I'll catch you guys a couple months from now; until then, I'll be on Mira.
Monolith Soft founder and Xenoblade Chronicles X Executive Director Tetsuya Takahashi's history of game development is so synonymous with the prefix "Xeno-", that when he developed a title for the Wii called Monado: Beginning of the World, the name was eventually changed to Xenoblade Chronicles, even…
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Huge, expansive world
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Gorgeous visuals (on the Wii U!?)
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Complex/Deep gameplay systems
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Poor, sometimes mistimed player training
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Serviceable anime-esque story
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Thriving in-game ecosystem
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Jaw-dropping moments of beauty in exploration
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Deep, fast paced, combat system
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Canned character animations
