Fighter Within Review

Show no restraint. Win at all costs.

Punching, kicking, head-butting—these tools allow a fighter to bruise, break, and bloody a willing opponent. I tried those moves in the GR office during Microsoft’s launch of the first Kinect for Xbox 360, but with a willing virtual opponent. I discovered that camera-based brawling, where every punch gets thrown into nothingness and leaves you feeling…

  • Detects movement when you're precise and controlled
  • Forces you to "mash" combos with some crazy difficulty
  • Camera can misread your moves
  • Menus don't work
  • Physical exercise
  • Bad writing and annoying characters
  • Little to no plot or character development
  • Hurts to play

2

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Detects movement when you're precise and controlled Forces you to "mash" combos with some crazy difficulty Camera can misread your moves Menus don't work Physical exercise Bad writing and annoying characters Little to no plot or character development Hurts to play
Detects movement when you're precise and controlled Forces you to "mash" combos with some crazy difficulty Camera can misread your moves Menus don't work Physical exercise Bad writing and annoying characters Little to no plot or character development Hurts to play
Detects movement when you're precise and controlled Forces you to "mash" combos with some crazy difficulty Camera can misread your moves Menus don't work Physical exercise Bad writing and annoying characters Little to no plot or character development Hurts to play
Detects movement when you're precise and controlled Forces you to "mash" combos with some crazy difficulty Camera can misread your moves Menus don't work Physical exercise Bad writing and annoying characters Little to no plot or character development Hurts to play
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