Mario Kart Tour makes a terrible first impression. Taking players on a whirlwind tour of mobile gaming’s worst habits, money-making strategies are present at every turn. There’s a $4.99 monthly subscription service, woefully overpriced $19.99 “sets” containing high-tier items, and randomized loot draws with frustratingly low odds of gaining anything worthwhile. However, after spending 10+ hours with it, scraping beneath Tour‘s various monetization…
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Combos completely change up the Mario Kart formula.
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Points-based progression system makes you think beyond the winners' podium.
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Looks great on mobile.
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Challenges provides plenty to do.
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Auto-acceleration isn't for everyone.
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200cc is locked behind a monthly paywall.
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Microtransactions everywhere.
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Some special moves feel useless.
