Creating a new world must be pretty hard. Well-established tropes in sci-fi and fantasy cover a lot of bases, so carving out new space is a difficult task. It’s a similar situation when you try to find a new way forward in the roguelike space. The genre blew up this generation, and there’s pretty much something for everyone if you know where to look. It…
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A simple and approachable combat system.
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A colorful world filled with great pixel art.
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Needless procedural generation makes exploration a chore.
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Static world that's unresponsive to player imput.
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Endless grinding that ruins combat in the long run.
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Story that follows every trope in the book to a painful degree.
