The original Darwin Project tried a lot of new things. This was a small-scale battle royale at a time when that was still fresh and new. It had survival elements, a combat system without firearms, and a “director” role calling the shots. It also had too many currencies to keep track of, loot drops that no one wanted to go after, and a slow…
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Unique battle royale combat with interesting abilities
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Fast-paced gameplay that encourages a range of strategies
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Show Director role overflows with potential
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Huge shift from Early Access may lead to gameplay imbalance
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Leveling feels like a grind far too early
