When Yacht Club Games put a four-player battle mode onto its Kickstarter stretch goals, the team probably didn’t anticipate it morphing into a wholly separate game. This was a bonus mode, a quick novelty to supplement the main campaign rather than grab the spotlight. However, much like the playable boss characters morphing into full-on new releases, so too did this multiplayer mayhem transform into
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Playing as every Shovel Knight boss is a fun novelty.
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Chaotic game modes that play well with friends.
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Matches are highly customizable.
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Clunky A.I. and mandatory bonus rounds make the single-player campaign a drag.
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Characters feel incredibly unbalanced.
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Missing online multiplayer stings everywhere but Steam and PS4.
