Xenoblade Chronicles X Review

I'll catch you guys a couple months from now; until then, I'll be on Mira. 

Monolith Soft founder and Xenoblade Chronicles X Executive Director Tetsuya Takahashi's history of game development is so synonymous with the prefix "Xeno-", that when he developed a title for the Wii called Monado: Beginning of the World, the name was eventually changed to Xenoblade Chronicles, even…

  • Huge, expansive world
  • Gorgeous visuals (on the Wii U!?)
  • Complex/Deep gameplay systems
  • Poor, sometimes mistimed player training
  • Serviceable anime-esque story
  • Thriving in-game ecosystem
  • Jaw-dropping moments of beauty in exploration
  • Deep, fast paced, combat system
  • Canned character animations

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Upcoming Releases
Huge, expansive world Gorgeous visuals (on the Wii U!?) Complex/Deep gameplay systems Poor, sometimes mistimed player training Serviceable anime-esque story Thriving in-game ecosystem Jaw-dropping moments of beauty in exploration Deep, fast paced, combat system Canned character animations
Huge, expansive world Gorgeous visuals (on the Wii U!?) Complex/Deep gameplay systems Poor, sometimes mistimed player training Serviceable anime-esque story Thriving in-game ecosystem Jaw-dropping moments of beauty in exploration Deep, fast paced, combat system Canned character animations
Huge, expansive world Gorgeous visuals (on the Wii U!?) Complex/Deep gameplay systems Poor, sometimes mistimed player training Serviceable anime-esque story Thriving in-game ecosystem Jaw-dropping moments of beauty in exploration Deep, fast paced, combat system Canned character animations
Huge, expansive world Gorgeous visuals (on the Wii U!?) Complex/Deep gameplay systems Poor, sometimes mistimed player training Serviceable anime-esque story Thriving in-game ecosystem Jaw-dropping moments of beauty in exploration Deep, fast paced, combat system Canned character animations
Reviews
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