Daylight Review

Is anybody there?

Daylight was one of my most anticipated games of 2014. With me being a big fan of the horror genre across all mediums (I recently put myself through two weeks of continuous hellish nightmares after reading Stephen King’s Pet Sematary before bed), a procedurally-generated scare-‘em-up seemed like it would be right up my street—or darkened alley…

  • Nothing but jump scares
  • Procedurally-generated environment doesn't add much to the game
  • Boring, repeated objectives
  • Frame-rate drops on PC
  • Poorly-implemented controller support on PC
  • Interesting story
  • Audio is great but repeated far too frequently

4

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Nothing but jump scares Procedurally-generated environment doesn't add much to the game Boring, repeated objectives Frame-rate drops on PC Poorly-implemented controller support on PC Interesting story Audio is great but repeated far too frequently
Nothing but jump scares Procedurally-generated environment doesn't add much to the game Boring, repeated objectives Frame-rate drops on PC Poorly-implemented controller support on PC Interesting story Audio is great but repeated far too frequently
Nothing but jump scares Procedurally-generated environment doesn't add much to the game Boring, repeated objectives Frame-rate drops on PC Poorly-implemented controller support on PC Interesting story Audio is great but repeated far too frequently
Nothing but jump scares Procedurally-generated environment doesn't add much to the game Boring, repeated objectives Frame-rate drops on PC Poorly-implemented controller support on PC Interesting story Audio is great but repeated far too frequently
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