Fallout 4: Far Harbor Review

A Much-Needed Investigation of Identity.

Going back to the very start of Fallout 4, Bethesda’s follow-up to Fallout 3 and New Vegas took on a different aspect of surviving a nuclear holocaust, one that was more focused on an internal journey than just keeping ghouls and super mutants at bay. While…

  • A rich story with layered player choice, better than the main game
  • Themes that tackle contemporary issues are what great sci-fi should be
  • Memorable new characters
  • Adds shading to Fallout's best companion, Nick Valentine
  • Puzzle section goes on too long, tests limits of controls not in a good way
  • Lots of side missions, even one that can be done once you leave Far Harbor

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A rich story with layered player choice, better than the main game Themes that tackle contemporary issues are what great sci-fi should be Memorable new characters Adds shading to Fallout's best companion, Nick Valentine Puzzle section goes on too long, tests limits of controls not in a good way Lots of side missions, even one […]
A rich story with layered player choice, better than the main game Themes that tackle contemporary issues are what great sci-fi should be Memorable new characters Adds shading to Fallout's best companion, Nick Valentine Puzzle section goes on too long, tests limits of controls not in a good way Lots of side missions, even one […]
A rich story with layered player choice, better than the main game Themes that tackle contemporary issues are what great sci-fi should be Memorable new characters Adds shading to Fallout's best companion, Nick Valentine Puzzle section goes on too long, tests limits of controls not in a good way Lots of side missions, even one […]
A rich story with layered player choice, better than the main game Themes that tackle contemporary issues are what great sci-fi should be Memorable new characters Adds shading to Fallout's best companion, Nick Valentine Puzzle section goes on too long, tests limits of controls not in a good way Lots of side missions, even one […]
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