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Knack Review

Knick-knack paddy whack.

Knack signifies two experiments in one: Knack himself as a technological marvel and construct comprised of ancient relics held together by an energy core, and Knack the game as an attempt to combine old-school difficulty and linear game design with new-school graphics and a checkpoint system. Unfortunately, neither the character nor the hybrid design results in a venture…

  • Strong concept for protagonist
  • ...that doesn't go anywhere in the story
  • Boilerplate characters
  • Beautiful environments and cel-shaded graphics
  • Old-school difficulty
  • ...but punitive checkpoint system
  • Repetitive level design
  • Extremely padded
  • Poor character progression

4

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Strong concept for protagonist ...that doesn't go anywhere in the story Boilerplate characters Beautiful environments and cel-shaded graphics Old-school difficulty ...but punitive checkpoint system Repetitive level design Extremely padded Poor character progression
Strong concept for protagonist ...that doesn't go anywhere in the story Boilerplate characters Beautiful environments and cel-shaded graphics Old-school difficulty ...but punitive checkpoint system Repetitive level design Extremely padded Poor character progression
Strong concept for protagonist ...that doesn't go anywhere in the story Boilerplate characters Beautiful environments and cel-shaded graphics Old-school difficulty ...but punitive checkpoint system Repetitive level design Extremely padded Poor character progression
Strong concept for protagonist ...that doesn't go anywhere in the story Boilerplate characters Beautiful environments and cel-shaded graphics Old-school difficulty ...but punitive checkpoint system Repetitive level design Extremely padded Poor character progression
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