One Piece: Burning Blood Review

If this is the latest in arena-based fighters, then I’m no longer interested.

Anime fighting games have never been top-tier fighting games. When you buy a modern Street Fighter or Mortal Kombat title, you know you’re getting a precise and balanced fighting game experience, filled with unique characters to suit most players’ style and fighting preference. When you get an…

  • Looks and moves fantastic with little slowdown, even online
  • Simple move set unique to each character
  • TONS of characters to buy/unlock
  • ...though some are alternate characters/repeats
  • Story's difficult swings are a nightmare
  • Cool multi-perspective idea in story, but execution feels cheap
  • Can we still not actually SHOW everything in a story in action? Why do we still need static images and VO?
  • Seriously, that scattershot difficulty. Frustrating enough to put here twice.

5

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Looks and moves fantastic with little slowdown, even online Simple move set unique to each character TONS of characters to buy/unlock ...though some are alternate characters/repeats Story's difficult swings are a nightmare Cool multi-perspective idea in story, but execution feels cheap Can we still not actually SHOW everything in a story in action? Why do […]
Looks and moves fantastic with little slowdown, even online Simple move set unique to each character TONS of characters to buy/unlock ...though some are alternate characters/repeats Story's difficult swings are a nightmare Cool multi-perspective idea in story, but execution feels cheap Can we still not actually SHOW everything in a story in action? Why do […]
Looks and moves fantastic with little slowdown, even online Simple move set unique to each character TONS of characters to buy/unlock ...though some are alternate characters/repeats Story's difficult swings are a nightmare Cool multi-perspective idea in story, but execution feels cheap Can we still not actually SHOW everything in a story in action? Why do […]
Looks and moves fantastic with little slowdown, even online Simple move set unique to each character TONS of characters to buy/unlock ...though some are alternate characters/repeats Story's difficult swings are a nightmare Cool multi-perspective idea in story, but execution feels cheap Can we still not actually SHOW everything in a story in action? Why do […]
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