Bladestorm: Nightmare Review

How do you make dragons suck?

I initially praised Bladestorm: Nightmare for being the cornerstone of Tecmo Koei's strategy to remaster older games—in this case, the 2007 release of Bladestorm: The Hundred Years' War—all while adding new content in one shiny package. Tecmo Koei could have just released a short sequel featuring…

  • Trampling foes with cavalry
  • ...over and over and over
  • Solid value, adequate remastering
  • Lackluster plot
  • Escort objectives
  • Dragons walk far too slow to be useful

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Trampling foes with cavalry ...over and over and over Solid value, adequate remastering Lackluster plot Escort objectives Dragons walk far too slow to be useful
Trampling foes with cavalry ...over and over and over Solid value, adequate remastering Lackluster plot Escort objectives Dragons walk far too slow to be useful
Trampling foes with cavalry ...over and over and over Solid value, adequate remastering Lackluster plot Escort objectives Dragons walk far too slow to be useful
Trampling foes with cavalry ...over and over and over Solid value, adequate remastering Lackluster plot Escort objectives Dragons walk far too slow to be useful
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