Devil’s Third Review

The devil you wish you didn’t know.

If it were not for the Wii U’s considerable lack of third-party support, Devil’s Third would effortlessly slip underneath the radars of Wii U owners, never to be heard from again. Sure, it may have been crafted by the once-capable hands of Tomonobu Itagaki, most notable for his acclaimed revival of the

  • Online multiplayer threatens to be fun…
  • but there’s barely anyone playing it
  • Horrendous performance issues
  • Unsuccessfully blends three different genres
  • Woeful level design
  • Embarrassing protagonist
  • Inconsistent shooting
  • Under-utilized melee combat
  • Laughably poor visuals

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Online multiplayer threatens to be fun… but there’s barely anyone playing it Horrendous performance issues Unsuccessfully blends three different genres Woeful level design Embarrassing protagonist Inconsistent shooting Under-utilized melee combat Laughably poor visuals
Online multiplayer threatens to be fun… but there’s barely anyone playing it Horrendous performance issues Unsuccessfully blends three different genres Woeful level design Embarrassing protagonist Inconsistent shooting Under-utilized melee combat Laughably poor visuals
Online multiplayer threatens to be fun… but there’s barely anyone playing it Horrendous performance issues Unsuccessfully blends three different genres Woeful level design Embarrassing protagonist Inconsistent shooting Under-utilized melee combat Laughably poor visuals
Online multiplayer threatens to be fun… but there’s barely anyone playing it Horrendous performance issues Unsuccessfully blends three different genres Woeful level design Embarrassing protagonist Inconsistent shooting Under-utilized melee combat Laughably poor visuals
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