Zero Time Dilemma Review

Schrödinger's cat sanctuary.

For the uninitiated, the Zero Escape series is what Saw 2 could’ve been if the characters weren’t just horror movie throwaways, and Kurt Vonnegut inspired the screenplay. I am, of course, being facetious, but the game's focus on escape rooms and high-level science fiction stuffs—some pulled from whole cloth, some not—create a narrative for people who wished…

  • Team-based dynamic is more engrossing
  • Fragments are a creative updated to the previous games’ formulas
  • But selecting fragments can be obtuse
  • New cel-shaded character models are the most expressive in the series
  • Environments are still a bit drab
  • Puzzles are often smart
  • Some are palette-swapped repeats
  • The story is incredible and un-fucking-believable
  • Great end to the series
  • Possibly could’ve been longer or deeper

9

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Team-based dynamic is more engrossing Fragments are a creative updated to the previous games’ formulas But selecting fragments can be obtuse New cel-shaded character models are the most expressive in the series Environments are still a bit drab Puzzles are often smart Some are palette-swapped repeats The story is incredible and un-fucking-believable Great end to […]
Team-based dynamic is more engrossing Fragments are a creative updated to the previous games’ formulas But selecting fragments can be obtuse New cel-shaded character models are the most expressive in the series Environments are still a bit drab Puzzles are often smart Some are palette-swapped repeats The story is incredible and un-fucking-believable Great end to […]
Team-based dynamic is more engrossing Fragments are a creative updated to the previous games’ formulas But selecting fragments can be obtuse New cel-shaded character models are the most expressive in the series Environments are still a bit drab Puzzles are often smart Some are palette-swapped repeats The story is incredible and un-fucking-believable Great end to […]
Team-based dynamic is more engrossing Fragments are a creative updated to the previous games’ formulas But selecting fragments can be obtuse New cel-shaded character models are the most expressive in the series Environments are still a bit drab Puzzles are often smart Some are palette-swapped repeats The story is incredible and un-fucking-believable Great end to […]
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