Somewhere, over the clouds…
The similarities between the two mind-bending shooters produced by Irrational Games start early and recur frequently in the latest from Ken Levine and company, Bioshock Infinite. Players take a rocket ship up to the skies rather than a bathysphere down below the sea. You get powerful, elemental attacks on one hand and a firearm in the other.…
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Elizabeth and her story
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Catching supplies and opening tears in combat
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Left wanting more of those mechanics in combat
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Fidelity, animations, design style
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Popping skulls with electricity
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Melting faces with fire
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Speed and fluidity of combat
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Using skylines to move around the arena
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No NG+ modes
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Thought-provoking, engaging narrative and payoff
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Narrative delivered in audio recordings and hidden secondary objectives
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Collecting and looting systems feel like needless holdovers from previous Bioshock games
