the darwin project review

Darwin Project Review | Battle royale catches fire yet again

The original Darwin Project tried a lot of new things. This was a small-scale battle royale at a time when that was still fresh and new. It had survival elements, a combat system without firearms, and a “director” role calling the shots. It also had too many currencies to keep track of, loot drops that no one wanted to go after, and a slow…

  • Unique battle royale combat with interesting abilities
  • Fast-paced gameplay that encourages a range of strategies
  • Show Director role overflows with potential
  • Huge shift from Early Access may lead to gameplay imbalance
  • Leveling feels like a grind far too early

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Unique battle royale combat with interesting abilities Fast-paced gameplay that encourages a range of strategies Show Director role overflows with potential Huge shift from Early Access may lead to gameplay imbalance Leveling feels like a grind far too early
Unique battle royale combat with interesting abilities Fast-paced gameplay that encourages a range of strategies Show Director role overflows with potential Huge shift from Early Access may lead to gameplay imbalance Leveling feels like a grind far too early
Unique battle royale combat with interesting abilities Fast-paced gameplay that encourages a range of strategies Show Director role overflows with potential Huge shift from Early Access may lead to gameplay imbalance Leveling feels like a grind far too early
Unique battle royale combat with interesting abilities Fast-paced gameplay that encourages a range of strategies Show Director role overflows with potential Huge shift from Early Access may lead to gameplay imbalance Leveling feels like a grind far too early
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