Starting From Zero.
When I sat down to play Star Fox Zero, I was hoping to recapture the fun experiences I had with the rail-shooter series going back to its SNES origins and N64 heyday. If anything, Star Fox Zero goes too far back; the Nintendo and Platinum-developed game's appeal is heavily limited by the control scheme and arcade…
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Wii U motion controls are great for alternate vehicles
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But Wii U motion controls stifle Arwing fighter gameplay
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Short length for the story missions (2-3 hours)
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Multiple paths through the game
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Control issues make this a moot point
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Same story as prior Star Fox fighter titles
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Refreshingly challenging difficulty
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Poor checkpoints/continue system
