Far Cry 3 Review

"Insanity is doing the exact… same fucking thing… over and over again expecting… shit to change… That. Is. Crazy." ~Vaas, insane antagonist

If you've watched or read any of the advertisements for Far Cry 3, then you likely remember this short quote used for comparison: "Like Skyrim with guns!" But let's be real here, people. That's

  • Fantastic gunplay and takedowns
  • Serviceable stealth mechanics
  • Gorgeous environment
  • Plenty of mini-games and activities to do
  • Solid multiplayer and cooperative modes
  • Not "Skyrim with guns", but that's not the developer's fault
  • Restrictive story missions
  • Disconnection between protagonist and player
  • Non-interactive NPCs
  • Repetitive objectives

8

Upcoming Releases
Fantastic gunplay and takedowns Serviceable stealth mechanics Gorgeous environment Plenty of mini-games and activities to do Solid multiplayer and cooperative modes Not "Skyrim with guns", but that's not the developer's fault Restrictive story missions Disconnection between protagonist and player Non-interactive NPCs Repetitive objectives
Fantastic gunplay and takedowns Serviceable stealth mechanics Gorgeous environment Plenty of mini-games and activities to do Solid multiplayer and cooperative modes Not "Skyrim with guns", but that's not the developer's fault Restrictive story missions Disconnection between protagonist and player Non-interactive NPCs Repetitive objectives
Fantastic gunplay and takedowns Serviceable stealth mechanics Gorgeous environment Plenty of mini-games and activities to do Solid multiplayer and cooperative modes Not "Skyrim with guns", but that's not the developer's fault Restrictive story missions Disconnection between protagonist and player Non-interactive NPCs Repetitive objectives
Fantastic gunplay and takedowns Serviceable stealth mechanics Gorgeous environment Plenty of mini-games and activities to do Solid multiplayer and cooperative modes Not "Skyrim with guns", but that's not the developer's fault Restrictive story missions Disconnection between protagonist and player Non-interactive NPCs Repetitive objectives
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