Whenever Raz enters someone’s mind in Psychonauts 2, he asks for their consent beforehand. In the one instance in which he doesn’t, he dives into the mind of the Psychonaut’s second-in-command Hollis Forsythe. He swiftly learns that this unsolicited meddling can cause terrible damage to the recipient; Hollis warns him that their job isn’t to quickly “fix” people but to help them tackle…
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A genuinely heart-warming story.
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Visual direction is second-to-none.
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Gets better as it goes on and saves the best 'til last.
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Combat has been refined with plenty of fun PSI Powers.
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Tends to drag out levels until they become a little tedious.
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Spends too long with Ford Cruller.
