Disco Elysium continues to stick with me after I’ve finished it. It’s one of the best things I’ve played this year, maybe ever, which is ironic because there’s not much that’s innovative about its core mechanics. That’s not a bad thing. In fact, too many games harp on innovation without actually offering a solid play experience.
Instead of offering visual spectacle,…
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Amazing writing.
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Inventive spin on traditional CRPG gameplay.
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Choices actually matter.
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Introduces a huge amount of lore which adds perspective to the game.
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Could use more animations and interactivity.
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Some of the voice acting is a bit rough around the edges.
