Star Fox Zero Review

Starting From Zero.

When I sat down to play Star Fox Zero, I was hoping to recapture the fun experiences I had with the rail-shooter series going back to its SNES origins and N64 heyday. If anything, Star Fox Zero goes too far back; the Nintendo and Platinum-developed game's appeal is heavily limited by the control scheme and arcade…

  • Wii U motion controls are great for alternate vehicles
  • But Wii U motion controls stifle Arwing fighter gameplay
  • Short length for the story missions (2-3 hours)
  • Multiple paths through the game
  • Control issues make this a moot point
  • Same story as prior Star Fox fighter titles
  • Refreshingly challenging difficulty
  • Poor checkpoints/continue system

6

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Wii U motion controls are great for alternate vehicles But Wii U motion controls stifle Arwing fighter gameplay Short length for the story missions (2-3 hours) Multiple paths through the game Control issues make this a moot point Same story as prior Star Fox fighter titles Refreshingly challenging difficulty Poor checkpoints/continue system
Wii U motion controls are great for alternate vehicles But Wii U motion controls stifle Arwing fighter gameplay Short length for the story missions (2-3 hours) Multiple paths through the game Control issues make this a moot point Same story as prior Star Fox fighter titles Refreshingly challenging difficulty Poor checkpoints/continue system
Wii U motion controls are great for alternate vehicles But Wii U motion controls stifle Arwing fighter gameplay Short length for the story missions (2-3 hours) Multiple paths through the game Control issues make this a moot point Same story as prior Star Fox fighter titles Refreshingly challenging difficulty Poor checkpoints/continue system
Wii U motion controls are great for alternate vehicles But Wii U motion controls stifle Arwing fighter gameplay Short length for the story missions (2-3 hours) Multiple paths through the game Control issues make this a moot point Same story as prior Star Fox fighter titles Refreshingly challenging difficulty Poor checkpoints/continue system
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