Wattam Review | Friendship, farts, and frustration

While some video games have their gameyness constantly questioned, famed designer Keita Takahashi has embraced that space with his titles. Noby Noby Boy is probably his most famous of the lot as it was about eating, pooping, stretching, and feeding those stretched inches to Girl, which is more PG than it sounds. WATTAM is the oft-delayed…

  • Whimsical world made of sentient, child-like objects.
  • Unique soundtrack filled with catchy melodies that dynamically change.
  • Cumbersome controls.
  • Puzzles are either too obtuse or too obvious.

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Whimsical world made of sentient, child-like objects. Unique soundtrack filled with catchy melodies that dynamically change. Cumbersome controls. Puzzles are either too obtuse or too obvious.
Whimsical world made of sentient, child-like objects. Unique soundtrack filled with catchy melodies that dynamically change. Cumbersome controls. Puzzles are either too obtuse or too obvious.
Whimsical world made of sentient, child-like objects. Unique soundtrack filled with catchy melodies that dynamically change. Cumbersome controls. Puzzles are either too obtuse or too obvious.
Whimsical world made of sentient, child-like objects. Unique soundtrack filled with catchy melodies that dynamically change. Cumbersome controls. Puzzles are either too obtuse or too obvious.
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