How do you make dragons suck?
I initially praised Bladestorm: Nightmare for being the cornerstone of Tecmo Koei's strategy to remaster older games—in this case, the 2007 release of Bladestorm: The Hundred Years' War—all while adding new content in one shiny package. Tecmo Koei could have just released a short sequel featuring…
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Trampling foes with cavalry
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...over and over and over
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Solid value, adequate remastering
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Lackluster plot
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Escort objectives
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Dragons walk far too slow to be useful
