Knick-knack paddy whack.
Knack signifies two experiments in one: Knack himself as a technological marvel and construct comprised of ancient relics held together by an energy core, and Knack the game as an attempt to combine old-school difficulty and linear game design with new-school graphics and a checkpoint system. Unfortunately, neither the character nor the hybrid design results in a venture…
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Strong concept for protagonist
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...that doesn't go anywhere in the story
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Boilerplate characters
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Beautiful environments and cel-shaded graphics
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Old-school difficulty
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...but punitive checkpoint system
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Repetitive level design
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Extremely padded
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Poor character progression
