Mirror’s Edge Catalyst,Mirror’s Edge 2 Review

Struggling with Faith.

2016 is turning out to be quite the year for first-person POV games; more specifically, shooters that aren’t like the types we’ve been playing for the past decade. id Software launched a new version of Doom, which emphasizes (and practically requires) players to move fast and engage the enemy up close more than, say,

  • Gorgeous world, still unique nearly 8 years later
  • Lots of content after the 13-hour campaign
  • Stunningly crisp, eye candy cutscenes
  • Gameplay is unintuitive and too often clunky
  • Awful story, poorly told, thin characters (even Faith)
  • Glitches, pop in, poor character animation, and strange lack of menu options

7

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Gorgeous world, still unique nearly 8 years later Lots of content after the 13-hour campaign Stunningly crisp, eye candy cutscenes Gameplay is unintuitive and too often clunky Awful story, poorly told, thin characters (even Faith) Glitches, pop in, poor character animation, and strange lack of menu options
Gorgeous world, still unique nearly 8 years later Lots of content after the 13-hour campaign Stunningly crisp, eye candy cutscenes Gameplay is unintuitive and too often clunky Awful story, poorly told, thin characters (even Faith) Glitches, pop in, poor character animation, and strange lack of menu options
Gorgeous world, still unique nearly 8 years later Lots of content after the 13-hour campaign Stunningly crisp, eye candy cutscenes Gameplay is unintuitive and too often clunky Awful story, poorly told, thin characters (even Faith) Glitches, pop in, poor character animation, and strange lack of menu options
Gorgeous world, still unique nearly 8 years later Lots of content after the 13-hour campaign Stunningly crisp, eye candy cutscenes Gameplay is unintuitive and too often clunky Awful story, poorly told, thin characters (even Faith) Glitches, pop in, poor character animation, and strange lack of menu options
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