Schrödinger's cat sanctuary.
For the uninitiated, the Zero Escape series is what Saw 2 could’ve been if the characters weren’t just horror movie throwaways, and Kurt Vonnegut inspired the screenplay. I am, of course, being facetious, but the game's focus on escape rooms and high-level science fiction stuffs—some pulled from whole cloth, some not—create a narrative for people who wished…
-
Team-based dynamic is more engrossing
-
Fragments are a creative updated to the previous games’ formulas
-
But selecting fragments can be obtuse
-
New cel-shaded character models are the most expressive in the series
-
Environments are still a bit drab
-
Puzzles are often smart
-
Some are palette-swapped repeats
-
The story is incredible and un-fucking-believable
-
Great end to the series
-
Possibly could’ve been longer or deeper
