Battleborn Review

Born and bred.

Hybrid games aren't usually looked upon as risky endeavors, at least as much as they should be. They always run the danger of being criticized for either not executing their base genres well enough or not being a good concept to begin with. It's much like trying a new fusion eatery; sometimes you get food that's confusing,…

  • Intriguing blend of first-person action and MOBA
  • Complete package, no microtransactions
  • Doesn't take itself seriously
  • Diverse cast of characters
  • High replayability of single-player missions
  • Helix upgrade system
  • Added depth with buildables
  • Story could be fuller, have more framing content per episode
  • Not a lot of PvP maps per mode

9

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Intriguing blend of first-person action and MOBA Complete package, no microtransactions Doesn't take itself seriously Diverse cast of characters High replayability of single-player missions Helix upgrade system Added depth with buildables Story could be fuller, have more framing content per episode Not a lot of PvP maps per mode
Intriguing blend of first-person action and MOBA Complete package, no microtransactions Doesn't take itself seriously Diverse cast of characters High replayability of single-player missions Helix upgrade system Added depth with buildables Story could be fuller, have more framing content per episode Not a lot of PvP maps per mode
Intriguing blend of first-person action and MOBA Complete package, no microtransactions Doesn't take itself seriously Diverse cast of characters High replayability of single-player missions Helix upgrade system Added depth with buildables Story could be fuller, have more framing content per episode Not a lot of PvP maps per mode
Intriguing blend of first-person action and MOBA Complete package, no microtransactions Doesn't take itself seriously Diverse cast of characters High replayability of single-player missions Helix upgrade system Added depth with buildables Story could be fuller, have more framing content per episode Not a lot of PvP maps per mode
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