautiful in previous generations and are only that much better in high definition. You almost want to cleanse each area just to see the crisp, sharp shadows from the shining sun. From Assassin's Creed you have the easy jumping around, where most of the paths are set before you and you only need to push the stick over and press a button most of the time. There are like five or so difficult jumping sections, and that may be a vast over-estimate. Where the AC combat was a bit difficult, this system is more or less very simple, with just a little explaining and you can essentially fight the same fight for the entire game. If you were diehard about the last series, for one, you can toss out the second game, Warrior Within. You can include most of Two Thrones, but for some reason that one didn't work as much as the first. The first game was linear, the combat had more depth than this game, and the puzzles and platforming was worth owning. This game is not worth owning, like Assassin's Creed, but if not for the story elements for something later, you at least must give this game a try. The story was nice, the characters a bit too smarmy, but I enjoyed the game and the set-pieces were nice. You can always pop on the old PoP skins and call it PoP4! TheGum. ***************************************************************************** * 2. Controls ( CON2222 ) * ***************************************************************************** PS3 --- X - jump, jump to thrown enemy, roll around in combat SQU - attack (should not use much) O - use, grab in combat TRI - Elika attaks, light your path set on map R1/R2 - block, grip-fall, drop, counter L1/L2 - Talk to Elika RS - look LS - move START - pause/save SELECT - map (you can teleport to clean areas) XBox 360 -------- I'm just guessing on these, assuming they match the PS3 A - jump, jump to thrown enemy, roll in combat. X - attack (should not use much) B - use, grab in combat Y - Elika attaks, light your path set on map RB/RT - block, grip-fall, drop, counter LB/LT - Talk to Elika RS - look LS - move START - pause/save BACK - map (you can teleport to clean areas) ***************************************************************************** * 3. Starter Tips ( TIPS333 ) * ***************************************************************************** #1. You can't die, so get over it. But really, rather than use the time feature of the previous games you just don't die here at all. It hurts if you "die" in a boss fight, but other than that you are free to do as you wish; so long as you don't care about the trophy/achievement for not "dying" 100 times. #2. Combat is simple, you have an attack button, grab button, jump button, and magic button. You can mix and match these for some nice combos. There are shields that the enemies will eventually run that require you use one attack to chase off the shield, and that's as far as the combat system goes. #3. The last part of combat is blocking, but of course you have two outs if you don't want to block; one being not dying and the other being the random button press after two consecutive hits to "save" yourself. You block as the enemy is attacking to counter so that you can attack again while they are briefly stunned. Of course it's easier to block in real time than when they counter you and it's either really fast or you have time to wait for it. #4. All normal enemies can be tossed over an edge for death, and even blasted against a wall. Even a few bosses can be ringed out. Watch out for the goo on the sides during boss fights as it kills combos and will save the boss. #5. For the platforming, there is always somewhere to go, so look up, down, and all around, and nothing will be so obscure you can't just pan the camera around to see a place to go. You can always use your compass, the Elika button, to find your path. #6. One thing to get used to is the "lunge" with every wall contact. This is easily seen in the wall run, but when you hit a wall directly you will take a short hop up the wall before sliding down. So basically, when you hit a wall and wish to grab a fissure above you, don't press jump, you'll get up there on your own. You can cancel this lunge by pressing the grip fall button. #7. While jumping along the game will "stack" your button presses, but don't like try to press three buttons and expect to end up somewhere good. All it means is you can press a button slightly before you get to the point where you need to press it, and if you are afraid you can press it twice to be safe. #8. Under options you'll find the combo list and you'll notice a "leads to:" column on the right. Well, if a combo leads to an aerial combo that means you can do an aerial combo to keep it going. Keep in mind that no combo goes longer than three buttons, unless it ends the combo or is the second part of a bigger combo. You can try the more complex combos if you want, but it's not required to beat the game. #9. One easy thing to remember is that for any time you want to do a x3 Elika button combo, the straight Elika as I call it, you can mix in a grab for the last button and go into an aerial combo. It should go: Elika, attack or Elika, grab, jump, and two more attacks or magic. #10. Should be obvious, but please save your game in the pause menu before you quit, as the autosave may not be anywhere near where you end. #11. Note to the light seed hunters, your totals for each area are in your map. There are 45 for all 20 areas, plus the 100 for beating all the bosses. Since there are 1001 I can't spoil where the last one comes from. #12. If you are seperated from Elika during a fight, just get over to her. You can press the jump button to roll faster and the arena too. ***************************************************************************** * 4. Walkthrough ( FAQ4444 ) * ***************************************************************************** Prince of Persia Walkthrough No, you don't need to follow this step by step, and you can go in any order you wish. If you got the powers out of order, just jump to the area you are on and follow from there. Remember, command Ctrl + F is the search function. ============== Into the Storm ============== To The Temple ------------- Okay, so the controls are much easier than you would think. For one, just move up and jump along the gaps. When you reach the wall, just jump onto the wall, aim to about mid-way over, and the Prince will finish off the action by wall-running the rest of the way. Just keep following, you'll do a wall run and a wall jump, then you meet some bad guys. *NOTE: For all of these starter fights, you have to do the action on the screen, then you can fight as you wish. For example, if block is on the screen you must block before you can do anything else.* For you first fight you have an attack button, claw button, and block button, but the combat is also easier than even these three buttons would make it seem. When you grab and toss the guy into the air, press jump and you can keep attacking him. Farah, get it? Girl from the last games? Funny. After that, follow this girl's movement to get up the narrow gap, though you may need to jump a few more times. Then follow her along, the double-wall run may be tricky, but you will keep running after a jump, so it's pretty simple. After the scene, just move forward for the next fight. You are told that you can press the jump button, press the attack buttons, and by doing so you can create easy combos. For example, jump, attack, and attack again. You can even jump and grab. Of course all of this is overkill as you only need to defeat the guy. You can now talk to Elika, so I'll let you know now that you can press this button at any time to see if there is anything to talk about; you can do so three times right now. Climb up and do two wall runs, then you hit a narrow gap with no ground. Just jump to the right, wall run, jump and wall run to the next fight. Just claw, block, and then fight. Remember, you can string together moves, especially after a grab. If you didn't catch the combo-ing of moves, the second fight here will force you to. After the scene, walk to the ledge, hang on, and press the button to grip-fall. #The Temple# Follow Elika to the temple, try to talk if you want, and follow her up the wall. If you played Assassin's Creed this will be very similar. You don't hold the A button or press it a lot, you just press it to climb, press it while holding up to run up, and you'll be fine; if you press the A button while moving up the wall you will "die," meaning she will save you, but it's best not to be a complete idiot. You can climb those vertical parts on the ledges. At the top, turn the crank, let go, and then gripfall down and go inside. Go to the door and jump up the vertical line to slide down the ring. Go through, talk to her twice, and then approach the tree. You fight the big guy, and my favorite move is jump, grab, jump, and keep tapping attack until the combo is over. After each you'll need to block his attack, then do it again until over. For this fight with the demon, all that is new is the added button of Elika's magic, which is just a way to twirl her around, but you can combo it with the rest all the same. Kill it and then jump along until you reach the wall. You will jump, jump again, grab the fissure, get to the end, and then press over to jump to safe land. Jump over and go up the ramp, jump across the gap, and fight another demon; maybe you luck off and can toss him off the edge by just using Elika's magic attack three times. Jump to the ring to open the door. Go through and now the place will start to break apart. Jump over the first gap, wall run the second, wall run the right side of the third as the wall will open, then jump to the exit and press the Elika button to swing to safety. *NOTE: You save in the pause menu, in case you thought there was going to be a save point.* ## To King's Gate -------------- You will then be given the map tutorial, so have fun. Set you destination to the left and exit (if you set it elsewhere we may have problems). You can now press her button to have a magic ball light your path. Then we have about 20 "real" conversations with the fixed camera, then about 20 repeating talks that end after he hums a little; achievements/trophies for going the distance. So, let's go left. Don't bother with the structure along the way, you can't climb it. Approach the opening to the path and there is a brief scene, and after you have more talking if you want, less than the last time though. Elika- jump the chasm, climb the fissure up the left side, and then use the ring and the grab button to get up higher. Next you will jump to the ledge and wall run up it without having to press a button. Now you must wall run, grab the ring, press the grab button to continue, and then jump to get on solid ground. You are still going left. You will jump a pole, use some rings, jump from a beam to ledge, then up a fissure, and the rest is more beams climbing fissures until you all stop on a platform and Elika talks. =========================== Ruined Citadel: King's Gate =========================== Talk to her from the platform a few times. Jump the boards and pole to hit a spot where the left is blocked by the goo, but the right path is open. Jump to the column, make sure your back is pointed to the surface, and press jump to get over. Go up the wall and climb the vines, gripfall on the other side to get off. Jump the two columns, run to the vines and run off, and then a column you need to climb up, then jump to get on flat ground. For the next column, climb up to the top, then press the jump button to do a roofrun, hit the ring, and you'll land on the other side. Jump to the next column, make sure you turn, and jump. To reach the vines, jump to the bend in the wall and you should wall run, even if you hit pretty low. Climb around, go up, and wall run to the top. #Corrupted: Hunter# Approach the enemy. This battle is fairly easy, and if you are afraid you can hold down block to keep safe. First, blocking is hard, so you may be best to just hold it down when he's coming at you or after an attack. My attack up choice is grab, press jump, then keep pressing the Elika button until the combo is over or he goes into his button-mashing sequence. These things will pop up whenever you inflict a certain amount of damage, so be ready to hit whatever button flashes on the screen; you are warned by a sudden change of camera and a slight pause, such as before his attack. A tip on the blocking, as soon as he pulls back his hand, press block and you should hit it just right, then feel free to grab of just abuse Elika's power. ## After that, press her button and then repeatedly for OKAMI! Cel-shaded, grass grows, beautiful, the only question is where's the brush? You can talk some more, some fine conversation at that. Then pick up the light seed, then the one on the ring slide. From the beam, Elika-jump to the column, slide down, then jump to the leaves at the top, come down to get a seed, and then gripfall on the right to drop onto the other seed. Now you must choose a new destination, and you can only pick from the first four spots, so pick the next one to the right of here. But since we are here, let's get as many light seeds as we can. There's one on the beam, then turn and jump to the wall over the gap on the left. Jump the beams and poles and then Elika-jump to the vines. Go up, run up a wall for a seed, turn around, and go along the poles, Elika-jump, and then slide down the vines. For the next order, let's go back onto the tower. Instead of going left when you get over, go right. Go beyond the column for one, then go back up. At the roofrun column, there is one on the back side, then go along the ring side. Now just go back to the top and then return to the nexus in the path. Press the Elika button to see your path, which is over the poles and has more seeds. Go that way, but stop when you see some vines on the wall to the right. Go up, go over, jump to the column, get to the vines, and slide down, then go back across the poles to the other side with the seed. You should have 30 seeds from this area. *NOTE: There is a back path from here that leads to an area that you can do nothing in, so no reason to go, but there are a few light seeds, but again, there is no reason to go. Feel free to get the few lights seeds and come right back, because I will not go over it.* To The Cauldron --------------- You're opposite the side you entered, FYI. Wall run and use the ring, then use the fissure to get down; you'll pick up another light seed. From here you could go back to the Citadel for those two seeds along the way, but let's not. Just jump, wall and ring to a fissure, and you get one more seed going down. From this fork in the road, you will take a left, which is going down the dark path. Climb the purple vines, then wall run, hit fissure, wall run, and jump. For the next two wall running parts I will tell you that you must jump at the end to get over. Climb the vines and wall run and jump to the surface. Go up the next set, wall run, jump, and then jump to the fork in the road. Go left to hit the next area. ====================== The Vale: The Cauldron ====================== More talking if you wish. You can only go left and up the vines. Talk with her then keep going and you'll hit a slide, which is just you slide down and then jump at the very bottom. Keep going, but there is no timer, so relax. Hit the columns, roofwalk, hit the ring, and get up. Jump right, slide, jump to the wall to run, and you'll land on solid ground. #Corrupted: Alchemist# Just another fight. Only thing you need to know is that when he is close and you see his shadow under him extend, press block. You can just get close and tap the Elika button for the easy combo until he's dead if you want, but it's slow. I just say, block, jump, grab, press jump again, and then Elika button for good damage. Use the straight Elika combo only when he's got a sliver of health for easy damage. *NOTE: For the future, all bosses have these button press things, all enemies in fact, so I shouldn't have to mention it throughout.* *NOTE: Another important note, while the straight Elika combo is easy, you can press her button, do another of your attack or hers, and then go into a grab combo in the air. Keep that in your back pocket for extra damage.* ## Some new talk, then go do the cleansing. More talking right after, then grab the four free seeds up here. Elika jump over to the vines and take them down. Set a marker to that place on the right, the Cavern. *NOTE: Hopefully you've gotten the idea of how to jump around, but I will still help you out when needed.* From here, jump over like you are going down that tunnel, but don't because that is NOT YOUR PATH. Take the seeds on the wall and above the vines you can jump to another. Then just go along the wall around the middle spire and you're back to the start of this area. *NOTE: For vines, it's best to keep better track of where your thumbs are on the analog sticks because sometimes your previous view had you pressing up or something, but when you get to the edge of a vine you'll jump up when you want to jump over. So just know where you're pushing the sticks is all I'm saying.* There are a few lights seeds worth getting. Go back up the path you came to get to the top, and after the second slide just drop down it instead of jumping for the see. There is another around the corner, then go along the wall to a ledge and look across from it. Elika jump over there for a seed, then jump down to the start. To The Cavern ------------- Go out and to the right is the path you came from the gate, so go to your left. Do the jumping to hit the intersection and keep going down the left path. There are a just columns and a few other jumps, nothing hard. *NOTE: If by some miracle you did a few extra seed grabs, you may get to shoot back to the temple along this path. However, there is no need since you don't need a power for the remaining two areas, and we will go there after this area. If you do go back now, please pick the red plate.* ======================== Royal Palace: The Cavern ======================== Jump the poles, then Elika jump the columns to hit the nexus point. From how you got here, if you go left you're heading to the rest of the palace from which you can do nothing (face it and check your map if you're confused, you don't want to head north). All you have to do is jump to the roof column and jump again to hit the furtile ground. #Corrupted: Concubine# You have to reach her first. On the other side of the platform, opposite Elika and not behind her, is a beam on the edge. Take it up and climb up the column, then follow the path boss and try to swipe at her. Now jump to the center and back up the column, but this time follow the ramps to her illusion. Now jump back and this time take the beam behind Elika. Follow it to the final illusion. Jump back and start the fight, or jump away if you want to hear her talk. Her "tell" for her attack is just a motion backward, so if you see that hit the block. The fight is just the same as the rest, except don't even try to get her to the edge and knock her off, it just kills your combo, so try to stay in the middle. Watch out for that double-strike if you get only a block and not a counter. Again, the grab, hit in the air, and Elika combo is the choice, with the straight Elika combo only when she's close to death, or you need time to heal. ## *NOTE: When you hit the 60 Light Seed amount and get the message to return to the temple, do so after you've gotten all of these light seeds.* More talking, then you have the same two beams to get out of here. The path with the ring right after the column is where we will start, so take it. When you get up, drop off the right side for two seeds, then jump right for a slide to get back to the middle. Go back up and this time go up the rings, but don't go all the way up or you'll be at the entrance to this area. Instead, go left along the ramps to a dead end. Jump back and take the other beam. Go up the beam, get the seed on it, and to get the seed on the wall you will jump to it and then jump back. At the top go either left or right just like you did to reach those illusions, and come back to this spot a third time and take the rings up to the top. From here you can go right taking the narrow path with columns for a few seeds, but don't that path leads to a place we will reach soon. Just go left to the column, roof run behind it, then go along the roof rings, slide down the column, and then jump along the poles. Look to the left and Elika jump the columns to get two seeds, then come back. Go left for a seed atop a column, then either jump back or return to the entrance. *NOTE: Since the power doesn't matter, feel free to head to City Gate now, then go to the Temple.* ========================== The Temple: Step of Ormazd ========================== *Requires 60 Light Seeds Since you have over 60 seeds, and if you don't you'll just have to remember this spot for when you beat the next area. Open the map and teleport to the temple (Elika button?). For the training, just run along the right side wall, press her button, and off you go twirling through the air. Then you can talk for a while before doing a double jump and then run through the light to get out. There's a scene with that guy, then talk some more if you wish. You also have a new set of standard sayings, a few of which that are worth hearing. Now, since we have one more "free" area to clean, let's open the map, set a course for the city gate, and head there. *NOTE: Other than the game telling you when you have chats ready, but just so you know you can hit some now and when you hit a clean area.* To City Gate ------------ From the temple the path is just rings and fissures. From the Cavern it's mostly a column path. When you arrive at the nexus point between the two, head into the dark and jump to the slide. Take the slides toward the end, and the final slide you will hit the wall and go up, so don't jump again. ======================== City of Light: City Gate ======================== Jump over the slides and talk with her about the Warrior. Now when you take this slide, watch out for when it breaks, so press jump when there is nothing in front of your feet. Take the vines up and vine over. Take the columns and then jump to him. #Corrupted: Warrior# It's very simple, you cannot attack him for damage, all you can do is knock him off the edge. You can hold block to not take damage, but if he swings back you can press block to parry. Simple lead him near the edge, then maneuver around him so he is near the edge, then block and do a simle Elika three hit combo to knock him off, but be sure to tap whatever button is shown, and do it fast. ## A quick chat, then go purify the area. Drop over the edge near the one seed and move near the two below to pick them up, and don't miss the one by the wooden door. Take the slide, jump for a seed, and follow the vines to the column. To get the two by the wall it's simple. Slide down the column, almost to the bottom, jump over there, and then jump back. Roof run along the columns to get to a flat platform. Jump right for a free seed, but DON'T follow this path to a locked area. Just take the slide over to the nexus point. Now taking the path back to the furtile ground just yeilds two seeds, but you may as well get them now since you're here. Tip for the column one, jump to the wall and jump back. Also, don't jump off from too high on the column or you'll die. Then return all the way back to the nexus. You can take these slides back and forth for the seeds. But for that one seed on the wall, stand by the returning slide path, jump over, and jump back. *NOTE: I have 114 seeds, but 10 probably came from my going to places I shouldn't have, so you should at least be close to this number.* To The Sun Temple ----------------- Now, I assume you have the first power, the red one called the Step of Ormazd, and on your map there should be two red glowing areas over at the Ruined Citadel side, along with two at the Vale. If not, then you must have some other power and should go to wherever. Teleport to the King's Gate. From here you may notice that those red plates are now live. Jump down to the nexus point below. Head back to the tower and go right. Climb the column to almost the very top, jump, wall run to the first red plate, press her button, keep until you hit the rings, use them, and hit the final plate to get one the path you need to go. Follow this path, Elika jump the ramp, do wall runs and jumps, and if you were fast enough you can swipe at that swirl to kill the enemy before he appears - Elika combos off the edge if you have to fight him, or just treat him like any boss. You can turn and follow the upper path to two seeds in an alcove, then Elika jump back to this platform. Jump to the fissure, wall run and jump to a slide, and Elika jump off the slide to hit the main protion of the Ruined Citadel. ============================== Ruined Citadel: The Sun Temple ============================== Jump from the beam to the first plate, then the second, then the Hunter. #Corrupted: Hunter# First Half ---------- The tried and true, grab, attack in the air, and Elika combo is the choice for this fight. However, he is faster, so your blocking may be off. If you parry, do the combo, but if you just do a quick hit away of his attack be ready for another attack because you didn't parry. If you do get damaged, again, use the triple Elika combo when he gets close to buy yourself some time and inflict easy damage. One more thing, he can spit ink onto the screen, where you can only faintly see him moving around, but the thing that sucks most is you can't see him while he's attacking (though it's not impossible to kinda time it if you know he's close). But when he does this you can either hold block or do an Elika combo to chase him away. Half Time --------- Halfway through there is a quick scene, then talk to Elika a few times. Then use the nearby plate and another to get to a ledge. He sprouts wall creatures along the cliff fissures. You can actually wall run passed this first one, or climb, just time it so it won't be in your path. Then go along, up a fissure, split two blobs, then take the plates to a platform. Seems like that plate around the left side is the answer, but if you climb up the fissure, jump up the top, then jump again you'll hit a pole. Climb it, hit the wall to climb up, and do the same to reach the next part and up to the top fissure. Another blob, then going down the set of three blobs may seem impossible, but once you pass the first one the rest won't hit you. Then turn to the left, wall run passed the blob, and hit the plate. Be ready to jump, then do some Elika jumping to hit the Hunter for part 2 of this fight. Second Half ----------- Now he will attack with less predictability, but since you will wait for him to throw his arm back you won't have any problems parrying his attack, then doing a combo, but watch out for the button mash sequence after a good first hit. Then just do combos, be ready for the ink to Elika combo him, and combo some more, not hard at all. ## They no longer tell you to press her button nearby, but you should know to stand on that spot and do so, also to tap that button. Then take the plates back to the entrance nexus. Set a marker up to The Windmills area. To The Windmills ---------------- From here you have two options, both lead to the other area on the opposite side the the ruins; grab the easy seed on the left side. Then get back on that first plate and ride it to the first stop. To get this seed you must climb up the opposite wall, then Elika jump over, but what you may not realize is you can keep doing this to the top to get two more seeds, so keep the pattern or hitting the wall, jumping, then using Elika over and over. Then just follow the fissures to the next plate. Go up the fissures like before, and when sliding down move around so you grab both seeds. Drop over the side to grab another. Then follow the rest of the path like you did before. When you're back to the starting point either go left or right, all paths lead to the other area, but I'll go right, along the column path. Follow them to the roof column, slide down it, then jump to the beam for the seed. Take the ceiling rings to the enemy, since you won't be there in time to cut him, so just get him near an edge and Elika him over the side. *NOTE: I sure hope you realize by Elika I mean pressing her button for that attack three times, and when he's close.* When you reach the fissures, remember to not jump when you hit a wall. Get up to the surface and press her button to see the light go inside the tunnel. Go up the fissures and wall run to the other side. Elika jump down the left tunnel as the other path leads to the Vale. From here, wall run by the blobs and hang from the pole. This part is tricky because you need to tack about 2 seconds onto your estimation of when you can split the blobs and hit the rings, so basically do it right after they leave the spot on the wall you intend to run through, and then you hang on the next pole to do basically the same for the next blob. Kill the next monster by using the edge, and did I mention you can instant kill enemies if you get them against a wall? So basically get any enemy to the side of your arena to kill them quicker. Then run along the wall using the rings on the corners, then climb up. Though the distance looks far, you can hit the wall with a run and reach the ring. Do so again, jump to the pole, and then you are at the next area. ============================= Ruined Citadel: The Windmills ============================= After she talks, talk to her some more, but you have to be near that gate, which can look weird, but oh well. Run down the wooden ramp and jump to the first plate. Be ready for rings, then another to go up. Talk with her and then jump forward. Then talk to her some more. For this puzzle the left crank changes the direction the gears turn, and the right one turns them set to the tiles above. If one is red that means it turns twice. With the left one the same, with both blue arrows pointing right, turn the right crank until the circle on the right gear is to the right of the plate and the opening on the left gear is on the opposite side. Then go to the left crank and turn it until you have the red on the left tile and the blue on the right tile. Then turn the right crank until the circles are over the plates which should be just one turn. *NOTE: I apologize if that's hard to handle, I'll try to get the crank turns down.* Use those plates to get to the ledge across the way. You have to wall run to get on the pole. To climb the narrow gap, hit it, let yourself run, then jump again. From here look to the wall blobs, then notice the turning gear beyond the ring. There is only one side of it that will stop, the side with a surface, so wait for it to get close, go split the blobs, and you'll hit the beam. Then you let the gear's surface point up, run up it, and jump to the beam to hit the next puzzle. Talk some more, here is the solution to this three-plate puzzle: Turn the left crank to show a blank on the left and two blue tiles. Turn the right crank once to the left (or down on you joystick. Turn the left crank to show all three blue. Turn the right down once, so the middle plate is open. Turn the left crank to show blue on the left, red in middle, and blank. Turn the right so that all three openings are on top. Now turn the left to all blue and then turn the right to clear it. *NOTE: Not sure what I did, why I did it, or what it did, but it worked!* Jump up the left plate to follow the path. Go left and time you jump through the blobs. Jump to the path and then up the rings with a nice timed jumps to avoid these blobs. Then jump into the arena for another fight with the boss. #Corrupted: Hunter# The fight is the same as the above one at the Sun Temple, only this time he can change into a state where only pure sword attacks hurt him, and all else will not even go through, so don't try to even grab. It's only when he's got that stuff around him, so when he's clean you can resume the grabbing and tossing. When he is in this state, wait for a block, hit it, and then just press the attack button for your combo, but be ready for his counter attack at any moment which you can also counter if you see it in time, just don't hit it too soon. Also, he may turn his form into that ink, but at least he loses that form and you can just Elika when he's close, or hold block. However, since he regains some health with this and it goes away when he's hit, try to stay near him for this whole fight and swing at him while he's changing. At this time I would like to introduce you to the attack, attack, grab, jump, Elika combo. This inflicts more damage, but of course is a little tougher to pull off, but it's needed do to his health regaining. ## After the fight, jump up the ring and jump out to hit the furtile ground. Go left after for some seeds, which require an Elika jump. Drop down over the edge, and get between the gap of the wall and the thin wall with the seed on top. Jump up the solid wall, then jump to the other and grab the seed. Then jump over to the walkway and follow it to the rail. Get on and jump to the pole and hit the slide, then the wall, then a ring, and you'll land on a platform of three seeds. Then follow the wall to another spot with a seed, and from here you can run the wall left back to the part with the wall gap. Drop over the edge of the corner for more light seeds. Then drop down and just run up the opposite wall for the final seed. Returning to the wall gap, head back to where the furtile ground was and Elika jump to the pole and hop down to be back at the start of the Windmills. From here you should be close to 170 light seeds, so I'll give you the option to either hunt this newly refreshed area for seeds, revisit the windmill for seeds, or just head on the next area in the Vale. Returning to the windmill nets you a seed, then you can wall run for another inside by using the turning gear surface; you have to jump at the end of the wall run, and you have to go back. There are only four by retracing your plates in the tower, then make your way back to the furtile ground and out. To the Machinery Ground ----------------------- *NOTE: I know some of you will have the ability to return to the temple for a new power, but there is no need, so keep reading.* To reach the Machinery Ground at The Vale, you go right of the dark gate - set a mark on your map and use where your marker is pointing if you are unsure of the directions. Going this way you slide down two ramps and Elike jump off the second. If you then turn around you can go up a ring for two seeds on a beam (you jump to it) and two more along the wall runs. Then wall run among the poles and rings until you hit the wall blobs. Again, timing is key, but I'm fairly certain all of them sync up to allow you one clear shot. When you hit the tunnel part, Elika jump both sides of the pole, then take a left into the carvern, not back into the ruins. It's just basic jumping until you hit the wall gap. Hit the right side, then do it again for the next gap. More blobs, but you need to read the second pair on the right; you just need to go when the second one is on the part of the wall you need. Then one more, a wall run, and then an Elika jump and you're here. ========================== The Vale: Machinery Ground ========================== Talk with her once, then take the wall on the left, you hit a sliding ring, then a wall to one more plate, and then a fight. #Corrupted: Alchemist# This fight is just like the previous with the Hunter. Same standard rules of a fight, and then the added bonus of the changed states, and it should still be to the attack button. Again, stay close, be ready for blocks and attack when he's changing. One thing to note, his button press may summon a blob monster, and it should require an Elika attack to fend off. But when the fight is almost won he will infect you. ## Now jump over to the side, up the wall ring, up the wall, and then follow the rings to the spinning gear. Here you should be able to talk with Elika a bit, then leap over the goo when the gear stops. Wall run as the blobs go up, run, jump to the pole, jump a few more times, and Elike jump to solid ground. Now wall run as the blob goes away and the gear will stop on it's own. Climb up the vines, up the rings, then over one more sliding ring past a blob. You stop for a brief chat, then hit the column, roof run, hit the two rings, and you're on some vines. Hit the ring and jump to the column, turn, and then roof run along more rings. Elike jump over the gap, then drop down to hit ring, and then hit solid ground. Run along the rings and you'll hit a fissure. Slide down it, then wall run to the right for a ring. Hit the rings, the beams and poles, and then Elike jump to a fissure. Drop down again, follow the rings, and then up to the top. Approach the ground and clean it up like the others. There are a few free seeds, then stand on that beam at the tip of this ship- like platform for an easy trophy/achievement. Hit that plat on the side to get back to the lower level. You can grab an easy seed or two, but I fully expect that you have 170 seeds, and if you don't you can go right of here for a few seeds. If you don't have 170 and don't get them on your way to the Reservoir here in The Vale, then just do the Reservoir and then go to the temple - mainly because you'll have to. *NOTE: If you are short of seeds and don't make the amount when reaching the Reservoir, consider returning to clean places and scooping up the seeds on their branching paths that you didn't take. If not, you'll need to complete the Reservoir and either get back on track for when we finish the Citadel, or skip ahead to when we finish the Vale and pick up the green power now. It can get messy, but just use the Ctrl + F command to find any location you need.* =========================== The Temple: Wings of Ormazd =========================== *Requires 170 Light Seeds But we are returning the the Temple now so we can take out the Citadel in full next. With 170 seeds teleport to the Temple. You fight the father, but it's just a fight like with the other two bosses in that he changes form to only allow attacks. It's harder because of his flurry of attacks, but counter one and you're safe, then attack, grab, jump, and keep attacking. Soon Elika will stop the fight. Talk with her some more, then you have the choice of any new power. You can step on all of them and she will tell you what opens where, or you can check the bottom nodes of your map to see exactly what each power opens. I'll give you the option the green or yellow, but this guide will continue as if you chose yellow. Yellow means you can beat the Ruined Citadel; green allows you to finish The Vale. Again, pick yellow, the Wings of Ormazd so we can finish the Citadel. The training is similar to the first one. The only thing to keep in mind is that you can move around as you fly along your rail. You'll need to move on the second plate to avoid crashing; you go right, left, up, then down. Set a course for the Mashalling Ground at the Citadel, then teleport to the Sun Temple. To Marshalling Ground --------------------- From the Sun Temple take the plate down and then go left, along the poles. The seeds along the wall gaps are easy, just jump from one wall to the other, and watch your grip-fall down. When you hit the fissures you're in the area. When you hit the top of the fissures you fight an enemy. The thing about these guys is you have to do the counter block when told, there is no other way to defeat them because they put on their shield so quickly. You can only attack, hit block half a second after they deflect your attack, then go after them, then go after them, hopefully into the edge. Then follow the fissures through the many blobs, and you have to go downward. When you hit the platform, get to the vines and wall run right. Go up the vines, over, and from this solid ground you can use your locator to see you must run the wall point outward. Do so and hit the plate. The pattern is: left, right, and right. Before the first plate was the start, but you talk to her now. ================================== Ruined Citadel: Marshalling Ground ================================== Take the plate; down, up, down, and right. Then the next plate; right, down, left, down, right, and then the Hunter. #Corrupted: Hunter# It's very simple, ring this dude out. Same rules apply as always, but if you can get him near an edge, just Elika him out. Easy. I only wonder if we could have ringed him out other times. ## Talk, then up the wall and talk some more. Heal the ground, then talk some more. Pick up the free seeds, then hop on the plate. *NOTE: I believe if you dropped off the right side you could have just landed back at the start, but we will get there anyway so it matters not.* If you want quite a few free seeds, hop on the plate back to the ground. At the first stop there are a few along the sides. To get the three on the wall, Elike jump over there, hop up, and then Elika jump back. Take the plate for more on the ride, then two more at the stop. On the final plate are a few more seeds. To Martyr's Tower ----------------- When back at the start of the area set a course of the final area of the Ruined Citadel, the Martyr's Tower. For the sake of seeds you can retrace your path to the Sun Temple, or take the new path to the Windmills for seeds. Or just teleport to these areas, up to you, but I say take the path to the Windmills. Simple wall run and jumping, then an Elika jump off a column. On the beam facing the next column, Elika jump left to the fissures and then wall run the tiny strip of wall for the seeds, and you drop back on the beam. A few seeds to roof run for, and one column you can jump to for a free seed. Take the pole path on the side of the slope. Then you'll notice there are seeds all over the place and even a path below you, but just follow the poles forward. When you jump off the second pole, Elike jump and take the ring and you'll be back to the Windmills area. The path to the next part is the same as before, just no seeds in it. Take the slope path and do this quickly so you can whack the monster before it materializes. Do the blob wall runs one last time, but instead or going through or into the tunnel, go right and Elika jump to the yellow plate. ============================== Ruined Citadel: Martyr's Tower ============================== Hit the yellow plate and the next three for some pretty easy riding, nothing too serious. Then just drop all the way down to the dark chamber. Talk with her a few times, then run along the wall with three blobs; go when they are down (the key to all the blob jumps is letting them get completely out of the wall area you'll jump to). Then it's just simple wall runs with single blobs. At the corner, go to the beam, stand, turn, and jump to another along the pillars. Follow the beams around into the middle and face the wall. Elike jump to it and onto the fissure. Follow the wall right to the fissure, get on the beam, jump to the fissure, and then go up. #Corrupted: Hunter# This fight is the same as the rest. Just watch out for that more unpredictable attack of his, the timing and when to block that is. Again, only swords hit his changed state. Yet again, gotta work on the timing of your block when he counters; you only need to wait a second, then press it to counter back. A good tip is to just press the block button twice during this thing, once as it starts and then soon after (not 100% to work but it does work). Watch out for when he extends his arm, be ready for a button press, most likely Elika's button. If he goes into a mad flurry of attacks, mash your attack button before the icon pops on screen. But always remember, you can grab and go into an aerial combo before he blocks you at any time so long as you've attacked and shaken off that shielded form. Also remember the straight Elika when he's normal to shake him off you. Also, when going into your attack combo, feel free to toss in a few Elika shots if you think you're too far to grab and just want sure hits. And gettting him to the sides does help get big damage. ## On one side of the wall there are two fissures to climb up. Climb to the second one and run right and jump to the pole. Elike jump over, and from the fissure to right to the fissure on the wall. Take it up and hit the upper level. Go right and jump the beams over the hole in front of the plate. Grab the fissure and let the fast blob go by before running left, hit the sliding ring, and then just wall run left of the fissure to grab the pole. Jump to the beam, jump to the hole beam, and hit the plate. Jump the two poles, jump from the wall, and jump the next two to the fissure. Climb up and heal the furtile ground. You are free to grab the seeds and hit the plate to go to the black gate, but you need quite a lot more seeds to reach 340, so find the hole and take it back down into the dungeon; you may want to grab that seed on the plate now but just not take it back down. Falling down there are seeds on both sides of the hole, so hit each side to get them. In the first part, just get on the ground and jump the back set of pillars to get the two seeds, then climb up. From here, take the path up the top level, but this time to left to get on a balcony area. Grab the seeds, but stand on that "view point" at the corner for a nice little trophy/achievement. Go back in for a seed over the hole, but there is no reason to go back up to the ground. Instead, come back out to the balcony, find the broken side of some steps, and slide down the wall for some seeds. Go right, drop down the fissures, and then jump to the start of this area. To Ruined Citadel Black Gate ---------------------------- If you want you can teleport to the windmills and be done with it. If you want some seeds, go right of the plate. You may wonder how to grab the seed on the wall. You hit the fissure on across from the beam, then wall run, and at the end of the run jump. Then you follow a familiar path to the windmills. ============================= Ruined Citadel: Hunter's Lair ============================= Approach the gate for the scene to play. Go right, on the railing, and jump to the plate to hit the first yellow ride. There are just two left pushes. Then follow the red plates to a yellow one, and you just avoid the easy obstacles and some cages to the other side. BOSS: The Hunter ---------------- Main tip, when he spits ink at you, just use Elika when he's close. At any time when he's close and not shielded, grab and go into an aerial combo. Keep in mind when he's beating up on you in a little scene, just mash the attack button before the icon appears. And just be ready for any button sequence at any time, they are all kinda hard to predict. He also loves to do a quick counter attack and give you little time to react, so be ready to hit the block at any time you are attacking him; press it twice, once to start and again if it's a slow counter. *NOTE: Holding the block button for counters helps to block, but not to put on a counter of your own.* He will break the ground twice. The first time it just makes the arena smaller. The second puts you in a little platforming part. Jump over to the slide and Elike jump off of it, and again for the next one. After two wall runs, Elika jump to the next, and then you can Elika jump to the final arena. Don't even try to ring him out, doesn't work and it kills your combo. Just keep up your same tactics, but more than ever you must keep your eye out for his quick button press sequences, they are hard to see coming. At this point, if you can get through all his changing forms and insane counters and get in one good aerial combo, that should be close to over. ----- Talk a few times, then go and hit the red plate. Follow them to the yellow plate, and the rides are fairly simple with just some tricky obstacles to go under among the rest. And then at the end you're done with the citadel. You may be able to look right and see a few seeds, so go get them if you want; there is just like one if you drop down those poles on the side. To the Reservoir ---------------- Anyway, you should be about 80 seeds from your next power. Bring up your map and set a course for the Reservoir at The Vale. Then teleport to the Machinery Ground. Take the red plates down to the three-way intersection. If you have your locator on, use it to see you can take that middle path to get on your way. Hit the pole and do the jumps to a platform, then take the left slide path to quickly reach the enemy and cut him out before fighting. Follow the slide to the solid platform. Hit the column, Elika jump to the next, and then roof run along the rings to the next one. Roof run or jump to the next, slide down a bit, and jump to the other column (yes, they are more like poles, but I can't get these terms switched up). You reach the Observatory, but of course you cannot enter, but feel free to talk about it with her. Hit the columns, run to the fissure, jump to the vines, cross the blobs, hit the columns, wall run along the rings, and it's unlikely you'll be able to cut the monster before he appears. But again, just ring him out for a quick kill. I hope you realize you just move around, then Elika combo him off the edge, right? Check your map or use your locator to check your path, as either side looks the same. More columns and rings, then some wall blobs flanking a patch of diseased vines. And you're close to the nexus point of the Reservoir, but at this platform you can talk to her about it. There are just slides and fissures from this point to reach the nexus of the Reservoir. =================== The Vale: Reservoir =================== Step down and get near the red plate, then ride it and the next one to a spot where you can talk some more. Watch for the slides along the next few plates, and the fourth slide has an Elika jump at its end. #Corrupted: Alchemist# His attacks are hard to counter, but the trick is as soon as he you see the goo below him move. For his changed state only Elika attacks will repel it, and that's great news because her attacks are the easiest to pull off. To tell the difference between the sword-only shield and the Elika-only shield, he will glow blue for the sword, and he is covered in a lot of goo for Elika. This battle is tough because you must stay away from the sides, and his button sequences are very hard to catch, but most involve Elika, and if he grabs you you need to mash attack, well hard to explain as one grab could be any button but the other is mash attack only. Your most friendly combo is the attack, grab, jump, Elika when he's in the attack state, or at any time because you want to avoid having to hit a counter with this guy, it's very hard. Not how to help you counter better, but so long as you stay aggressive the fight shouldn't last too long. ## Talk a little after and take the plates out of here. When back to the nexus, get back on the plate and hit the platform with a yellow and red. Take the yellow one for a ride where you can grab five seeds and void about five obstacles. The into the sun part is tough because you can't see the seeds, but they are there. When you return, just follow the path back to the tank, getting the few slide seeds you have to move to get, and then return to the nexus. To Royal Gardens ---------------- Should be 50 or so away from 340, so we have a lot of work to do. You can either over-achieve now and go get the seeds you can see, or we'll do it later if we must. Up to you. So the options are to travel along all the paths you haven't in The Vale, or just teleport to The Cavern of the Royal Palace and make your way north. We will get close to 340 just taking on the next two areas, but no matter what there will be some jumping down paths we don't need to to get more seeds. So again, you can do that now or later. I would think later is best so you know what you need, but I'll give you that option now. Assuming you hit the Cavern, make your way up to the nexus point. One reason I said to wait was because the yellow plate here chips in a few seeds; you just move around a tiny bit for them after you avoid the two obstacles to start. Then turn and take the path behind you that has the columns. Quickly Elika jump along them to the enemy and slash him before he appears; ring him out if you don't. Elika jump to the rings, then take the columns to the wall runs and Elika jump to the solid ground. =========================== Royal Palace: Royal Gardens =========================== More talking, then move forward and take the yellow plate to series of wall runs, then more yellow plates. Now for the sluice gate puzzle. Talk to her some more to get the details down, but eventually the talks are just about not solving the puzzle. Go left and pull the crank by the pool down. Go down a level and pull the crank below it up. Go to the other lower crank and pull it down. Go to the top right crank (on this same side) and pull it down. Now head to the right side of the area after more talking. First, get it so that all the lower row of pools will make a flow to the end pool. Don't ask how, I already forgot the crank turns. But no matter what, this must be the first step. Second, pull the upper left crank so the top middle is pointing left and down. Sadly, I'm not sure what I did, but I turned the crank by the pool and that was the solution. I don't know if the other pools were set to their default positions or not. This is what the solution path looks like: S - start E - end O - is a pool arrows - are the flow directions x - are the unused pools E<O v ^ O x x V ^ O O> <O V v v ^ ^ ^ O><O O> V v ^ O v S Perhaps with your help and a second playthrough I'll get the precise turns down to a science. If all else fails, the first step was a must, but not sure where to go from there, but perhaps random turning of the cranks will work for you. So however to solve it, Elika jump to the center area, then take the plate to the ground. Attempt to heal it for the fight. #Corrupted: Concubine# Of course you have the normal sword/Elika-only shields, but now we get the grab-only shield. That's fine, but most of the time you'll just end up having to block her in this state, as nothing else will work. All you can do is block, and then try to grab, that's it. This state is rarely used, but she glows orange when she uses it. Her attacks are easier to spot than the other two bosses. Even though there are no walls you cannot ring her out, but you can try to smash her against the pillars. Best to just hold block when she counters you. And that's pretty much it. Remember, get in your grabs when you can and use Elika when the boss is open to her attacks. ## Heal the ground, talk, and then jump off the edge of either side. Set a course for the Coronation Hall at the top of the Royal Palace. First, let's get back on the puzzle area for free seeds. There are two ways to return, but you need to take both because they have seeds. The first is the way you took with the yellow plates. The second is if you get to the stairs that lead to the first yellow plate and instead of taking it, hop on the left wall, then drop down to a fissure, then run right for another. You hit two seeds and you drop down to the puzzle area. There are seeds on the edges of each starting pool, seeds in the pits, seeds above the pits, and a couple on the sides. Take the yellow plate back to the ground, and then take the other path to the nexus and take the path you didn't take the first time. After you make the two trips to the furtile ground, come back to the nexus and go left to the vines on the wall. Go up and take the red plate to some seeds. From this spot you cannot reach the other side, so just gripfall down. Now to right, down the side with another plate but you can't reach it from the vines. Follow the columns to the fourth one, then look to the wall and get to the fissure. Follow the path to the plate and you get three more seeds. To Coronation Hall ------------------ *NOTE: If by some miracle you have 340, just wait to hit the temple.* Now that that is over with, let's head to the hall. You can take either path from here, it shouldn't matter. If you go right, there are vines above the vines for seeds. The enemy you encounter should be set to Elika-only attacks, which is fine because we will ring him out. Follow the blob monster path and you'll hit the Royal Spire where you can talk to her a bit, then keep going left; use your locator. Get in the long passageway and jump to the first column. Then roofrun along the rings to quickly take out the enemy. Then another long corridor and then follow the cliffside to the Hall. ============================= Royal Palace: Coronation Hall ============================= Talk a bit, then jump on the plate: around the cage, through the hole, and avoid the spires (these plate-makers don't with efficiency much). Jump the goo and go slash her illusions into the gates, then slide down the case, and when you hit the column you can slide down to the lowest slide level to make your trip shorter. At the gap use the wall fissure and jump over. At the bottom chamber, slash at her and that's it. Take the ring on the side of the doorway, then run to the sliding ring and jump to the lift. Now you have these dragonfly things that I guess are some sort of timer, so move quickly. The path is fairly straight-forward, and you do have briefs moments to pause and plan your jump, but don't take too long. For this path, if there is nothing in front of you, just jump and chances are you'll hit something. Climb the last column to hit the fight. #Corrupted: Concubine# One quick note, the game would lag any time she was about to go into her furious combo sequence where you have to just mash attack, and the worst part is she sometimes tacks one more press at the end of it, even if you win. That and the Elika bail-out sequence are favs of her's, so be ready. The grab shield is used much more this fight. The key is to block and just try to hold block, try to counter, and go for a grab. That or just get her while she's changing, that always works. Also, she does this thing where she raises her hand and your movement direction is reversed, so keep that in mind. But, at the end of the day it's all about blocking and getting in a good combo or two. ## Heal the area, then grab the free seeds nearby. Then return to the winding slide for a few more, and take the long path for as many as possible. Climb back up from the bottom and you should either have or be near to 340 seeds. If not there quite yet go out to the nexus and head in either/both directions from the Hall to claim more seeds. With 340 seeds, teleport to the temple. If you are short some seeds after the adventuring around here, I guess you'll have to teleport to Vale areas and the "gates" to each area and head down the paths you didn't take, such as from the Cavern to the City Gate. If you haven't been following this walkthrough from the start, then perhaps you need to revisit earlier areas and read those parts of the guide for tips on getting all the seeds. Bottom line, there are seeds from clear area to clear area and there are more than 340 out at this time. ============================ The Temple: Breath of Ormazd ============================ *Requires 340 Light Seeds Hit the temple and there is nothing to bother you this time. Again, I leave the option to you to go in any order you wish, but I'm a completionist and I want to go from left to right in full. The green power will allow you to finish off the Alchemist's lair and start on the city areas, then the blue will let you finish out the entire map. Of course if you choose some earlier power then feel free to do as you wish. Take green and you're in the training. This is the best power because you have full control and it's easier to see where you're going. You just follow the eroded paths and that's all. To Construction Yard -------------------- Talk some more, a bit more than usual, then zap to either the Cauldron or Reservoir, probably the Reservoir for the seeds. There is more talking when you get there. That jump from a wooden platform to wall ring is tricky; you aim for the top middle of the faded patch of wall. The enemy fight needs grabs, and it's tough because he can do anything at any time, just good luck getting a grab after a block is all I can say. From there you just follow a standard path of blob monsters and vines, but that wall run at the end is tricky because you have to jump quickly. Talk when you can in range of the Yard, but the dragonflies hurry you, so be quick. Once you reach the nexus point they go away. =========================== The Vale: Construction Yard =========================== Get on the green plate, and just move forward on all of them, making sure you aim for the next green plate when in view, should be easy. At the top there is a quick chat, then take the rings up the narrow tower nearby, then Elika jump to the first platform. Talk a little, then you can only pull this one down once. Elika jump to the upper left, then turn it down twice, just so the lower right tower's long beam points down. Then return to the first platform and turn it down so the long beam points to you. Get on the lower right platform, turn the crank down until it gets you to the upper right, so go there. Now, you are still way too far from the ground, so turn this upper right platform down to move all the platforms. The one with the long beam is near the ground, so jump there, turn it up once, Elika jump over, and it's fightin' time. #Corrupted: Alchemist# So expect heavy grab shields. The thing is, you can ring him out, so get close to an edge, get hit back to it, and do something to back him up, but be ready for the attack mash to knock him out. Easy, or it should be. Otherwise it's just a standard fight. ## A few more chats, and take the yellow plate here for a brief trip to nab five easy seeds, then Elika jump back for some seeds. Return up the rings to the platforms, and all you have to do is hit the upper left one, the one that spins the whole thing, and you can move to the spots where each seed rests and grab them, and keep going to return to the start. From the very start, a the bottom of the rings, go up the ring nearby (but it seems the rings are slightly glitched up for some reason, just fight through it if so). There is a seed up here, and then Elika jump to the right for two seeds over the side, but don't go further down, because then you're just on the path to the next spot. Of course you are going to Heaven's Stair, so perhaps you want to hoof it the whole way. To Heaven's Stair ----------------- Tag the node at the top of The Vale map and head either left or right from the yard, or you could teleport to one of the prior locations to make the trip shorter, but you have close to 200 seeds for the next power, so better bite the bullet now and take a long way there. You could take the way you used to get here, but since you know that path let's take the other way, toward the Machinery Ground. You hit the vines, go down a ring (you press nothing to drop down rings), and Elika jump off a pole. At the wall you can drop off the side of a platform that popped up for a seed. You jump up the pole to get another, then you Elika jump off the sliding ring to hit the beams. You arrive at the triple intersection of the Ground, and the rest should be familiar to you. I would say perhaps now is a good time to retrace your steps through the Ground, since I didn't recommend it earlier, what with it being so long. One note, when jumping the poles, early on, look up the wall for a ring. Go up the two rings and Elika jump off the very top to hit a platform, where you can jump to another for two seeds; you Elika jump off the left side to return. There is a column where you jump to the wall and jump back for a seed. That's about it though; don't miss the Titanic View at the top if you did earlier. Remember, head to the Stair, it's only a few jumps away from the intersection, just be quick so the dragonflies can't get you. Quick note, take the back slide once you head out for those two easy seeds if you haven't gotten them already. ======================== The Vale: Heaven's Stair ======================== Hit the green plate to get the runnin' going; just avoid the gears and stuff and you will eventually hit the third plate. You then fight a normal enemy, but move him toward a wall and get in a combo to finish him off quicker; he should rely on the Elika-only shield a lot. After there are a few chats, and notice the eels in the tanks around you. Hit the next green plate and just don't fall off. You arrive in a chamber where the object is to hit all four sliding rings, with some urgency as the corrupted air seeps in. I shouldn't have to go over each ring, they are all started up a green plate, jumping to fissures, and then finding the way up to wall run to a sliding ring. Then you come down and repeat until all four are hit and the air is clear. You can talk too. Get on the lift and turn it up twice. Talk a little and then go out to the balcony for another green plate. The collision detection for the gears is pretty rough, so make sure you move far over for each. Then just Elika jump to the fight. #Corrupted: Alchemist# You may miss it if you weren't looking, but there is an edge, and you can ring him out. All you do is as it starts just move around, maybe he will not rush in, get his back near the edge, and hopefully you can get in an Elika combo to send him over; of course you have to do the mashing the attack button sequence too, but that should be simple. Again, a ring out or a long fight, your choice. ## Heal it up, talk it up, then go grab the light seeds. What you may not have noticed was the black gate being right here. Beside it is a gate you can open using the ring, but that leads to a long tube going down. I would say now is as good a time as any to finish off the Alchemist. ========================= The Vale: The Observatory ========================= Take the first green plate, then the reds, then watch for the rings you'll have to hit. From the platform, wall run left to a ring to hit the next green plate. For the next couple of green plates, watch for the barriers, you can go over those tiny star holes, and for the third one go deep left. After the third green plate from the platform, the remaining path is fairly easy. BOSS: The Alchemist ------------------- The only real problem is when he turns blue, because you may confuse the sword shield with the Elika shield; remember, covered in goo means Elika magic. Avoid getting him near the goo on the sides, that helps to not kill your combos. Also, if he gets you near the goo, be ready to mash attack no matter what. Also, his only button press sequence, aside from the normal saved-from- being-killed hit is to mash attack. Just keep doing the dance of death with him until he runs away. Talk first, then hit the red plate, and you end up in a fight. Again, these normal enemies favor the Elika shield, so ring him out using it. Follow the red plate path to another fight, and ringing out is the same as walling out for normal enemies. Hit the last plate to the very top. For the last bout with the science guy, the arena is small, but hopefully he favors the grab shield because with him always being close you can just grab him while he's changing and combo. The only perfect combo is anything you get while standing on the edge of the corruption because all else will get cut off. Also, with so little health, if he doesn't change form, just Elika him straight up. Should be no real problems. ----- After the scene, run left and take the red plate to some rings and another. Then ring your way to a couple of green plates, a couple of red, then a few more greens (watch the barriers on that second green plate here), and just take the red plates home. To Tower of Ormazd ------------------ Well, you should be about 120 or so away from the final power. The only places open are at the city. So set a course for the Tower. From the Stair's furtile ground, take the tube on the side down, and the idea is to avoid the brown spots, so slide around them and grab the second seed in here. At the bottom go right and jump to a column, then to the one underneath, and then back. You are more than welcome to return up the Stair. There is a seed on the right of the first gear you cross, two on the ground in the lift chamber, two on the controls in the lift chamber, and there are a few at the top of the lift chamber; with the ones on the sides only for the blue power. Take the last green plate path for a few more, then take the tube back down. Now you have any number of options to make it to the Tower. You can explore out the paths leading around The Vale to claim more seeds, you can just go around The Vale to get seeds, you can take uncharted paths all the way to the Tower, or just do the best thing and zap to the City Gate and then make your way over. I would say go left from the stair and hit the Reservoir, then the Spire in the Royal Palace, hit the Gardens, then the Cavern and City Gate to mop up those seeds you probably skipped, and finally hit the Ormazd Tower. Look above the vines on the way to the Reservoir, below the normal path to the Spire are some seeds, there are chats at the spire and move quick through that corrupted air, and be careful with the dragonflies as you approach the gardens. At the gardens the jumps to the narrow beams are make-able. From the one going forward, jump to the wall and onto the pole, turn, and then jump to the platform for seeds. To get back you just Elika jump to the pole and back to the arena. When heading for the cavern from the garden you have two paths. Go right for a quick seed, then come back to take the slides down the left path. From the column you can jump left for seeds by a sewer hole. At the platform jump to the rings for a seed, then take the rings back down to get back. To the left of the platform you can look down to see seeds. Jump over and grip fall down, then jump the narrow gap back and forth. From there you can slide down rings to get on some columns, or return to the platform and go right for another seeds; if you miss the last one just fall if you don't mind. You already took that yellow plate at the cavern, right? Now make your way to the gate, which should be a return to the simple, stress-free jumping around. Remember to go left at the fork in the road. After the slide, Elika jump right and then back for that seed. Once you reach the gate, feel free to take the path back and then teleport back to the gate, just for a few seeds, because you'll honestly never come back through here again. When you reach the gate, go left, and above the second vine are two seeds. Just run past the first blob monster to hit the ramp, then cut down or ring out the enemy. Then just avoid the blob monsters as you race through the poison air. You arrive at the Tower of Ahriman, odd how it's the first one, so chat a bit and then go left. Hit the slides, which probably seem more intimidating than they really are because of the air, and cut the enemy before he spawns. If you use your locator here it goes back and goes right, so just jump right and up to the slide. Jump your way to the tower, at long last. ============================== City of Light: Tower of Ormazd ============================== Should be no extra chats, so hit the plate on the wall. Just pull to the right as you can move to the other wall thanks to the curved corner. #Corrupted: Warrior# And this fight wins the worst fight ever award. First, you can't attack him. Second, you have to move him back. Third, your "saving" button press flips you behind him, usually when you're almost close. Fourth, his range is long. Fifth, Elika's range is short, so you have to block his attack first. You can only use the three wooden corners, not the solid one with the ring on it. Oh yeah, if you lose Elika there is no way to use the corner, so don't even try; you lose Elika by pressing her button on a sword shield and such. And that's the fight. Learn to press block as soon as he winds back, not a second too late. You can also more faster back to a corner by pressing the jump button. The finisher combo once you get him to a corner is always the attack button mash. Do it three times. ## Now talk and go up the rings to the balcony, then talk a little more - not much urgency I guess. Look right and wall run along the outside to the ring, then go up the vines. Wall run to the left, talk a little too, and go up to the next balcony. Now go left to the ring, and up the vines as a dragonfly appears. Hit the rings and there should be more complaining to do on the balcony (aka you press the talk button). Keep going, hit the cool little jump here (which is really not hard at all), and then make your way to the green plate. Yep, not over. Go left and follow the slides and rings to a certain ring where you hit it, run, jump, run, and be ready to Elika jump from this wall to a slide. Then you soon just hit a fissure, slide down (around the opening), and you're back on the ground. Heal, and it's over. Couple of seeds in the corners, then go around the balcony and there is a seed to be had for jumpong on the very middle of each wall. Come back in and take the yellow plate for a quick ride, and you get four seeds - should be near 500. Take the rings up for a few seeds, and at the first balcony go right, then turn around and go to the left side, the dead-end. No worries becauase the path to go up is no more (you can see a dirt patch over where the ring should be). So go back inside the tower and down the hatch, and make sure you slide to the left so you land. To Queen's Tower ---------------- You have three ways from here: left goes to the Royal Palace and the other two get you to the next area. If we cut out the RP path, then going left takes you to the City of Light area, and right takes you to the Ahriman tower. When we get the fourth power we will finish the Palace first, then the city, so let's take the path to the Ahriman tower, right. There are free seeds at the start of each path, so grab them all and the one leading to the city will trigger an out-of-place scene. Go take the right path, back the way you came. You'll notice a seed down below. You just drop down on the other side with the green, then Elika jump to the wall, bounce off from the top of your lunge, and Elika jump back. Hit the platform and then take the slides back for two easy seeds before coming back to the platform. Jump right, up the column, slide through the air, and you're back to the Ahriman tower. Go left and Elika jump to the fissure, go up, and jump by the blobs, but you have to time it as best you can, and jump off the right side of the slide; your jump and where you jump off are the only ways to change when you hit the wall. After the fight, go right along those fissures, up, another slide, and Elika off the end to reach the next tower. ============================ City of Light: Queen's Tower ============================ Just hi the plate and the straight path is clean. Talk at the top, then Elika jump the goo. The next plate has something in the middle, so move after the curve, and the rest is just the same running with an obstacle on about every other run, and one run with many in between; just be ready to move at any moment. At the balcony, wall run right, ring, two plates, and then the Warrior. *NOTE: Gotta hit those curves perfect or you will die. So don't get on or off too late or too soon.* #Corrupted: Warrior# Not to be outdone with the last ill-conceived battle of the first one, this time the game really wants to F with you. You can only knock him off an edge. Sadly, you must make sure he is perfectly perpendicular to that opening or else you've just wasted your try. It doesn't seem like you can chase him into the first two or three, so just try to practice your countering while you lure him around. Again, look to the ground and make sure your combo will be dead-center with the opening of you'll just have to try again. Just do straight Elika combos to push him back and that's that. Trust me, this fight was stupider than the last, for me at least. ## A few chats, some seeds, then grip fall off the open side. Jump to the middle surface, slide down, hit the ring, the next, and jump to the right-side wall. Slide down, jump to the middle, hit the three rings, and jump to the left wall. Slide down, Elika jump over, and down the rest of the way. You can jump on the wall, Elika jump over, and Elika jump back for those seeds. Come back in, grab the ones on the side, then get on the plate if you are a few seeds away from 540; if you have 540 then you are welcome to leave, there is no real reason to get anymore seeds other than for the trophy/ achievements at the hundred mark from here on out (there are 1001 total). So you can zap right to the temple if you have no interest in that junk. If you need a few more, there are about 15 or so going back along the green plates. It should be the same only maybe moving to different sides to grab the seeds. When you get to the top, jump up from wall to wall for a seed above you, then slide down again. When you are back on the ground, drop over the first edge by you, and slide down to the original starting point. You got a few free seeds. If you are short a few for 540, then take both paths from this area and you should get enough. If not, well, not only have you not been following my advice, but you will now need to return to each area and either go back into them or just follow the simple paths for the easy seeds. I mean, I shouldn't have to really help you, but if you must revisit all the previous sections, the parts after the Corrupted fights. No matter what, this should not take you very long. Note if you missed it, the light seed totals for each area are listed in your map. Each area has 45 seeds, including all the paths leading out away. You get 100 for beating each boss. There are 20 areas times 45 equals 900, and add in the 100 for the bosses meands there are 1000 seeds to find, with one you can imagine coming from the story, duh. So look to your map, find areas with the least amount of found seeds, and go there to start hunting. Following this guide you should have easily gotten 20 in every area, meaning you should have 320 right here, plus the two bosses equals 420. So if you took the paths, went a little out of your way, and re-traced your steps in every area, shouldn't be far off at all. ========================== The Temple: Hand of Ormazd ========================== *Requires 540 Light Seeds Step on blue, hit the plates, easy as that. Her dad shows up, of course, but if you have the blocking down and you stay close to cancel his changed states, should be pretty easy. To Spire of Dreams ------------------ Then zap to the Royal Gardens. Just go left, use the map and compass light for help, cut down the enemy, avoid the dragonfly, and when you reach the corrupted air just go left and jump after the wall run to reach the start of the spire. ============================= Royal Palace: Spire of Dreams ============================= Just avoid the blob and hit the blue plate, a few rings and plates, and you reach the lift. Crank it up for a scene. Cut her, then go right and follow the jumps to cut her again. Then just jump back and cut for another scene. With Elika back, you can take that little path back and then hit the column, or just go to the wall and jump up to it from right here, your call. Roof run to the ring, hit the wall and rings, and then let the blobs go down to hit the blue plate. On the third level, let the blobs go up, then do an Elika jump and hit the ring to a plate. Elika jump again, and pretty much do the same for the rest of the way up; watch out for when you see nothing in front of you, you will wall run, then Elika jump. Hit the fissure and you're done, just crank up the lift to the top. #Corrupted: Concubine# No, can't ring her out, sorry. Again, when the screen lags or she's in a mini cutscene just mash the attack button. Your best bet is to move around so you fight her left or right, since there is no center of the arena. It's just a standard fight. Don't get killed and block as much as you can. Remember you have multi-string combos if you've forgotten. ## Couple of chats, a few free seeds, and then you can grip fall off the side where the seeds were. Or, go to the back and find a beam you can drop to, drop down again and get these seeds if you want; wall run to the side you would grip fall down, but not from the edge of the platform or you'll overshoot. Take the green plate, and out of the second one to wide right, then go way left on the third. Some seeds, then go right to hit the last plate that takes you up, if you hit the ramp. At the top, you go down the same protrusion, only down the side you didn't take last time; most likely down right as there are no skip marks there for the one seed. For all the work you do returning up the spire you get only six seeds; three around the lift at the very top. So let me be clear, you don't need to hunt these down unless you're an achievement whore. To Royal Spire -------------- Just make a route to the Hall. To get those two seeds under the blue plate at this spire, just Elika jump from the upper platform to them, then Elika jump to the other surface. The path to the Hall is best, unless you teleport some place because there are a ton of easy seeds. From the Hall when you hit the first column, go down it for a seed and Elika jump to a column. You're not done, jump to the wall, hit the ring, jump the corner, and you get a few hidden seeds. Go up the ring and resume the path. Quick kill the enemy, and resume the path of many roof rings. At the spire you must get to the upper platform to really be here. ========================= Royal Palace: Royal Spire ========================= Just jump up to the middle spire for a funny scene, then a few chats. You jump up to the plate as the thing is turning, then just follow the path to the balcony, and just keep an eye out for the one Elika jump to a wall run. From here you must Elika jump to the plate when it is turning, and after the next plate you have to Elika jump from where it drops you. Then get on the beam, Elika jump over, and Elika jump after this plate; from here on out just know that most are Elika jumps, so just have your finger ready on her button the whole way. At the balcony, turn the crank to take the lift up. #Corrupted: Concubine# Yep, same as the rest, only you have a center of the arena, and still can't ring her out. Your first move is to jump or get to the middle, so you avoid any edge animations. You can also use those columns for a little extra damage too. Just a basic fight. *NOTE: In case you missed it, instead of doing a straight Elika x3 combo you can throw in a grab for the third button, jump, and do an aerial combo.* ## Couple of chats, a few seeds, and then slide down the spire. Again, if you want the seeds, take the plate. Go wide left of the second one, and then left when you take the one off the balcony. When you get back to the top, again, go off the protuding spot. *NOTE: There is no more need to seed hunting other than achievements. I will still cover them, but only out of habit and that I am going to do it anyway do I include the seed hunting beyond the 540 mark.* Eight seeds around the base. Get to under the first blue plate, then look behind you and to the right. From the floor you stand on, not the rail, Elika jump to that platform. Follow the fissures to the left and you're at another platform. Look to the middle mechanism and you see the blue plate will show up on this side. Use it and you can grab a tricky seed on the fissure. To get down you just slide down the fissure you used to get here. The return trip up the spire yields only two seeds or so, not a lot. So do that and come back down. To The Palace Rooms ------------------- Yes, the quickest way is to just teleport to the Coronation Hall, but just take the manual path to get the easy seeds. Don't miss that lower path when your close, which is at the bottom of a long column; it's for a few free seeds, but don't take it again if you did earlier. ============================== Royal Palace: The Palace Rooms ============================== Elika jump to the plate: right, left, left, left. Next plate: right, left, and then a few blues. For the third yellow: right, down, up, right, and then blue. The fourth yellow just takes you to the end. Have a chat, then go in. BOSS: The Concubine ------------------- It does not start as a fight, so have a few quick chats, not with Elika though, which is weird, or just glitchy, they pop up as you go too. You have to cut all the illusions, so hit em. The first part of the fight is the same as the last fight you had with her, which means you can use the columns. And remember my tip about extending any ground-based combos into aerial ones with a grab for your third button. *NOTE: For the fighting, getting her to a wall helps add a little more damage.* After the first scene have a few chats, then take the blue plate to a yellow, and the rest are harmless, except for the last one which requires and Elika jump. Go in and have another fight, which should be brief. I mean it should, you've had this fight a million times up to this point. For the plates to get to the last level, be ready for an Elika jump off the second one and the rest is simple. For the last fight with the old girl you start with a game of picking an Elika illusion, only they all disappear when you get close and they keep popping up when you cut them. Hmm, well, you can try both forever, or just go jump off the side, your choice, in fact, just go jump off the side. The fight is not tough, as she has little health. Just don't "die" to give her more and it will be easy. ----- As the place collapses, you have a few chats, then take the plate out of here. To Tower of Ahriman ------------------- Well, almost done. Since I know you don't care about collecting light seeds, just teleport to either towers in the City of Light, or the City Gate, and make your way to the corrupted area. Actually, though the City Gate path is more familiar, don't go there unless you want a little extra work getting out of that furtile ground. *NOTE: There is a blue plate at the City Gate, if interested.* =============================== City of Light: Tower of Ahriman =============================== The chats after the initial intro scene sure do sound like they were the first bits of VO work the Prince did! Anyway, up the middle beam, roof run to the ring, go up the wall, and jump to the blue plate. Go up and from here it may look like a dead end. Go to the other side of the platform and jump to the fissure on the wall and go up to the balcony. Go up the fissure on the wall, up to the sliding plate, then over to a wooden platform. Use the ring here to pull down the upper plate, then get on it and go left from there. Just turn the crank to turn the gear fissure, and take it up. Chat at the platform, the first of the "natural" sounding ones in a long time, and then use the ring and go across. After a few quick chats, turn the crank so the near one is an upside down, reverse L. Use this gear's hand holds to get to the ring, and pull the ring down. Now turn this crank to make only the top gear move, and put it in the same upside down, reverse L as the other one. Now return to the first crank, turn it twice so both gears are nice L's, and go up the path to the blue plate. Go up the column and Elika jump to the furtile ground. #Corrupted: Warrior# Yep, it's as easy as it looks. You simply move around him, get him near the edge, block an attack, and do three Elika attacks to knock him off, it's really that simple, can't make it any easier. It's the only way to win, so there's nothing more to say. ## Heal, chat, grab the free seeds, and begin the plinko game of going down the side of the building; it's the slides and jumping, nothing hard, just an Elika jump and grip falling off an adjacent fissure at the bottom. *NOTE: Only time during the Elika jump down the plinko slides do you see what she does when she saves you in the air, she just floats.* Couple of chats, then grab the easy seeds around the balcony and the one inside the spire. You're not on the ground, this is the second level. Go to the wall you can climb the fissures and you can take a few red plates for a ride. Then take your path back up to the top, doesn't take too long. And come back down. To back to the ground is probably something you would have missed. You just go to the middle of this second level, find the part of the rail missing, look down to see a seed, grip fall down to the ring, and you're back at the bottom. There's a tricky seed under the base of the tall column. Just stand on the center platform, find go opposite the side with the blue plate, slide down, hit the rings, and that's that. To City of Light ---------------- Looking at the three paths, the left one takes you out of here, the middle takes you to Ormazd's tower, and right takes you to the Queen's tower. Let's head to the Queen's tower, a path you have taken before. Take the slides to the platform and look right to see two seeds in what seems like a plate-only area. Well, jump to the fissure on the right wall and slide down to a lower fissure. Go right, and wall run right and jump three times, using an Elika jump off the last, and go back up. At the Queen's tower there is a blue plate, so take it for some easy seeds. Keep going, sliding down the column for a seed and Elika jumping off, then go ring out the enemy. Use the compass if mixed up, and Elika jump until you hit the series of columns, then just jump until you reach the slide, then follow the poles and beams to do an Elika jump to the final area to be cleansed. ============================ City of Light: City of Light ============================ Couple of chats, and more if you hop up near the black gate. You can either slide off the edge or wall run to the blue plate on the edge. Some chats when you land, then let the tentacles go away and then just jump the gap. Jump to the fissure on the next wall, go left, and slide down after the tentacle has been out a bit, and then wall run left when the other is in to hit the plate. Another easy run, and it throws you in a wall run where you just have to follow it and you'll get through. After the slide you just can't be too late to make your jumps, that is about all I can tell you as you die if you jump to late anyway by falling. When you hit a flat platform there are a few chats, and all you can do is go after the first tentacle leaves, so go and keep going. Same from the fissure, and I think the tentacles are just set to let you go if you hit the first one, so none of the runs are that hard. Hit the plate and you're in. #Corrupted: Warrior# If you can push him straight back with Elika combos from the start that will work, otherwise just go to the red area under the gate, move around, and push him to the very back of this little cage thing. Do that and then heal quickly. ## Chats, free seeds, and wall run to the blue plate. You may not notice it, but the black gate is directly in front of where you climb up. Jump the poles and approach the gate to open it. Grab the seed and you are free to go in. Returning along the path to the city square is much easier without the tentacles in the way, so it's as easy as the first time and then some. There is a seed above the first fissure, one above the small fissure by a plate, one to jump to on the first slide, and one above the fissure after the long series wall runs. To Warrior's Fortress --------------------- Yep, from the exit out of the city square, just jump the poles and you're there. ================================= City of Light: Warrior's Fortress ================================= Start by Elika jumping to the green plate, move right to hit the next, move right then left to hit a blue, move wide right from the third green, and hit the blue to land on a platform. Hit the next green, go wide left but stay on the curve, hit the next green, and follow the fairly simple path to the blue. Pull left as soon as you hit the next green, hit the blue, and you are there. BOSS: The Warrior ----------------- The edge is right behind where you start, so perhaps just back up, let him hit you twice, save yourself, and then push him off. Otherwise just your basic move around and Elika combo him off. Jump off the slide and you get one of the cooler looking fights if anything else to finish him off. No, you can do nothing to him. All you do here is run around, block, and slowing move inward as the thing falls outside in. You can roll with the jump button, block, and nothing more, so don't try to attack in any way. It's just a timed battle, he is slowly burning. Easy. ----- Just move forward, chat after the scene, and jump to the green and move right a little bit. Elika jump over the gaps as the place falls apart, and Elika jump off the ramp. If this is your final boss, and it should have been, then you are free to make your break to the temple. But first, make sure you make a save file now in case you wish to find all the seeds. Just do it. ================= Darkness to Light ================= To the Temple ------------- With all four Corrupted gone you can teleport to the temple, just make sure you have a save file seperate for if you wish to go seed hunting. FYI, you must get out of the Warrior's Fortress to teleport. You are welcome to manually make the trip back, if you want to. *NOTE: If you think the last part is too long, by all means, go hunt all 1000 light seeds. Of course that will take much longer than doing the end sequence twice, and you can use that Jade outfit, eh!?* Temple ------ Last chance to save your game and keep that file for the future. Go into the temple. Yep, it's just like the tutorials for each power, only you have all the powers and platforming thrown in. Wall run, hit the rings, jump, and hit the rings to the plates until you reach a green; move right then left. From the red it's red and a green; right then left, and another green to a yellow. Go left, down, up, then down, right, left, and one last right to the next green; go wide left on the second and back right. From the yellow pull up, up again, and then be ready to wall run to a ring, then a red plate. You hit another red, a few rings and jumps, then a safe blue, and that's it. *NOTE: Be sure subtitles are on because the audio is really low at times, or mine was just glitchy.* A Father's Sacrifce ------------------- You've been under a rock if you didn't see this coming. Remember, any time you break into what you think is an Elika x3 combo, toss in a grab and aerial combo at the third button. No ring outs, be ready for any button press sequence, but mainly the mash attack, especially if you get near the edges, so try not to. So play the field left to right. *NOTE: Saying to avoid the edges is not entirely true if the final attack puts him on the edge, then it's cool because you add in a littl extra damage.* Also, he can use any extra power, such as the reverse move, ink, and anything else you've seen before. One key thing to remember is if you don't have Elika by you because you missed a shield, you will have on response for an attack mash press. More than ever you need to try and cancel his changing state as he is changing, to stop the health regeneration. And that's it. He seems a bit faster than the rest, but probably not. Just keep those blocks going, at the first sight of the attack coming, and go into two ground attacks, grab, and an aerial combo. Also keep an eye out for that second button press at times. Anyway, not too hard, especially if you've gotten to learn the combat system, should be fairly easy, if only a little longer than usual. Ahriman's Gambit ---------------- *NOTE: If you didn't know how to properly mash buttons, you will now. You just hold the controller on one knee, hold your index finger right above it, use your thumb and middle finger to squeeze it, and use your wrist to act like a jack hammer on the button. Sure, you can try your thumb only, but that won't work most the time. Do this for all cleansings.* Wall run right, on the vines, and take safety on the lighted area. When the corruption passes, go right and as you go along the fissure when you stop that means you must wall run to the next part of the fissure. So go until you reach the next plate. Then go down a lot, right, and heal this furtile ground. *NOTE: I don't know why you would, but if you stop on the vines you should perpare to get punched. Also, the corruption only rises when near a plate, so move quickly when close to one. The golden rule as you near a plate is to move up and right at an angle, that seems to be the only thing that works.* Nope, not over. Keep going right (just like in the Mario days!) and reach the third plate. After the next fissure part, when you get on the vines you have to go right a bit more than you think, but please also move up as you do, then go up and quickly run up to the next plate before you're too late. Then go right as you wall run between the patches of vines. Hit the plate, heal the ground, and you're still not done. Yep, keep going right to the plate. Keep going to the next plate, and reach the platform area below a ground. No, can't go up, so keep going right. Hit the plate and keep going until you reach a flat area. The path will break away, so be ready for single jumps and one Elika jump to the next vines and to the plate. Go right along the rings to the ground you were under and cleanse it. Now take the plate, and once you are in just tap like crazy the Elika button and you're almost done. Light to Darkness ----------------- Just leave the controller down for a minute, it's a free achievement/trophy, so why not? The ramp is to your left, so walk up, and keep on walking that lonely walk. Certainly not your average credits. Keep going all the way out of the temple. Interesting, huh? Start with the Citadel tree. The ring is behind on the left and for the second wall jump you have to do it quick. For the Vale's tree you have to jump a narrow gap back and forth. For the Palace tree you jump from the low one to the left, then just normal jumps to the tree. For the City tree you take the ring and follow the rings to the tree. You cut each tree, if you didn't realize. Return to the temple and go in. Little scary what might happen, huh? Go in, cut the main tree, and I think you know what to do... See you next time! ***************************************************************************** * 5. FAQ / Author Info / Copyright * ***************************************************************************** ------- Credits ----- ----- FAQs: Q: Titanic view? A: Machinery Ground at the Vale. Teleport to the furtile ground and hit that beam nearby. Q: Assassin's view? A: Hit the Martyr's Tower at the Ruined Citadel. Below the furtile ground level is a balcony, and at the corner is a beam. Remember view points? What a nightmare those caused me! For each new district you had to find new view points! Argh, I hate you! Q: Precious Time? A: After you beat Ahriman and are holding Elika, just stop for one minute and don't do anything. Perhaps maybe possibly at the beginning or after the Warrior battle as well, not sure. Q: Sinking to New Depths? A: Go to the left side of the temple, or the east side near the City of Light and take a short passage and get to the bottom of it and you'll get this achievement. Q: How do you unlock last generation PoP skins? A: Enter code 525858542 in the skin manager. Q: How do you unlock Jade? A: Beat the game once. Q: How do you unlock Altair? A: Log onto ubisoft.com, make an account, then press the "Exclusive Content" button from the main menu of the game with your internet connected. Real cool, and you can activate the skin from the main menu under Extras and play it at any time. Almost the only reason to play this game. Q: Other two skins? A: No clue at this time. Q: Help me, I'm missing [insert a small number] seeds? A: Easy, just open your map, find the areas you are missing seeds, and hopefully looking around will help you out; look all over, ALL OVER! And if you want all 1001 light seeds, you achievement whore you, then you must at least revisit every area, take every path, and hopefully follow the tips in my guide for the area. I plan to take the second half of each area from my walkthrough, re-read them, find the seed parts, find the tricky seeds you would miss otherwise, and put all the difficult seeds in one section. This will be hard for the paths, as half of each path will belong to a different area, but I'll just put them under a "point A to point B" format. ----- ----------- Please contact me if you need any help, if you want to praise me, if you want to talk, or if you want to ask a question. All help is appreciated, but that doesn't mean it will be included in the guide. Flamers may or may not get a response, most likely not. Please, I'm not here to hate on people or start fights, so even if you disagree with me but aren't looking to flame, just be polite. My email: lunatic_252000@yahoo.com Title of your email should be: PoP *I know there are many games called "Prince of Persia" but this is my first guide covering one, so whatever. Also, please, don't ask me where your missing seeds are, that's not what this guide is for, yet. Extra points for good spelling. So anything you want to send, email away. Sadly, if I get your email on my phone don't expect much punctuation. Also, if I don't reply that most likely means I can't help. I'll always reply if I know the answer to your question. PS - To GameFAQ's users, if you like the guide, click "recommend" at the top of the guide, but only if you like it. PPS - I cannot fix bugs, glitches, or achievements/trophies not clicking. I mean, I can't write some code and hack your machine or anything, and speaking of which, I can't fix technical issues either. That should be a given, but these things I get asked a lot and I can never fix them for you. ----- ----------- I have other guides floating around too. They are: Resident Evil 4 Dead Rising Gears of War Lost Planet Crackdown GRAW 2 Rainbow Six Vegas TES IV: Oblivion Shivering Isles Knights of the Nine The Darkness BioShock Halo 3 Half-Life 2 HL2: Episode One HL2: Episode Two Call of Duty 4 Assassin's Creed Mass Effect Advance Wars: Days of Ruin Perseus Mandate Sam & Max Episode 203 Devil May Cry 4 God of War: Chains of Olympus Rainbow Six Vegas 2 Okami Grand Theft Auto 4 Condemned 2: Bloodshot Metal Gear Solid 4 Alone in the Dark (360) NCAA Football 09 Madden 09 Dead Space Gears of War 2 Call of Duty: World at War -------------- --------------- I've also been published in GamePro magazine, June 2007. Pretty cool if you ask me, and all because I write these little guides. Also, I am in the October issue as well, which should be out at the time of this guide's release. At least I ain't a one hit wonder. In a nice surprise, I didn't even know I was in the March 2008 issue of GamePro, but I am. Maybe I'll be in more I don't know about... Look to Gamerhelp.com for a slew of other articles written by me in the featured article section. ---------------- ---------------- Here is my list of sites: GameFAQs (main host site) GameSpot GamerHelp IGN OCModShop.com GamersTemple (http://www.gamerstemple.com/) TheGameReviews wiredgamingcommunity.com gametower.org SuperCheats GamesRadar CheatPlanet CheatCodeCentral (cheatcc.com) gamerevolution.com cheatingdome.com unlimitedgamer.net and more here and there, too many to keep up with and even a few foreign ones too! *NOTE: There are many more with single guides, and then others with a few, and some that I just don't keep track of.* All other sites must ask permission if they want this. All I ask is that the guide be ad-free and in this text format. And if you want to make a donation at my site for hosting a guide, that is fine too. ------------------- -------------- Here is my website: www.thechaosuniverse.com You'll find all my other guides here too and perhaps something else you may like. ------------- ------------- Since I have decided that I will make a focused effort to cover the hard modes for all games, this guide-making business has become much more than just a nice little hobby, it's become like a job. A job with no pay. I'm not slaving to work away at playing video games, but it's not as easy as making a walkthrough and being done with it. Before I could just cover the game and assume everyone realized the hard mode would be the same thing but harder, but I think people really need help with these difficulties, especially with so many people hungry for achievements and such. So enough of my sad story, here is the link to my donation page and you can give whatever you like. Seriously, $1 adds up over a few people. And I saved you $20 on an over-priced, overly-long, overly-complicated picture guide that doesn't update and you would never use it again. http://www.thechaosuniverse.com/donationcenter I'm not out to make money, but it sure would make this weird thing I do much more acceptable to the family if I got something for my effort. There aren't many people who CAN do what I do. Thanks to anyone who at least would like to give, even if they can't. ----- --------- COPYRIGHT --------- This guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright 2008 Brad Russell
Kindred Fates is an open world monster battling RPG, and a love letter to the monster battle genre. Our goal is to evolve the genre, and finally bring fans what they've been asking for.