BioShock Infinite Review

Somewhere, over the clouds…



The similarities between the two mind-bending shooters produced by Irrational Games start early and recur frequently in the latest from Ken Levine and company, Bioshock Infinite. Players take a rocket ship up to the skies rather than a bathysphere down below the sea. You get powerful, elemental attacks on one hand and a firearm in the other.…

  • Elizabeth and her story
  • Catching supplies and opening tears in combat
  • Left wanting more of those mechanics in combat
  • Fidelity, animations, design style
  • Popping skulls with electricity
  • Melting faces with fire
  • Speed and fluidity of combat
  • Using skylines to move around the arena
  • No NG+ modes
  • Thought-provoking, engaging narrative and payoff
  • Narrative delivered in audio recordings and hidden secondary objectives
  • Collecting and looting systems feel like needless holdovers from previous Bioshock games

9

Upcoming Releases
Elizabeth and her story Catching supplies and opening tears in combat Left wanting more of those mechanics in combat Fidelity, animations, design style Popping skulls with electricity Melting faces with fire Speed and fluidity of combat Using skylines to move around the arena No NG+ modes Thought-provoking, engaging narrative and payoff Narrative delivered in audio […]
Elizabeth and her story Catching supplies and opening tears in combat Left wanting more of those mechanics in combat Fidelity, animations, design style Popping skulls with electricity Melting faces with fire Speed and fluidity of combat Using skylines to move around the arena No NG+ modes Thought-provoking, engaging narrative and payoff Narrative delivered in audio […]
Elizabeth and her story Catching supplies and opening tears in combat Left wanting more of those mechanics in combat Fidelity, animations, design style Popping skulls with electricity Melting faces with fire Speed and fluidity of combat Using skylines to move around the arena No NG+ modes Thought-provoking, engaging narrative and payoff Narrative delivered in audio […]
Elizabeth and her story Catching supplies and opening tears in combat Left wanting more of those mechanics in combat Fidelity, animations, design style Popping skulls with electricity Melting faces with fire Speed and fluidity of combat Using skylines to move around the arena No NG+ modes Thought-provoking, engaging narrative and payoff Narrative delivered in audio […]
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